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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file biasing/B02/src/B02ImportanceDetecto 26 /// \file biasing/B02/src/B02ImportanceDetectorConstruction.cc 27 /// \brief Implementation of the B02Importance 27 /// \brief Implementation of the B02ImportanceDetectorConstruction class 28 // 28 // 29 // 29 // 30 // 30 // 31 31 >> 32 #include "globals.hh" >> 33 #include <sstream> >> 34 32 #include "B02ImportanceDetectorConstruction.hh 35 #include "B02ImportanceDetectorConstruction.hh" 33 36 34 #include "G4LogicalVolume.hh" << 35 #include "G4Material.hh" 37 #include "G4Material.hh" >> 38 #include "G4Tubs.hh" >> 39 #include "G4LogicalVolume.hh" >> 40 #include "G4ThreeVector.hh" 36 #include "G4PVPlacement.hh" 41 #include "G4PVPlacement.hh" 37 #include "G4PhysicalConstants.hh" 42 #include "G4PhysicalConstants.hh" 38 #include "G4SystemOfUnits.hh" 43 #include "G4SystemOfUnits.hh" 39 #include "G4ThreeVector.hh" << 40 #include "G4Tubs.hh" << 41 #include "globals.hh" << 42 << 43 #include <sstream> << 44 44 45 // For Primitive Scorers 45 // For Primitive Scorers >> 46 #include "G4SDManager.hh" 46 #include "G4MultiFunctionalDetector.hh" 47 #include "G4MultiFunctionalDetector.hh" >> 48 #include "G4SDParticleFilter.hh" 47 #include "G4PSNofCollision.hh" 49 #include "G4PSNofCollision.hh" 48 #include "G4PSPopulation.hh" 50 #include "G4PSPopulation.hh" 49 #include "G4PSTrackCounter.hh" 51 #include "G4PSTrackCounter.hh" 50 #include "G4PSTrackLength.hh" 52 #include "G4PSTrackLength.hh" 51 #include "G4SDManager.hh" << 52 #include "G4SDParticleFilter.hh" << 53 53 54 // for importance biasing 54 // for importance biasing 55 #include "G4IStore.hh" 55 #include "G4IStore.hh" 56 56 57 // for weight window technique 57 // for weight window technique 58 #include "G4WeightWindowStore.hh" 58 #include "G4WeightWindowStore.hh" 59 59 60 //....oooOO0OOooo........oooOO0OOooo........oo 60 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 61 61 62 B02ImportanceDetectorConstruction::B02Importan << 62 B02ImportanceDetectorConstruction:: 63 : G4VUserParallelWorld(worldName), fLogicalV << 63 B02ImportanceDetectorConstruction(G4String worldName) >> 64 :G4VUserParallelWorld(worldName),fLogicalVolumeVector() 64 { 65 { 65 // Construct(); 66 // Construct(); 66 } 67 } 67 68 68 //....oooOO0OOooo........oooOO0OOooo........oo 69 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 69 70 70 B02ImportanceDetectorConstruction::~B02Importa 71 B02ImportanceDetectorConstruction::~B02ImportanceDetectorConstruction() 71 { 72 { 72 fLogicalVolumeVector.clear(); 73 fLogicalVolumeVector.clear(); 73 } 74 } 74 75 75 //....oooOO0OOooo........oooOO0OOooo........oo 76 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 76 77 77 void B02ImportanceDetectorConstruction::Constr 78 void B02ImportanceDetectorConstruction::Construct() 78 { << 79 { 79 G4cout << " constructing parallel world " << 80 G4cout << " constructing parallel world " << G4endl; 80 81 81 G4Material* dummyMat = 0; << 82 G4Material* dummyMat = 0; 82 83 83 // GetWorld methods create a clone of the ma << 84 //GetWorld methods create a clone of the mass world to the parallel world (!) 