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Geant4/examples/extended/biasing/B02/src/B02ImportanceDetectorConstruction.cc

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Differences between /examples/extended/biasing/B02/src/B02ImportanceDetectorConstruction.cc (Version 11.3.0) and /examples/extended/biasing/B02/src/B02ImportanceDetectorConstruction.cc (Version 9.1.p3)


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 26 /// \file biasing/B02/src/B02ImportanceDetecto << 
 27 /// \brief Implementation of the B02Importance << 
 28 //                                             << 
 29 //                                                 26 //
                                                   >>  27 // $Id: B02ImportanceDetectorConstruction.cc,v 1.11 2007/06/22 13:38:55 ahoward Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-09-01-patch-03 $
 30 //                                                 29 //
 31                                                    30 
                                                   >>  31 #include "globals.hh"
                                                   >>  32 #include <sstream>
                                                   >>  33 
 32 #include "B02ImportanceDetectorConstruction.hh     34 #include "B02ImportanceDetectorConstruction.hh"
 33                                                    35 
 34 #include "G4LogicalVolume.hh"                  << 
 35 #include "G4Material.hh"                           36 #include "G4Material.hh"
 36 #include "G4PVPlacement.hh"                    << 
 37 #include "G4PhysicalConstants.hh"              << 
 38 #include "G4SystemOfUnits.hh"                  << 
 39 #include "G4ThreeVector.hh"                    << 
 40 #include "G4Tubs.hh"                               37 #include "G4Tubs.hh"
 41 #include "globals.hh"                          <<  38 #include "G4LogicalVolume.hh"
 42                                                <<  39 #include "G4ThreeVector.hh"
 43 #include <sstream>                             <<  40 #include "G4PVPlacement.hh"
 44                                                    41 
 45 // For Primitive Scorers                           42 // For Primitive Scorers
                                                   >>  43 #include "G4SDManager.hh"
 46 #include "G4MultiFunctionalDetector.hh"            44 #include "G4MultiFunctionalDetector.hh"
                                                   >>  45 #include "G4SDParticleFilter.hh"
 47 #include "G4PSNofCollision.hh"                     46 #include "G4PSNofCollision.hh"
 48 #include "G4PSPopulation.hh"                       47 #include "G4PSPopulation.hh"
 49 #include "G4PSTrackCounter.hh"                     48 #include "G4PSTrackCounter.hh"
 50 #include "G4PSTrackLength.hh"                      49 #include "G4PSTrackLength.hh"
 51 #include "G4SDManager.hh"                      << 
 52 #include "G4SDParticleFilter.hh"               << 
 53                                                << 
 54 // for importance biasing                      << 
 55 #include "G4IStore.hh"                         << 
 56                                                    50 
 57 // for weight window technique                 << 
 58 #include "G4WeightWindowStore.hh"              << 
 59                                                    51 
 60 //....oooOO0OOooo........oooOO0OOooo........oo << 
 61                                                    52 
 62 B02ImportanceDetectorConstruction::B02Importan <<  53 B02ImportanceDetectorConstruction::B02ImportanceDetectorConstruction(G4String worldName) 
 63   : G4VUserParallelWorld(worldName), fLogicalV <<  54 :G4VUserParallelWorld(worldName),fLogicalVolumeVector()
 64 {                                                  55 {
 65   //  Construct();                                 56   //  Construct();
 66 }                                                  57 }
 67                                                    58 
 68 //....oooOO0OOooo........oooOO0OOooo........oo << 
 69                                                << 
 70 B02ImportanceDetectorConstruction::~B02Importa     59 B02ImportanceDetectorConstruction::~B02ImportanceDetectorConstruction()
 71 {                                                  60 {
 72   fLogicalVolumeVector.clear();                    61   fLogicalVolumeVector.clear();
 73 }                                                  62 }
 74                                                    63 
 75 //....oooOO0OOooo........oooOO0OOooo........oo << 
 76                                                << 
 77 void B02ImportanceDetectorConstruction::Constr     64 void B02ImportanceDetectorConstruction::Construct()
 78 {                                              <<  65 {  
 79   G4cout << " constructing parallel world " <<     66   G4cout << " constructing parallel world " << G4endl;
 80                                                    67 
 81   G4Material* dummyMat = 0;                    <<  68   //GetWorld methods create a clone of the mass world to the parallel world (!)
