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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file biasing/B03/src/B03Run.cc 26 /// \file biasing/B03/src/B03Run.cc 27 /// \brief Implementation of the B03Run class 27 /// \brief Implementation of the B03Run class 28 // 28 // 29 // 29 // >> 30 // $Id: B03Run.cc 70528 2013-05-31 16:50:36Z gcosmo $ 30 // 31 // 31 32 32 //============================================ 33 //===================================================================== 33 // 34 // 34 // (Description) 35 // (Description) 35 // B03Run Class is for accumulating scored << 36 // B03Run Class is for accumulating scored quantities which is 36 // scored using G4MutiFunctionalDetector and 37 // scored using G4MutiFunctionalDetector and G4VPrimitiveScorer. 37 // Accumulation is done using G4THitsMap obje 38 // Accumulation is done using G4THitsMap object. 38 // 39 // 39 // The constructor B03Run(const std::vector 40 // The constructor B03Run(const std::vector<G4String> mfdName) 40 // needs a vector filled with MultiFunctional 41 // needs a vector filled with MultiFunctionalDetector names which 41 // was assigned at instantiation of MultiFunc 42 // was assigned at instantiation of MultiFunctionalDetector(MFD). 42 // Then B03Run constructor automatically scan 43 // Then B03Run constructor automatically scans primitive scorers 43 // in the MFD, and obtains collectionIDs of a 44 // in the MFD, and obtains collectionIDs of all collections associated 44 // to those primitive scorers. Futhermore, th << 45 // to those primitive scorers. Futhermore, the G4THitsMap objects 45 // for accumulating during a RUN are automati 46 // for accumulating during a RUN are automatically created too. 46 // (*) Collection Name is same as primitive s 47 // (*) Collection Name is same as primitive scorer name. 47 // << 48 // 48 // The resultant information is kept inside 49 // The resultant information is kept inside B03Run objects as 49 // data members. 50 // data members. 50 // std::vector<G4String> fCollName; 51 // std::vector<G4String> fCollName; // Collection Name, 51 // std::vector<G4int> fCollID; 52 // std::vector<G4int> fCollID; // Collection ID, 52 // std::vector<G4THitsMap<G4double>*> fRunMap 53 // std::vector<G4THitsMap<G4double>*> fRunMap; // HitsMap for RUN. 53 // 54 // 54 // The resualtant HitsMap objects are obtain 55 // The resualtant HitsMap objects are obtain using access method, 55 // GetHitsMap(..). 56 // GetHitsMap(..). 56 // 57 // 57 //============================================ 58 //===================================================================== 58 59 59 #include "B03Run.hh" 60 #include "B03Run.hh" >> 61 #include "G4SDManager.hh" 60 62 61 #include "G4MultiFunctionalDetector.hh" 63 #include "G4MultiFunctionalDetector.hh" 62 #include "G4SDManager.hh" << 63 #include "G4VPrimitiveScorer.hh" 64 #include "G4VPrimitiveScorer.hh" 64 65 65 //....oooOO0OOooo........oooOO0OOooo........oo 66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 66 67 67 // Constructor. << 68 // Constructor. 68 // (The vector of MultiFunctionalDetector na 69 // (The vector of MultiFunctionalDetector name has to given.) 69 B03Run::B03Run(const std::vector<G4String> mfd << 70 B03Run::B03Run(const std::vector<G4String> mfdName): G4Run() 70 { 71 { 71 G4SDManager* SDman = G4SDManager::GetSDMpoin 72 G4SDManager* SDman = G4SDManager::GetSDMpointer(); 72 //========================================== 73 //================================================= 73 // Initalize RunMaps for accumulation. 