84 // via the transportation manager << 85 // via the transportation manager 85 fGhostWorld = GetWorld(); 86 fGhostWorld = GetWorld(); 86 G4cout << " B02ImportanceDetectorConstructio << 87 G4cout << " B02ImportanceDetectorConstruction:: ghostWorldName = " 87 << G4endl; << 88 << fGhostWorld->GetName() << G4endl; 88 G4LogicalVolume* worldLogical = fGhostWorld- 89 G4LogicalVolume* worldLogical = fGhostWorld->GetLogicalVolume(); 89 fLogicalVolumeVector.push_back(worldLogical) 90 fLogicalVolumeVector.push_back(worldLogical); 90 91 91 // fPVolumeStore.AddPVolume(G4GeometryCell( 92 // fPVolumeStore.AddPVolume(G4GeometryCell(*pWorldVolume, 0)); 92 fPVolumeStore.AddPVolume(G4GeometryCell(*fGh 93 fPVolumeStore.AddPVolume(G4GeometryCell(*fGhostWorld, 0)); 93 94 94 // creating 18 slobs of 10 cm thicknes 95 // creating 18 slobs of 10 cm thicknes 95 96 96 G4double innerRadiusShield = 0 * cm; << 97 G4double innerRadiusShield = 0*cm; 97 G4double outerRadiusShield = 100 * cm; << 98 G4double outerRadiusShield = 100*cm; 98 G4double heightShield = 5 * cm; << 99 G4double heightShield = 5*cm; 99 G4double startAngleShield = 0 * deg; << 100 G4double startAngleShield = 0*deg; 100 G4double spanningAngleShield = 360 * deg; << 101 G4double spanningAngleShield = 360*deg; 101 << 102 102 G4Tubs* aShield = new G4Tubs("aShield", inne << 103 G4Tubs *aShield = new G4Tubs("aShield", 103 startAngleShiel << 104 innerRadiusShield, 104 << 105 outerRadiusShield, >> 106 heightShield, >> 107 startAngleShield, >> 108 spanningAngleShield); >> 109 105 // logical parallel cells 110 // logical parallel cells 106 111 107 G4LogicalVolume* aShield_log_imp = new G4Log << 112 G4LogicalVolume *aShield_log_imp = >> 113 new G4LogicalVolume(aShield, dummyMat, "aShield_log_imp"); 108 fLogicalVolumeVector.push_back(aShield_log_i 114 fLogicalVolumeVector.push_back(aShield_log_imp); 109 115 110 // physical parallel cells 116 // physical parallel cells 111 G4String name = "none"; 117 G4String name = "none"; 112 G4int i = 1; 118 G4int i = 1; 113 G4double startz = -85 * cm; << 119 G4double startz = -85*cm; 114 // for (i=1; i<=18; ++i) { 120 // for (i=1; i<=18; ++i) { 115 for (i = 1; i <= 18; i++) { << 121 for (i=1; i<=18; i++) { >> 122 116 name = GetCellName(i); 123 name = GetCellName(i); 117 << 124 118 G4double pos_x = 0 * cm; << 125 G4double pos_x = 0*cm; 119 G4double pos_y = 0 * cm; << 126 G4double pos_y = 0*cm; 120 G4double pos_z = startz + (i - 1) * (2 * h << 127 G4double pos_z = startz + (i-1) * (2*heightShield); 121 G4VPhysicalVolume* pvol = new G4PVPlacemen << 128 G4VPhysicalVolume *pvol = 122 << 129 new G4PVPlacement(0, >> 130 G4ThreeVector(pos_x, pos_y, pos_z), >> 131 aShield_log_imp, >> 132 name, >> 133 worldLogical, >> 134 false, >> 135 i); 123 // 0); 136 // 0); 124 G4GeometryCell cell(*pvol, i); 137 G4GeometryCell cell(*pvol, i); 125 // G4GeometryCell cell(*pvol, 0); 138 // G4GeometryCell cell(*pvol, 0); 126 fPVolumeStore.AddPVolume(cell); 139 fPVolumeStore.AddPVolume(cell); 127 } 140 } 128 141 129 // filling the rest of the world volumr behi 142 // filling the rest of the world volumr behind the concrete with 130 // another slob which should get the same im << 143 // another slob which should get the same importance value as the 131 // last slob 144 // last slob 132 innerRadiusShield = 0 * cm; << 145 innerRadiusShield = 0*cm; 133 // outerRadiusShield = 110*cm; exceeds worl 146 // outerRadiusShield = 110*cm; exceeds world volume!!!! 