 82                                                <<  69   // via the transportation manager
 83   // GetWorld methods create a clone of the ma <<  70   ghostWorld = GetWorld();
 84   //  via the transportation manager           <<  71   G4LogicalVolume* worldLogical = ghostWorld->GetLogicalVolume();
 85   fGhostWorld = GetWorld();                    << 
 86   G4cout << " B02ImportanceDetectorConstructio << 
 87          << G4endl;                            << 
 88   G4LogicalVolume* worldLogical = fGhostWorld- << 
 89   fLogicalVolumeVector.push_back(worldLogical)     72   fLogicalVolumeVector.push_back(worldLogical);
 90                                                    73 
                                                   >>  74   G4String name("none");
                                                   >>  75   G4double density(universe_mean_density), temperature(0), pressure(0);
                                                   >>  76 
                                                   >>  77   name = "Galactic";
                                                   >>  78   density     = universe_mean_density;            //from PhysicalConstants.h
                                                   >>  79   pressure    = 3.e-18*pascal;
                                                   >>  80   temperature = 2.73*kelvin;
                                                   >>  81   G4cout << density << " " << kStateGas << G4endl;
                                                   >>  82   G4Material *Galactic = 
                                                   >>  83     new G4Material(name, 1., 1.01*g/mole, density,
                                                   >>  84                    kStateGas,temperature,pressure);
                                                   >>  85 
                                                   >>  86 
 91   //  fPVolumeStore.AddPVolume(G4GeometryCell(     87   //  fPVolumeStore.AddPVolume(G4GeometryCell(*pWorldVolume, 0));
 92   fPVolumeStore.AddPVolume(G4GeometryCell(*fGh <<  88   fPVolumeStore.AddPVolume(G4GeometryCell(*ghostWorld, 0));
 93                                                    89 
 94   // creating 18 slobs of 10 cm thicknes       << 
 95                                                    90 
 96   G4double innerRadiusShield = 0 * cm;         << 
 97   G4double outerRadiusShield = 100 * cm;       << 
 98   G4double heightShield = 5 * cm;              << 
 99   G4double startAngleShield = 0 * deg;         << 
100   G4double spanningAngleShield = 360 * deg;    << 
101                                                    91 
102   G4Tubs* aShield = new G4Tubs("aShield", inne << 
103                                startAngleShiel << 
104                                                    92 
                                                   >>  93   // creating 18 slobs of 10 cm thicknes
                                                   >>  94 
                                                   >>  95   G4double innerRadiusShield = 0*cm;
                                                   >>  96   G4double outerRadiusShield = 100*cm;
                                                   >>  97   G4double hightShield       = 5*cm;
                                                   >>  98   G4double startAngleShield  = 0*deg;
                                                   >>  99   G4double spanningAngleShield    = 360*deg;
                                                   >> 100 
                                                   >> 101   G4Tubs *aShield = new G4Tubs("aShield",
                                                   >> 102                                innerRadiusShield,
                                                   >> 103                                outerRadiusShield,
                                                   >> 104                                hightShield,
                                                   >> 105                                startAngleShield,
                                                   >> 106                                spanningAngleShield);
                                                   >> 107   
105   // logical parallel cells                       108   // logical parallel cells
106                                                   109 
107   G4LogicalVolume* aShield_log_imp = new G4Log << 110   G4LogicalVolume *aShield_log = 
108   fLogicalVolumeVector.push_back(aShield_log_i << 111     new G4LogicalVolume(aShield, Galactic, "aShield_log");
                                                   >> 112   fLogicalVolumeVector.push_back(aShield_log);
109                                                   113 
110   // physical parallel cells                      114   // physical parallel cells
111   G4String name = "none";                      << 115 