74 // Initalize RunMaps for accumulation. 74 // Get CollectionIDs for HitCollections. 75 // Get CollectionIDs for HitCollections. 75 //========================================== 76 //================================================= 76 G4int Nmfd = mfdName.size(); 77 G4int Nmfd = mfdName.size(); 77 for (G4int idet = 0; idet < Nmfd; idet++) { << 78 for ( G4int idet = 0; idet < Nmfd ; idet++){ // Loop for all MFD. 78 G4String detName = mfdName[idet]; 79 G4String detName = mfdName[idet]; 79 //--- Seek and Obtain MFD objects from SDm 80 //--- Seek and Obtain MFD objects from SDmanager. 80 G4MultiFunctionalDetector* mfd = 81 G4MultiFunctionalDetector* mfd = 81 (G4MultiFunctionalDetector*)(SDman->Find 82 (G4MultiFunctionalDetector*)(SDman->FindSensitiveDetector(detName)); 82 // 83 // 83 if (mfd) { << 84 if ( mfd ){ 84 //--- Loop over the registered primitive << 85 //--- Loop over the registered primitive scorers. 85 for (G4int icol = 0; icol < mfd->GetNumb << 86 for (G4int icol = 0; icol < mfd->GetNumberOfPrimitives(); icol++){ 86 // Get Primitive Scorer object. << 87 // Get Primitive Scorer object. 87 G4VPrimitiveScorer* scorer = mfd->GetP << 88 G4VPrimitiveScorer* scorer=mfd->GetPrimitive(icol); 88 // collection name and collectionID fo << 89 // collection name and collectionID for HitsCollection, 89 // where type of HitsCollection is G4T << 90 // where type of HitsCollection is G4THitsMap in case of primitive scorer. 90 // The collection name is given by <MF << 91 // The collection name is given by <MFD name>/<Primitive Scorer name>. 91 G4String collectionName = scorer->GetN << 92 G4String collectionName = scorer->GetName(); 92 G4String fullCollectionName = detName << 93 G4String fullCollectionName = detName+"/"+collectionName; 93 G4int collectionID = SDman->GetCollect << 94 G4int collectionID = SDman->GetCollectionID(fullCollectionName); 94 // << 95 // 95 if (collectionID >= 0) { << 96 if ( collectionID >= 0 ){ 96 G4cout << "++ " << fullCollectionNam << 97 G4cout << "++ "<<fullCollectionName<< " id " >> 98 << collectionID << G4endl; 97 // Store obtained HitsCollection inf 99 // Store obtained HitsCollection information into data members. 98 // And, creates new G4THitsMap for a 100 // And, creates new G4THitsMap for accumulating quantities during RUN. 99 fCollName.push_back(fullCollectionNa << 101 fCollName.push_back(fullCollectionName); 100 fCollID.push_back(collectionID); << 102 fCollID.push_back(collectionID); 101 fRunMap.push_back(new G4THitsMap<G4d << 103 fRunMap.push_back(new G4THitsMap<G4double>(detName 102 } << 104 ,collectionName)); 103 else { << 105 }else{ 104 G4cout << "** collection " << fullCo << 106 G4cout << "** collection " << fullCollectionName >> 107 << " not found. "<<G4endl; >> 108 } 105 } 109 } 106 } << 107 } 110 } 108 } 111 } 109 } 112 } 110 113 111 //....oooOO0OOooo........oooOO0OOooo........oo 114 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 112 115 113 // Destructor 116 // Destructor 114 // clear all data members. 117 // clear all data members. 115 B03Run::~B03Run() 118 B03Run::~B03Run() 116 { 119 { 117 //--- Clear HitsMap for RUN 120 //--- Clear HitsMap for RUN 118 G4int Nmap = fRunMap.size(); 121 G4int Nmap = fRunMap.size(); 119 for (G4int i = 0; i < Nmap; i++) { << 122 for ( G4int i = 0; i < Nmap; i++){ 120 if (fRunMap[i]) fRunMap[i]->clear(); << 123 if(fRunMap[i] ) fRunMap[i]->clear(); 121 } 124 } 122 fCollName.clear(); 125 fCollName.clear(); 123 fCollID.clear(); 126 fCollID.clear(); 124 fRunMap.clear(); 127 fRunMap.clear(); 125 } 128 } 126 129 127 //....oooOO0OOooo........oooOO0OOooo........oo 130 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 128 131 129 // RecordEvent is called at end of event. 