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Geant4/examples/extended/biasing/B02/src/B02Run.cc

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Differences between /examples/extended/biasing/B02/src/B02Run.cc (Version 11.3.0) and /examples/extended/biasing/B02/src/B02Run.cc (Version 10.7.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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  4 // *                                                4 // *                                                                  *
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 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
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 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
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 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /// \file biasing/B02/src/B02Run.cc                26 /// \file biasing/B02/src/B02Run.cc
 27 /// \brief Implementation of the B02Run class      27 /// \brief Implementation of the B02Run class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //                                                 30 //
 31                                                    31 
 32 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 33 //                                                 33 //
 34 //  (Description)                                  34 //  (Description)
 35 //    B02Run Class is for accumulating scored  <<  35 //    B02Run Class is for accumulating scored quantities which is 
 36 //  scored using G4MutiFunctionalDetector and      36 //  scored using G4MutiFunctionalDetector and G4VPrimitiveScorer.
 37 //  Accumulation is done using G4THitsMap obje     37 //  Accumulation is done using G4THitsMap object.
 38 //                                                 38 //
 39 //    The constructor B02Run(const std::vector     39 //    The constructor B02Run(const std::vector<G4String> mfdName)
 40 //  needs a vector filled with MultiFunctional     40 //  needs a vector filled with MultiFunctionalDetector names which
 41 //  was assigned at instantiation of MultiFunc     41 //  was assigned at instantiation of MultiFunctionalDetector(MFD).
 42 //  Then B02Run constructor automatically scan     42 //  Then B02Run constructor automatically scans primitive scorers
 43 //  in the MFD, and obtains collectionIDs of a     43 //  in the MFD, and obtains collectionIDs of all collections associated
 44 //  to those primitive scorers. Futhermore, th <<  44 //  to those primitive scorers. Futhermore, the G4THitsMap objects 
 45 //  for accumulating during a RUN are automati     45 //  for accumulating during a RUN are automatically created too.
 46 //  (*) Collection Name is same as primitive s     46 //  (*) Collection Name is same as primitive scorer name.
 47 //                                             <<  47 // 
 48 //    The resultant information is kept inside     48 //    The resultant information is kept inside B02Run objects as
 49 //  data members.                                  49 //  data members.
 50 //  std::vector<G4String> fCollName;               50 //  std::vector<G4String> fCollName;            // Collection Name,
 51 //  std::vector<G4int> fCollID;                    51 //  std::vector<G4int> fCollID;                 // Collection ID,
 52 //  std::vector<G4THitsMap<G4double>*> fRunMap     52 //  std::vector<G4THitsMap<G4double>*> fRunMap; // HitsMap for RUN.
 53 //                                                 53 //
 54 //  The resualtant HitsMap objects are obtain      54 //  The resualtant HitsMap objects are obtain using access method,
 55 //  GetHitsMap(..).                                55 //  GetHitsMap(..).
 56 //                                                 56 //
 57 //....oooOO0OOooo........oooOO0OOooo........oo     57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 58                                                    58 
 59 #include "B02Run.hh"                               59 #include "B02Run.hh"
                                                   >>  60 #include "G4SDManager.hh"
 60                                                    61 
 61 #include "G4MultiFunctionalDetector.hh"            62 #include "G4MultiFunctionalDetector.hh"
 62 #include "G4SDManager.hh"                      << 
 63 #include "G4VPrimitiveScorer.hh"                   63 #include "G4VPrimitiveScorer.hh"
 64                                                    64 
 65 //                                                 65 //
 66 //....oooOO0OOooo........oooOO0OOooo........oo     66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 67 //  Constructor.                               <<  67 //  Constructor. 
 68 //   (The vector of MultiFunctionalDetector na     68 //   (The vector of MultiFunctionalDetector name has to given.)
 69 B02Run::B02Run(const std::vector<G4String> mfd <<  69 B02Run::B02Run(const std::vector<G4String> mfdName): G4Run()
 70 {                                                  70 {
 71   G4SDManager* SDman = G4SDManager::GetSDMpoin     71   G4SDManager* SDman = G4SDManager::GetSDMpointer();
 72   //==========================================     72   //=================================================
 73   //  Initalize RunMaps for accumulation.          73   //  Initalize RunMaps for accumulation.
