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Geant4/examples/extended/biasing/B02/src/B02ImportanceDetectorConstruction.cc

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Differences between /examples/extended/biasing/B02/src/B02ImportanceDetectorConstruction.cc (Version 11.3.0) and /examples/extended/biasing/B02/src/B02ImportanceDetectorConstruction.cc (Version 10.5.p1)


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 26 /// \file biasing/B02/src/B02ImportanceDetecto     26 /// \file biasing/B02/src/B02ImportanceDetectorConstruction.cc
 27 /// \brief Implementation of the B02Importance     27 /// \brief Implementation of the B02ImportanceDetectorConstruction class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //                                                 30 //
 31                                                    31 
                                                   >>  32 #include "globals.hh"
                                                   >>  33 #include <sstream>
                                                   >>  34 
 32 #include "B02ImportanceDetectorConstruction.hh     35 #include "B02ImportanceDetectorConstruction.hh"
 33                                                    36 
 34 #include "G4LogicalVolume.hh"                  << 
 35 #include "G4Material.hh"                           37 #include "G4Material.hh"
                                                   >>  38 #include "G4Tubs.hh"
                                                   >>  39 #include "G4LogicalVolume.hh"
                                                   >>  40 #include "G4ThreeVector.hh"
 36 #include "G4PVPlacement.hh"                        41 #include "G4PVPlacement.hh"
 37 #include "G4PhysicalConstants.hh"                  42 #include "G4PhysicalConstants.hh"
 38 #include "G4SystemOfUnits.hh"                      43 #include "G4SystemOfUnits.hh"
 39 #include "G4ThreeVector.hh"                    << 
 40 #include "G4Tubs.hh"                           << 
 41 #include "globals.hh"                          << 
 42                                                << 
 43 #include <sstream>                             << 
 44                                                    44 
 45 // For Primitive Scorers                           45 // For Primitive Scorers
                                                   >>  46 #include "G4SDManager.hh"
 46 #include "G4MultiFunctionalDetector.hh"            47 #include "G4MultiFunctionalDetector.hh"
                                                   >>  48 #include "G4SDParticleFilter.hh"
 47 #include "G4PSNofCollision.hh"                     49 #include "G4PSNofCollision.hh"
 48 #include "G4PSPopulation.hh"                       50 #include "G4PSPopulation.hh"
 49 #include "G4PSTrackCounter.hh"                     51 #include "G4PSTrackCounter.hh"
 50 #include "G4PSTrackLength.hh"                      52 #include "G4PSTrackLength.hh"
 51 #include "G4SDManager.hh"                      << 
 52 #include "G4SDParticleFilter.hh"               << 
 53                                                    53 
 54 // for importance biasing                          54 // for importance biasing
 55 #include "G4IStore.hh"                             55 #include "G4IStore.hh"
 56                                                    56 
 57 // for weight window technique                     57 // for weight window technique
 58 #include "G4WeightWindowStore.hh"                  58 #include "G4WeightWindowStore.hh"
 59                                                    59 
 60 //....oooOO0OOooo........oooOO0OOooo........oo     60 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 61                                                    61 
 62 B02ImportanceDetectorConstruction::B02Importan <<  62 B02ImportanceDetectorConstruction::
 63   : G4VUserParallelWorld(worldName), fLogicalV <<  63 B02ImportanceDetectorConstruction(G4String worldName) 
                                                   >>  64 :G4VUserParallelWorld(worldName),fLogicalVolumeVector()
 64 {                                                  65 {
 65   //  Construct();                                 66   //  Construct();
 66 }                                                  67 }
 67                                                    68 
 68 //....oooOO0OOooo........oooOO0OOooo........oo     69 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 69                                                    70 
 70 B02ImportanceDetectorConstruction::~B02Importa     71 B02ImportanceDetectorConstruction::~B02ImportanceDetectorConstruction()
 71 {                                                  72 {
 72   fLogicalVolumeVector.clear();                    73   fLogicalVolumeVector.clear();
 73 }                                                  74 }
 74                                                    75 
 75 //....oooOO0OOooo........oooOO0OOooo........oo     76 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 76                                                    77 
 77 void B02ImportanceDetectorConstruction::Constr     78 void B02ImportanceDetectorConstruction::Construct()
 78 {                                              <<  79 {  
 79   G4cout << " constructing parallel world " <<     80   G4cout << " constructing parallel world " << G4endl;
 80                                                    81 
 81   G4Material* dummyMat = 0;                    <<  82   G4Material* dummyMat  = 0;
 82                                                    83 
 83   // GetWorld methods create a clone of the ma <<  84   //GetWorld methods create a clone of the mass world to the parallel world (!)
