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Geant4/examples/extended/biasing/B03/src/B03ImportanceDetectorConstruction.cc

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Differences between /examples/extended/biasing/B03/src/B03ImportanceDetectorConstruction.cc (Version 11.3.0) and /examples/extended/biasing/B03/src/B03ImportanceDetectorConstruction.cc (Version 8.1)


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 26 /// \file biasing/B03/src/B03ImportanceDetecto << 
 27 /// \brief Implementation of the B03Importance << 
 28 //                                             << 
 29 //                                                 26 //
                                                   >>  27 // $Id: B03ImportanceDetectorConstruction.cc,v 1.8 2006/06/29 16:35:17 gunter Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-08-01 $
 30 //                                                 29 //
 31                                                    30 
                                                   >>  31 #include "globals.hh"
                                                   >>  32 #include "G4Types.hh"
                                                   >>  33 #include <sstream>
                                                   >>  34 
 32 #include "B03ImportanceDetectorConstruction.hh     35 #include "B03ImportanceDetectorConstruction.hh"
 33                                                    36 
 34 #include "G4LogicalVolume.hh"                  << 
 35 #include "G4Material.hh"                           37 #include "G4Material.hh"
 36 #include "G4PVPlacement.hh"                    << 
 37 #include "G4PhysicalConstants.hh"              << 
 38 #include "G4SystemOfUnits.hh"                  << 
 39 #include "G4ThreeVector.hh"                    << 
 40 #include "G4Tubs.hh"                               38 #include "G4Tubs.hh"
 41 #include "globals.hh"                          <<  39 #include "G4LogicalVolume.hh"
 42                                                <<  40 #include "G4ThreeVector.hh"
 43 #include <sstream>                             <<  41 #include "G4PVPlacement.hh"
 44                                                << 
 45 // For Primitive Scorers                       << 
 46 #include "G4MultiFunctionalDetector.hh"        << 
 47 #include "G4PSNofCollision.hh"                 << 
 48 #include "G4PSPopulation.hh"                   << 
 49 #include "G4PSTrackCounter.hh"                 << 
 50 #include "G4PSTrackLength.hh"                  << 
 51 #include "G4SDManager.hh"                      << 
 52 #include "G4SDParticleFilter.hh"               << 
 53                                                    42 
 54 //....oooOO0OOooo........oooOO0OOooo........oo << 
 55                                                    43 
 56 B03ImportanceDetectorConstruction::B03Importan <<  44 B03ImportanceDetectorConstruction::B03ImportanceDetectorConstruction()
 57   : G4VUserParallelWorld(worldName), fLogicalV << 
 58 {                                                  45 {
 59   //  Construct();                             <<  46   Construct();
 60 }                                                  47 }
 61                                                    48 
 62 //....oooOO0OOooo........oooOO0OOooo........oo << 
 63                                                << 
 64 B03ImportanceDetectorConstruction::~B03Importa     49 B03ImportanceDetectorConstruction::~B03ImportanceDetectorConstruction()
 65 {                                              <<  50 {;}
 66   fLogicalVolumeVector.clear();                << 
 67 }                                              << 
 68                                                << 
 69 //....oooOO0OOooo........oooOO0OOooo........oo << 
 70                                                    51 
 71 void B03ImportanceDetectorConstruction::Constr     52 void B03ImportanceDetectorConstruction::Construct()
 72 {                                              <<  53 {  
 73   G4cout << " constructing parallel world " << <<  54   G4String name;
                                                   >>  55   G4double A, density, temperature, pressure;
                                                   >>  56   G4int z;
 74                                                    57 
 75   G4Material* dummyMat = 0;                    <<  58   G4Material *Galactic = 
                                                   >>  59     new G4Material(name="Galactic", z=1, A=1.01*g/mole, density,
                                                   >>  60                    kStateGas,temperature,pressure);
 76                                                    61 
 77   // GetWorld methods create a clone of the ma << 
 78   //  via the transportation manager           << 
 79   fGhostWorld = GetWorld();                    << 
 80   G4cout << " B03ImportanceDetectorConstructio << 
 81          << G4endl;                            << 
