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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm1/TestEm1.cc 26 /// \file electromagnetic/TestEm1/TestEm1.cc 27 /// \brief Main program of the electromagnetic 27 /// \brief Main program of the electromagnetic/TestEm1 example 28 // 28 // 29 // 29 // 30 // << 30 // $Id: TestEm1.cc 76485 2013-11-11 10:54:47Z gcosmo $ >> 31 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 34 34 #include "ActionInitialization.hh" << 35 #ifdef G4MULTITHREADED >> 36 #include "G4MTRunManager.hh" >> 37 #else >> 38 #include "G4RunManager.hh" >> 39 #endif >> 40 >> 41 #include "G4UImanager.hh" >> 42 #include "Randomize.hh" >> 43 35 #include "DetectorConstruction.hh" 44 #include "DetectorConstruction.hh" 36 #include "PhysicsList.hh" 45 #include "PhysicsList.hh" >> 46 #include "ActionInitialization.hh" >> 47 #include "SteppingVerbose.hh" >> 48 >> 49 #ifdef G4VIS_USE >> 50 #include "G4VisExecutive.hh" >> 51 #endif 37 52 38 #include "G4RunManagerFactory.hh" << 53 #ifdef G4UI_USE 39 #include "G4SteppingVerbose.hh" << 40 #include "G4Types.hh" << 41 #include "G4UIExecutive.hh" 54 #include "G4UIExecutive.hh" 42 #include "G4UImanager.hh" << 55 #endif 43 #include "G4VisExecutive.hh" << 44 #include "Randomize.hh" << 45 56 46 //....oooOO0OOooo........oooOO0OOooo........oo 57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 47 << 58 48 int main(int argc, char** argv) << 59 int main(int argc,char** argv) { 49 { << 60 50 // detect interactive mode (if no arguments) << 61 //choose the Random engine 51 G4UIExecutive* ui = nullptr; << 62 G4Random::setTheEngine(new CLHEP::RanecuEngine); 52 if (argc == 1) { << 63 53 ui = new G4UIExecutive(argc, argv); << 64 // Construct the default run manager 54 } << 65 #ifdef G4MULTITHREADED 55 << 66 G4MTRunManager* runManager = new G4MTRunManager; 56 // use G4SteppingVerboseWithUnits << 67 #else 57 G4int precision = 4; << 68 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 58 G4SteppingVerbose::UseBestUnit(precision); << 69 G4RunManager* runManager = new G4RunManager; 59 << 70 #endif 60 // construct the run manager << 61 auto runManager = G4RunManagerFactory::Creat << 62 if (argc == 3) { << 63 G4int nThreads = G4UIcommand::ConvertToInt << 64 runManager->SetNumberOfThreads(nThreads); << 65 } << 66 71 67 // set mandatory initialization classes 72 // set mandatory initialization classes 68 DetectorConstruction* det = new DetectorCons 73 DetectorConstruction* det = new DetectorConstruction; 69 runManager->SetUserInitialization(det); 74 runManager->SetUserInitialization(det); 70 << 75 71 PhysicsList* phys = new PhysicsList(det); << 76 PhysicsList* phys = new PhysicsList(det); 72 runManager->SetUserInitialization(phys); 77 runManager->SetUserInitialization(phys); 73 << 78 74 // set user action classes 79 // set user action classes 75 runManager->SetUserInitialization(new Action 80 runManager->SetUserInitialization(new ActionInitialization(det)); 76 81 77 // initialize visualization << 82 // get the pointer to the User Interface manager 78 G4VisManager* visManager = nullptr; << 83 G4UImanager* UI = G4UImanager::GetUIpointer(); 79 << 80 // get the pointer to the User Interface man << 81 G4UImanager* UImanager = G4UImanager::GetUIp << 82 84 83 if (ui) { << 85 if (argc!=1) // batch mode 84 // interactive mode << 86 { 85 visManager = new G4VisExecutive; << 87 G4String command = "/control/execute "; 86 visManager->Initialize(); << 88 G4String fileName = argv[1]; 87 ui->SessionStart(); << 89 UI->ApplyCommand(command+fileName); 88 delete ui; << 90 } 89 } << 91 90 else { << 92 else //define visualization and UI terminal for interactive mode 91 // batch mode << 93 { 92 G4String command = "/control/execute "; << 94 #ifdef G4VIS_USE 93 G4String fileName = argv[1]; << 95 G4VisManager* visManager = new G4VisExecutive; 94 UImanager->ApplyCommand(command + fileName << 96 visManager->Initialize(); 95 } << 97 #endif >> 98 >> 99 #ifdef G4UI_USE >> 100 G4UIExecutive * ui = new G4UIExecutive(argc,argv); >> 101 ui->SessionStart(); >> 102 delete ui; >> 103 #endif >> 104 >> 105 #ifdef G4VIS_USE >> 106 delete visManager; >> 107 #endif >> 108 } 96 109 97 // job termination << 110 // job termination 98 delete visManager; << 111 // 99 delete runManager; 112 delete runManager; >> 113 >> 114 return 0; 100 } 115 } 101 116 102 //....oooOO0OOooo........oooOO0OOooo........oo 117 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 103 118