112   G4int i = 1;                                    116   G4int i = 1;
113   G4double startz = -85 * cm;                  << 117   G4double startz = -85*cm; 
114   //  for (i=1; i<=18; ++i) {                     118   //  for (i=1; i<=18; ++i) {
115   for (i = 1; i <= 18; i++) {                  << 119   for (i=1; i<=18; i++) {
                                                   >> 120    
116     name = GetCellName(i);                        121     name = GetCellName(i);
117                                                << 122     
118     G4double pos_x = 0 * cm;                   << 123     G4double pos_x = 0*cm;
119     G4double pos_y = 0 * cm;                   << 124     G4double pos_y = 0*cm;
120     G4double pos_z = startz + (i - 1) * (2 * h << 125     G4double pos_z = startz + (i-1) * (2*hightShield);
121     G4VPhysicalVolume* pvol = new G4PVPlacemen << 126     G4VPhysicalVolume *pvol = 
122                                                << 127       new G4PVPlacement(0, 
123     //                        0);              << 128       G4ThreeVector(pos_x, pos_y, pos_z),
                                                   >> 129       aShield_log, 
                                                   >> 130       name, 
                                                   >> 131       worldLogical, 
                                                   >> 132       false, 
                                                   >> 133       i);
                                                   >> 134     //      0);
124     G4GeometryCell cell(*pvol, i);                135     G4GeometryCell cell(*pvol, i);
125     //    G4GeometryCell cell(*pvol, 0);          136     //    G4GeometryCell cell(*pvol, 0);
126     fPVolumeStore.AddPVolume(cell);               137     fPVolumeStore.AddPVolume(cell);
127   }                                               138   }
128                                                   139 
129   // filling the rest of the world volumr behi    140   // filling the rest of the world volumr behind the concrete with
130   // another slob which should get the same im << 141   // another slob which should get the same importance value as the 
131   // last slob                                    142   // last slob
132   innerRadiusShield = 0 * cm;                  << 143   innerRadiusShield = 0*cm;
133   //  outerRadiusShield = 110*cm; exceeds worl    144   //  outerRadiusShield = 110*cm; exceeds world volume!!!!
134   outerRadiusShield = 100 * cm;                << 145   outerRadiusShield = 101*cm;
135   //  heightShield       = 10*cm;              << 146   //  hightShield       = 10*cm;
136   heightShield = 5 * cm;                       << 147   hightShield       = 5*cm;
137   startAngleShield = 0 * deg;                  << 148   startAngleShield  = 0*deg;
138   spanningAngleShield = 360 * deg;             << 149   spanningAngleShield    = 360*deg;
139                                                << 150 
140   G4Tubs* aRest = new G4Tubs("Rest", innerRadi << 151   G4Tubs *aRest = new G4Tubs("Rest",
141                              startAngleShield, << 152            innerRadiusShield,
142                                                << 153            outerRadiusShield,
143   G4LogicalVolume* aRest_log = new G4LogicalVo << 154            hightShield,
                                                   >> 155            startAngleShield,
                                                   >> 156            spanningAngleShield);
                                                   >> 157   
                                                   >> 158   G4LogicalVolume *aRest_log = 
                                                   >> 159     new G4LogicalVolume(aRest, Galactic, "aRest_log");
144                                                   160 
145   fLogicalVolumeVector.push_back(aRest_log);      161   fLogicalVolumeVector.push_back(aRest_log);
146                                                   162 
147   name = GetCellName(19);                         163   name = GetCellName(19);
148                                                << 164     
149   G4double pos_x = 0 * cm;                     << 165   G4double pos_x = 0*cm;
150   G4double pos_y = 0 * cm;                     << 166   G4double pos_y = 0*cm;
151   //  G4double pos_z = 100*cm;                    167   //  G4double pos_z = 100*cm;
152   G4double pos_z = 95 * cm;                    << 168   G4double pos_z = 95*cm;
153   G4VPhysicalVolume* pvol = new G4PVPlacement( << 169   G4VPhysicalVolume *pvol = 
154                                                << 170     new G4PVPlacement(0, 
155   //                      0);                  << 171           G4ThreeVector(pos_x, pos_y, pos_z),
                                                   >> 172           aRest_log, 
