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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file biasing/B02/src/B02Run.cc << 27 /// \brief Implementation of the B02Run class << 28 // << 29 // 26 // >> 27 // $Id: B02Run.cc,v 1.2 2007-06-21 15:03:45 gunter Exp $ >> 28 // GEANT4 tag $Name: not supported by cvs2svn $ 30 // 29 // 31 30 32 //....oooOO0OOooo........oooOO0OOooo........oo << 31 //===================================================================== 33 // 32 // 34 // (Description) 33 // (Description) 35 // B02Run Class is for accumulating scored << 34 // B02Run Class is for accumulating scored quantities which is 36 // scored using G4MutiFunctionalDetector and 35 // scored using G4MutiFunctionalDetector and G4VPrimitiveScorer. 37 // Accumulation is done using G4THitsMap obje 36 // Accumulation is done using G4THitsMap object. 38 // 37 // 39 // The constructor B02Run(const std::vector 38 // The constructor B02Run(const std::vector<G4String> mfdName) 40 // needs a vector filled with MultiFunctional 39 // needs a vector filled with MultiFunctionalDetector names which 41 // was assigned at instantiation of MultiFunc 40 // was assigned at instantiation of MultiFunctionalDetector(MFD). 42 // Then B02Run constructor automatically scan 41 // Then B02Run constructor automatically scans primitive scorers 43 // in the MFD, and obtains collectionIDs of a 42 // in the MFD, and obtains collectionIDs of all collections associated 44 // to those primitive scorers. Futhermore, th << 43 // to those primitive scorers. Futhermore, the G4THitsMap objects 45 // for accumulating during a RUN are automati 44 // for accumulating during a RUN are automatically created too. 46 // (*) Collection Name is same as primitive s 45 // (*) Collection Name is same as primitive scorer name. 47 // << 46 // 48 // The resultant information is kept inside 47 // The resultant information is kept inside B02Run objects as 49 // data members. 48 // data members. 50 // std::vector<G4String> fCollName; << 49 // std::vector<G4String> theCollName; // Collection Name, 51 // std::vector<G4int> fCollID; << 50 // std::vector<G4int> theCollID; // Collection ID, 52 // std::vector<G4THitsMap<G4double>*> fRunMap << 51 // std::vector<G4THitsMap<G4double>*> theRunMap; // HitsMap for RUN. 53 // 52 // 54 // The resualtant HitsMap objects are obtain 53 // The resualtant HitsMap objects are obtain using access method, 55 // GetHitsMap(..). 54 // GetHitsMap(..). 56 // 55 // 57 //....oooOO0OOooo........oooOO0OOooo........oo << 56 //===================================================================== 58 57 59 #include "B02Run.hh" 58 #include "B02Run.hh" >> 59 #include "G4SDManager.hh" 60 60 61 #include "G4MultiFunctionalDetector.hh" 61 #include "G4MultiFunctionalDetector.hh" 62 #include "G4SDManager.hh" << 63 #include "G4VPrimitiveScorer.hh" 62 #include "G4VPrimitiveScorer.hh" 64 63 65 // 64 // 66 //....oooOO0OOooo........oooOO0OOooo........oo << 65 // Constructor. 67 // Constructor. << 68 // (The vector of MultiFunctionalDetector na 66 // (The vector of MultiFunctionalDetector name has to given.) 69 B02Run::B02Run(const std::vector<G4String> mfd << 67 B02Run::B02Run(const std::vector<G4String> mfdName): G4Run() 70 { 68 { 71 G4SDManager* SDman = G4SDManager::GetSDMpoin 69 G4SDManager* SDman = G4SDManager::GetSDMpointer(); 72 //========================================== 70 //================================================= 73 // Initalize RunMaps for accumulation. 71 // Initalize RunMaps for accumulation. 74 // Get CollectionIDs for HitCollections. 72 // Get CollectionIDs for HitCollections. 75 //========================================== 73 //================================================= 76 G4int Nmfd = mfdName.size(); 74 G4int Nmfd = mfdName.size(); 77 for (G4int idet = 0; idet < Nmfd; idet++) { << 75 for ( G4int idet = 0; idet < Nmfd ; idet++){ // Loop for all MFD. 78 G4String detName = mfdName[idet]; 76 G4String detName = mfdName[idet]; 79 //--- Seek and Obtain MFD objects from SDm 77 //--- Seek and Obtain MFD objects from SDmanager. 80 G4MultiFunctionalDetector* mfd = 78 G4MultiFunctionalDetector* mfd = 81 (G4MultiFunctionalDetector*)(SDman->Find 79 (G4MultiFunctionalDetector*)(SDman->FindSensitiveDetector(detName)); 82 // 80 // 83 if (mfd) { << 81 if ( mfd ){ 84 //--- Loop over the registered primitive << 82 //--- Loop over the registered primitive scorers. 