132 // RecordEvent is called at end of event. 130 // For scoring purpose, the resultant quantit 133 // For scoring purpose, the resultant quantity in a event, 131 // is accumulated during a Run. 134 // is accumulated during a Run. 132 void B03Run::RecordEvent(const G4Event* aEvent 135 void B03Run::RecordEvent(const G4Event* aEvent) 133 { 136 { 134 numberOfEvent++; // This is an original lin 137 numberOfEvent++; // This is an original line. 135 138 136 //============================= 139 //============================= 137 // HitsCollection of This Event 140 // HitsCollection of This Event 138 //============================ 141 //============================ 139 G4HCofThisEvent* HCE = aEvent->GetHCofThisEv 142 G4HCofThisEvent* HCE = aEvent->GetHCofThisEvent(); 140 if (!HCE) return; 143 if (!HCE) return; 141 //========================================== 144 //======================================================= 142 // Sum up HitsMap of this Event into HitsMa 145 // Sum up HitsMap of this Event into HitsMap of this RUN 143 //========================================== 146 //======================================================= 144 G4int Ncol = fCollID.size(); 147 G4int Ncol = fCollID.size(); 145 for (G4int i = 0; i < Ncol; i++) { // Loop << 148 for ( G4int i = 0; i < Ncol ; i++ ){ // Loop over HitsCollection 146 G4THitsMap<G4double>* EvtMap = 0; << 149 G4THitsMap<G4double>* EvtMap=0; 147 if (fCollID[i] >= 0) { // Collection is a << 150 if ( fCollID[i] >= 0 ){ // Collection is attached to HCE 148 EvtMap = (G4THitsMap<G4double>*)(HCE->Ge 151 EvtMap = (G4THitsMap<G4double>*)(HCE->GetHC(fCollID[i])); >> 152 }else{ >> 153 G4cout <<" Error EvtMap Not Found "<< i << G4endl; 149 } 154 } 150 else { << 155 if ( EvtMap ) { 151 G4cout << " Error EvtMap Not Found " << << 152 } << 153 if (EvtMap) { << 154 //=== Sum up HitsMap of this event to Hi 156 //=== Sum up HitsMap of this event to HitsMap of RUN.=== 155 *fRunMap[i] += *EvtMap; 157 *fRunMap[i] += *EvtMap; 156 //====================================== 158 //====================================================== 157 } 159 } 158 } 160 } >> 161 >> 162 159 } 163 } 160 164 161 //....oooOO0OOooo........oooOO0OOooo........oo 165 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 162 166 163 // Access method for HitsMap of the RUN 167 // Access method for HitsMap of the RUN 164 // 168 // 165 // Access HitsMap. 169 // Access HitsMap. 166 // By MultiFunctionalDetector name and Colle 170 // By MultiFunctionalDetector name and Collection Name. 167 G4THitsMap<G4double>* B03Run::GetHitsMap(const << 171 G4THitsMap<G4double>* B03Run::GetHitsMap(const G4String& detName, 168 { << 172 const G4String& colName){ 169 G4String fullName = detName + "/" + colName; << 173 G4String fullName = detName+"/"+colName; 170 G4cout << " getting hits map " << fullName < << 174 G4cout << " getting hits map " << fullName << G4endl; 171 return GetHitsMap(fullName); << 175 return GetHitsMap(fullName); 172 } 176 } 173 177 174 //....oooOO0OOooo........oooOO0OOooo........oo 178 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 175 179 176 // Access HitsMap. 180 // Access HitsMap. 