                                                   >> 173           name, 
                                                   >> 174           worldLogical, 
                                                   >> 175           false, 
                                                   >> 176           19);
                                                   >> 177   //          0);
156   G4GeometryCell cell(*pvol, 19);                 178   G4GeometryCell cell(*pvol, 19);
157   //  G4GeometryCell cell(*pvol, 0);              179   //  G4GeometryCell cell(*pvol, 0);
158   fPVolumeStore.AddPVolume(cell);                 180   fPVolumeStore.AddPVolume(cell);
159                                                   181 
160   SetSensitive();                                 182   SetSensitive();
161 }                                              << 
162                                                   183 
163 //....oooOO0OOooo........oooOO0OOooo........oo << 184 }
164                                                   185 
165 const G4VPhysicalVolume&                       << 186 const G4VPhysicalVolume &B02ImportanceDetectorConstruction::
166 B02ImportanceDetectorConstruction::GetPhysical << 187 GetPhysicalVolumeByName(const G4String& name) const {
167 {                                              << 
168   return *fPVolumeStore.GetPVolume(name);         188   return *fPVolumeStore.GetPVolume(name);
169 }                                                 189 }
170                                                   190 
171 //....oooOO0OOooo........oooOO0OOooo........oo << 
172                                                   191 
173 G4String B02ImportanceDetectorConstruction::Li << 192 G4String B02ImportanceDetectorConstruction::ListPhysNamesAsG4String(){
174 {                                              << 
175   G4String names(fPVolumeStore.GetPNames());      193   G4String names(fPVolumeStore.GetPNames());
176   return names;                                   194   return names;
177 }                                                 195 }
178                                                   196 
179 //....oooOO0OOooo........oooOO0OOooo........oo << 
180                                                   197 
181 G4String B02ImportanceDetectorConstruction::Ge << 198 G4String B02ImportanceDetectorConstruction::GetCellName(G4int i) {
182 {                                              << 
183   std::ostringstream os;                          199   std::ostringstream os;
184   os << "cell_";                                  200   os << "cell_";
185   if (i < 10) {                                << 201   if (i<10) {
186     os << "0";                                    202     os << "0";
187   }                                               203   }
188   os << i;                                        204   os << i;
189   G4String name = os.str();                       205   G4String name = os.str();
190   return name;                                    206   return name;
191 }                                                 207 }
192                                                   208 
193 //....oooOO0OOooo........oooOO0OOooo........oo << 209 G4GeometryCell B02ImportanceDetectorConstruction::GetGeometryCell(G4int i){
194                                                << 
195 G4GeometryCell B02ImportanceDetectorConstructi << 
196 {                                              << 
197   G4String name(GetCellName(i));                  210   G4String name(GetCellName(i));
198   const G4VPhysicalVolume* p = 0;              << 211   const G4VPhysicalVolume *p=0;
199   p = fPVolumeStore.GetPVolume(name);             212   p = fPVolumeStore.GetPVolume(name);
200   if (p) {                                        213   if (p) {
201     return G4GeometryCell(*p, 0);              << 214     return G4GeometryCell(*p,0);
202   }                                               215   }
203   else {                                          216   else {
204     G4cout << "B02ImportanceDetectorConstructi << 217     G4cout << "B02ImportanceDetectorConstruction::GetGeometryCell: couldn't get G4GeometryCell" << G4endl;
205            << " couldn't get G4GeometryCell" < << 218     return G4GeometryCell(*ghostWorld,-2);
206     return G4GeometryCell(*fGhostWorld, -2);   << 
207   }                                               219   }
208 }                                                 220 }
209                                                   221 
210 //....oooOO0OOooo........oooOO0OOooo........oo << 
211                                                   222 
212 G4VPhysicalVolume& B02ImportanceDetectorConstr << 223 G4VPhysicalVolume &B02ImportanceDetectorConstruction::GetWorldVolumeAddress() const{
213 {                                              << 224    return *ghostWorld;
214   return *fGhostWorld;                         << 
