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Geant4/examples/extended/biasing/GB05/src/GB05DetectorConstruction.cc

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Differences between /examples/extended/biasing/GB05/src/GB05DetectorConstruction.cc (Version 11.3.0) and /examples/extended/biasing/GB05/src/GB05DetectorConstruction.cc (Version 10.6.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
 26 //                                                 26 //
 27 /// \file GB05DetectorConstruction.cc              27 /// \file GB05DetectorConstruction.cc
 28 /// \brief Implementation of the GB05DetectorC     28 /// \brief Implementation of the GB05DetectorConstruction class
 29                                                    29 
 30 #include "GB05DetectorConstruction.hh"             30 #include "GB05DetectorConstruction.hh"
                                                   >>  31 #include "G4SystemOfUnits.hh"
 31                                                    32 
 32 #include "GB05BOptrSplitAndKillByCrossSection. <<  33 #include "G4Material.hh"
 33 #include "GB05SD.hh"                           <<  34 #include "G4NistManager.hh"
 34                                                    35 
 35 #include "G4Box.hh"                                36 #include "G4Box.hh"
 36 #include "G4LogicalVolume.hh"                      37 #include "G4LogicalVolume.hh"
                                                   >>  38 #include "G4PVPlacement.hh"
 37 #include "G4LogicalVolumeStore.hh"                 39 #include "G4LogicalVolumeStore.hh"
 38 #include "G4Material.hh"                       <<  40 
 39 #include "G4NistManager.hh"                        41 #include "G4NistManager.hh"
 40 #include "G4PVPlacement.hh"                    <<  42 
                                                   >>  43 #include "GB05BOptrSplitAndKillByCrossSection.hh"
                                                   >>  44 
                                                   >>  45 #include "GB05SD.hh"
 41 #include "G4SDManager.hh"                          46 #include "G4SDManager.hh"
 42 #include "G4SystemOfUnits.hh"                  <<  47 
 43                                                    48 
 44 //....oooOO0OOooo........oooOO0OOooo........oo     49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 45                                                    50 
 46 GB05DetectorConstruction::GB05DetectorConstruc <<  51 GB05DetectorConstruction::GB05DetectorConstruction()
                                                   >>  52  : G4VUserDetectorConstruction()
                                                   >>  53 {}
 47                                                    54 
 48 //....oooOO0OOooo........oooOO0OOooo........oo     55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 49                                                    56 
 50 GB05DetectorConstruction::~GB05DetectorConstru <<  57 GB05DetectorConstruction::~GB05DetectorConstruction()
                                                   >>  58 {}
 51                                                    59 
 52 //....oooOO0OOooo........oooOO0OOooo........oo     60 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 53                                                    61 
 54 G4VPhysicalVolume* GB05DetectorConstruction::C     62 G4VPhysicalVolume* GB05DetectorConstruction::Construct()
 55 {                                                  63 {
 56   // -- Collect a few materials from NIST data     64   // -- Collect a few materials from NIST database:
 57   auto nistManager = G4NistManager::Instance()     65   auto nistManager = G4NistManager::Instance();
 58   G4Material* worldMaterial = nistManager->Fin <<  66   G4Material*   worldMaterial = nistManager->FindOrBuildMaterial("G4_Galactic");
 59   G4Material* defaultMaterial = nistManager->F     67   G4Material* defaultMaterial = nistManager->FindOrBuildMaterial("G4_CONCRETE");
 60                                                    68 
 61   G4VSolid* solidWorld = new G4Box("World", 10 << 
 62                                                << 
 63   G4LogicalVolume* logicWorld = new G4LogicalV << 
 64                                                << 
 65                                                << 
 66                                                << 
 67   G4PVPlacement* physiWorld = new G4PVPlacemen << 
 68                                                << 
 69                                                << 
 70                                                << 
 71                                                << 
 72                                                << 
 73                                                << 
 74                                                    69 
                                                   >>  70   G4VSolid* solidWorld = new G4Box("World", 10*m, 10*m, 10*m );
                                                   >>  71   
                                                   >>  72   G4LogicalVolume* logicWorld = new G4LogicalVolume(solidWorld,    // its solid
