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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file GB02/src/GB02BOptrMultiParticleForce 26 /// \file GB02/src/GB02BOptrMultiParticleForceCollision.cc 27 /// \brief Implementation of the GB02BOptrMult 27 /// \brief Implementation of the GB02BOptrMultiParticleForceCollision class 28 // 28 // 29 #include "GB02BOptrMultiParticleForceCollision 29 #include "GB02BOptrMultiParticleForceCollision.hh" >> 30 #include "G4BiasingProcessInterface.hh" 30 31 31 #include "G4BOptrForceCollision.hh" 32 #include "G4BOptrForceCollision.hh" 32 #include "G4BiasingProcessInterface.hh" << 33 #include "G4ParticleDefinition.hh" 33 #include "G4ParticleDefinition.hh" 34 #include "G4ParticleTable.hh" 34 #include "G4ParticleTable.hh" 35 35 36 //....oooOO0OOooo........oooOO0OOooo........oo 36 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 37 37 38 GB02BOptrMultiParticleForceCollision::GB02BOpt 38 GB02BOptrMultiParticleForceCollision::GB02BOptrMultiParticleForceCollision() 39 : G4VBiasingOperator("TestManyForceCollision << 39 : G4VBiasingOperator("TestManyForceCollision") 40 {} << 40 { >> 41 } 41 42 42 //....oooOO0OOooo........oooOO0OOooo........oo 43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 43 44 44 void GB02BOptrMultiParticleForceCollision::Add 45 void GB02BOptrMultiParticleForceCollision::AddParticle(G4String particleName) 45 { 46 { 46 const G4ParticleDefinition* particle = 47 const G4ParticleDefinition* particle = 47 G4ParticleTable::GetParticleTable()->FindP << 48 G4ParticleTable::GetParticleTable()->FindParticle( particleName ); 48 49 49 if (particle == 0) { << 50 if ( particle == 0 ) 50 G4ExceptionDescription ed; << 51 { 51 ed << "Particle `" << particleName << "' n << 52 G4ExceptionDescription ed; 52 G4Exception("GB02BOptrMultiParticleForceCo << 53 ed << "Particle `" << particleName << "' not found !" << G4endl; 53 ed); << 54 G4Exception("GB02BOptrMultiParticleForceCollision::AddParticle(...)", 54 return; << 55 "exGB02.01", 55 } << 56 JustWarning, >> 57 ed); >> 58 return; >> 59 } >> 60 >> 61 G4BOptrForceCollision* optr = new G4BOptrForceCollision(particleName, >> 62 "ForceCollisionFor"+particleName); >> 63 fParticlesToBias.push_back( particle ); >> 64 fBOptrForParticle[ particle ] = optr; 56 65 57 G4BOptrForceCollision* optr = << 58 new G4BOptrForceCollision(particleName, "F << 59 fParticlesToBias.push_back(particle); << 60 fBOptrForParticle[particle] = optr; << 61 } 66 } 62 67 63 //....oooOO0OOooo........oooOO0OOooo........oo 68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 64 69 65 G4VBiasingOperation* GB02BOptrMultiParticleFor << 70 G4VBiasingOperation* 66 const G4Track* track, const G4BiasingProcess << 71 GB02BOptrMultiParticleForceCollision:: >> 72 ProposeOccurenceBiasingOperation(const G4Track* track, >> 73 const G4BiasingProcessInterface* callingProcess) 67 { 74 { 68 if (fCurrentOperator) << 75 if ( fCurrentOperator ) return fCurrentOperator-> 69 return fCurrentOperator->GetProposedOccure << 76 GetProposedOccurenceBiasingOperation(track, callingProcess); 70 else << 77 else return 0; 71 return 0; << 72 } 78 } 73 79 74 //....oooOO0OOooo........oooOO0OOooo........oo 80 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 75 81 76 G4VBiasingOperation* GB02BOptrMultiParticleFor << 82 G4VBiasingOperation* 77 const G4Track* track, const G4BiasingProcess << 83 GB02BOptrMultiParticleForceCollision:: >> 84 ProposeNonPhysicsBiasingOperation(const G4Track* track, >> 85 const G4BiasingProcessInterface* callingProcess) 78 { 86 { 79 if (fCurrentOperator) << 87 if ( fCurrentOperator ) return fCurrentOperator-> 80 return fCurrentOperator->GetProposedNonPhy << 88 GetProposedNonPhysicsBiasingOperation(track, callingProcess); 81 else << 89 else return 0; 82 return 0; << 83 } 90 } 84 91 85 //....oooOO0OOooo........oooOO0OOooo........oo 92 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 86 93 87 