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Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 /// \file biasing/B02/src/B02ImportanceDetecto << 27 /// \brief Implementation of the B02Importance << 28 // << 29 // 23 // >> 24 // $Id: B02ImportanceDetectorConstruction.cc,v 1.6 2003/07/31 08:28:16 dressel Exp $ >> 25 // GEANT4 tag $Name: geant4-07-00-patch-01 $ 30 // 26 // 31 27 >> 28 #include "globals.hh" >> 29 #include <strstream> >> 30 32 #include "B02ImportanceDetectorConstruction.hh 31 #include "B02ImportanceDetectorConstruction.hh" 33 32 34 #include "G4LogicalVolume.hh" << 35 #include "G4Material.hh" 33 #include "G4Material.hh" 36 #include "G4PVPlacement.hh" << 37 #include "G4PhysicalConstants.hh" << 38 #include "G4SystemOfUnits.hh" << 39 #include "G4ThreeVector.hh" << 40 #include "G4Tubs.hh" 34 #include "G4Tubs.hh" 41 #include "globals.hh" << 35 #include "G4LogicalVolume.hh" 42 << 36 #include "G4ThreeVector.hh" 43 #include <sstream> << 37 #include "G4PVPlacement.hh" 44 << 45 // For Primitive Scorers << 46 #include "G4MultiFunctionalDetector.hh" << 47 #include "G4PSNofCollision.hh" << 48 #include "G4PSPopulation.hh" << 49 #include "G4PSTrackCounter.hh" << 50 #include "G4PSTrackLength.hh" << 51 #include "G4SDManager.hh" << 52 #include "G4SDParticleFilter.hh" << 53 << 54 // for importance biasing << 55 #include "G4IStore.hh" << 56 << 57 // for weight window technique << 58 #include "G4WeightWindowStore.hh" << 59 38 60 //....oooOO0OOooo........oooOO0OOooo........oo << 61 39 62 B02ImportanceDetectorConstruction::B02Importan << 40 B02ImportanceDetectorConstruction::B02ImportanceDetectorConstruction() 63 : G4VUserParallelWorld(worldName), fLogicalV << 64 { 41 { 65 // Construct(); << 42 Construct(); 66 } 43 } 67 44 68 //....oooOO0OOooo........oooOO0OOooo........oo << 69 << 70 B02ImportanceDetectorConstruction::~B02Importa 45 B02ImportanceDetectorConstruction::~B02ImportanceDetectorConstruction() 71 { << 46 {;} 72 fLogicalVolumeVector.clear(); << 73 } << 74 << 75 //....oooOO0OOooo........oooOO0OOooo........oo << 76 47 77 void B02ImportanceDetectorConstruction::Constr 48 void B02ImportanceDetectorConstruction::Construct() 78 { << 49 { 79 G4cout << " constructing parallel world " << << 80 50 81 G4Material* dummyMat = 0; << 51 G4String name("none"); >> 52 G4double density(universe_mean_density), temperature(0), pressure(0); 82 53 83 // GetWorld methods create a clone of the ma << 54 name = "Galactic"; 84 // via the transportation manager << 55 density = universe_mean_density; //from PhysicalConstants.h 85 fGhostWorld = GetWorld(); << 56 pressure = 3.e-18*pascal; 86 G4cout << " B02ImportanceDetectorConstructio << 57 temperature = 2.73*kelvin; 87 << G4endl; << 58 G4cout << density << " " << kStateGas << G4endl; 88 G4LogicalVolume* worldLogical = fGhostWorld- << 59 G4Material *Galactic = 89 fLogicalVolumeVector.push_back(worldLogical) << 60 new G4Material(name, 1., 1.01*g/mole, density, >> 61 kStateGas,temperature,pressure); >> 62 >> 63 >> 64 ////////////////////////////////// >> 65 // parallel world cylinder volume >> 66 ////////////////////////////////// >> 67 >> 68 // parallel world solid larger than in the mass geometry >> 69 >> 70 G4double innerRadiusCylinder = 0*cm; >> 71 G4double outerRadiusCylinder = 110*cm; >> 72 G4double hightCylinder = 110*cm; >> 73 G4double startAngleCylinder = 0*deg; >> 74 G4double spanningAngleCylinder = 360*deg; >> 75 >> 76 G4Tubs *worldCylinder = new G4Tubs("worldCylinder", >> 77 innerRadiusCylinder, >> 78 outerRadiusCylinder, >> 79 hightCylinder, >> 80 startAngleCylinder, >> 81 spanningAngleCylinder); >> 82 >> 83 // logical world >> 84 >> 85 G4LogicalVolume *worldCylinder_log = >> 86 new G4LogicalVolume(worldCylinder, Galactic, "worldCylinder_log"); >> 87 >> 88 name = "parallelWorld"; >> 89 fWorldVolume = new >> 90 G4PVPlacement(0, G4ThreeVector(0,0,0), worldCylinder_log, >> 91 name, 0, false, 0); 90 92 91 // fPVolumeStore.AddPVolume(G4GeometryCell( << 93 fPVolumeStore.AddPVolume(G4GeometryCell(*fWorldVolume, 0)); 92 fPVolumeStore.AddPVolume(G4GeometryCell(*fGh << 93 94 94 // creating 18 slobs of 10 cm thicknes << 95 95 96 G4double innerRadiusShield = 0 * cm; << 97 G4double outerRadiusShield = 100 * cm; << 98 G4double heightShield = 5 * cm; << 99 G4double startAngleShield = 0 * deg; << 100 G4double spanningAngleShield = 360 * deg; << 101 96 102 G4Tubs* aShield = new G4Tubs("aShield", inne << 103 startAngleShiel << 104 97 >> 98 // creating 18 slobs of 10 cm thicknes >> 99 >> 100 G4double innerRadiusShield = 0*cm; >> 101 G4double outerRadiusShield = 100*cm; >> 102 G4double hightShield = 5*cm; >> 103 G4double startAngleShield = 0*deg; >> 104 G4double spanningAngleShield = 360*deg; >> 105 >> 106 G4Tubs *aShield = new G4Tubs("aShield", >> 107 innerRadiusShield, >> 108 outerRadiusShield, >> 109 hightShield, >> 110 startAngleShield, >> 111 spanningAngleShield); >> 112 105 // logical parallel cells 113 // logical parallel cells 106 114 107 G4LogicalVolume* aShield_log_imp = new G4Log << 115 G4LogicalVolume *aShield_log = 108 fLogicalVolumeVector.push_back(aShield_log_i << 116 new G4LogicalVolume(aShield, Galactic, "aShield_log"); 109 117 110 // physical parallel cells 118 // physical parallel cells 111 G4String name = "none"; << 119 112 G4int i = 1; 120 G4int i = 1; 113 G4double startz = -85 * cm; << 121 G4double startz = -85*cm; 114 // for (i=1; i<=18; ++i) { << 122 for (i=1; i<=18; ++i) { 115 for (i = 1; i <= 18; i++) { << 123 116 name = GetCellName(i); 124 name = GetCellName(i); 117 << 125 118 G4double pos_x = 0 * cm; << 126 G4double pos_x = 0*cm; 119 G4double pos_y = 0 * cm; << 127 G4double pos_y = 0*cm; 120 G4double pos_z = startz + (i - 1) * (2 * h << 128 G4double pos_z = startz + (i-1) * (2*hightShield); 121 G4VPhysicalVolume* pvol = new G4PVPlacemen << 129 G4VPhysicalVolume *pvol = 122 << 130 new G4PVPlacement(0, 123 // 0); << 131 G4ThreeVector(pos_x, pos_y, pos_z), 124 G4GeometryCell cell(*pvol, i); << 132 aShield_log, 125 // G4GeometryCell cell(*pvol, 0); << 133 name, >> 134 worldCylinder_log, >> 135 false, >> 136 0); >> 137 G4GeometryCell cell(*pvol, 0); 126 fPVolumeStore.AddPVolume(cell); 138 fPVolumeStore.AddPVolume(cell); 127 } 139 } 128 140 129 // filling the rest of the world volumr behi 141 // filling the rest of the world volumr behind the concrete with 130 // another slob which should get the same im << 142 // another slob which should get the same importance value as the 131 // last slob 143 // last slob 132 innerRadiusShield = 0 * cm; << 144 innerRadiusShield = 0*cm; 133 // outerRadiusShield = 110*cm; exceeds worl << 145 outerRadiusShield = 110*cm; 134 outerRadiusShield = 100 * cm; << 146 hightShield = 10*cm; 135 // heightShield = 10*cm; << 147 startAngleShield = 0*deg; 136 heightShield = 5 * cm; << 148 