                                                   >>  73                                                     worldMaterial, // its material
                                                   >>  74                                                     "World");      // its name
                                                   >>  75   
                                                   >>  76   G4PVPlacement* physiWorld = new G4PVPlacement(0,                 // no rotation
                                                   >>  77                                                 G4ThreeVector(),   // at (0,0,0)
                                                   >>  78                                                 logicWorld,        // its logical volume
                                                   >>  79                                                 "World",           // its name
                                                   >>  80                                                 0,                 // its mother volume
                                                   >>  81                                                 false,             // no boolean operation
                                                   >>  82                                                 0);                // copy number
                                                   >>  83   
 75   // -----------------------------------           84   // -----------------------------------
 76   // -- volume where biasing is applied:           85   // -- volume where biasing is applied:
 77   // -----------------------------------           86   // -----------------------------------
 78   G4double halfXY = 5.0 * m;                   <<  87   G4double halfXY = 5.0*m;
 79   G4double halfZ = 1.0 * m;                    <<  88   G4double halfZ  = 1.0*m;
 80   G4VSolid* solidShield = new G4Box("shield.so <<  89   G4VSolid* solidShield = new G4Box("shield.solid", halfXY, halfXY, halfZ );
 81                                                <<  90   
 82   G4LogicalVolume* logicShield = new G4Logical <<  91   G4LogicalVolume* logicShield = new G4LogicalVolume( solidShield,       // its solid
 83                                                <<  92                                                       defaultMaterial,   // its material
 84                                                <<  93                                                       "shield.logical"); // its name
 85                                                <<  94 
 86   new G4PVPlacement(0,  // no rotation         <<  95   new G4PVPlacement(0,                                      // no rotation
 87                     G4ThreeVector(0, 0, halfZ) <<  96                     G4ThreeVector(0,0, halfZ),              // volume entrance at (0,0,0)
 88                     logicShield,  // its logic <<  97                     logicShield,                            // its logical volume
 89                     "shield.phys",  // its nam <<  98                     "shield.phys",                          // its name
 90                     logicWorld,  // its mother <<  99                     logicWorld,                             // its mother  volume
 91                     false,  // no boolean oper << 100                     false,                                  // no boolean operation
 92                     0);  // copy number        << 101                     0);                                     // copy number
 93                                                << 102   
 94   // -----------------------------------------    103   // --------------------------------------------------------------------
 95   // -- dummy volume to print information on p    104   // -- dummy volume to print information on particle exiting the shield:
 96   // -----------------------------------------    105   // --------------------------------------------------------------------
 97   G4double halfz = 1 * cm;                     << 106   G4double halfz = 1*cm;
 98   G4VSolid* solidMeasurement = new G4Box("meas << 107   G4VSolid*        solidMeasurement = new G4Box("meas.solid", halfXY, halfXY, halfz );
 99                                                << 108   
100   G4LogicalVolume* logicMeasurement = new G4Lo << 109   G4LogicalVolume* logicMeasurement = new G4LogicalVolume(solidMeasurement,// its solid
101                                                << 110                                                           worldMaterial,   // its material
102                                                << 111                                                           "meas.logical"); // its name
103                                                << 112   
104   new G4PVPlacement(0,  // no rotation         << 113   new G4PVPlacement(0,                                      // no rotation
105                     G4ThreeVector(0, 0, 2 * ha << 114                     G4ThreeVector(0,0, 2*halfZ + halfz),    // volume entrance at (0,0,0)