134 outerRadiusShield = 100 * cm; << 147 outerRadiusShield = 100*cm; 135 // heightShield = 10*cm; 148 // heightShield = 10*cm; 136 heightShield = 5 * cm; << 149 heightShield = 5*cm; 137 startAngleShield = 0 * deg; << 150 startAngleShield = 0*deg; 138 spanningAngleShield = 360 * deg; << 151 spanningAngleShield = 360*deg; 139 << 152 140 G4Tubs* aRest = new G4Tubs("Rest", innerRadi << 153 G4Tubs *aRest = new G4Tubs("Rest", 141 startAngleShield, << 154 innerRadiusShield, 142 << 155 outerRadiusShield, 143 G4LogicalVolume* aRest_log = new G4LogicalVo << 156 heightShield, >> 157 startAngleShield, >> 158 spanningAngleShield); >> 159 >> 160 G4LogicalVolume *aRest_log = >> 161 new G4LogicalVolume(aRest, dummyMat, "aRest_log"); 144 162 145 fLogicalVolumeVector.push_back(aRest_log); 163 fLogicalVolumeVector.push_back(aRest_log); 146 164 147 name = GetCellName(19); 165 name = GetCellName(19); 148 << 166 149 G4double pos_x = 0 * cm; << 167 G4double pos_x = 0*cm; 150 G4double pos_y = 0 * cm; << 168 G4double pos_y = 0*cm; 151 // G4double pos_z = 100*cm; 169 // G4double pos_z = 100*cm; 152 G4double pos_z = 95 * cm; << 170 G4double pos_z = 95*cm; 153 G4VPhysicalVolume* pvol = new G4PVPlacement( << 171 G4VPhysicalVolume *pvol = 154 << 172 new G4PVPlacement(0, >> 173 G4ThreeVector(pos_x, pos_y, pos_z), >> 174 aRest_log, >> 175 name, >> 176 worldLogical, >> 177 false, >> 178 19); 155 // 0); 179 // 0); 156 G4GeometryCell cell(*pvol, 19); 180 G4GeometryCell cell(*pvol, 19); 157 // G4GeometryCell cell(*pvol, 0); 181 // G4GeometryCell cell(*pvol, 0); 158 fPVolumeStore.AddPVolume(cell); 182 fPVolumeStore.AddPVolume(cell); 159 183 160 SetSensitive(); 184 SetSensitive(); >> 185 161 } 186 } 162 187 163 //....oooOO0OOooo........oooOO0OOooo........oo 188 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 164 189 165 const G4VPhysicalVolume& << 190 const G4VPhysicalVolume &B02ImportanceDetectorConstruction:: 166 B02ImportanceDetectorConstruction::GetPhysical << 191 GetPhysicalVolumeByName(const G4String& name) const { 167 { << 168 return *fPVolumeStore.GetPVolume(name); 192 return *fPVolumeStore.GetPVolume(name); 169 } 193 } 170 194 171 //....oooOO0OOooo........oooOO0OOooo........oo 195 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 172 196 173 G4String B02ImportanceDetectorConstruction::Li << 197 G4String B02ImportanceDetectorConstruction::ListPhysNamesAsG4String(){ 174 { << 175 G4String names(fPVolumeStore.GetPNames()); 198 G4String names(fPVolumeStore.GetPNames()); 176 return names; 199 return names; 177 } 200 } 178 201 179 //....oooOO0OOooo........oooOO0OOooo........oo 202 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 180 203 181 G4String B02ImportanceDetectorConstruction::Ge << 204 G4String B02ImportanceDetectorConstruction::GetCellName(G4int i) { 182 { << 183 std::ostringstream os; 205 std::ostringstream os; 184 os << "cell_"; 206 os << "cell_"; 185 if (i < 10) { << 207 if (i<10) { 186 os << "0"; 208 os << "0"; 187 } 209 } 188 os << i; 210 os << i; 189 G4String name = os.str(); 211 G4String name = os.str(); 190 return name; 212 return name; 191 } 213 } 192 214 193 //....oooOO0OOooo........oooOO0OOooo........oo 215 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 194 216 195 G4GeometryCell B02ImportanceDetectorConstructi << 217 G4GeometryCell B02ImportanceDetectorConstruction::GetGeometryCell(G4int i){ 196 { << 197 G4String name(GetCellName(i)); 218 G4String name(GetCellName(i)); 198 const G4VPhysicalVolume* p = 0; << 219 const G4VPhysicalVolume *p=0; 199 p = fPVolumeStore.GetPVolume(name); 220 p = fPVolumeStore.GetPVolume(name); 200 if (p) { 221 if (p) { 201 return G4GeometryCell(*p, 0); << 222 return G4GeometryCell(*p,0); 202 } 223 } 203 else { 224 