 84   //  via the transportation manager           <<  85   // via the transportation manager
 85   fGhostWorld = GetWorld();                        86   fGhostWorld = GetWorld();
 86   G4cout << " B02ImportanceDetectorConstructio <<  87   G4cout << " B02ImportanceDetectorConstruction:: ghostWorldName = " 
 87          << G4endl;                            <<  88          << fGhostWorld->GetName() << G4endl;
 88   G4LogicalVolume* worldLogical = fGhostWorld-     89   G4LogicalVolume* worldLogical = fGhostWorld->GetLogicalVolume();
 89   fLogicalVolumeVector.push_back(worldLogical)     90   fLogicalVolumeVector.push_back(worldLogical);
 90                                                    91 
 91   //  fPVolumeStore.AddPVolume(G4GeometryCell(     92   //  fPVolumeStore.AddPVolume(G4GeometryCell(*pWorldVolume, 0));
 92   fPVolumeStore.AddPVolume(G4GeometryCell(*fGh     93   fPVolumeStore.AddPVolume(G4GeometryCell(*fGhostWorld, 0));
 93                                                    94 
 94   // creating 18 slobs of 10 cm thicknes           95   // creating 18 slobs of 10 cm thicknes
 95                                                    96 
 96   G4double innerRadiusShield = 0 * cm;         <<  97   G4double innerRadiusShield = 0*cm;
 97   G4double outerRadiusShield = 100 * cm;       <<  98   G4double outerRadiusShield = 100*cm;
 98   G4double heightShield = 5 * cm;              <<  99   G4double heightShield       = 5*cm;
 99   G4double startAngleShield = 0 * deg;         << 100   G4double startAngleShield  = 0*deg;
100   G4double spanningAngleShield = 360 * deg;    << 101   G4double spanningAngleShield    = 360*deg;
101                                                << 102 
102   G4Tubs* aShield = new G4Tubs("aShield", inne << 103   G4Tubs *aShield = new G4Tubs("aShield",
103                                startAngleShiel << 104                                innerRadiusShield,
104                                                << 105                                outerRadiusShield,
                                                   >> 106                                heightShield,
                                                   >> 107                                startAngleShield,
                                                   >> 108                                spanningAngleShield);
                                                   >> 109   
105   // logical parallel cells                       110   // logical parallel cells
106                                                   111 
107   G4LogicalVolume* aShield_log_imp = new G4Log << 112   G4LogicalVolume *aShield_log_imp = 
                                                   >> 113     new G4LogicalVolume(aShield, dummyMat, "aShield_log_imp");
108   fLogicalVolumeVector.push_back(aShield_log_i    114   fLogicalVolumeVector.push_back(aShield_log_imp);
109                                                   115 
110   // physical parallel cells                      116   // physical parallel cells
111   G4String name = "none";                         117   G4String name = "none";
112   G4int i = 1;                                    118   G4int i = 1;
113   G4double startz = -85 * cm;                  << 119   G4double startz = -85*cm; 
114   //  for (i=1; i<=18; ++i) {                     120   //  for (i=1; i<=18; ++i) {
115   for (i = 1; i <= 18; i++) {                  << 121   for (i=1; i<=18; i++) {
                                                   >> 122    
116     name = GetCellName(i);                        123     name = GetCellName(i);
117                                                << 124     
118     G4double pos_x = 0 * cm;                   << 125     G4double pos_x = 0*cm;
119     G4double pos_y = 0 * cm;                   << 126     G4double pos_y = 0*cm;
120     G4double pos_z = startz + (i - 1) * (2 * h << 127     G4double pos_z = startz + (i-1) * (2*heightShield);
121     G4VPhysicalVolume* pvol = new G4PVPlacemen << 128     G4VPhysicalVolume *pvol = 
122                                                << 129       new G4PVPlacement(0, 
                                                   >> 130                         G4ThreeVector(pos_x, pos_y, pos_z),
                                                   >> 131                         aShield_log_imp, 
                                                   >> 132                         name, 
                                                   >> 133                         worldLogical, 
                                                   >> 134                         false, 
                                                   >> 135                         i);
123     //                        0);                 136     //                        0);
124     G4GeometryCell cell(*pvol, i);                137     G4GeometryCell cell(*pvol, i);
125     //    G4GeometryCell cell(*pvol, 0);          138     //    G4GeometryCell cell(*pvol, 0);
126     fPVolumeStore.AddPVolume(cell);               139     fPVolumeStore.AddPVolume(cell);
127   }                                               140   }
128                                                   141 
129   // filling the rest of the world volumr behi    142   // filling the rest of the world volumr behind the concrete with
130   // another slob which should get the same im << 143   // another slob which should get the same importance value as the 
131   // last slob                                    144   // last slob
132   innerRadiusShield = 0 * cm;                  << 145   innerRadiusShield = 0*cm;
133   //  outerRadiusShield = 110*cm; exceeds worl    146   //  outerRadiusShield = 110*cm; exceeds world volume!!!!