106                     logicMeasurement,  // its  << 115                     logicMeasurement,                       // its logical volume
107                     "meas.phys",  // its name  << 116                     "meas.phys",                            // its name
108                     logicWorld,  // its mother << 117                     logicWorld,                             // its mother  volume
109                     false,  // no boolean oper << 118                     false,                                  // no boolean operation
110                     0);  // copy number        << 119                     0);                                     // copy number
111                                                << 120   
                                                   >> 121   
112   return physiWorld;                              122   return physiWorld;
113 }                                                 123 }
114                                                   124 
                                                   >> 125 
115 void GB05DetectorConstruction::ConstructSDandF    126 void GB05DetectorConstruction::ConstructSDandField()
116 {                                                 127 {
117   // -- Fetch volume for biasing:                 128   // -- Fetch volume for biasing:
118   G4LogicalVolume* logicShield = G4LogicalVolu << 129   G4LogicalVolume* logicShield =
119                                                << 130     G4LogicalVolumeStore::GetInstance()->GetVolume("shield.logical");
                                                   >> 131   
120   // -----------------------------------------    132   // -------------------------------------------------------------
121   // -- operator creation, configuration and a    133   // -- operator creation, configuration and attachment to volume:
122   // -----------------------------------------    134   // -------------------------------------------------------------
123   GB05BOptrSplitAndKillByCrossSection* biasing << 135   GB05BOptrSplitAndKillByCrossSection* biasingOperator = 
124     new GB05BOptrSplitAndKillByCrossSection("n    136     new GB05BOptrSplitAndKillByCrossSection("neutron");
125   // -- Now, we declare to our biasing operato    137   // -- Now, we declare to our biasing operator all the processes we
126   // -- their disapperance effect on neutrons     138   // -- their disapperance effect on neutrons to be counterbalanced
127   // -- by the splitting by cross-section :       139   // -- by the splitting by cross-section :
128   biasingOperator->AddProcessToEquipoise("Deca    140   biasingOperator->AddProcessToEquipoise("Decay");
129   biasingOperator->AddProcessToEquipoise("nCap    141   biasingOperator->AddProcessToEquipoise("nCapture");
130   biasingOperator->AddProcessToEquipoise("neut    142   biasingOperator->AddProcessToEquipoise("neutronInelastic");
131                                                   143 
132   biasingOperator->AttachTo(logicShield);         144   biasingOperator->AttachTo(logicShield);
133                                                << 145   
134   G4cout << " Attaching biasing operator " <<  << 146   G4cout << " Attaching biasing operator " << biasingOperator->GetName()
135          << biasingOperator->GetName() << G4en << 147          << " to logical volume " << biasingOperator->GetName()
                                                   >> 148          << G4endl;
136                                                   149 
137   // -----------------------------------------    150   // ------------------------------------------------------------------------------------
138   // -- Attach a sensitive detector to print i    151   // -- Attach a sensitive detector to print information on particles exiting the shield:
139   // -----------------------------------------    152   // ------------------------------------------------------------------------------------
140   // -- create and register sensitive detector    153   // -- create and register sensitive detector code module:
141   G4SDManager* SDman = G4SDManager::GetSDMpoin    154   G4SDManager* SDman = G4SDManager::GetSDMpointer();
142   G4VSensitiveDetector* sd = new GB05SD("Score    155   G4VSensitiveDetector* sd = new GB05SD("Scorer");
143   SDman->AddNewDetector(sd);                      156   SDman->AddNewDetector(sd);
144   // -- Fetch volume for sensitivity and attac    157   // -- Fetch volume for sensitivity and attach sensitive module to it:
145   G4LogicalVolume* logicSD = G4LogicalVolumeSt << 158   G4LogicalVolume* logicSD =
                                                   >> 159     G4LogicalVolumeStore::GetInstance()->GetVolume("meas.logical");
146   logicSD->SetSensitiveDetector(sd);              160   logicSD->SetSensitiveDetector(sd);
                                                   >> 161   
147 }                                                 162 }
148                                                   163