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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file GB02/src/GB02BOptrMultiParticleForce << 27 /// \brief Implementation of the GB02BOptrMult << 28 // << 29 #include "GB02BOptrMultiParticleForceCollision 26 #include "GB02BOptrMultiParticleForceCollision.hh" >> 27 #include "G4BiasingProcessInterface.hh" 30 28 31 #include "G4BOptrForceCollision.hh" 29 #include "G4BOptrForceCollision.hh" 32 #include "G4BiasingProcessInterface.hh" << 33 #include "G4ParticleDefinition.hh" 30 #include "G4ParticleDefinition.hh" 34 #include "G4ParticleTable.hh" 31 #include "G4ParticleTable.hh" 35 32 36 //....oooOO0OOooo........oooOO0OOooo........oo << 37 << 38 GB02BOptrMultiParticleForceCollision::GB02BOpt 33 GB02BOptrMultiParticleForceCollision::GB02BOptrMultiParticleForceCollision() 39 : G4VBiasingOperator("TestManyForceCollision 34 : G4VBiasingOperator("TestManyForceCollision") 40 {} << 41 << 42 //....oooOO0OOooo........oooOO0OOooo........oo << 43 << 44 void GB02BOptrMultiParticleForceCollision::Add << 45 { << 46 const G4ParticleDefinition* particle = << 47 G4ParticleTable::GetParticleTable()->FindP << 48 << 49 if (particle == 0) { << 50 G4ExceptionDescription ed; << 51 ed << "Particle `" << particleName << "' n << 52 G4Exception("GB02BOptrMultiParticleForceCo << 53 ed); << 54 return; << 55 } << 56 << 57 G4BOptrForceCollision* optr = << 58 new G4BOptrForceCollision(particleName, "F << 59 fParticlesToBias.push_back(particle); << 60 fBOptrForParticle[particle] = optr; << 61 } << 62 << 63 //....oooOO0OOooo........oooOO0OOooo........oo << 64 << 65 G4VBiasingOperation* GB02BOptrMultiParticleFor << 66 const G4Track* track, const G4BiasingProcess << 67 { 35 { 68 if (fCurrentOperator) << 69 return fCurrentOperator->GetProposedOccure << 70 else << 71 return 0; << 72 } 36 } 73 37 74 //....oooOO0OOooo........oooOO0OOooo........oo << 38 void GB02BOptrMultiParticleForceCollision::AddParticle(G4String particleName) 75 << 76 G4VBiasingOperation* GB02BOptrMultiParticleFor << 77 const G4Track* track, const G4BiasingProcess << 78 { << 79 if (fCurrentOperator) << 80 return fCurrentOperator->GetProposedNonPhy << 81 else << 82 return 0; << 83 } << 84 << 85 //....oooOO0OOooo........oooOO0OOooo........oo << 86 << 87 G4VBiasingOperation* GB02BOptrMultiParticleFor << 88 const G4Track* track, const G4BiasingProcess << 89 { 39 { 90 if (fCurrentOperator) << 40 const G4ParticleDefinition* particle = 91 return fCurrentOperator->GetProposedFinalS << 41 G4ParticleTable::GetParticleTable()->FindParticle( particleName ); 92 else << 42 93 return 0; << 43 if ( particle == 0 ) >> 44 { >> 45 G4ExceptionDescription ed; >> 46 ed << "Particle `" << particleName << "' not found !" << G4endl; >> 47 G4Exception("GB02BOptrMultiParticleForceCollision::AddParticle(...)", >> 48 "exGB02.01", >> 49 JustWarning, >> 50 ed); >> 51 return; >> 52 } >> 53 >> 54 G4BOptrForceCollision* optr = new G4BOptrForceCollision(particleName); >> 55 fParticlesToBias.push_back( particle ); >> 56 fBOptrForParticle[ particle ] = optr; >> 57 } >> 58 >> 59 G4VBiasingOperation* >> 60 GB02BOptrMultiParticleForceCollision:: >> 61 ProposeOccurenceBiasingOperation(const G4Track* track, >> 62 const G4BiasingProcessInterface* callingProcess) >> 63 { >> 64 if ( fCurrentOperator ) return fCurrentOperator-> >> 65 GetProposedOccurenceBiasingOperation(track, callingProcess); >> 66 else return 0; >> 67 } >> 68 >> 69 G4VBiasingOperation* >> 70 GB02BOptrMultiParticleForceCollision:: >> 71 ProposeNonPhysicsBiasingOperation(const G4Track* track, >> 72 const G4BiasingProcessInterface* callingProcess) >> 73 { >> 74 if ( fCurrentOperator ) return fCurrentOperator-> >> 75 GetProposedNonPhysicsBiasingOperation(track, callingProcess); >> 76 else return 0; >> 77 } >> 78 >> 79 G4VBiasingOperation* >> 80 GB02BOptrMultiParticleForceCollision:: >> 81 ProposeFinalStateBiasingOperation(const G4Track* track, >> 82 const G4BiasingProcessInterface* callingProcess) >> 83 { >> 84 if ( fCurrentOperator ) return fCurrentOperator-> >> 85 GetProposedFinalStateBiasingOperation(track, callingProcess); >> 86 else return 0; 94 } 87 } 95 88 96 //....oooOO0OOooo........oooOO0OOooo........oo << 97 89 98 void GB02BOptrMultiParticleForceCollision::Sta << 90 void GB02BOptrMultiParticleForceCollision::StartTracking( const G4Track* track ) 99 { 91 { 100 const G4ParticleDefinition* definition = tra 92 const G4ParticleDefinition* definition = track->GetParticleDefinition(); 101 std::map<const G4ParticleDefinition*, G4BOpt << 93 std::map < const G4ParticleDefinition*, G4BOptrForceCollision* > :: iterator 102 fBOptrForParticle.find(definition); << 94 it = fBOptrForParticle.find( definition ); 103 fCurrentOperator = 0; 95 fCurrentOperator = 0; 104 if (it != fBOptrForParticle.end()) fCurrentO << 96 if ( it != fBOptrForParticle.end() ) fCurrentOperator = (*it).second; 105 } 97 } 106 98 107 //....oooOO0OOooo........oooOO0OOooo........oo << 99 void 108 << 100 GB02BOptrMultiParticleForceCollision:: 109 void GB02BOptrMultiParticleForceCollision::Ope << 101 OperationApplied( const G4BiasingProcessInterface* callingProcess, 110 const G4BiasingProcessInterface* callingProc << 102 G4BiasingAppliedCase biasingCase, 111 G4VBiasingOperation* operationApplied, const << 103 G4VBiasingOperation* operationApplied, >> 104 const G4VParticleChange* particleChangeProduced ) 112 { 105 { 113 if (fCurrentOperator) << 106 if ( fCurrentOperator ) fCurrentOperator->ReportOperationApplied( callingProcess, 114 fCurrentOperator->ReportOperationApplied(c << 107 biasingCase, 115 p << 108 operationApplied, >> 109 particleChangeProduced ); >> 110 116 } 111 } 117 112 118 //....oooOO0OOooo........oooOO0OOooo........oo << 113 void 119 << 114 GB02BOptrMultiParticleForceCollision:: 120 void GB02BOptrMultiParticleForceCollision::Ope << 115 ExitBiasing( const G4Track* track, 121 const G4BiasingProcessInterface* callingProc << 116 const G4BiasingProcessInterface* callingProcess ) 122 G4VBiasingOperation* occurenceOperationAppli << 123 G4VBiasingOperation* finalStateOperationAppl << 124 { 117 { 125 if (fCurrentOperator) << 118 if ( fCurrentOperator ) fCurrentOperator->ExitingBiasing( track, callingProcess ); 126 fCurrentOperator->ReportOperationApplied(c << 127 w << 128 f << 129 } 119 } 130 120 131 //....oooOO0OOooo........oooOO0OOooo........oo << 132 << 133 void GB02BOptrMultiParticleForceCollision::Exi << 134 const G4Track* track, const G4BiasingProcess << 135 { << 136 if (fCurrentOperator) fCurrentOperator->Exit << 137 } << 138 121 139 //....oooOO0OOooo........oooOO0OOooo........oo << 140 122