134   outerRadiusShield = 100 * cm;                << 147   outerRadiusShield = 100*cm;
135   //  heightShield       = 10*cm;                 148   //  heightShield       = 10*cm;
136   heightShield = 5 * cm;                       << 149   heightShield       = 5*cm;
137   startAngleShield = 0 * deg;                  << 150   startAngleShield  = 0*deg;
138   spanningAngleShield = 360 * deg;             << 151   spanningAngleShield    = 360*deg;
139                                                << 152 
140   G4Tubs* aRest = new G4Tubs("Rest", innerRadi << 153   G4Tubs *aRest = new G4Tubs("Rest",
141                              startAngleShield, << 154                              innerRadiusShield,
142                                                << 155                              outerRadiusShield,
143   G4LogicalVolume* aRest_log = new G4LogicalVo << 156                              heightShield,
                                                   >> 157                              startAngleShield,
                                                   >> 158                              spanningAngleShield);
                                                   >> 159   
                                                   >> 160   G4LogicalVolume *aRest_log = 
                                                   >> 161     new G4LogicalVolume(aRest, dummyMat, "aRest_log");
144                                                   162 
145   fLogicalVolumeVector.push_back(aRest_log);      163   fLogicalVolumeVector.push_back(aRest_log);
146                                                   164 
147   name = GetCellName(19);                         165   name = GetCellName(19);
148                                                << 166     
149   G4double pos_x = 0 * cm;                     << 167   G4double pos_x = 0*cm;
150   G4double pos_y = 0 * cm;                     << 168   G4double pos_y = 0*cm;
151   //  G4double pos_z = 100*cm;                    169   //  G4double pos_z = 100*cm;
152   G4double pos_z = 95 * cm;                    << 170   G4double pos_z = 95*cm;
153   G4VPhysicalVolume* pvol = new G4PVPlacement( << 171   G4VPhysicalVolume *pvol = 
154                                                << 172     new G4PVPlacement(0, 
                                                   >> 173                       G4ThreeVector(pos_x, pos_y, pos_z),
                                                   >> 174                       aRest_log, 
                                                   >> 175                       name, 
                                                   >> 176                       worldLogical, 
                                                   >> 177                       false, 
                                                   >> 178                       19);
155   //                      0);                     179   //                      0);
156   G4GeometryCell cell(*pvol, 19);                 180   G4GeometryCell cell(*pvol, 19);
157   //  G4GeometryCell cell(*pvol, 0);              181   //  G4GeometryCell cell(*pvol, 0);
158   fPVolumeStore.AddPVolume(cell);                 182   fPVolumeStore.AddPVolume(cell);
159                                                   183 
160   SetSensitive();                                 184   SetSensitive();
                                                   >> 185 
161 }                                                 186 }
162                                                   187 
163 //....oooOO0OOooo........oooOO0OOooo........oo    188 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
164                                                   189 
165 const G4VPhysicalVolume&                       << 190 const G4VPhysicalVolume &B02ImportanceDetectorConstruction::
166 B02ImportanceDetectorConstruction::GetPhysical << 191 GetPhysicalVolumeByName(const G4String& name) const {
167 {                                              << 
168   return *fPVolumeStore.GetPVolume(name);         192   return *fPVolumeStore.GetPVolume(name);
169 }                                                 193 }
170                                                   194 
171 //....oooOO0OOooo........oooOO0OOooo........oo    195 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
172                                                   196 
173 G4String B02ImportanceDetectorConstruction::Li << 197 G4String B02ImportanceDetectorConstruction::ListPhysNamesAsG4String(){
174 {                                              << 
175   G4String names(fPVolumeStore.GetPNames());      198   G4String names(fPVolumeStore.GetPNames());
176   return names;                                   199   return names;