else { 204 G4cout << "B02ImportanceDetectorConstructi 225 G4cout << "B02ImportanceDetectorConstruction::GetGeometryCell: " << G4endl 205 << " couldn't get G4GeometryCell" < 226 << " couldn't get G4GeometryCell" << G4endl; 206 return G4GeometryCell(*fGhostWorld, -2); << 227 return G4GeometryCell(*fGhostWorld,-2); 207 } 228 } 208 } 229 } 209 230 210 //....oooOO0OOooo........oooOO0OOooo........oo 231 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 211 232 212 G4VPhysicalVolume& B02ImportanceDetectorConstr << 233 G4VPhysicalVolume &B02ImportanceDetectorConstruction:: 213 { << 234 GetWorldVolumeAddress() const{ 214 return *fGhostWorld; << 235 return *fGhostWorld; 215 } 236 } 216 237 217 //....oooOO0OOooo........oooOO0OOooo........oo 238 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 218 239 219 G4VPhysicalVolume* B02ImportanceDetectorConstr << 240 G4VPhysicalVolume *B02ImportanceDetectorConstruction::GetWorldVolume() { 220 { << 221 return fGhostWorld; 241 return fGhostWorld; 222 } 242 } 223 243 224 //....oooOO0OOooo........oooOO0OOooo........oo 244 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 225 245 226 void B02ImportanceDetectorConstruction::SetSen << 246 void B02ImportanceDetectorConstruction::SetSensitive(){ 227 { << 247 228 // ---------------------------------------- 248 // ------------------------------------------------- 229 // The collection names of defined Primiti 249 // The collection names of defined Primitives are 230 // 0 ConcreteSD/Collisions 250 // 0 ConcreteSD/Collisions 231 // 1 ConcreteSD/CollWeight 251 // 1 ConcreteSD/CollWeight 232 // 2 ConcreteSD/Population 252 // 2 ConcreteSD/Population 233 // 3 ConcreteSD/TrackEnter 253 // 3 ConcreteSD/TrackEnter 234 // 4 ConcreteSD/SL 254 // 4 ConcreteSD/SL 235 // 5 ConcreteSD/SLW 255 // 5 ConcreteSD/SLW 236 // 6 ConcreteSD/SLWE 256 // 6 ConcreteSD/SLWE 237 // 7 ConcreteSD/SLW_V 257 // 7 ConcreteSD/SLW_V 238 // 8 ConcreteSD/SLWE_V 258 // 8 ConcreteSD/SLWE_V 239 // ---------------------------------------- 259 // ------------------------------------------------- 240 260 241 // moved to ConstructSD() for MT compliance 261 // moved to ConstructSD() for MT compliance >> 262 242 } 263 } 243 264 244 //....oooOO0OOooo........oooOO0OOooo........oo 265 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 245 void B02ImportanceDetectorConstruction::Constr 266 void B02ImportanceDetectorConstruction::ConstructSD() 246 { 267 { >> 268 247 G4SDManager* SDman = G4SDManager::GetSDMpoin 269 G4SDManager* SDman = G4SDManager::GetSDMpointer(); 248 // 270 // 249 // Sensitive Detector Name 271 // Sensitive Detector Name 250 G4String concreteSDname = "ConcreteSD"; 272 G4String concreteSDname = "ConcreteSD"; 251 273 252 //------------------------ 274 //------------------------ 253 // MultiFunctionalDetector 275 // MultiFunctionalDetector 254 //------------------------ 276 //------------------------ 255 // 277 // 256 // Define MultiFunctionalDetector with name. 278 // Define MultiFunctionalDetector with name. 257 G4MultiFunctionalDetector* MFDet = new G4Mul << 279 G4MultiFunctionalDetector* MFDet = 258 SDman->AddNewDetector(MFDet); // Register S << 280 new G4MultiFunctionalDetector(concreteSDname); 259 << 281 SDman->AddNewDetector( MFDet ); // Register SD to SDManager 260 G4String fltName, particleName; << 282 261 G4SDParticleFilter* neutronFilter = << 283 G4String fltName,particleName; 262 new G4SDParticleFilter(fltName = "neutronF << 284 