177 // By full description of collection name, th 181 // By full description of collection name, that is 178 // <MultiFunctional Detector Name>/<Primiti 182 // <MultiFunctional Detector Name>/<Primitive Scorer Name> 179 G4THitsMap<G4double>* B03Run::GetHitsMap(const << 183 G4THitsMap<G4double>* B03Run::GetHitsMap(const G4String& fullName){ 180 { << 184 G4cout << " getting hits map " << fullName << G4endl; 181 G4cout << " getting hits map " << fullName < << 185 G4int Ncol = fCollName.size(); 182 G4int Ncol = fCollName.size(); << 186 for ( G4int i = 0; i < Ncol; i++){ 183 for (G4int i = 0; i < Ncol; i++) { << 187 if ( fCollName[i] == fullName ){ 184 if (fCollName[i] == fullName) { << 188 return fRunMap[i]; 185 return fRunMap[i]; << 189 } 186 } 190 } 187 } << 191 return NULL; 188 return NULL; << 189 } 192 } 190 193 191 //....oooOO0OOooo........oooOO0OOooo........oo 194 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 192 195 193 // - Dump All HitsMap of this RUN. (for debugi 196 // - Dump All HitsMap of this RUN. (for debuging and monitoring of quantity). 194 // This method calls G4THisMap::PrintAll() f 197 // This method calls G4THisMap::PrintAll() for individual HitsMap. 195 void B03Run::DumpAllScorer() << 198 void B03Run::DumpAllScorer(){ 196 { << 199 197 // - Number of HitsMap in this RUN. 200 // - Number of HitsMap in this RUN. 198 G4int n = GetNumberOfHitsMap(); 201 G4int n = GetNumberOfHitsMap(); 199 // - GetHitsMap and dump values. 202 // - GetHitsMap and dump values. 200 for (G4int i = 0; i < n; i++) { << 203 for ( G4int i = 0; i < n ; i++ ){ 201 G4THitsMap<G4double>* RunMap = GetHitsMap( << 204 G4THitsMap<G4double>* RunMap =GetHitsMap(i); 202 if (RunMap) { << 205 if ( RunMap ) { 203 G4cout << " PrimitiveScorer RUN " << Run << 206 G4cout << " PrimitiveScorer RUN " 204 << G4endl; << 207 << RunMap->GetSDname() <<","<< RunMap->GetName() << G4endl; 205 G4cout << " Number of entries " << RunMa 208 G4cout << " Number of entries " << RunMap->entries() << G4endl; 206 std::map<G4int, G4double*>::iterator itr << 209 std::map<G4int,G4double*>::iterator itr = RunMap->GetMap()->begin(); 207 for (; itr != RunMap->GetMap()->end(); i << 210 for(; itr != RunMap->GetMap()->end(); itr++) { 208 G4cout << " copy no.: " << itr->first << 211 G4cout << " copy no.: " << itr->first >> 212 << " Run Value : " << *(itr->second) >> 213 << G4endl; 209 } 214 } 210 } 215 } 211 } 216 } 212 } 217 } 213 218 214 //....oooOO0OOooo........oooOO0OOooo........oo 219 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 215 220 216 void B03Run::Merge(const G4Run* aRun) 221 void B03Run::Merge(const G4Run* aRun) 217 { 222 { 218 const B03Run* localRun = static_cast<const B << 223 const B03Run * localRun = static_cast<const B03Run *>(aRun); 219 //========================================== 224 //======================================================= 220 // Merge HitsMap of working threads 225 // Merge HitsMap of working threads 221 //========================================== 226 //======================================================= 222 G4int nCol = localRun->fCollID.size(); 227 G4int nCol = localRun->fCollID.size(); 223 for (G4int i = 0; i < nCol; i++) { // Loop << 228 for ( G4int i = 0; i < nCol ; i++ ){ // Loop over HitsCollection 224 if (localRun->fCollID[i] >= 0) { << 229 if ( localRun->fCollID[i] >= 0 ){ 225 *fRunMap[i] += *localRun->fRunMap[i]; 230 *fRunMap[i] += *localRun->fRunMap[i]; 226 } 231 } 227 } 232 } 228 << 233 229 G4Run::Merge(aRun); 234 G4Run::Merge(aRun); 230 } << 235 } 231 236 232 //....oooOO0OOooo........oooOO0OOooo........oo 237 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 233 238