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Geant4/examples/extended/biasing/GB02/src/GB02DetectorConstruction.cc

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Differences between /examples/extended/biasing/GB02/src/GB02DetectorConstruction.cc (Version 11.3.0) and /examples/extended/biasing/GB02/src/GB02DetectorConstruction.cc (Version 11.0.p4)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 /// \file GB02/src/GB02DetectorConstruction.cc     26 /// \file GB02/src/GB02DetectorConstruction.cc
 27 /// \brief Implementation of the GB02DetectorC     27 /// \brief Implementation of the GB02DetectorConstruction class
 28 //                                                 28 //
 29 #include "GB02DetectorConstruction.hh"             29 #include "GB02DetectorConstruction.hh"
                                                   >>  30 #include "G4SystemOfUnits.hh"
 30                                                    31 
 31 #include "GB02BOptrMultiParticleForceCollision <<  32 #include "G4Material.hh"
                                                   >>  33 #include "G4NistManager.hh"
 32                                                    34 
 33 #include "G4Box.hh"                                35 #include "G4Box.hh"
 34 #include "G4LogicalVolume.hh"                      36 #include "G4LogicalVolume.hh"
 35 #include "G4LogicalVolumeStore.hh"                 37 #include "G4LogicalVolumeStore.hh"
 36 #include "G4Material.hh"                       << 
 37 #include "G4NistManager.hh"                    << 
 38 #include "G4PVPlacement.hh"                        38 #include "G4PVPlacement.hh"
 39 #include "G4SystemOfUnits.hh"                  <<  39 #include "G4UniformMagField.hh"
                                                   >>  40 
                                                   >>  41 #include "G4VisAttributes.hh"
                                                   >>  42 #include "G4Colour.hh"
                                                   >>  43 
                                                   >>  44 #include "G4NistManager.hh"
                                                   >>  45 
                                                   >>  46 #include "GB02BOptrMultiParticleForceCollision.hh"
 40                                                    47 
 41 //....oooOO0OOooo........oooOO0OOooo........oo     48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 42                                                    49 
 43 GB02DetectorConstruction::GB02DetectorConstruc <<  50 GB02DetectorConstruction::GB02DetectorConstruction()
                                                   >>  51 {}
 44                                                    52 
 45 //....oooOO0OOooo........oooOO0OOooo........oo     53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 46                                                    54 
 47 GB02DetectorConstruction::~GB02DetectorConstru <<  55 GB02DetectorConstruction::~GB02DetectorConstruction()
                                                   >>  56 {}
 48                                                    57 
 49 //....oooOO0OOooo........oooOO0OOooo........oo     58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 50                                                    59 
 51 G4VPhysicalVolume* GB02DetectorConstruction::C     60 G4VPhysicalVolume* GB02DetectorConstruction::Construct()
 52 {                                                  61 {
 53   G4Material* worldMaterial = G4NistManager::I <<  62   G4Material*   worldMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic");
 54   G4Material* defaultMaterial = G4NistManager:     63   G4Material* defaultMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_lN2");
 55                                                    64 
 56   G4VSolid* solidWorld = new G4Box("World", 10 <<  65   G4VSolid* solidWorld = new G4Box("World", 10*m, 10*m, 10*m );
 57                                                <<  66   
 58   G4LogicalVolume* logicWorld = new G4LogicalV <<  67   G4LogicalVolume* logicWorld = new G4LogicalVolume(solidWorld,                //its solid
 59                                                <<  68                                                     worldMaterial,        //its material
 60                                                <<  69                                                     "World");                //its name
 61                                                <<  70   
 62   G4PVPlacement* physiWorld = new G4PVPlacemen <<  71   G4PVPlacement* physiWorld = new G4PVPlacement(0,                        //no rotation
 63                                                <<  72                                                 G4ThreeVector(),        //at (0,0,0)
 64                                                <<  73                                                 logicWorld,                //its logical volume
 65                                                <<  74                                                 "World",                //its name
 66                                                <<  75                                                 0,                        //its mother  volume
 67                                                <<  76                                                 false,                        //no boolean operation
 68                                                <<  77                                                 0);                        //copy number
 69                                                <<  78   
 70   // -----------------------------------           79   // -----------------------------------
 71   // -- volume where biasing is applied:           80   // -- volume where biasing is applied:
 72   // -----------------------------------           81   // -----------------------------------
 73   G4double halfZ = 10 * cm;                    <<  82   G4double halfZ = 10*cm;
 74   G4VSolid* solidTest = new G4Box("test.solid" <<  83   G4VSolid* solidTest = new G4Box("test.solid", 1*m, 1*m, halfZ );
 75                                                <<  84   
 76   G4LogicalVolume* logicTest = new G4LogicalVo <<  85   G4LogicalVolume* logicTest = new G4LogicalVolume(solidTest,                //its solid
 77                                                <<  86                                                    defaultMaterial,        //its material
 78                                                <<  87                                                    "test.logical");        //its name
 79                                                <<  88 
 80   new G4PVPlacement(0,  // no rotation         <<  89   new G4PVPlacement(0,                               // no rotation
 81                     G4ThreeVector(0, 0, halfZ) <<  90                     G4ThreeVector(0,0, halfZ), // volume entrance at (0,0,0)
 82                     logicTest,  // its logical <<  91                     logicTest,                       // its logical volume                 
 83                     "test.phys",  // its name  <<  92                     "test.phys",               // its name
 84                     logicWorld,  // its mother <<  93                     logicWorld,                       // its mother  volume
 85                     false,  // no boolean oper <<  94                     false,                       // no boolean operation
 86                     0);  // copy number        <<  95                     0);                               // copy number
 87                                                <<  96   
                                                   >>  97   
 88   return physiWorld;                               98   return physiWorld;
 89 }                                                  99 }
 90                                                   100 
 91 //....oooOO0OOooo........oooOO0OOooo........oo    101 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 92                                                   102 
 93 void GB02DetectorConstruction::ConstructSDandF    103 void GB02DetectorConstruction::ConstructSDandField()
 94 {                                                 104 {
 95   // -- Fetch volume for biasing:                 105   // -- Fetch volume for biasing:
 96   G4LogicalVolume* logicTest = G4LogicalVolume    106   G4LogicalVolume* logicTest = G4LogicalVolumeStore::GetInstance()->GetVolume("test.logical");
 97                                                << 107   
 98   // -----------------------------------------    108   // ----------------------------------------------
 99   // -- operator creation and attachment to vo    109   // -- operator creation and attachment to volume:
100   // -----------------------------------------    110   // ----------------------------------------------
101   GB02BOptrMultiParticleForceCollision* testMa << 111   GB02BOptrMultiParticleForceCollision* testMany =  new GB02BOptrMultiParticleForceCollision();
102   testMany->AddParticle("gamma");                 112   testMany->AddParticle("gamma");
103   testMany->AddParticle("neutron");               113   testMany->AddParticle("neutron");
104   testMany->AttachTo(logicTest);                  114   testMany->AttachTo(logicTest);
105   G4cout << " Attaching biasing operator " <<  << 115   G4cout << " Attaching biasing operator " << testMany->GetName()
106          << logicTest->GetName() << G4endl;    << 116          << " to logical volume " << logicTest->GetName()
                                                   >> 117          << G4endl;
107 }                                                 118 }
108                                                   119 
109 //....oooOO0OOooo........oooOO0OOooo........oo    120 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
110                                                   121