G4SDParticleFilter* neutronFilter = >> 285 new G4SDParticleFilter(fltName="neutronFilter", particleName="neutron"); 263 286 264 MFDet->SetFilter(neutronFilter); 287 MFDet->SetFilter(neutronFilter); 265 288 266 for (std::vector<G4LogicalVolume*>::iterator << 289 for (std::vector<G4LogicalVolume *>::iterator it = 267 it != fLogicalVolumeVector.end(); it++) << 290 fLogicalVolumeVector.begin(); 268 { << 291 it != fLogicalVolumeVector.end(); it++){ 269 // (*it)->SetSensitiveDetector(MFDet) 292 // (*it)->SetSensitiveDetector(MFDet); 270 SetSensitiveDetector((*it)->GetName(), MFD 293 SetSensitiveDetector((*it)->GetName(), MFDet); 271 } 294 } 272 295 273 G4String psName; 296 G4String psName; 274 G4PSNofCollision* scorer0 = new G4PSNofColli << 297 G4PSNofCollision* scorer0 = new G4PSNofCollision(psName="Collisions"); 275 MFDet->RegisterPrimitive(scorer0); 298 MFDet->RegisterPrimitive(scorer0); 276 299 277 G4PSNofCollision* scorer1 = new G4PSNofColli << 300 G4PSNofCollision* scorer1 = new G4PSNofCollision(psName="CollWeight"); 278 scorer1->Weighted(true); 301 scorer1->Weighted(true); 279 MFDet->RegisterPrimitive(scorer1); 302 MFDet->RegisterPrimitive(scorer1); 280 303 281 G4PSPopulation* scorer2 = new G4PSPopulation << 304 G4PSPopulation* scorer2 = new G4PSPopulation(psName="Population"); 282 MFDet->RegisterPrimitive(scorer2); 305 MFDet->RegisterPrimitive(scorer2); 283 306 284 G4PSTrackCounter* scorer3 = new G4PSTrackCou << 307 G4PSTrackCounter* scorer3 = >> 308 new G4PSTrackCounter(psName="TrackEnter",fCurrent_In); 285 MFDet->RegisterPrimitive(scorer3); 309 MFDet->RegisterPrimitive(scorer3); 286 310 287 G4PSTrackLength* scorer4 = new G4PSTrackLeng << 311 G4PSTrackLength* scorer4 = new G4PSTrackLength(psName="SL"); 288 MFDet->RegisterPrimitive(scorer4); 312 MFDet->RegisterPrimitive(scorer4); 289 313 290 G4PSTrackLength* scorer5 = new G4PSTrackLeng << 314 G4PSTrackLength* scorer5 = new G4PSTrackLength(psName="SLW"); 291 scorer5->Weighted(true); 315 scorer5->Weighted(true); 292 MFDet->RegisterPrimitive(scorer5); 316 MFDet->RegisterPrimitive(scorer5); 293 317 294 G4PSTrackLength* scorer6 = new G4PSTrackLeng << 318 G4PSTrackLength* scorer6 = new G4PSTrackLength(psName="SLWE"); 295 scorer6->Weighted(true); 319 scorer6->Weighted(true); 296 scorer6->MultiplyKineticEnergy(true); 320 scorer6->MultiplyKineticEnergy(true); 297 MFDet->RegisterPrimitive(scorer6); 321 MFDet->RegisterPrimitive(scorer6); 298 322 299 G4PSTrackLength* scorer7 = new G4PSTrackLeng << 323 G4PSTrackLength* scorer7 = new G4PSTrackLength(psName="SLW_V"); 300 scorer7->Weighted(true); 324 scorer7->Weighted(true); 301 scorer7->DivideByVelocity(true); 325 scorer7->DivideByVelocity(true); 302 MFDet->RegisterPrimitive(scorer7); 326 MFDet->RegisterPrimitive(scorer7); 303 327 304 G4PSTrackLength* scorer8 = new G4PSTrackLeng << 328 G4PSTrackLength* scorer8 = new G4PSTrackLength(psName="SLWE_V"); 305 scorer8->Weighted(true); 329 scorer8->Weighted(true); 306 scorer8->MultiplyKineticEnergy(true); 330 scorer8->MultiplyKineticEnergy(true); 307 scorer8->DivideByVelocity(true); 331 scorer8->DivideByVelocity(true); 308 MFDet->RegisterPrimitive(scorer8); 332 MFDet->RegisterPrimitive(scorer8); 309 } 333 } 310 334 311 //....oooOO0OOooo........oooOO0OOooo........oo 335 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 312 G4VIStore* B02ImportanceDetectorConstruction:: 336 G4VIStore* B02ImportanceDetectorConstruction::CreateImportanceStore() 313 { 337 { 314 