 74   //  Get CollectionIDs for HitCollections.        74   //  Get CollectionIDs for HitCollections.
 75   //==========================================     75   //=================================================
 76   G4int Nmfd = mfdName.size();                     76   G4int Nmfd = mfdName.size();
 77   for (G4int idet = 0; idet < Nmfd; idet++) {  <<  77   for ( G4int idet = 0; idet < Nmfd ; idet++){  // Loop for all MFD.
 78     G4String detName = mfdName[idet];              78     G4String detName = mfdName[idet];
 79     //--- Seek and Obtain MFD objects from SDm     79     //--- Seek and Obtain MFD objects from SDmanager.
 80     G4MultiFunctionalDetector* mfd =               80     G4MultiFunctionalDetector* mfd =
 81       (G4MultiFunctionalDetector*)(SDman->Find     81       (G4MultiFunctionalDetector*)(SDman->FindSensitiveDetector(detName));
 82     //                                             82     //
 83     if (mfd) {                                 <<  83     if ( mfd ){
 84       //--- Loop over the registered primitive <<  84     //--- Loop over the registered primitive scorers.
 85       for (G4int icol = 0; icol < mfd->GetNumb <<  85         for (G4int icol = 0; icol < mfd->GetNumberOfPrimitives(); icol++){
 86         // Get Primitive Scorer object.        <<  86     // Get Primitive Scorer object.
 87         G4VPrimitiveScorer* scorer = mfd->GetP <<  87             G4VPrimitiveScorer* scorer=mfd->GetPrimitive(icol);
 88         // collection name and collectionID fo <<  88     // collection name and collectionID for HitsCollection,
 89         // where type of HitsCollection is G4T <<  89     // where type of HitsCollection is G4THitsMap in case of primitive scorer.
 90         // The collection name is given by <MF <<  90     // The collection name is given by <MFD name>/<Primitive Scorer name>.
 91         G4String collectionName = scorer->GetN <<  91             G4String collectionName = scorer->GetName();
 92         G4String fullCollectionName = detName  <<  92             G4String fullCollectionName = detName+"/"+collectionName;
 93         G4int collectionID = SDman->GetCollect <<  93             G4int    collectionID = SDman->GetCollectionID(fullCollectionName);
 94                                                <<  94 
 95         if (collectionID >= 0) {               <<  95             if ( collectionID >= 0 ){
 96           G4cout << "++ " << fullCollectionNam <<  96                 G4cout << "++ "<<fullCollectionName<< " id " << collectionID 
 97           // Store obtained HitsCollection inf <<  97                        << G4endl;
 98           // And, creates new G4THitsMap for a <<  98     // Store obtained HitsCollection information into data members.
 99           fCollName.push_back(fullCollectionNa <<  99     // And, creates new G4THitsMap for accumulating quantities during RUN.
100           fCollID.push_back(collectionID);     << 100                 fCollName.push_back(fullCollectionName);
101           fRunMap.push_back(new G4THitsMap<G4d << 101                 fCollID.push_back(collectionID);
102         }                                      << 102                 fRunMap.push_back(new G4THitsMap<G4double>(detName
103         else {                                 << 103                                                           ,collectionName));
104           G4cout << "** collection " << fullCo << 104             }else{
                                                   >> 105                 G4cout << "** collection " << fullCollectionName 
                                                   >> 106                        << " not found. "<<G4endl;
                                                   >> 107             }
105         }                                         108         }
106       }                                        << 
107     }                                             109     }
108   }                                               110   }
109 }                                                 111 }
110                                                   112 
111 //....oooOO0OOooo........oooOO0OOooo........oo    113 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
112                                                   114 
113 // Destructor                                     115 // Destructor
114 //    clear all data members.                     116 //    clear all data members.
115 B02Run::~B02Run()                                 117 B02Run::~B02Run()
116 {                                                 118 {
117   //--- Clear HitsMap for RUN                     119   //--- Clear HitsMap for RUN
118   G4int Nmap = fRunMap.size();                    120   G4int Nmap = fRunMap.size();
119   for (G4int i = 0; i < Nmap; i++) {           << 121   for ( G4int i = 0; i < Nmap; i++){
120     if (fRunMap[i]) fRunMap[i]->clear();       << 122     if(fRunMap[i] ) fRunMap[i]->clear();
121   }                                               123   }
122   fCollName.clear();                              124   fCollName.clear();
123   fCollID.clear();                                125   fCollID.clear();
124   fRunMap.clear();                                126   fRunMap.clear();
125 }                                                 127 }
126                                                   128 
127 //....oooOO0OOooo........oooOO0OOooo........oo    129 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
128                                                   130 
129 //  RecordEvent is called at end of event.        131 //  RecordEvent is called at end of event.