85 for (G4int icol = 0; icol < mfd->GetNumb << 83 for (G4int icol = 0; icol < mfd->GetNumberOfPrimitives(); icol++){ 86 // Get Primitive Scorer object. << 84 // Get Primitive Scorer object. 87 G4VPrimitiveScorer* scorer = mfd->GetP << 85 G4VPrimitiveScorer* scorer=mfd->GetPrimitive(icol); 88 // collection name and collectionID fo << 86 // collection name and collectionID for HitsCollection, 89 // where type of HitsCollection is G4T << 87 // where type of HitsCollection is G4THitsMap in case of primitive scorer. 90 // The collection name is given by <MF << 88 // The collection name is given by <MFD name>/<Primitive Scorer name>. 91 G4String collectionName = scorer->GetN << 89 G4String collectionName = scorer->GetName(); 92 G4String fullCollectionName = detName << 90 G4String fullCollectionName = detName+"/"+collectionName; 93 G4int collectionID = SDman->GetCollect << 91 G4int collectionID = SDman->GetCollectionID(fullCollectionName); 94 << 92 // 95 if (collectionID >= 0) { << 93 if ( collectionID >= 0 ){ 96 G4cout << "++ " << fullCollectionNam << 94 G4cout << "++ "<<fullCollectionName<< " id " << collectionID << G4endl; 97 // Store obtained HitsCollection inf << 95 // Store obtained HitsCollection information into data members. 98 // And, creates new G4THitsMap for a << 96 // And, creates new G4THitsMap for accumulating quantities during RUN. 99 fCollName.push_back(fullCollectionNa << 97 theCollName.push_back(fullCollectionName); 100 fCollID.push_back(collectionID); << 98 theCollID.push_back(collectionID); 101 fRunMap.push_back(new G4THitsMap<G4d << 99 theRunMap.push_back(new G4THitsMap<G4double>(detName,collectionName)); 102 } << 100 }else{ 103 else { << 101 G4cout << "** collection " << fullCollectionName << " not found. "<<G4endl; 104 G4cout << "** collection " << fullCo << 102 } 105 } << 103 } 106 } << 107 } 104 } 108 } 105 } 109 } 106 } 110 107 111 //....oooOO0OOooo........oooOO0OOooo........oo << 108 // 112 << 113 // Destructor 109 // Destructor 114 // clear all data members. 110 // clear all data members. 115 B02Run::~B02Run() 111 B02Run::~B02Run() 116 { 112 { 117 //--- Clear HitsMap for RUN 113 //--- Clear HitsMap for RUN 118 G4int Nmap = fRunMap.size(); << 114 G4int Nmap = theRunMap.size(); 119 for (G4int i = 0; i < Nmap; i++) { << 115 for ( G4int i = 0; i < Nmap; i++){ 120 if (fRunMap[i]) fRunMap[i]->clear(); << 116 if(theRunMap[i] ) theRunMap[i]->clear(); 121 } << 117 } 122 fCollName.clear(); << 118 theCollName.clear(); 123 fCollID.clear(); << 119 theCollID.clear(); 124 fRunMap.clear(); << 120 theRunMap.clear(); 125 } 121 } 126 122 127 //....oooOO0OOooo........oooOO0OOooo........oo << 123 // 128 << 129 // RecordEvent is called at end of event. 124 // RecordEvent is called at end of event. 130 // For scoring purpose, the resultant quantit 125 // For scoring purpose, the resultant quantity in a event, 131 // is accumulated during a Run. 126 // is accumulated during a Run. 132 void B02Run::RecordEvent(const G4Event* aEvent 127 void B02Run::RecordEvent(const G4Event* aEvent) 133 { 128 { 134 numberOfEvent++; // This is an original lin 129 numberOfEvent++; // This is an original line. 135 130 136 //============================= 131 //============================= 137 // HitsCollection of This Event 132 // HitsCollection of This Event 138 //============================ 133 //============================ 139 G4HCofThisEvent* HCE = aEvent->GetHCofThisEv 134 G4HCofThisEvent* HCE = aEvent->GetHCofThisEvent(); 140 if (!HCE) return; 135 if (!HCE) return; 141 << 142 //========================================== 136 //======================================================= 143 // Sum up HitsMap of this Event into HitsMa 137 // Sum up HitsMap of this Event into HitsMap of this RUN 144 //========================================== 138 //======================================================= 145 G4int Ncol = fCollID.size(); << 139 G4int Ncol = theCollID.size(); 146 for (G4int i = 0; i < Ncol; i++) { // Loop << 140 for ( G4int i = 0; i < Ncol ; i++ ){ // Loop over HitsCollection 147 G4THitsMap<G4double>* EvtMap = 0; << 141 G4THitsMap<G4double>* EvtMap=0; 148 if (fCollID[i] >= 0) { // Collection is a << 142 if ( theCollID[i] >= 0 ){ // Collection is attached to HCE 149 EvtMap = (G4THitsMap<G4double>*)(HCE->Ge << 143 EvtMap = (G4THitsMap<G4double>*)(HCE->GetHC(theCollID[i])); 150 } << 144 }else{ 151 else { << 145 G4cout <<" Error EvtMap Not Found "<< i << G4endl; 152 G4cout << " Error EvtMap Not Found " << << 153 } 146 } 154 if (EvtMap) { << 147 if ( EvtMap ) { 155 //=== Sum up HitsMap of this event to Hi 148 //=== Sum up HitsMap of this event to HitsMap of RUN.