 82   G4LogicalVolume* worldLogical = fGhostWorld- << 
 83   fLogicalVolumeVector.push_back(worldLogical) << 
 84                                                << 
 85   G4String name("none");                       << 
 86   //  fPVolumeStore.AddPVolume(G4GeometryCell( << 
 87   fPVolumeStore.AddPVolume(G4GeometryCell(*fGh << 
 88                                                    62 
 89   // creating 18 slobs of 10 cm thicknes       << 
 90                                                    63 
 91   G4double innerRadiusShield = 0 * cm;         <<  64   //////////////////////////////////
 92   G4double outerRadiusShield = 100 * cm;       <<  65   // parallel world cylinder volume
 93   G4double heightShield = 5 * cm;              <<  66   //////////////////////////////////
 94   G4double startAngleShield = 0 * deg;         <<  67 
 95   G4double spanningAngleShield = 360 * deg;    <<  68   // parallel world solid larger than in the mass geometry
                                                   >>  69 
                                                   >>  70   G4double innerRadiusCylinder = 0*cm;
                                                   >>  71   G4double outerRadiusCylinder = 110*cm;
                                                   >>  72   G4double hightCylinder       = 110*cm;
                                                   >>  73   G4double startAngleCylinder  = 0*deg;
                                                   >>  74   G4double spanningAngleCylinder    = 360*deg;
                                                   >>  75 
                                                   >>  76   G4Tubs *worldCylinder = new G4Tubs("worldCylinder",
                                                   >>  77                                      innerRadiusCylinder,
                                                   >>  78                                      outerRadiusCylinder,
                                                   >>  79                                      hightCylinder,
                                                   >>  80                                      startAngleCylinder,
                                                   >>  81                                      spanningAngleCylinder);
 96                                                    82 
 97   G4Tubs* aShield = new G4Tubs("aShield", inne <<  83   // logical world
 98                                startAngleShiel << 
 99                                                    84 
                                                   >>  85   G4LogicalVolume *worldCylinder_log = 
                                                   >>  86     new G4LogicalVolume(worldCylinder, Galactic, "worldCylinder_log");
                                                   >>  87 
                                                   >>  88   name = "parallelWorld";
                                                   >>  89   fWorldVolume = new 
                                                   >>  90     G4PVPlacement(0, G4ThreeVector(0,0,0), worldCylinder_log,
                                                   >>  91       name, 0, false, 0);
                                                   >>  92 
                                                   >>  93   fPVolumeStore.AddPVolume(G4GeometryCell(*fWorldVolume, 0));
                                                   >>  94 
                                                   >>  95 
                                                   >>  96 
                                                   >>  97 
                                                   >>  98   // creating 18 slobs of 10 cm thicknes
                                                   >>  99 
                                                   >> 100   G4double innerRadiusShield = 0*cm;
                                                   >> 101   G4double outerRadiusShield = 100*cm;
                                                   >> 102   G4double hightShield       = 5*cm;
                                                   >> 103   G4double startAngleShield  = 0*deg;
                                                   >> 104   G4double spanningAngleShield    = 360*deg;
                                                   >> 105 
                                                   >> 106   G4Tubs *aShield = new G4Tubs("aShield",
                                                   >> 107                                innerRadiusShield,
                                                   >> 108                                outerRadiusShield,
                                                   >> 109                                hightShield,
                                                   >> 110                                startAngleShield,
                                                   >> 111                                spanningAngleShield);