G4cout << " B02ImportanceDetectorConstructio << 338 315 if (!fPVolumeStore.Size()) { << 339 G4cout << " B02ImportanceDetectorConstruction:: Creating Importance Store " 316 G4Exception("B02ImportanceDetectorConstruc << 340 << G4endl; 317 RunMustBeAborted, "no physical << 341 if (!fPVolumeStore.Size()) >> 342 { >> 343 G4Exception("B02ImportanceDetectorConstruction::CreateImportanceStore" >> 344 ,"exampleB02_0001",RunMustBeAborted >> 345 ,"no physical volumes created yet!"); 318 } 346 } 319 347 320 // creating and filling the importance store 348 // creating and filling the importance store 321 << 349 322 // G4IStore *istore = new G4IStore(*fWorldV 350 // G4IStore *istore = new G4IStore(*fWorldVolume); 323 << 351 324 G4IStore* istore = G4IStore::GetInstance(Get << 352 G4IStore *istore = G4IStore::GetInstance(GetName()); 325 353 326 G4GeometryCell gWorldVolumeCell(GetWorldVolu 354 G4GeometryCell gWorldVolumeCell(GetWorldVolumeAddress(), 0); 327 355 328 G4double imp = 1; << 356 G4double imp =1; 329 357 330 istore->AddImportanceGeometryCell(1, gWorldV 358 istore->AddImportanceGeometryCell(1, gWorldVolumeCell); 331 359 332 // set importance values and create scorers << 360 // set importance values and create scorers 333 G4int cell(1); 361 G4int cell(1); 334 for (cell = 1; cell <= 18; cell++) { << 362 for (cell=1; cell<=18; cell++) { 335 G4GeometryCell gCell = GetGeometryCell(cel 363 G4GeometryCell gCell = GetGeometryCell(cell); 336 G4cout << " adding cell: " << cell << " re << 364 G4cout << " adding cell: " << cell >> 365 << " replica: " << gCell.GetReplicaNumber() 337 << " name: " << gCell.GetPhysicalVo 366 << " name: " << gCell.GetPhysicalVolume().GetName() << G4endl; 338 imp = std::pow(2.0, cell - 1); << 367 imp = std::pow(2.0,cell-1); 339 368 340 G4cout << "Going to assign importance: " < << 369 G4cout << "Going to assign importance: " << imp << ", to volume: " 341 << ", to volume: " << gCell.GetPhys << 370 << gCell.GetPhysicalVolume().GetName() << G4endl; 342 // x aIstore.AddImportanceGeometryCell( << 371 //x aIstore.AddImportanceGeometryCell(imp, gCell); 343 istore->AddImportanceGeometryCell(imp, gCe 372 istore->AddImportanceGeometryCell(imp, gCell.GetPhysicalVolume(), cell); 344 } 373 } 345 374 346 // creating the geometry cell and add both t 375 // creating the geometry cell and add both to the store 347 // G4GeometryCell gCell = GetGeometryCell(1 376 // G4GeometryCell gCell = GetGeometryCell(18); 348 377 349 // create importance geometry cell pair for 378 // create importance geometry cell pair for the "rest"cell 350 // with the same importance as the last conc << 379 // with the same importance as the last concrete cell 351 G4GeometryCell gCell = GetGeometryCell(19); 380 G4GeometryCell gCell = GetGeometryCell(19); 352 // G4double imp = std::pow(2.0,18); << 381 // G4double imp = std::pow(2.0,18); 353 imp = std::pow(2.0, 17); << 382 imp = std::pow(2.0,17); 354 istore->AddImportanceGeometryCell(imp, gCell 383 istore->AddImportanceGeometryCell(imp, gCell.GetPhysicalVolume(), 19); 355 384 356 return istore; 385 return istore; >> 386 357 } 387 } 358 388 359 //....oooOO0OOooo........oooOO0OOooo........oo 389 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 360 390 361 G4VWeightWindowStore* B02ImportanceDetectorCon << 391 G4VWeightWindowStore *B02ImportanceDetectorConstruction:: >> 392 CreateWeightWindowStore() 362 { 393 { 363 G4cout << " B02ImportanceDetectorConstructio << 394 G4cout << " B02ImportanceDetectorConstruction:: Creating Importance Store " 364 if (!fPVolumeStore.Size()) { << 395 << G4endl; 365 G4Exception("B02ImportanceDetectorConstruc << 396 if (!fPVolumeStore.Size()) 366 RunMustBeAborted, "no physical << 397 { >> 398 G4Exception("B02ImportanceDetectorConstruction::CreateWeightWindowStore" >> 399 ,"exampleB02_0002",RunMustBeAborted >> 400 ,"no physical volumes created yet!"); 367 } 401 } 368 402 369 // creating and filling the importance store 403 // creating and filling the importance store 370 << 404 371 // G4IStore *istore = new G4IStore(*fWorldV 405 // G4IStore *istore = new G4IStore(*fWorldVolume); 372 << 406 373 G4WeightWindowStore* wwstore = G4WeightWindo << 407 G4WeightWindowStore *wwstore = G4WeightWindowStore::GetInstance(GetName()); 374 408 375 // create one energy region covering the ene 409 // create one energy region covering the energies of the problem 376 // 410 // 377 std::set<G4double, std::less<G4double>> enBo << 411 std::set<G4double, std::less<G4double> > enBounds; 378 enBounds.insert(1 * GeV); 412 enBounds.insert(1 * GeV); 379 wwstore->SetGeneralUpperEnergyBounds(enBound 413 wwstore->SetGeneralUpperEnergyBounds(enBounds); 380 << 414 381 G4int n = 0; 415 G4int n = 0; 382 G4double lowerWeight = 1; << 416 G4double lowerWeight =1; 383 std::vector<G4double> lowerWeights; 417 std::vector<G4double> lowerWeights; 384 418 385 lowerWeights.push_back(1); 419 lowerWeights.push_back(1); 386 G4GeometryCell gWorldCell(GetWorldVolumeAddr << 420 G4GeometryCell gWorldCell(GetWorldVolumeAddress(),0); 387 wwstore->AddLowerWeights(gWorldCell, lowerWe 421 wwstore->AddLowerWeights(gWorldCell, lowerWeights); 388 422 389 G4int cell(1); 423 G4int cell(1); 390 for (cell = 1; cell <= 18; cell++) { << 424 for (cell=1; cell<=18; cell++) { 391 G4GeometryCell gCell = GetGeometryCell(cel 425 G4GeometryCell gCell = GetGeometryCell(cell); 392 G4cout << " adding cell: " << cell << " re << 426 G4cout << " adding cell: " << cell >> 427 << " replica: " << gCell.GetReplicaNumber() 393 << " name: " << gCell.GetPhysicalVo 428 << " name: " << gCell.GetPhysicalVolume().GetName() << G4endl; 394 429 395 lowerWeight = 1. / std::pow(2., n++); << 430 lowerWeight = 1./std::pow(2., n++); 396 G4cout << "Going to assign lower weight: " << 431 G4cout << "Going to assign lower weight: " << lowerWeight 397 << ", to volume: " << gCell.GetPhys << 432 << ", to volume: " 398 lowerWeights.clear(); << 433 << gCell.GetPhysicalVolume().GetName() << G4endl; 399 lowerWeights.push_back(lowerWeight); << 434 lowerWeights.clear(); 400 wwstore->AddLowerWeights(gCell, lowerWeigh << 435 lowerWeights.push_back(lowerWeight); >> 436 wwstore->AddLowerWeights(gCell, lowerWeights); 401 } 437 } 402 438 403 // the remaining part pf the geometry (rest) 439 // the remaining part pf the geometry (rest) gets the same 404 // lower weight bound as the last conrete c 440 // lower weight bound as the last conrete cell 405 // 441 // 406 442 407 // create importance geometry cell pair for 443 // create importance geometry cell pair for the "rest"cell 408 // with the same importance as the last conc << 444 // with the same importance as the last concrete cell 409 G4GeometryCell gCell = GetGeometryCell(19); 445 G4GeometryCell gCell = GetGeometryCell(19); 410 wwstore->AddLowerWeights(gCell, lowerWeights << 446 wwstore->AddLowerWeights(gCell, lowerWeights); 411 447 412 return wwstore; 448 return wwstore; >> 449 413 } 450 } 414 451