130 //  For scoring purpose, the resultant quantit    132 //  For scoring purpose, the resultant quantity in a event,
131 //  is accumulated during a Run.                  133 //  is accumulated during a Run.
132 void B02Run::RecordEvent(const G4Event* aEvent    134 void B02Run::RecordEvent(const G4Event* aEvent)
133 {                                                 135 {
134   numberOfEvent++;  // This is an original lin    136   numberOfEvent++;  // This is an original line.
135                                                   137 
136   //=============================                 138   //=============================
137   // HitsCollection of This Event                 139   // HitsCollection of This Event
138   //============================                  140   //============================
139   G4HCofThisEvent* HCE = aEvent->GetHCofThisEv    141   G4HCofThisEvent* HCE = aEvent->GetHCofThisEvent();
140   if (!HCE) return;                               142   if (!HCE) return;
141                                                   143 
142   //==========================================    144   //=======================================================
143   // Sum up HitsMap of this Event  into HitsMa    145   // Sum up HitsMap of this Event  into HitsMap of this RUN
144   //==========================================    146   //=======================================================
145   G4int Ncol = fCollID.size();                    147   G4int Ncol = fCollID.size();
146   for (G4int i = 0; i < Ncol; i++) {  // Loop  << 148   for ( G4int i = 0; i < Ncol ; i++ ){  // Loop over HitsCollection
147     G4THitsMap<G4double>* EvtMap = 0;          << 149     G4THitsMap<G4double>* EvtMap=0;
148     if (fCollID[i] >= 0) {  // Collection is a << 150     if ( fCollID[i] >= 0 ){           // Collection is attached to HCE
149       EvtMap = (G4THitsMap<G4double>*)(HCE->Ge    151       EvtMap = (G4THitsMap<G4double>*)(HCE->GetHC(fCollID[i]));
                                                   >> 152     }else{
                                                   >> 153       G4cout <<" Error EvtMap Not Found "<< i << G4endl;
150     }                                             154     }
151     else {                                     << 155     if ( EvtMap )  {
152       G4cout << " Error EvtMap Not Found " <<  << 
153     }                                          << 
154     if (EvtMap) {                              << 
155       //=== Sum up HitsMap of this event to Hi    156       //=== Sum up HitsMap of this event to HitsMap of RUN.===
156       *fRunMap[i] += *EvtMap;                     157       *fRunMap[i] += *EvtMap;
157       //======================================    158       //======================================================
158     }                                             159     }
159   }                                               160   }
                                                   >> 161   
160 }                                                 162 }
161                                                   163 
162 //....oooOO0OOooo........oooOO0OOooo........oo    164 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
163 //                                                165 //
164 //  Access method for HitsMap of the RUN          166 //  Access method for HitsMap of the RUN
165 //                                                167 //
166 //-----                                           168 //-----
167 // Access HitsMap.                                169 // Access HitsMap.
168 //  By  MultiFunctionalDetector name and Colle    170 //  By  MultiFunctionalDetector name and Collection Name.
169 G4THitsMap<G4double>* B02Run::GetHitsMap(const << 171 G4THitsMap<G4double>* B02Run::GetHitsMap(const G4String& detName,
170 {                                              << 172                                          const G4String& colName){
171   G4String fullName = detName + "/" + colName; << 173     G4String fullName = detName+"/"+colName;
172   return GetHitsMap(fullName);                 << 174     return GetHitsMap(fullName);
173 }                                                 175 }
174                                                   176 
175 //-----                                           177 //-----
176 // Access HitsMap.                                178 // Access HitsMap.