                                                   >> 112   
100   // logical parallel cells                       113   // logical parallel cells
101                                                   114 
102   G4LogicalVolume* aShield_log_imp = new G4Log << 115   G4LogicalVolume *aShield_log = 
103   fLogicalVolumeVector.push_back(aShield_log_i << 116     new G4LogicalVolume(aShield, Galactic, "aShield_log");
104                                                   117 
105   // physical parallel cells                      118   // physical parallel cells
106                                                   119 
107   G4int i = 1;                                    120   G4int i = 1;
108   G4double startz = -85 * cm;                  << 121   G4double startz = -85*cm; 
109   //  for (i=1; i<=18; ++i) {                  << 122   for (i=1; i<=18; ++i) {
110   for (i = 1; i <= 18; i++) {                  << 123    
111     name = GetCellName(i);                        124     name = GetCellName(i);
112                                                << 125     
113     G4double pos_x = 0 * cm;                   << 126     G4double pos_x = 0*cm;
114     G4double pos_y = 0 * cm;                   << 127     G4double pos_y = 0*cm;
115     G4double pos_z = startz + (i - 1) * (2 * h << 128     G4double pos_z = startz + (i-1) * (2*hightShield);
116     G4VPhysicalVolume* pvol = new G4PVPlacemen << 129     G4VPhysicalVolume *pvol = 
117                                                << 130       new G4PVPlacement(0, 
118     //                        0);              << 131       G4ThreeVector(pos_x, pos_y, pos_z),
119     G4GeometryCell cell(*pvol, i);             << 132       aShield_log, 
120     //    G4GeometryCell cell(*pvol, 0);       << 133       name, 
                                                   >> 134       worldCylinder_log, 
                                                   >> 135       false, 
                                                   >> 136       0);
                                                   >> 137     G4GeometryCell cell(*pvol, 0);
121     fPVolumeStore.AddPVolume(cell);               138     fPVolumeStore.AddPVolume(cell);
122   }                                               139   }
123                                                   140 
124   // filling the rest of the world volumr behi    141   // filling the rest of the world volumr behind the concrete with
125   // another slob which should get the same im << 142   // another slob which should get the same importance value as the 
126   // last slob                                    143   // last slob
127   innerRadiusShield = 0 * cm;                  << 144   innerRadiusShield = 0*cm;
128   //  outerRadiusShield = 110*cm; exceeds worl << 145   outerRadiusShield = 110*cm;
129   outerRadiusShield = 100 * cm;                << 146   hightShield       = 10*cm;
130   //  heightShield       = 10*cm;              << 147   startAngleShield  = 0*deg;
131   heightShield = 5 * cm;                       << 148   spanningAngleShield    = 360*deg;
132   startAngleShield = 0 * deg;                  << 149 
133   spanningAngleShield = 360 * deg;             << 150   G4Tubs *aRest = new G4Tubs("Rest",
134                                                << 151            innerRadiusShield,
135   G4Tubs* aRest = new G4Tubs("Rest", innerRadi << 152            outerRadiusShield,
136                              startAngleShield, << 153            hightShield,
137                                                << 154            startAngleShield,
138   G4LogicalVolume* aRest_log = new G4LogicalVo << 155            spanningAngleShield);
139                                                << 156   
140   fLogicalVolumeVector.push_back(aRest_log);   << 157   G4LogicalVolume *aRest_log = 
141                                                << 158     new G4LogicalVolume(aRest, Galactic, "aRest_log");
142   name = GetCellName(19);                         159   name = GetCellName(19);
143                                                << 160     
144   G4double pos_x = 0 * cm;                     << 161   G4double pos_x = 0*cm;
145   G4double pos_y = 0 * cm;                     << 162   G4double pos_y = 0*cm;
146   //  G4double pos_z = 100*cm;                 << 163   G4double pos_z = 100*cm;
147   G4double pos_z = 95 * cm;                    << 164   G4VPhysicalVolume *pvol = 
148   G4VPhysicalVolume* pvol = new G4PVPlacement( << 165     new G4PVPlacement(0, 
149                                                << 166           G4ThreeVector(pos_x, pos_y, pos_z),
150   //                      0);                  << 167           aRest_log, 
151   G4GeometryCell cell(*pvol, 19);              << 168           name, 
152   //  G4GeometryCell cell(*pvol, 0);           << 169           worldCylinder_log, 
                                                   >> 170           false, 
                                                   >> 171           0);