spanningAngleShield = 360*deg; 137 startAngleShield = 0 * deg; << 149 138 spanningAngleShield = 360 * deg; << 150 G4Tubs *aRest = new G4Tubs("Rest", 139 << 151 innerRadiusShield, 140 G4Tubs* aRest = new G4Tubs("Rest", innerRadi << 152 outerRadiusShield, 141 startAngleShield, << 153 hightShield, 142 << 154 startAngleShield, 143 G4LogicalVolume* aRest_log = new G4LogicalVo << 155 spanningAngleShield); 144 << 156 145 fLogicalVolumeVector.push_back(aRest_log); << 157 G4LogicalVolume *aRest_log = 146 << 158 new G4LogicalVolume(aRest, Galactic, "aRest_log"); 147 name = GetCellName(19); 159 name = GetCellName(19); 148 << 160 149 G4double pos_x = 0 * cm; << 161 G4double pos_x = 0*cm; 150 G4double pos_y = 0 * cm; << 162 G4double pos_y = 0*cm; 151 // G4double pos_z = 100*cm; << 163 G4double pos_z = 100*cm; 152 G4double pos_z = 95 * cm; << 164 G4VPhysicalVolume *pvol = 153 G4VPhysicalVolume* pvol = new G4PVPlacement( << 165 new G4PVPlacement(0, 154 << 166 G4ThreeVector(pos_x, pos_y, pos_z), 155 // 0); << 167 aRest_log, 156 G4GeometryCell cell(*pvol, 19); << 168 name, 157 // G4GeometryCell cell(*pvol, 0); << 169 worldCylinder_log, >> 170 false, >> 171 0); >> 172 G4GeometryCell cell(*pvol, 0); 158 fPVolumeStore.AddPVolume(cell); 173 fPVolumeStore.AddPVolume(cell); 159 174 160 SetSensitive(); << 161 } 175 } 162 176 163 //....oooOO0OOooo........oooOO0OOooo........oo << 177 const G4VPhysicalVolume &B02ImportanceDetectorConstruction:: 164 << 178 GetPhysicalVolumeByName(const G4String& name) const { 165 const G4VPhysicalVolume& << 166 B02ImportanceDetectorConstruction::GetPhysical << 167 { << 168 return *fPVolumeStore.GetPVolume(name); 179 return *fPVolumeStore.GetPVolume(name); 169 } 180 } 170 181 171 //....oooOO0OOooo........oooOO0OOooo........oo << 172 182 173 G4String B02ImportanceDetectorConstruction::Li << 183 G4String B02ImportanceDetectorConstruction::ListPhysNamesAsG4String(){ 174 { << 175 G4String names(fPVolumeStore.GetPNames()); 184 G4String names(fPVolumeStore.GetPNames()); 176 return names; 185 return names; 177 } 186 } 178 187 179 //....oooOO0OOooo........oooOO0OOooo........oo << 180 188 181 G4String B02ImportanceDetectorConstruction::Ge << 189 G4String B02ImportanceDetectorConstruction::GetCellName(G4int i) { 182 { << 190 char st[200]; 183 std::ostringstream os; << 191 std::ostrstream os(st,200); 184 os << "cell_"; 192 os << "cell_"; 185 if (i < 10) { << 193 if (i<10) { 186 os << "0"; 194 os << "0"; 187 } 195 } 188 os << i; << 196 os << i 189 G4String name = os.str(); << 197 << '\0'; >> 198 G4String name(st); 190 return name; 199 return name; 191 } 200 } 192 201 193 //....oooOO0OOooo........oooOO0OOooo........oo << 202 G4GeometryCell B02ImportanceDetectorConstruction::GetGeometryCell(G4int i){ 194 << 195 G4GeometryCell B02ImportanceDetectorConstructi << 196 { << 197 G4String name(GetCellName(i)); 203 G4String name(GetCellName(i)); 198 const G4VPhysicalVolume* p = 0; << 204 const G4VPhysicalVolume *p=0; 199 p = fPVolumeStore.GetPVolume(name); 205 p = fPVolumeStore.GetPVolume(name); 200 if (p) { 206 if (p) { 201 return G4GeometryCell(*p, 0); << 207 return G4GeometryCell(*p,0); 202 } 208 } 203 else { 209 else { 204 G4cout << "B02ImportanceDetectorConstructi << 210 G4cout << "B02ImportanceDetectorConstruction::GetGeometryCell: couldn't get G4GeometryCell" << G4endl; 205 << " couldn't get G4GeometryCell" < << 211 return G4GeometryCell(*fWorldVolume,-2); 