Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . 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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file GB02/src/GB02DetectorConstruction.cc << 27 /// \brief Implementation of the GB02DetectorC << 28 // << 29 #include "GB02DetectorConstruction.hh" 26 #include "GB02DetectorConstruction.hh" >> 27 #include "G4SystemOfUnits.hh" 30 28 31 #include "GB02BOptrMultiParticleForceCollision << 29 #include "G4Material.hh" >> 30 #include "G4NistManager.hh" 32 31 33 #include "G4Box.hh" 32 #include "G4Box.hh" 34 #include "G4LogicalVolume.hh" 33 #include "G4LogicalVolume.hh" 35 #include "G4LogicalVolumeStore.hh" 34 #include "G4LogicalVolumeStore.hh" 36 #include "G4Material.hh" << 37 #include "G4NistManager.hh" << 38 #include "G4PVPlacement.hh" 35 #include "G4PVPlacement.hh" 39 #include "G4SystemOfUnits.hh" << 36 #include "G4UniformMagField.hh" >> 37 >> 38 #include "G4VisAttributes.hh" >> 39 #include "G4Colour.hh" >> 40 >> 41 #include "G4NistManager.hh" >> 42 >> 43 #include "GB02BOptrMultiParticleForceCollision.hh" >> 44 40 45 41 //....oooOO0OOooo........oooOO0OOooo........oo 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 42 47 43 GB02DetectorConstruction::GB02DetectorConstruc << 48 GB02DetectorConstruction::GB02DetectorConstruction() >> 49 {} 44 50 45 //....oooOO0OOooo........oooOO0OOooo........oo 51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 52 47 GB02DetectorConstruction::~GB02DetectorConstru << 53 GB02DetectorConstruction::~GB02DetectorConstruction() >> 54 {} 48 55 49 //....oooOO0OOooo........oooOO0OOooo........oo 56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 50 57 51 G4VPhysicalVolume* GB02DetectorConstruction::C 58 G4VPhysicalVolume* GB02DetectorConstruction::Construct() 52 { 59 { 53 G4Material* worldMaterial = G4NistManager::I << 60 G4Material* worldMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic"); 54 G4Material* defaultMaterial = G4NistManager: 61 G4Material* defaultMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_lN2"); 55 62 56 G4VSolid* solidWorld = new G4Box("World", 10 << 57 << 58 G4LogicalVolume* logicWorld = new G4LogicalV << 59 << 60 << 61 << 62 G4PVPlacement* physiWorld = new G4PVPlacemen << 63 << 64 << 65 << 66 << 67 << 68 << 69 63 >> 64 G4VSolid* solidWorld = new G4Box("World", 10*m, 10*m, 10*m ); >> 65 >> 66 G4LogicalVolume* logicWorld = new G4LogicalVolume(solidWorld, //its solid >> 67 worldMaterial, //its material >> 68 "World"); //its name >> 69 >> 70 G4PVPlacement* physiWorld = new G4PVPlacement(0, //no rotation >> 71 G4ThreeVector(), //at (0,0,0) >> 72 logicWorld, //its logical volume >> 73 "World", //its name >> 74 0, //its mother volume >> 75 false, //no boolean operation >> 76 0); //copy number >> 77 70 // ----------------------------------- 78 // ----------------------------------- 71 // -- volume where biasing is applied: 79 // -- volume where biasing is applied: 72 // ----------------------------------- 80 // ----------------------------------- 73 G4double halfZ = 10 * cm; << 81 G4double halfZ = 10*cm; 74 G4VSolid* solidTest = new G4Box("test.solid" << 82 G4VSolid* solidTest = new G4Box("test.solid", 1*m, 1*m, halfZ ); 75 << 83 76 G4LogicalVolume* logicTest = new G4LogicalVo << 84 G4LogicalVolume* logicTest = new G4LogicalVolume(solidTest, //its solid 77 << 85 defaultMaterial, //its material 78 << 86 "test.logical"); //its name 79 << 87 80 new G4PVPlacement(0, // no rotation << 88 new G4PVPlacement(0, // no rotation 81 G4ThreeVector(0, 0, halfZ) << 89 G4ThreeVector(0,0, halfZ), // volume entrance at (0,0,0) 82 logicTest, // its logical << 90 logicTest, // its logical volume 83 "test.phys", // its name << 91 "test.phys", // its name 84 logicWorld, // its mother << 92 logicWorld, // its mother volume 85 false, // no boolean oper << 93 false, // no boolean operation 86 0); // copy number << 94 0); // copy number 87 << 95 >> 96 88 return physiWorld; 97 return physiWorld; 89 } 98 } 90 99 91 //....oooOO0OOooo........oooOO0OOooo........oo << 92 100 93 void GB02DetectorConstruction::ConstructSDandF 101 void GB02DetectorConstruction::ConstructSDandField() 94 { 102 { 95 // -- Fetch volume for biasing: 103 // -- Fetch volume for biasing: 96 G4LogicalVolume* logicTest = G4LogicalVolume 104 G4LogicalVolume* logicTest = G4LogicalVolumeStore::GetInstance()->GetVolume("test.logical"); 97 << 105 98 // ----------------------------------------- 106 // ---------------------------------------------- 99 // -- operator creation and attachment to vo 107 // -- operator creation and attachment to volume: 100 // ----------------------------------------- 108 // ---------------------------------------------- 101 GB02BOptrMultiParticleForceCollision* testMa << 109 GB02BOptrMultiParticleForceCollision* testMany = new GB02BOptrMultiParticleForceCollision(); 102 testMany->AddParticle("gamma"); 110 testMany->AddParticle("gamma"); 103 testMany->AddParticle("neutron"); 111 testMany->AddParticle("neutron"); 104 testMany->AttachTo(logicTest); 112 testMany->AttachTo(logicTest); 105 G4cout << " Attaching biasing operator " << << 113 G4cout << " Attaching biasing operator " << testMany->GetName() 106 << logicTest->GetName() << G4endl; << 114 << " to logical volume " << logicTest->GetName() >> 115 << G4endl; 107 } 116 } 108 << 109 //....oooOO0OOooo........oooOO0OOooo........oo << 110 117