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Geant4/examples/extended/biasing/GB02/src/GB02PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/biasing/GB02/src/GB02PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/biasing/GB02/src/GB02PrimaryGeneratorAction.cc (Version 10.1.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
 26 /// \file GB02/src/GB02PrimaryGeneratorAction. << 
 27 /// \brief Implementation of the GB02PrimaryGe << 
 28 //                                             << 
 29 #include "GB02PrimaryGeneratorAction.hh"           26 #include "GB02PrimaryGeneratorAction.hh"
                                                   >>  27 #include "G4SystemOfUnits.hh"
                                                   >>  28 
 30                                                    29 
 31 #include "G4Event.hh"                              30 #include "G4Event.hh"
 32 #include "G4ParticleDefinition.hh"             << 
 33 #include "G4ParticleGun.hh"                        31 #include "G4ParticleGun.hh"
 34 #include "G4ParticleTable.hh"                      32 #include "G4ParticleTable.hh"
 35 #include "G4SystemOfUnits.hh"                  <<  33 #include "G4ParticleDefinition.hh"
                                                   >>  34 #include "Randomize.hh"
 36                                                    35 
 37 //....oooOO0OOooo........oooOO0OOooo........oo     36 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 38                                                    37 
 39 GB02PrimaryGeneratorAction::GB02PrimaryGenerat     38 GB02PrimaryGeneratorAction::GB02PrimaryGeneratorAction()
 40 {                                                  39 {
 41   G4int n_particle = 1;                            40   G4int n_particle = 1;
 42   fParticleGun = new G4ParticleGun(n_particle) <<  41   particleGun  = new G4ParticleGun(n_particle);
 43                                                    42 
 44   // default particle kinematic                    43   // default particle kinematic
 45   G4ParticleTable* particleTable = G4ParticleT     44   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 46   G4String particleName;                           45   G4String particleName;
 47   G4ParticleDefinition* particle = particleTab <<  46   G4ParticleDefinition* particle = particleTable->FindParticle(particleName="gamma");
 48   fParticleGun->SetParticleDefinition(particle <<  47   particleGun->SetParticleDefinition(particle);
 49   fParticleGun->SetParticleMomentumDirection(G <<  48   particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
 50   fParticleGun->SetParticleEnergy(100. * MeV); <<  49   particleGun->SetParticleEnergy(100.*MeV);
 51   fParticleGun->SetParticlePosition(G4ThreeVec <<  50   particleGun->SetParticlePosition(G4ThreeVector(0.,0.,-50*cm));
 52 }                                                  51 }
 53                                                    52 
 54 //....oooOO0OOooo........oooOO0OOooo........oo     53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 55                                                    54 
 56 GB02PrimaryGeneratorAction::~GB02PrimaryGenera     55 GB02PrimaryGeneratorAction::~GB02PrimaryGeneratorAction()
 57 {                                                  56 {
 58   delete fParticleGun;                         <<  57   delete particleGun;
 59 }                                                  58 }
 60                                                    59 
 61 //....oooOO0OOooo........oooOO0OOooo........oo << 
 62                                                    60 
 63 void GB02PrimaryGeneratorAction::GeneratePrima     61 void GB02PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 64 {                                                  62 {
 65   fParticleGun->GeneratePrimaryVertex(anEvent) <<  63   particleGun->GeneratePrimaryVertex(anEvent);
 66 }                                                  64 }
 67                                                    65 
 68 //....oooOO0OOooo........oooOO0OOooo........oo << 
 69                                                    66