177 //  By full description of collection name, th    179 //  By full description of collection name, that is
178 //    <MultiFunctional Detector Name>/<Primiti    180 //    <MultiFunctional Detector Name>/<Primitive Scorer Name>
179 G4THitsMap<G4double>* B02Run::GetHitsMap(const << 181 G4THitsMap<G4double>* B02Run::GetHitsMap(const G4String& fullName){
180 {                                              << 182     G4int Ncol = fCollName.size();
181   G4int Ncol = fCollName.size();               << 183     for ( G4int i = 0; i < Ncol; i++){
182   for (G4int i = 0; i < Ncol; i++) {           << 184         if ( fCollName[i] == fullName ){
183     if (fCollName[i] == fullName) {            << 185             return fRunMap[i];
184       return fRunMap[i];                       << 186         }
185     }                                             187     }
186   }                                            << 188     return NULL;
187   return NULL;                                 << 
188 }                                                 189 }
189                                                   190 
190 //....oooOO0OOooo........oooOO0OOooo........oo    191 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
191                                                   192 
192 // - Dump All HitsMap of this RUN. (for debugi    193 // - Dump All HitsMap of this RUN. (for debuging and monitoring of quantity).
193 //   This method calls G4THisMap::PrintAll() f    194 //   This method calls G4THisMap::PrintAll() for individual HitsMap.
194 void B02Run::DumpAllScorer()                   << 195 void B02Run::DumpAllScorer(){
195 {                                              << 196 
196   // - Number of HitsMap in this RUN.             197   // - Number of HitsMap in this RUN.
197   G4int n = GetNumberOfHitsMap();                 198   G4int n = GetNumberOfHitsMap();
198   // - GetHitsMap and dump values.                199   // - GetHitsMap and dump values.
199   for (G4int i = 0; i < n; i++) {              << 200   for ( G4int i = 0; i < n ; i++ ){
200     G4THitsMap<G4double>* RunMap = GetHitsMap( << 201     G4THitsMap<G4double>* RunMap =GetHitsMap(i);
201     if (RunMap) {                              << 202     if ( RunMap ) {
202       G4cout << " PrimitiveScorer RUN " << Run << 203       G4cout << " PrimitiveScorer RUN " 
203              << G4endl;                        << 204              << RunMap->GetSDname() <<","<< RunMap->GetName() << G4endl;
204       G4cout << " Number of entries " << RunMa    205       G4cout << " Number of entries " << RunMap->entries() << G4endl;
205       std::map<G4int, G4double*>::iterator itr << 206       std::map<G4int,G4double*>::iterator itr = RunMap->GetMap()->begin();
206       for (; itr != RunMap->GetMap()->end(); i << 207       for(; itr != RunMap->GetMap()->end(); itr++) {
207         G4cout << "  copy no.: " << itr->first << 208         G4cout << "  copy no.: " << itr->first
                                                   >> 209                << "  Run Value : " << *(itr->second) 
                                                   >> 210                << G4endl;
208       }                                           211       }
209     }                                             212     }
210   }                                               213   }
211 }                                                 214 }
212                                                   215 
213 //....oooOO0OOooo........oooOO0OOooo........oo    216 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
214                                                   217 
215 void B02Run::Merge(const G4Run* aRun)             218 void B02Run::Merge(const G4Run* aRun)
216 {                                                 219 {
217   const B02Run* localRun = static_cast<const B << 220   const B02Run * localRun = static_cast<const B02Run *>(aRun);
218   //==========================================    221   //=======================================================
219   // Merge HitsMap of working threads             222   // Merge HitsMap of working threads
220   //==========================================    223   //=======================================================
221   G4int nCol = localRun->fCollID.size();          224   G4int nCol = localRun->fCollID.size();
222   for (G4int i = 0; i < nCol; i++) {  // Loop  << 225   for ( G4int i = 0; i < nCol ; i++ ){  // Loop over HitsCollection
223     if (localRun->fCollID[i] >= 0) {           << 226     if ( localRun->fCollID[i] >= 0 ){
224       *fRunMap[i] += *localRun->fRunMap[i];       227       *fRunMap[i] += *localRun->fRunMap[i];
225     }                                             228     }
226   }                                               229   }
227                                                << 230   
228   G4Run::Merge(aRun);                             231   G4Run::Merge(aRun);
229 }                                              << 232 } 
230                                                   233 
231 //....oooOO0OOooo........oooOO0OOooo........oo    234 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
232                                                   235