215 }                                                 225 }
216                                                   226 
217 //....oooOO0OOooo........oooOO0OOooo........oo << 227 G4VPhysicalVolume *B02ImportanceDetectorConstruction::GetWorldVolume() {
218                                                << 228   return ghostWorld;
219 G4VPhysicalVolume* B02ImportanceDetectorConstr << 
220 {                                              << 
221   return fGhostWorld;                          << 
222 }                                                 229 }
223                                                   230 
224 //....oooOO0OOooo........oooOO0OOooo........oo << 
225                                                   231 
226 void B02ImportanceDetectorConstruction::SetSen << 232 void B02ImportanceDetectorConstruction::SetSensitive(){
227 {                                              << 233 
228   //  ----------------------------------------    234   //  -------------------------------------------------
229   //   The collection names of defined Primiti    235   //   The collection names of defined Primitives are
230   //   0       ConcreteSD/Collisions              236   //   0       ConcreteSD/Collisions
231   //   1       ConcreteSD/CollWeight              237   //   1       ConcreteSD/CollWeight
232   //   2       ConcreteSD/Population              238   //   2       ConcreteSD/Population
233   //   3       ConcreteSD/TrackEnter              239   //   3       ConcreteSD/TrackEnter
234   //   4       ConcreteSD/SL                      240   //   4       ConcreteSD/SL
235   //   5       ConcreteSD/SLW                     241   //   5       ConcreteSD/SLW
236   //   6       ConcreteSD/SLWE                    242   //   6       ConcreteSD/SLWE
237   //   7       ConcreteSD/SLW_V                   243   //   7       ConcreteSD/SLW_V
238   //   8       ConcreteSD/SLWE_V                  244   //   8       ConcreteSD/SLWE_V
239   //  ----------------------------------------    245   //  -------------------------------------------------
240                                                   246 
241   // moved to ConstructSD() for MT compliance  << 
242 }                                              << 
243                                                   247 
244 //....oooOO0OOooo........oooOO0OOooo........oo << 248   //================================================
245 void B02ImportanceDetectorConstruction::Constr << 249   // Sensitive detectors : MultiFunctionalDetector
246 {                                              << 250   //================================================
                                                   >> 251   //
                                                   >> 252   //  Sensitive Detector Manager.
                                                   >> 253 
247   G4SDManager* SDman = G4SDManager::GetSDMpoin    254   G4SDManager* SDman = G4SDManager::GetSDMpointer();
248   //                                              255   //
249   // Sensitive Detector Name                      256   // Sensitive Detector Name
250   G4String concreteSDname = "ConcreteSD";         257   G4String concreteSDname = "ConcreteSD";
251                                                   258 
252   //------------------------                      259   //------------------------
253   // MultiFunctionalDetector                      260   // MultiFunctionalDetector
254   //------------------------                      261   //------------------------
255   //                                              262   //
256   // Define MultiFunctionalDetector with name.    263   // Define MultiFunctionalDetector with name.
257   G4MultiFunctionalDetector* MFDet = new G4Mul    264   G4MultiFunctionalDetector* MFDet = new G4MultiFunctionalDetector(concreteSDname);
258   SDman->AddNewDetector(MFDet);  // Register S << 265   SDman->AddNewDetector( MFDet );                 // Register SD to SDManager
                                                   >> 266 
259                                                   267 
260   G4String fltName, particleName;              << 268   G4String fltName,particleName;
261   G4SDParticleFilter* neutronFilter =          << 269   G4SDParticleFilter* neutronFilter = 
262     new G4SDParticleFilter(fltName = "neutronF << 270       new G4SDParticleFilter(fltName="neutronFilter", particleName="neutron");
263                                                   271 
264   MFDet->SetFilter(neutronFilter);                272   MFDet->SetFilter(neutronFilter);
265                                                   273 
266   for (std::vector<G4LogicalVolume*>::iterator << 274 
267        it != fLogicalVolumeVector.end(); it++) << 275   for (std::vector<G4LogicalVolume *>::iterator it =  fLogicalVolumeVector.begin();