                                                   >> 172   G4GeometryCell cell(*pvol, 0);
153   fPVolumeStore.AddPVolume(cell);                 173   fPVolumeStore.AddPVolume(cell);
154                                                << 174   
155   SetSensitive();                              << 
156 }                                                 175 }
157                                                   176 
158 //....oooOO0OOooo........oooOO0OOooo........oo << 177 const G4VPhysicalVolume &B03ImportanceDetectorConstruction::
159                                                << 178 GetPhysicalVolumeByName(const G4String& name) const {
160 const G4VPhysicalVolume&                       << 
161 B03ImportanceDetectorConstruction::GetPhysical << 
162 {                                              << 
163   return *fPVolumeStore.GetPVolume(name);         179   return *fPVolumeStore.GetPVolume(name);
164 }                                                 180 }
165                                                   181 
166 //....oooOO0OOooo........oooOO0OOooo........oo << 
167                                                   182 
168 G4String B03ImportanceDetectorConstruction::Li << 183 G4String B03ImportanceDetectorConstruction::ListPhysNamesAsG4String(){
169 {                                              << 
170   G4String names(fPVolumeStore.GetPNames());      184   G4String names(fPVolumeStore.GetPNames());
171   return names;                                   185   return names;
172 }                                                 186 }
173                                                   187 
174 //....oooOO0OOooo........oooOO0OOooo........oo << 
175                                                   188 
176 G4String B03ImportanceDetectorConstruction::Ge << 189 G4String B03ImportanceDetectorConstruction::GetCellName(G4int i) {
177 {                                              << 
178   std::ostringstream os;                          190   std::ostringstream os;
179   os << "cell_";                                  191   os << "cell_";
180   if (i < 10) {                                << 192   if (i<10) {
181     os << "0";                                    193     os << "0";
182   }                                               194   }
183   os << i;                                     << 195   os << i 
                                                   >> 196      << '\0';
184   G4String name = os.str();                       197   G4String name = os.str();
185   return name;                                    198   return name;
186 }                                                 199 }
187                                                   200 
188 //....oooOO0OOooo........oooOO0OOooo........oo << 201 G4GeometryCell B03ImportanceDetectorConstruction::GetGeometryCell(G4int i){
189                                                << 
190 G4GeometryCell B03ImportanceDetectorConstructi << 
191 {                                              << 
192   G4String name(GetCellName(i));                  202   G4String name(GetCellName(i));
193   const G4VPhysicalVolume* p = 0;              << 203   const G4VPhysicalVolume *p=0;
194   p = fPVolumeStore.GetPVolume(name);             204   p = fPVolumeStore.GetPVolume(name);
195   if (p) {                                        205   if (p) {
196     return G4GeometryCell(*p, 0);              << 206     return G4GeometryCell(*p,0);
197   }                                               207   }
198   else {                                          208   else {
199     G4cout << "B03ImportanceDetectorConstructi << 209     G4cout << "B03ImportanceDetectorConstruction::GetGeometryCell: couldn't get G4GeometryCell" << G4endl;
200            << " couldn't get G4GeometryCell" < << 210     return G4GeometryCell(*fWorldVolume,-2);
201     return G4GeometryCell(*fGhostWorld, -2);   << 
202   }                                               211   }
203 }                                                 212 }
204                                                   213 
205 //....oooOO0OOooo........oooOO0OOooo........oo << 
206                                                << 
207 G4VPhysicalVolume& B03ImportanceDetectorConstr << 
208 {                                              << 
209   return *fGhostWorld;                         << 
210 }                                              << 
211                                                << 
212 //....oooOO0OOooo........oooOO0OOooo........oo << 
213                                                << 
214 G4VPhysicalVolume* B03ImportanceDetectorConstr << 
215 {                                              << 
216   return fGhostWorld;                          << 
217 }                                              << 
218                                                << 
219 //....oooOO0OOooo........oooOO0OOooo........oo << 