G4VBiasingOperation* GB02BOptrMultiParticleFor << 94 G4VBiasingOperation* 88 const G4Track* track, const G4BiasingProcess << 95 GB02BOptrMultiParticleForceCollision:: >> 96 ProposeFinalStateBiasingOperation(const G4Track* track, >> 97 const G4BiasingProcessInterface* callingProcess) 89 { 98 { 90 if (fCurrentOperator) << 99 if ( fCurrentOperator ) return fCurrentOperator-> 91 return fCurrentOperator->GetProposedFinalS << 100 GetProposedFinalStateBiasingOperation(track, callingProcess); 92 else << 101 else return 0; 93 return 0; << 94 } 102 } 95 103 96 //....oooOO0OOooo........oooOO0OOooo........oo 104 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 97 105 98 void GB02BOptrMultiParticleForceCollision::Sta << 106 void GB02BOptrMultiParticleForceCollision::StartTracking( const G4Track* track ) 99 { 107 { 100 const G4ParticleDefinition* definition = tra 108 const G4ParticleDefinition* definition = track->GetParticleDefinition(); 101 std::map<const G4ParticleDefinition*, G4BOpt << 109 std::map < const G4ParticleDefinition*, G4BOptrForceCollision* > :: iterator 102 fBOptrForParticle.find(definition); << 110 it = fBOptrForParticle.find( definition ); 103 fCurrentOperator = 0; 111 fCurrentOperator = 0; 104 if (it != fBOptrForParticle.end()) fCurrentO << 112 if ( it != fBOptrForParticle.end() ) fCurrentOperator = (*it).second; 105 } 113 } 106 114 107 //....oooOO0OOooo........oooOO0OOooo........oo 115 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 108 116 109 void GB02BOptrMultiParticleForceCollision::Ope << 117 void 110 const G4BiasingProcessInterface* callingProc << 118 GB02BOptrMultiParticleForceCollision:: 111 G4VBiasingOperation* operationApplied, const << 119 OperationApplied( const G4BiasingProcessInterface* callingProcess, >> 120 G4BiasingAppliedCase biasingCase, >> 121 G4VBiasingOperation* operationApplied, >> 122 const G4VParticleChange* particleChangeProduced ) 112 { 123 { 113 if (fCurrentOperator) << 124 if ( fCurrentOperator ) fCurrentOperator->ReportOperationApplied( callingProcess, 114 fCurrentOperator->ReportOperationApplied(c << 125 biasingCase, 115 p << 126 operationApplied, >> 127 particleChangeProduced ); >> 128 116 } 129 } 117 130 118 //....oooOO0OOooo........oooOO0OOooo........oo 131 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 119 132 120 void GB02BOptrMultiParticleForceCollision::Ope << 133 void 121 const G4BiasingProcessInterface* callingProc << 134 GB02BOptrMultiParticleForceCollision:: 122 G4VBiasingOperation* occurenceOperationAppli << 135 OperationApplied( const G4BiasingProcessInterface* callingProcess, 123 G4VBiasingOperation* finalStateOperationAppl << 136 G4BiasingAppliedCase biasingCase, >> 137 G4VBiasingOperation* occurenceOperationApplied, >> 138 G4double weightForOccurenceInteraction, >> 139 G4VBiasingOperation* finalStateOperationApplied, >> 140 const G4VParticleChange* particleChangeProduced ) 124 { 141 { 125 if (fCurrentOperator) << 142 if ( fCurrentOperator ) fCurrentOperator->ReportOperationApplied( callingProcess, 126 fCurrentOperator->ReportOperationApplied(c << 143 biasingCase, 127 w << 144 occurenceOperationApplied, 128 f << 145 weightForOccurenceInteraction, >> 146 finalStateOperationApplied, >> 147 particleChangeProduced ); 129 } 148 } 130 149 131 //....oooOO0OOooo........oooOO0OOooo........oo 150 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 132 151 133 void GB02BOptrMultiParticleForceCollision::Exi << 152 void 134 const G4Track* track, const G4BiasingProcess << 153 GB02BOptrMultiParticleForceCollision:: >> 154 ExitBiasing( const G4Track* track, >> 155 const G4BiasingProcessInterface* callingProcess ) 135 { 156 { 136 if (fCurrentOperator) fCurrentOperator->Exit << 157 if ( fCurrentOperator ) fCurrentOperator->ExitingBiasing( track, callingProcess ); 137 } 158 } 138 159 139 //....oooOO0OOooo........oooOO0OOooo........oo 160 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 140 161