268   {                                            << 276        it != fLogicalVolumeVector.end(); it++){
269     //      (*it)->SetSensitiveDetector(MFDet) << 277       (*it)->SetSensitiveDetector(MFDet);
270     SetSensitiveDetector((*it)->GetName(), MFD << 
271   }                                               278   }
272                                                   279 
273   G4String psName;                                280   G4String psName;
274   G4PSNofCollision* scorer0 = new G4PSNofColli << 281   G4PSNofCollision*   scorer0 = new G4PSNofCollision(psName="Collisions");  
275   MFDet->RegisterPrimitive(scorer0);              282   MFDet->RegisterPrimitive(scorer0);
276                                                   283 
277   G4PSNofCollision* scorer1 = new G4PSNofColli << 284 
                                                   >> 285   G4PSNofCollision*   scorer1 = new G4PSNofCollision(psName="CollWeight");  
278   scorer1->Weighted(true);                        286   scorer1->Weighted(true);
279   MFDet->RegisterPrimitive(scorer1);              287   MFDet->RegisterPrimitive(scorer1);
280                                                   288 
281   G4PSPopulation* scorer2 = new G4PSPopulation << 289 
                                                   >> 290   G4PSPopulation*   scorer2 = new G4PSPopulation(psName="Population");  
282   MFDet->RegisterPrimitive(scorer2);              291   MFDet->RegisterPrimitive(scorer2);
283                                                   292 
284   G4PSTrackCounter* scorer3 = new G4PSTrackCou << 293   G4PSTrackCounter* scorer3 = new G4PSTrackCounter(psName="TrackEnter",fCurrent_In);  
285   MFDet->RegisterPrimitive(scorer3);              294   MFDet->RegisterPrimitive(scorer3);
286                                                   295 
287   G4PSTrackLength* scorer4 = new G4PSTrackLeng << 296   G4PSTrackLength* scorer4 = new G4PSTrackLength(psName="SL");  
288   MFDet->RegisterPrimitive(scorer4);              297   MFDet->RegisterPrimitive(scorer4);
289                                                   298 
290   G4PSTrackLength* scorer5 = new G4PSTrackLeng << 299   G4PSTrackLength* scorer5 = new G4PSTrackLength(psName="SLW");  
291   scorer5->Weighted(true);                        300   scorer5->Weighted(true);
292   MFDet->RegisterPrimitive(scorer5);              301   MFDet->RegisterPrimitive(scorer5);
293                                                   302 
294   G4PSTrackLength* scorer6 = new G4PSTrackLeng << 303   G4PSTrackLength* scorer6 = new G4PSTrackLength(psName="SLWE");  
295   scorer6->Weighted(true);                        304   scorer6->Weighted(true);
296   scorer6->MultiplyKineticEnergy(true);           305   scorer6->MultiplyKineticEnergy(true);
297   MFDet->RegisterPrimitive(scorer6);              306   MFDet->RegisterPrimitive(scorer6);
298                                                   307 
299   G4PSTrackLength* scorer7 = new G4PSTrackLeng << 308   G4PSTrackLength* scorer7 = new G4PSTrackLength(psName="SLW_V");  
300   scorer7->Weighted(true);                        309   scorer7->Weighted(true);
301   scorer7->DivideByVelocity(true);                310   scorer7->DivideByVelocity(true);
302   MFDet->RegisterPrimitive(scorer7);              311   MFDet->RegisterPrimitive(scorer7);
303                                                   312 
304   G4PSTrackLength* scorer8 = new G4PSTrackLeng << 313   G4PSTrackLength* scorer8 = new G4PSTrackLength(psName="SLWE_V");  
305   scorer8->Weighted(true);                        314   scorer8->Weighted(true);
306   scorer8->MultiplyKineticEnergy(true);           315   scorer8->MultiplyKineticEnergy(true);
307   scorer8->DivideByVelocity(true);                316   scorer8->DivideByVelocity(true);
308   MFDet->RegisterPrimitive(scorer8);              317   MFDet->RegisterPrimitive(scorer8);
309 }                                              << 
310                                                << 
311 //....oooOO0OOooo........oooOO0OOooo........oo << 
312 G4VIStore* B02ImportanceDetectorConstruction:: << 
313 {                                              << 
314   G4cout << " B02ImportanceDetectorConstructio << 
315   if (!fPVolumeStore.Size()) {                 << 
316     G4Exception("B02ImportanceDetectorConstruc << 
317                 RunMustBeAborted, "no physical << 
318   }                                            << 
319                                                << 
320   // creating and filling the importance store << 
321                                                << 
322   //  G4IStore *istore = new G4IStore(*fWorldV << 
323                                                << 
324   G4IStore* istore = G4IStore::GetInstance(Get << 
325                                                << 
326   G4GeometryCell gWorldVolumeCell(GetWorldVolu << 
