Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file GB02/src/GB02DetectorConstruction.cc 26 /// \file GB02/src/GB02DetectorConstruction.cc 27 /// \brief Implementation of the GB02DetectorC 27 /// \brief Implementation of the GB02DetectorConstruction class 28 // 28 // 29 #include "GB02DetectorConstruction.hh" 29 #include "GB02DetectorConstruction.hh" >> 30 #include "G4SystemOfUnits.hh" 30 31 31 #include "GB02BOptrMultiParticleForceCollision << 32 #include "G4Material.hh" >> 33 #include "G4NistManager.hh" 32 34 33 #include "G4Box.hh" 35 #include "G4Box.hh" 34 #include "G4LogicalVolume.hh" 36 #include "G4LogicalVolume.hh" 35 #include "G4LogicalVolumeStore.hh" 37 #include "G4LogicalVolumeStore.hh" 36 #include "G4Material.hh" << 37 #include "G4NistManager.hh" << 38 #include "G4PVPlacement.hh" 38 #include "G4PVPlacement.hh" 39 #include "G4SystemOfUnits.hh" << 39 #include "G4UniformMagField.hh" >> 40 >> 41 #include "G4VisAttributes.hh" >> 42 #include "G4Colour.hh" >> 43 >> 44 #include "G4NistManager.hh" >> 45 >> 46 #include "GB02BOptrMultiParticleForceCollision.hh" 40 47 41 //....oooOO0OOooo........oooOO0OOooo........oo 48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 42 49 43 GB02DetectorConstruction::GB02DetectorConstruc << 50 GB02DetectorConstruction::GB02DetectorConstruction() >> 51 {} 44 52 45 //....oooOO0OOooo........oooOO0OOooo........oo 53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 54 47 GB02DetectorConstruction::~GB02DetectorConstru << 55 GB02DetectorConstruction::~GB02DetectorConstruction() >> 56 {} 48 57 49 //....oooOO0OOooo........oooOO0OOooo........oo 58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 50 59 51 G4VPhysicalVolume* GB02DetectorConstruction::C 60 G4VPhysicalVolume* GB02DetectorConstruction::Construct() 52 { 61 { 53 G4Material* worldMaterial = G4NistManager::I << 62 G4Material* worldMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic"); 54 G4Material* defaultMaterial = G4NistManager: 63 G4Material* defaultMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_lN2"); 55 64 56 G4VSolid* solidWorld = new G4Box("World", 10 << 65 G4VSolid* solidWorld = new G4Box("World", 10*m, 10*m, 10*m ); 57 << 66 58 G4LogicalVolume* logicWorld = new G4LogicalV << 67 G4LogicalVolume* logicWorld = new G4LogicalVolume(solidWorld, //its solid 59 << 68 worldMaterial, //its material 60 << 69 "World"); //its name 61 << 70 62 G4PVPlacement* physiWorld = new G4PVPlacemen << 71 G4PVPlacement* physiWorld = new G4PVPlacement(0, //no rotation 63 << 72 G4ThreeVector(), //at (0,0,0) 64 << 73 logicWorld, //its logical volume 65 << 74 "World", //its name 66 << 75 0, //its mother volume 67 << 76 false, //no boolean operation 68 << 77 0); //copy number 69 << 78 70 // ----------------------------------- 79 // ----------------------------------- 71 // -- volume where biasing is applied: 80 // -- volume where biasing is applied: 72 // ----------------------------------- 81 // ----------------------------------- 73 G4double halfZ = 10 * cm; << 82 G4double halfZ = 10*cm; 74 G4VSolid* solidTest = new G4Box("test.solid" << 83 G4VSolid* solidTest = new G4Box("test.solid", 1*m, 1*m, halfZ ); 75 << 84 76 G4LogicalVolume* logicTest = new G4LogicalVo << 85 G4LogicalVolume* logicTest = new G4LogicalVolume(solidTest, //its solid 77 << 86 defaultMaterial, //its material 78 << 87 "test.logical"); //its name 79 << 88 80 new G4PVPlacement(0, // no rotation << 89 new G4PVPlacement(0, // no rotation 81 G4ThreeVector(0, 0, halfZ) << 90 G4ThreeVector(0,0, halfZ), // volume entrance at (0,0,0) 82 logicTest, // its logical << 91 logicTest, // its logical volume 83 "test.phys", // its name << 92 "test.phys", // its name 84 logicWorld, // its mother << 93 logicWorld, // its mother volume 85 false, // no boolean oper << 94 false, // no boolean operation 86 0); // copy number << 95 0); // copy number 87 << 96 >> 97 88 return physiWorld; 98 return physiWorld; 89 } 99 } 90 100 91 //....oooOO0OOooo........oooOO0OOooo........oo 101 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 92 102 93 void GB02DetectorConstruction::ConstructSDandF 103 void GB02DetectorConstruction::ConstructSDandField() 94 { 104 { 95 // -- Fetch volume for biasing: 105 // -- Fetch volume for biasing: 96 G4LogicalVolume* logicTest = G4LogicalVolume 106 G4LogicalVolume* logicTest = G4LogicalVolumeStore::GetInstance()->GetVolume("test.logical"); 97 << 107 98 // ----------------------------------------- 108 // ---------------------------------------------- 99 // -- operator creation and attachment to vo 109 // -- operator creation and attachment to volume: 100 // ----------------------------------------- 110 // ---------------------------------------------- 101 GB02BOptrMultiParticleForceCollision* testMa << 111 GB02BOptrMultiParticleForceCollision* testMany = new GB02BOptrMultiParticleForceCollision(); 102 testMany->AddParticle("gamma"); 112 testMany->AddParticle("gamma"); 103 testMany->AddParticle("neutron"); 113 testMany->AddParticle("neutron"); 104 testMany->AttachTo(logicTest); 114 testMany->AttachTo(logicTest); 105 G4cout << " Attaching biasing operator " << << 115 G4cout << " Attaching biasing operator " << testMany->GetName() 106 << logicTest->GetName() << G4endl; << 116 << " to logical volume " << logicTest->GetName() >> 117 << G4endl; 107 } 118 } 108 119 109 //....oooOO0OOooo........oooOO0OOooo........oo 120 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 110 121