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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm0/src/PrimaryG << 27 /// \brief Implementation of the PrimaryGenera << 28 // 26 // >> 27 // $Id: PrimaryGeneratorAction.cc,v 1.2 2006/06/29 16:35:58 gunter Exp $ >> 28 // GEANT4 tag $Name: geant4-09-02 $ 29 // 29 // >> 30 // >> 31 30 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 34 33 #include "PrimaryGeneratorAction.hh" 35 #include "PrimaryGeneratorAction.hh" 34 36 35 #include "DetectorConstruction.hh" 37 #include "DetectorConstruction.hh" 36 38 37 #include "G4Event.hh" 39 #include "G4Event.hh" 38 #include "G4ParticleDefinition.hh" << 39 #include "G4ParticleTable.hh" 40 #include "G4ParticleTable.hh" 40 #include "G4SystemOfUnits.hh" << 41 #include "G4ParticleDefinition.hh" 41 42 42 //....oooOO0OOooo........oooOO0OOooo........oo 43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 43 44 44 PrimaryGeneratorAction::PrimaryGeneratorAction << 45 PrimaryGeneratorAction::PrimaryGeneratorAction( DetectorConstruction* DC) >> 46 :Detector(DC) 45 { 47 { 46 fParticleGun = new G4ParticleGun(1); << 48 particleGun = new G4ParticleGun(1); 47 SetDefaultKinematic(); 49 SetDefaultKinematic(); 48 } 50 } 49 51 50 //....oooOO0OOooo........oooOO0OOooo........oo 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 51 53 52 PrimaryGeneratorAction::~PrimaryGeneratorActio 54 PrimaryGeneratorAction::~PrimaryGeneratorAction() 53 { 55 { 54 delete fParticleGun; << 56 delete particleGun; 55 } 57 } 56 58 57 //....oooOO0OOooo........oooOO0OOooo........oo 59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 58 60 59 void PrimaryGeneratorAction::SetDefaultKinemat 61 void PrimaryGeneratorAction::SetDefaultKinematic() 60 { 62 { 61 G4ParticleDefinition* particle = G4ParticleT << 63 G4ParticleDefinition* particle 62 fParticleGun->SetParticleDefinition(particle << 64 = G4ParticleTable::GetParticleTable()->FindParticle("e-"); 63 fParticleGun->SetParticleMomentumDirection(G << 65 particleGun->SetParticleDefinition(particle); 64 fParticleGun->SetParticleEnergy(100 * MeV); << 66 particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); 65 G4double position = -0.5 * (fDetector->GetSi << 67 particleGun->SetParticleEnergy(100*MeV); 66 fParticleGun->SetParticlePosition(G4ThreeVec << 68 G4double position = -0.5*(Detector->GetSize()); >> 69 particleGun->SetParticlePosition(G4ThreeVector(position,0.*cm,0.*cm)); 67 } 70 } 68 71 69 //....oooOO0OOooo........oooOO0OOooo........oo 72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 70 73 71 void PrimaryGeneratorAction::GeneratePrimaries 74 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 72 { 75 { 73 // this function is called at the begining o << 76 //this function is called at the begining of event 74 // 77 // 75 fParticleGun->GeneratePrimaryVertex(anEvent) << 78 particleGun->GeneratePrimaryVertex(anEvent); 76 } 79 } 77 80 78 //....oooOO0OOooo........oooOO0OOooo........oo 81 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 82 79 83