327                                                << 
328   G4double imp = 1;                            << 
329                                                << 
330   istore->AddImportanceGeometryCell(1, gWorldV << 
331                                                << 
332   // set importance values and create scorers  << 
333   G4int cell(1);                               << 
334   for (cell = 1; cell <= 18; cell++) {         << 
335     G4GeometryCell gCell = GetGeometryCell(cel << 
336     G4cout << " adding cell: " << cell << " re << 
337            << " name: " << gCell.GetPhysicalVo << 
338     imp = std::pow(2.0, cell - 1);             << 
339                                                << 
340     G4cout << "Going to assign importance: " < << 
341            << ", to volume: " << gCell.GetPhys << 
342     // x    aIstore.AddImportanceGeometryCell( << 
343     istore->AddImportanceGeometryCell(imp, gCe << 
344   }                                            << 
345                                                << 
346   // creating the geometry cell and add both t << 
347   //  G4GeometryCell gCell = GetGeometryCell(1 << 
348                                                << 
349   // create importance geometry cell pair for  << 
350   // with the same importance as the last conc << 
351   G4GeometryCell gCell = GetGeometryCell(19);  << 
352   //  G4double imp = std::pow(2.0,18);         << 
353   imp = std::pow(2.0, 17);                     << 
354   istore->AddImportanceGeometryCell(imp, gCell << 
355                                                << 
356   return istore;                               << 
357 }                                              << 
358                                                << 
359 //....oooOO0OOooo........oooOO0OOooo........oo << 
360                                                << 
361 G4VWeightWindowStore* B02ImportanceDetectorCon << 
362 {                                              << 
363   G4cout << " B02ImportanceDetectorConstructio << 
364   if (!fPVolumeStore.Size()) {                 << 
365     G4Exception("B02ImportanceDetectorConstruc << 
366                 RunMustBeAborted, "no physical << 
367   }                                            << 
368                                                << 
369   // creating and filling the importance store << 
370                                                << 
371   //  G4IStore *istore = new G4IStore(*fWorldV << 
372                                                << 
373   G4WeightWindowStore* wwstore = G4WeightWindo << 
374                                                << 
375   // create one energy region covering the ene << 
376   //                                           << 
377   std::set<G4double, std::less<G4double>> enBo << 
378   enBounds.insert(1 * GeV);                    << 
379   wwstore->SetGeneralUpperEnergyBounds(enBound << 
380                                                << 
381   G4int n = 0;                                 << 
382   G4double lowerWeight = 1;                    << 
383   std::vector<G4double> lowerWeights;          << 
384                                                << 
385   lowerWeights.push_back(1);                   << 
386   G4GeometryCell gWorldCell(GetWorldVolumeAddr << 
387   wwstore->AddLowerWeights(gWorldCell, lowerWe << 
388                                                << 
389   G4int cell(1);                               << 
390   for (cell = 1; cell <= 18; cell++) {         << 
391     G4GeometryCell gCell = GetGeometryCell(cel << 
392     G4cout << " adding cell: " << cell << " re << 
393            << " name: " << gCell.GetPhysicalVo << 
394                                                << 
395     lowerWeight = 1. / std::pow(2., n++);      << 
396     G4cout << "Going to assign lower weight: " << 
397            << ", to volume: " << gCell.GetPhys << 
398     lowerWeights.clear();                      << 
399     lowerWeights.push_back(lowerWeight);       << 
400     wwstore->AddLowerWeights(gCell, lowerWeigh << 
401   }                                            << 
402                                                << 
403   // the remaining part pf the geometry (rest) << 
404   // lower weight bound  as the last conrete c << 
405   //                                           << 
406                                                << 
407   // create importance geometry cell pair for  << 
408   // with the same importance as the last conc << 
409   G4GeometryCell gCell = GetGeometryCell(19);  << 
410   wwstore->AddLowerWeights(gCell, lowerWeights << 
411                                                   318 
412   return wwstore;                              << 
413 }                                                 319 }
414                                                   320