220                                                << 
221 void B03ImportanceDetectorConstruction::SetSen << 
222 {                                              << 
223   //  ---------------------------------------- << 
224   //   The collection names of defined Primiti << 
225   //   0       ConcreteSD/Collisions           << 
226   //   1       ConcreteSD/CollWeight           << 
227   //   2       ConcreteSD/Population           << 
228   //   3       ConcreteSD/TrackEnter           << 
229   //   4       ConcreteSD/SL                   << 
230   //   5       ConcreteSD/SLW                  << 
231   //   6       ConcreteSD/SLWE                 << 
232   //   7       ConcreteSD/SLW_V                << 
233   //   8       ConcreteSD/SLWE_V               << 
234   //  ---------------------------------------- << 
235                                                << 
236   // now moved to ConstructSD()                << 
237 }                                              << 
238                                                << 
239 //....oooOO0OOooo........oooOO0OOooo........oo << 
240 void B03ImportanceDetectorConstruction::Constr << 
241 {                                              << 
242   G4SDManager* SDman = G4SDManager::GetSDMpoin << 
243   //                                           << 
244   // Sensitive Detector Name                   << 
245   G4String concreteSDname = "ConcreteSD";      << 
246                                                << 
247   //------------------------                   << 
248   // MultiFunctionalDetector                   << 
249   //------------------------                   << 
250   //                                           << 
251   // Define MultiFunctionalDetector with name. << 
252   G4MultiFunctionalDetector* MFDet = new G4Mul << 
253   SDman->AddNewDetector(MFDet);  // Register S << 
254                                                << 
255   G4String fltName, particleName;              << 
256   G4SDParticleFilter* neutronFilter =          << 
257     new G4SDParticleFilter(fltName = "neutronF << 
258                                                << 
259   MFDet->SetFilter(neutronFilter);             << 
260                                                << 
261   for (std::vector<G4LogicalVolume*>::iterator << 
262        it != fLogicalVolumeVector.end(); it++) << 
263   {                                            << 
264     //      (*it)->SetSensitiveDetector(MFDet) << 
265     SetSensitiveDetector((*it)->GetName(), MFD << 
266   }                                            << 
267                                                   214 
268   G4String psName;                             << 215 G4VPhysicalVolume &B03ImportanceDetectorConstruction::GetWorldVolume() const{
269   G4PSNofCollision* scorer0 = new G4PSNofColli << 216   return *fWorldVolume;
270   MFDet->RegisterPrimitive(scorer0);           << 
271                                                << 
272   G4PSNofCollision* scorer1 = new G4PSNofColli << 
273   scorer1->Weighted(true);                     << 
274   MFDet->RegisterPrimitive(scorer1);           << 
275                                                << 
276   G4PSPopulation* scorer2 = new G4PSPopulation << 
277   MFDet->RegisterPrimitive(scorer2);           << 
278                                                << 
279   G4PSTrackCounter* scorer3 = new G4PSTrackCou << 
280   MFDet->RegisterPrimitive(scorer3);           << 
281                                                << 
282   G4PSTrackLength* scorer4 = new G4PSTrackLeng << 
283   MFDet->RegisterPrimitive(scorer4);           << 
284                                                << 
285   G4PSTrackLength* scorer5 = new G4PSTrackLeng << 
286   scorer5->Weighted(true);                     << 
287   MFDet->RegisterPrimitive(scorer5);           << 
288                                                << 
289   G4PSTrackLength* scorer6 = new G4PSTrackLeng << 
290   scorer6->Weighted(true);                     << 
291   scorer6->MultiplyKineticEnergy(true);        << 
292   MFDet->RegisterPrimitive(scorer6);           << 
293                                                << 
294   G4PSTrackLength* scorer7 = new G4PSTrackLeng << 
295   scorer7->Weighted(true);                     << 
296   scorer7->DivideByVelocity(true);             << 
297   MFDet->RegisterPrimitive(scorer7);           << 
298                                                << 
299   G4PSTrackLength* scorer8 = new G4PSTrackLeng << 
300   scorer8->Weighted(true);                     << 
301   scorer8->MultiplyKineticEnergy(true);        << 
302   scorer8->DivideByVelocity(true);             << 
303   MFDet->RegisterPrimitive(scorer8);           << 
304 }                                                 217 }
305                                                   218 
306 //....oooOO0OOooo........oooOO0OOooo........oo << 
307                                                   219