206 return G4GeometryCell(*fGhostWorld, -2); << 207 } 212 } 208 } 213 } 209 214 210 //....oooOO0OOooo........oooOO0OOooo........oo << 211 215 212 G4VPhysicalVolume& B02ImportanceDetectorConstr << 216 G4VPhysicalVolume &B02ImportanceDetectorConstruction::GetWorldVolume() const{ 213 { << 217 return *fWorldVolume; 214 return *fGhostWorld; << 215 } 218 } 216 219 217 //....oooOO0OOooo........oooOO0OOooo........oo << 218 << 219 G4VPhysicalVolume* B02ImportanceDetectorConstr << 220 { << 221 return fGhostWorld; << 222 } << 223 220 224 //....oooOO0OOooo........oooOO0OOooo........oo << 225 << 226 void B02ImportanceDetectorConstruction::SetSen << 227 { << 228 // ---------------------------------------- << 229 // The collection names of defined Primiti << 230 // 0 ConcreteSD/Collisions << 231 // 1 ConcreteSD/CollWeight << 232 // 2 ConcreteSD/Population << 233 // 3 ConcreteSD/TrackEnter << 234 // 4 ConcreteSD/SL << 235 // 5 ConcreteSD/SLW << 236 // 6 ConcreteSD/SLWE << 237 // 7 ConcreteSD/SLW_V << 238 // 8 ConcreteSD/SLWE_V << 239 // ---------------------------------------- << 240 << 241 // moved to ConstructSD() for MT compliance << 242 } << 243 << 244 //....oooOO0OOooo........oooOO0OOooo........oo << 245 void B02ImportanceDetectorConstruction::Constr << 246 { << 247 G4SDManager* SDman = G4SDManager::GetSDMpoin << 248 // << 249 // Sensitive Detector Name << 250 G4String concreteSDname = "ConcreteSD"; << 251 << 252 //------------------------ << 253 // MultiFunctionalDetector << 254 //------------------------ << 255 // << 256 // Define MultiFunctionalDetector with name. << 257 G4MultiFunctionalDetector* MFDet = new G4Mul << 258 SDman->AddNewDetector(MFDet); // Register S << 259 << 260 G4String fltName, particleName; << 261 G4SDParticleFilter* neutronFilter = << 262 new G4SDParticleFilter(fltName = "neutronF << 263 << 264 MFDet->SetFilter(neutronFilter); << 265 << 266 for (std::vector<G4LogicalVolume*>::iterator << 267 it != fLogicalVolumeVector.end(); it++) << 268 { << 269 // (*it)->SetSensitiveDetector(MFDet) << 270 SetSensitiveDetector((*it)->GetName(), MFD << 271 } << 272 << 273 G4String psName; << 274 G4PSNofCollision* scorer0 = new G4PSNofColli << 275 MFDet->RegisterPrimitive(scorer0); << 276 << 277 G4PSNofCollision* scorer1 = new G4PSNofColli << 278 scorer1->Weighted(true); << 279 MFDet->RegisterPrimitive(scorer1); << 280 << 281 G4PSPopulation* scorer2 = new G4PSPopulation << 282 MFDet->RegisterPrimitive(scorer2); << 283 << 284 G4PSTrackCounter* scorer3 = new G4PSTrackCou << 285 MFDet->RegisterPrimitive(scorer3); << 286 << 287 G4PSTrackLength* scorer4 = new G4PSTrackLeng << 288 MFDet->RegisterPrimitive(scorer4); << 289 << 290 G4PSTrackLength* scorer5 = new G4PSTrackLeng << 291 scorer5->Weighted(true); << 292 MFDet->RegisterPrimitive(scorer5); << 293 << 294 G4PSTrackLength* scorer6 = new G4PSTrackLeng << 295 scorer6->Weighted(true); << 296 scorer6->MultiplyKineticEnergy(true); << 297 MFDet->RegisterPrimitive(scorer6); << 298 << 299 G4PSTrackLength* scorer7 = new G4PSTrackLeng << 300 scorer7->Weighted(true); << 301 scorer7->DivideByVelocity(true); << 302 MFDet->RegisterPrimitive(scorer7); << 303 << 304 G4PSTrackLength* scorer8 = new G4PSTrackLeng << 305 scorer8->Weighted(true); << 306 scorer8->MultiplyKineticEnergy(true); << 307 scorer8->DivideByVelocity(true); << 308 MFDet->RegisterPrimitive(scorer8); << 309 } << 310 << 311 //....oooOO0OOooo........oooOO0OOooo........oo << 312 G4VIStore* B02ImportanceDetectorConstruction:: << 313 { << 314 G4cout << " B02ImportanceDetectorConstructio << 315 if (!fPVolumeStore.Size()) { << 316 G4Exception("B02ImportanceDetectorConstruc << 317 RunMustBeAborted, "no physical << 318 } << 319 << 320 // creating and filling the importance store << 321 << 322 // G4IStore *istore = new G4IStore(*fWorldV << 323 << 324 G4IStore* istore = G4IStore::GetInstance(Get << 325 << 326 G4GeometryCell gWorldVolumeCell(GetWorldVolu << 327 << 328 G4double imp = 1; << 329 << 330 istore->AddImportanceGeometryCell(1, gWorldV << 331 << 332 // set importance values and create scorers << 333 G4int cell(1); << 334 for (cell = 1; cell <= 18; cell++) { << 335 G4GeometryCell gCell = GetGeometryCell(cel << 336 G4cout << " adding cell: " << cell << " re << 337 << " name: " << gCell.GetPhysicalVo << 338 imp = std::pow(2.0, cell - 1); << 339 << 340 G4cout << "Going to assign importance: " < << 341 << ", to volume: " << gCell.GetPhys << 342 // x aIstore.AddImportanceGeometryCell( << 343 istore->AddImportanceGeometryCell(imp, gCe << 344 } << 345 << 346 // creating the geometry cell and add both t << 347 // G4GeometryCell gCell = GetGeometryCell(1 << 348 << 349 // create importance geometry cell pair for << 350 // with the same importance as the last conc << 351 G4GeometryCell gCell = GetGeometryCell(19); << 352 // G4double imp = std::pow(2.0,18); << 353 imp = std::pow(2.0, 17); << 354 istore->AddImportanceGeometryCell(imp, gCell << 355 << 356 return istore; << 357 } << 358 << 359 //....oooOO0OOooo........oooOO0OOooo........oo << 360 << 361 G4VWeightWindowStore* B02ImportanceDetectorCon << 362 { << 363 G4cout << " B02ImportanceDetectorConstructio << 364 if (!fPVolumeStore.Size()) { << 365 G4Exception("B02ImportanceDetectorConstruc << 366 RunMustBeAborted, "no physical << 367 } << 368 << 369 // creating and filling the importance store << 370 << 371 // G4IStore *istore = new G4IStore(*fWorldV << 372 << 373 G4WeightWindowStore* wwstore = G4WeightWindo << 374 << 375 // create one energy region covering the ene << 376 // << 377 std::set<G4double, std::less<G4double>> enBo << 378 enBounds.insert(1 * GeV); << 379 wwstore->SetGeneralUpperEnergyBounds(enBound << 380 << 381 G4int n = 0; << 382 G4double lowerWeight = 1; << 383 std::vector<G4double> lowerWeights; << 384 << 385 lowerWeights.push_back(1); << 386 G4GeometryCell gWorldCell(GetWorldVolumeAddr << 387 wwstore->AddLowerWeights(gWorldCell, lowerWe << 388 << 389 G4int cell(1); << 390 for (cell = 1; cell <= 18; cell++) { << 391 G4GeometryCell gCell = GetGeometryCell(cel << 392 G4cout << " adding cell: " << cell << " re << 393 << " name: " << gCell.GetPhysicalVo << 394 << 395 lowerWeight = 1. / std::pow(2., n++); << 396 G4cout << "Going to assign lower weight: " << 397 << ", to volume: " << gCell.GetPhys << 398 lowerWeights.clear(); << 399 lowerWeights.push_back(lowerWeight); << 400 wwstore->AddLowerWeights(gCell, lowerWeigh << 401 } << 402 << 403 // the remaining part pf the geometry (rest) << 404 // lower weight bound as the last conrete c << 405 // << 406 << 407 // create importance geometry cell pair for << 408 // with the same importance as the last conc << 409 G4GeometryCell gCell = GetGeometryCell(19); << 410 wwstore->AddLowerWeights(gCell, lowerWeights << 411 << 412 return wwstore; << 413 } << 414 221