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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm0/src/PrimaryG 26 /// \file electromagnetic/TestEm0/src/PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 28 // 29 // 29 // >> 30 // $Id$ >> 31 // >> 32 // >> 33 30 //....oooOO0OOooo........oooOO0OOooo........oo 34 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 35 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 36 33 #include "PrimaryGeneratorAction.hh" 37 #include "PrimaryGeneratorAction.hh" 34 38 35 #include "DetectorConstruction.hh" 39 #include "DetectorConstruction.hh" 36 40 37 #include "G4Event.hh" 41 #include "G4Event.hh" 38 #include "G4ParticleDefinition.hh" << 39 #include "G4ParticleTable.hh" 42 #include "G4ParticleTable.hh" >> 43 #include "G4ParticleDefinition.hh" 40 #include "G4SystemOfUnits.hh" 44 #include "G4SystemOfUnits.hh" 41 45 42 //....oooOO0OOooo........oooOO0OOooo........oo 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 43 47 44 PrimaryGeneratorAction::PrimaryGeneratorAction << 48 PrimaryGeneratorAction::PrimaryGeneratorAction( DetectorConstruction* DC) >> 49 :fParticleGun(0),fDetector(DC) 45 { 50 { 46 fParticleGun = new G4ParticleGun(1); << 51 fParticleGun = new G4ParticleGun(1); 47 SetDefaultKinematic(); 52 SetDefaultKinematic(); 48 } 53 } 49 54 50 //....oooOO0OOooo........oooOO0OOooo........oo 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 51 56 52 PrimaryGeneratorAction::~PrimaryGeneratorActio 57 PrimaryGeneratorAction::~PrimaryGeneratorAction() 53 { 58 { 54 delete fParticleGun; 59 delete fParticleGun; 55 } 60 } 56 61 57 //....oooOO0OOooo........oooOO0OOooo........oo 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 58 63 59 void PrimaryGeneratorAction::SetDefaultKinemat 64 void PrimaryGeneratorAction::SetDefaultKinematic() 60 { 65 { 61 G4ParticleDefinition* particle = G4ParticleT << 66 G4ParticleDefinition* particle >> 67 = G4ParticleTable::GetParticleTable()->FindParticle("e-"); 62 fParticleGun->SetParticleDefinition(particle 68 fParticleGun->SetParticleDefinition(particle); 63 fParticleGun->SetParticleMomentumDirection(G << 69 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); 64 fParticleGun->SetParticleEnergy(100 * MeV); << 70 fParticleGun->SetParticleEnergy(100*MeV); 65 G4double position = -0.5 * (fDetector->GetSi << 71 G4double position = -0.5*(fDetector->GetSize()); 66 fParticleGun->SetParticlePosition(G4ThreeVec << 72 fParticleGun->SetParticlePosition(G4ThreeVector(position,0.*cm,0.*cm)); 67 } 73 } 68 74 69 //....oooOO0OOooo........oooOO0OOooo........oo 75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 70 76 71 void PrimaryGeneratorAction::GeneratePrimaries 77 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 72 { 78 { 73 // this function is called at the begining o << 79 //this function is called at the begining of event 74 // 80 // 75 fParticleGun->GeneratePrimaryVertex(anEvent) << 81 fParticleGun->GeneratePrimaryVertex(anEvent); 76 } 82 } 77 83 78 //....oooOO0OOooo........oooOO0OOooo........oo 84 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 85 79 86