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Geant4/examples/extended/biasing/GB06/src/GB06ParallelWorldForSlices.cc

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Differences between /examples/extended/biasing/GB06/src/GB06ParallelWorldForSlices.cc (Version 11.3.0) and /examples/extended/biasing/GB06/src/GB06ParallelWorldForSlices.cc (Version 8.2)


  1 //                                                  1 
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  6 // * the Geant4 Collaboration.  It is provided    
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 25 //                                                
 26 /// \file GB06/src/GB06ParallelWorldForSlices.    
 27 /// \brief Implementation of the GB06ParallelW    
 28 //                                                
 29 //                                                
 30 #include "GB06ParallelWorldForSlices.hh"          
 31                                                   
 32 #include "GB06BOptrSplitAndKillByImportance.hh    
 33                                                   
 34 #include "G4Box.hh"                               
 35 #include "G4LogicalVolume.hh"                     
 36 #include "G4LogicalVolumeStore.hh"                
 37 #include "G4PVPlacement.hh"                       
 38 #include "G4PVReplica.hh"                         
 39 #include "G4PhysicalVolumeStore.hh"               
 40 #include "G4SystemOfUnits.hh"                     
 41 #include "G4ThreeVector.hh"                       
 42                                                   
 43 //....oooOO0OOooo........oooOO0OOooo........oo    
 44                                                   
 45 GB06ParallelWorldForSlices::GB06ParallelWorldF    
 46   : G4VUserParallelWorld(worldName)               
 47 {                                                 
 48   ;                                               
 49 }                                                 
 50                                                   
 51 //....oooOO0OOooo........oooOO0OOooo........oo    
 52                                                   
 53 GB06ParallelWorldForSlices::~GB06ParallelWorld    
 54 {                                                 
 55   ;                                               
 56 }                                                 
 57                                                   
 58 //....oooOO0OOooo........oooOO0OOooo........oo    
 59                                                   
 60 void GB06ParallelWorldForSlices::Construct()      
 61 {                                                 
 62   // -- Inform about construction:                
 63   // -- (fWorldName is a protected data member    
 64   G4cout << "Parallel World `" << fWorldName <    
 65                                                   
 66   // -------------------------                    
 67   //  Build parallel geometry:                    
 68   // -------------------------                    
 69                                                   
 70   // -- Obtain clone of mass geometry world fr    
 71   G4VPhysicalVolume* physicalParallelWorld = G    
 72   G4LogicalVolume* logicalParallelWorld = phys    
 73                                                   
 74   // -- We overlay a sliced geometry on top of    
 75   // -- (ie, in the detector construction clas    
 76   // -- [Note that this is a choice : we can u    
 77   // -- a new solid for that.]                    
 78   // -- For this we:                              
 79   // --     - 1) get back the solid used to cr    
 80   // --     - 2) create a new logical volume o    
 81   // --          inside the slices                
 82   // --     - 3) place the sliced structure, u    
 83   // --          the concrete shield              
 84   // -- In all this construction, no materials    
 85   // -- are of interest. Note that the absence    
 86   // -- geometries.                               
 87                                                   
 88   // -- 1) get back the solid used to create t    
 89   //       -----------------------------------    
 90                                                   
 91   // -- get back the logical volume of the shi    
 92   G4LogicalVolume* shieldLogical = G4LogicalVo    
 93                                                   
 94   // -- get back the solid, a G4box in this ca    
 95   // -- the G4Box class specific methods:         
 96   auto shieldSolid = (G4Box*)shieldLogical->Ge    
 97                                                   
 98   // -- we now re-create a logical volume for     
 99   G4LogicalVolume* motherForSlicesLogical =       
100     new G4LogicalVolume(shieldSolid,  // its s    
101                         nullptr,  // no materi    
102                         "motherForSlices.logic    
103                                                   
104   // -- 2) new logical volume of same shape th    
105   //       -----------------------------------    
106                                                   
107   // -- We create now the slices; we choose 20    
108   const G4int nSlices(20);                        
109   // -- the solid for slices:                     
110   G4double halfSliceZ = shieldSolid->GetZHalfL    
111   G4Box* sliceSolid = new G4Box("slice.solid",    
112                                 shieldSolid->G    
113                                                   
114   // -- the logical volume for slices:            
115   sliceLogical = new G4LogicalVolume(sliceSoli    
116                                      nullptr,     
117                                      "slice.lo    
118                                                   
119   // -- we use a replica, to place the 20 slic    
120   slicePhysical = new G4PVReplica("slice.physi    
121                                   sliceLogical    
122                                   motherForSli    
123                                   kZAxis,  //     
124                                   nSlices,  //    
125                                   2 * halfSlic    
126                                                   
127   // -- 3) place the sliced structure, using t    
128   //       -----------------------------------    
129                                                   
130   // -- get back the physical volume of the sh    
131   // -- (note that we know we have only one ph    
132   // -- several, we should loop by ourselves o    
133   // -- std::vector<G4VPhysicalVolume*> type.)    
134   G4VPhysicalVolume* shieldPhysical =             
135     G4PhysicalVolumeStore::GetInstance()->GetV    
136                                                   
137   // -- get back the translation                  
138   // -- (we don't try to get back the rotation    
139   G4ThreeVector translation = shieldPhysical->    
140                                                   
141   // -- finally, we place the sliced structure    
142   new G4PVPlacement(nullptr,  // no rotation      
143                     translation,  // translate    
144                     motherForSlicesLogical,  /    
145                     "motherForSlices.physical"    
146                     logicalParallelWorld,  //     
147                     false,  // no boolean oper    
148                     0);  // copy number           
149 }                                                 
150                                                   
151 //....oooOO0OOooo........oooOO0OOooo........oo    
152                                                   
153 void GB06ParallelWorldForSlices::ConstructSD()    
154 {                                                 
155   // -- Create the biasing operator:              
156   auto biasingOperator = new GB06BOptrSplitAnd    
157   // -- Tell it it is active for this parallel    
158   // -- volume of this geometry :                 
159   biasingOperator->SetParallelWorld(GetWorld()    
160                                                   
161   // -- Attach to the logical volume where the    
162   biasingOperator->AttachTo(sliceLogical);        
163                                                   
164   // -- Create a simple "volume importance" ma    
165   //    --------------------------------------    
166   // -- we define the map as going from an imp    
167   // -- a slice to the next one, in the Z dire    
168   // -- Get back the replica of slices:           
169   G4int nReplica = slicePhysical->GetMultiplic    
170   // -- We use and fill the map we defined in     
171   G4int importance = 1;                           
172   for (G4int iReplica = 0; iReplica < nReplica    
173     (biasingOperator->GetImportanceMap())[iRep    
174     importance *= 2;                              
175   }                                               
176 }                                                 
177