=== 156 *fRunMap[i] += *EvtMap; << 149 *theRunMap[i] += *EvtMap; 157 //====================================== 150 //====================================================== 158 } 151 } 159 } 152 } >> 153 >> 154 160 } 155 } 161 156 162 //....oooOO0OOooo........oooOO0OOooo........oo << 157 //================================================================= 163 // << 164 // Access method for HitsMap of the RUN 158 // Access method for HitsMap of the RUN 165 // 159 // 166 //----- 160 //----- 167 // Access HitsMap. 161 // Access HitsMap. 168 // By MultiFunctionalDetector name and Colle 162 // By MultiFunctionalDetector name and Collection Name. 169 G4THitsMap<G4double>* B02Run::GetHitsMap(const << 163 G4THitsMap<G4double>* B02Run::GetHitsMap(const G4String& detName, 170 { << 164 const G4String& colName){ 171 G4String fullName = detName + "/" + colName; << 165 G4String fullName = detName+"/"+colName; 172 return GetHitsMap(fullName); << 166 G4cout << " getting hits map " << fullName << G4endl; >> 167 return GetHitsMap(fullName); 173 } 168 } 174 169 175 //----- 170 //----- 176 // Access HitsMap. 171 // Access HitsMap. 177 // By full description of collection name, th 172 // By full description of collection name, that is 178 // <MultiFunctional Detector Name>/<Primiti 173 // <MultiFunctional Detector Name>/<Primitive Scorer Name> 179 G4THitsMap<G4double>* B02Run::GetHitsMap(const << 174 G4THitsMap<G4double>* B02Run::GetHitsMap(const G4String& fullName){ 180 { << 175 G4cout << " getting hits map " << fullName << G4endl; 181 G4int Ncol = fCollName.size(); << 176 G4int Ncol = theCollName.size(); 182 for (G4int i = 0; i < Ncol; i++) { << 177 for ( G4int i = 0; i < Ncol; i++){ 183 if (fCollName[i] == fullName) { << 178 if ( theCollName[i] == fullName ){ 184 return fRunMap[i]; << 179 return theRunMap[i]; >> 180 } 185 } 181 } 186 } << 182 return NULL; 187 return NULL; << 188 } 183 } 189 184 190 //....oooOO0OOooo........oooOO0OOooo........oo << 185 //----- 191 << 192 // - Dump All HitsMap of this RUN. (for debugi 186 // - Dump All HitsMap of this RUN. (for debuging and monitoring of quantity). 193 // This method calls G4THisMap::PrintAll() f 187 // This method calls G4THisMap::PrintAll() for individual HitsMap. 194 void B02Run::DumpAllScorer() << 188 void B02Run::DumpAllScorer(){ 195 { << 189 196 // - Number of HitsMap in this RUN. 190 // - Number of HitsMap in this RUN. 197 G4int n = GetNumberOfHitsMap(); 191 G4int n = GetNumberOfHitsMap(); 198 // - GetHitsMap and dump values. 192 // - GetHitsMap and dump values. 199 for (G4int i = 0; i < n; i++) { << 193 for ( G4int i = 0; i < n ; i++ ){ 200 G4THitsMap<G4double>* RunMap = GetHitsMap( << 194 G4THitsMap<G4double>* RunMap =GetHitsMap(i); 201 if (RunMap) { << 195 if ( RunMap ) { 202 G4cout << " PrimitiveScorer RUN " << Run << 196 G4cout << " PrimitiveScorer RUN " 203 << G4endl; << 197 << RunMap->GetSDname() <<","<< RunMap->GetName() << G4endl; 204 G4cout << " Number of entries " << RunMa 198 G4cout << " Number of entries " << RunMap->entries() << G4endl; 205 std::map<G4int, G4double*>::iterator itr << 199 std::map<G4int,G4double*>::iterator itr = RunMap->GetMap()->begin(); 206 for (; itr != RunMap->GetMap()->end(); i << 200 for(; itr != RunMap->GetMap()->end(); itr++) { 207 G4cout << " copy no.: " << itr->first << 201 G4cout << " copy no.: " << itr->first >> 202 << " Run Value : " << *(itr->second) >> 203 << G4endl; 208 } 204 } 209 } 205 } 210 } 206 } 211 } 207 } 212 208 213 //....oooOO0OOooo........oooOO0OOooo........oo << 214 << 215 void B02Run::Merge(const G4Run* aRun) << 216 { << 217 const B02Run* localRun = static_cast<const B << 218 //========================================== << 219 // Merge HitsMap of working threads << 220 //========================================== << 221 G4int nCol = localRun->fCollID.size(); << 222 for (G4int i = 0; i < nCol; i++) { // Loop << 223 if (localRun->fCollID[i] >= 0) { << 224 *fRunMap[i] += *localRun->fRunMap[i]; << 225 } << 226 } << 227 << 228 G4Run::Merge(aRun); << 229 } << 230 209 231 //....oooOO0OOooo........oooOO0OOooo........oo << 232 210