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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id$ 26 // 27 // 27 /// \file GB03/src/GB03DetectorMessenger.cc 28 /// \file GB03/src/GB03DetectorMessenger.cc 28 /// \brief Implementation of the GB03DetectorM 29 /// \brief Implementation of the GB03DetectorMessenger class 29 30 30 #include "GB03DetectorMessenger.hh" 31 #include "GB03DetectorMessenger.hh" 31 32 32 #include "GB03DetectorConstruction.hh" 33 #include "GB03DetectorConstruction.hh" 33 << 34 #include "G4UIdirectory.hh" 34 #include "G4Material.hh" << 35 #include "G4UIcmdWithAString.hh" 35 #include "G4UIcmdWithAString.hh" >> 36 #include "G4UIcmdWithABool.hh" 36 #include "G4UIcmdWithAnInteger.hh" 37 #include "G4UIcmdWithAnInteger.hh" 37 #include "G4UIdirectory.hh" << 38 #include "G4Material.hh" 38 39 39 //....oooOO0OOooo........oooOO0OOooo........oo 40 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 40 41 41 GB03DetectorMessenger::GB03DetectorMessenger(G 42 GB03DetectorMessenger::GB03DetectorMessenger(GB03DetectorConstruction* det) 42 : G4UImessenger(), fDetector(det) << 43 : G4UImessenger(), fDetector(det) 43 { << 44 { 44 fDirectory = new G4UIdirectory("/GB03/"); 45 fDirectory = new G4UIdirectory("/GB03/"); 45 fDirectory->SetGuidance("UI commands of this 46 fDirectory->SetGuidance("UI commands of this example"); 46 << 47 47 G4String matList; 48 G4String matList; 48 const G4MaterialTable* matTbl = G4Material:: 49 const G4MaterialTable* matTbl = G4Material::GetMaterialTable(); 49 for (size_t i = 0; i < G4Material::GetNumber << 50 for(size_t i=0;i<G4Material::GetNumberOfMaterials();i++) >> 51 { 50 matList += (*matTbl)[i]->GetName(); 52 matList += (*matTbl)[i]->GetName(); 51 matList += " "; 53 matList += " "; 52 } 54 } 53 55 54 fAbsMaterialCmd = new G4UIcmdWithAString("/G << 56 fAbsMaterialCmd = new G4UIcmdWithAString("/GB03/setAbsMat",this); 55 fAbsMaterialCmd->SetGuidance("Select Materia 57 fAbsMaterialCmd->SetGuidance("Select Material of the Absorber."); 56 fAbsMaterialCmd->SetParameterName("choice", << 58 fAbsMaterialCmd->SetParameterName("choice",false); 57 fAbsMaterialCmd->AvailableForStates(G4State_ 59 fAbsMaterialCmd->AvailableForStates(G4State_Idle); 58 fAbsMaterialCmd->SetCandidates(matList); 60 fAbsMaterialCmd->SetCandidates(matList); 59 << 61 60 fGapMaterialCmd = new G4UIcmdWithAString("/G << 62 fGapMaterialCmd = new G4UIcmdWithAString("/GB03/setGapMat",this); 61 fGapMaterialCmd->SetGuidance("Select Materia 63 fGapMaterialCmd->SetGuidance("Select Material of the Gap."); 62 fGapMaterialCmd->SetParameterName("choice", << 64 fGapMaterialCmd->SetParameterName("choice",false); 63 fGapMaterialCmd->AvailableForStates(G4State_ 65 fGapMaterialCmd->AvailableForStates(G4State_Idle); 64 fGapMaterialCmd->SetCandidates(matList); 66 fGapMaterialCmd->SetCandidates(matList); 65 67 66 fNumLayerCmd = new G4UIcmdWithAnInteger("/GB << 68 fNumLayerCmd = new G4UIcmdWithAnInteger("/GB03/numberOfLayers",this); 67 fNumLayerCmd->SetGuidance("Set number of lay 69 fNumLayerCmd->SetGuidance("Set number of layers."); 68 fNumLayerCmd->SetParameterName("nl", false); << 70 fNumLayerCmd->SetParameterName("nl",false); 69 fNumLayerCmd->AvailableForStates(G4State_Idl 71 fNumLayerCmd->AvailableForStates(G4State_Idle); 70 fNumLayerCmd->SetRange("nl>0"); 72 fNumLayerCmd->SetRange("nl>0"); 71 << 73 72 fVerboseCmd = new G4UIcmdWithAnInteger("/GB0 << 74 fVerboseCmd = new G4UIcmdWithAnInteger("/GB03/verbose",this); 73 fVerboseCmd->SetGuidance("Set verbosity leve 75 fVerboseCmd->SetGuidance("Set verbosity level"); 74 fVerboseCmd->SetParameterName("verbose", fal << 76 fVerboseCmd->SetParameterName("verbose",false); 75 fVerboseCmd->AvailableForStates(G4State_Idle 77 fVerboseCmd->AvailableForStates(G4State_Idle); 76 fVerboseCmd->SetRange("verbose>=0"); 78 fVerboseCmd->SetRange("verbose>=0"); >> 79 77 } 80 } 78 81 79 //....oooOO0OOooo........oooOO0OOooo........oo 82 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 80 83 81 GB03DetectorMessenger::~GB03DetectorMessenger( 84 GB03DetectorMessenger::~GB03DetectorMessenger() 82 { 85 { 83 delete fAbsMaterialCmd; 86 delete fAbsMaterialCmd; 84 delete fGapMaterialCmd; 87 delete fGapMaterialCmd; 85 delete fNumLayerCmd; 88 delete fNumLayerCmd; 86 delete fVerboseCmd; 89 delete fVerboseCmd; 87 delete fDirectory; << 90 delete fDirectory; 88 } 91 } 89 92 90 //....oooOO0OOooo........oooOO0OOooo........oo 93 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 91 94 92 void GB03DetectorMessenger::SetNewValue(G4UIco << 95 void GB03DetectorMessenger::SetNewValue(G4UIcommand* command,G4String newValue) 93 { << 96 { 94 if (command == fAbsMaterialCmd) { << 97 if( command == fAbsMaterialCmd ) { 95 fDetector->SetAbsorberMaterial(newValue); 98 fDetector->SetAbsorberMaterial(newValue); 96 } << 99 97 else if (command == fGapMaterialCmd) { << 100 } else if( command == fGapMaterialCmd ){ 98 fDetector->SetGapMaterial(newValue); 101 fDetector->SetGapMaterial(newValue); 99 } << 102 100 else if (command == fNumLayerCmd) { << 103 } else if( command == fNumLayerCmd ) { 101 fDetector->SetNumberOfLayers(fNumLayerCmd- 104 fDetector->SetNumberOfLayers(fNumLayerCmd->GetNewIntValue(newValue)); 102 } << 105 103 else if (command == fVerboseCmd) { << 106 } else if( command == fVerboseCmd ) { 104 fDetector->SetVerboseLevel(fVerboseCmd->Ge 107 fDetector->SetVerboseLevel(fVerboseCmd->GetNewIntValue(newValue)); 105 } 108 } 106 } 109 } 107 110 108 //....oooOO0OOooo........oooOO0OOooo........oo 111 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 109 112 110 G4String GB03DetectorMessenger::GetCurrentValu << 113 G4String GB03DetectorMessenger::GetCurrentValue(G4UIcommand * command) 111 { 114 { 112 G4String ans; 115 G4String ans; 113 if (command == fAbsMaterialCmd) { << 116 if( command == fAbsMaterialCmd ){ 114 ans = fDetector->GetAbsorberMaterial(); << 117 ans=fDetector->GetAbsorberMaterial(); 115 } << 118 116 else if (command == fGapMaterialCmd) { << 119 } else if( command == fGapMaterialCmd ){ 117 ans = fDetector->GetGapMaterial(); << 120 ans=fDetector->GetGapMaterial(); 118 } << 121 119 else if (command == fNumLayerCmd) { << 122 } else if( command == fNumLayerCmd ) { 120 ans = fNumLayerCmd->ConvertToString(GB03De << 123 ans=fNumLayerCmd->ConvertToString(GB03DetectorConstruction::GetNumberOfLayers()); 121 } << 124 122 else if (command == fVerboseCmd) { << 125 } else if( command == fVerboseCmd ) { 123 ans = fVerboseCmd->ConvertToString(fDetect << 126 ans=fVerboseCmd->ConvertToString(fDetector->GetVerboseLevel()); >> 127 124 } 128 } 125 return ans; 129 return ans; 126 } 130 } 127 131 128 //....oooOO0OOooo........oooOO0OOooo........oo 132 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 129 133