177 }                                                 200 }
178                                                   201 
179 //....oooOO0OOooo........oooOO0OOooo........oo    202 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
180                                                   203 
181 G4String B02ImportanceDetectorConstruction::Ge << 204 G4String B02ImportanceDetectorConstruction::GetCellName(G4int i) {
182 {                                              << 
183   std::ostringstream os;                          205   std::ostringstream os;
184   os << "cell_";                                  206   os << "cell_";
185   if (i < 10) {                                << 207   if (i<10) {
186     os << "0";                                    208     os << "0";
187   }                                               209   }
188   os << i;                                        210   os << i;
189   G4String name = os.str();                       211   G4String name = os.str();
190   return name;                                    212   return name;
191 }                                                 213 }
192                                                   214 
193 //....oooOO0OOooo........oooOO0OOooo........oo    215 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
194                                                   216 
195 G4GeometryCell B02ImportanceDetectorConstructi << 217 G4GeometryCell B02ImportanceDetectorConstruction::GetGeometryCell(G4int i){
196 {                                              << 
197   G4String name(GetCellName(i));                  218   G4String name(GetCellName(i));
198   const G4VPhysicalVolume* p = 0;              << 219   const G4VPhysicalVolume *p=0;
199   p = fPVolumeStore.GetPVolume(name);             220   p = fPVolumeStore.GetPVolume(name);
200   if (p) {                                        221   if (p) {
201     return G4GeometryCell(*p, 0);              << 222     return G4GeometryCell(*p,0);
202   }                                               223   }
203   else {                                          224   else {
204     G4cout << "B02ImportanceDetectorConstructi    225     G4cout << "B02ImportanceDetectorConstruction::GetGeometryCell: " << G4endl
205            << " couldn't get G4GeometryCell" <    226            << " couldn't get G4GeometryCell" << G4endl;
206     return G4GeometryCell(*fGhostWorld, -2);   << 227     return G4GeometryCell(*fGhostWorld,-2);
207   }                                               228   }
208 }                                                 229 }
209                                                   230 
210 //....oooOO0OOooo........oooOO0OOooo........oo    231 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
211                                                   232 
212 G4VPhysicalVolume& B02ImportanceDetectorConstr << 233 G4VPhysicalVolume &B02ImportanceDetectorConstruction::
213 {                                              << 234 GetWorldVolumeAddress() const{
214   return *fGhostWorld;                         << 235    return *fGhostWorld;
215 }                                                 236 }
216                                                   237 
217 //....oooOO0OOooo........oooOO0OOooo........oo    238 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
218                                                   239 
219 G4VPhysicalVolume* B02ImportanceDetectorConstr << 240 G4VPhysicalVolume *B02ImportanceDetectorConstruction::GetWorldVolume() {
220 {                                              << 
221   return fGhostWorld;                             241   return fGhostWorld;
222 }                                                 242 }
223                                                   243 
224 //....oooOO0OOooo........oooOO0OOooo........oo    244 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
225                                                   245 
226 void B02ImportanceDetectorConstruction::SetSen << 246 void B02ImportanceDetectorConstruction::SetSensitive(){
227 {                                              << 247 
228   //  ----------------------------------------    248   //  -------------------------------------------------
229   //   The collection names of defined Primiti    249   //   The collection names of defined Primitives are
230   //   0       ConcreteSD/Collisions              250   //   0       ConcreteSD/Collisions
231   //   1       ConcreteSD/CollWeight              251   //   1       ConcreteSD/CollWeight
232   //   2       ConcreteSD/Population              252   //   2       ConcreteSD/Population
233   //   3       ConcreteSD/TrackEnter              253   //   3       ConcreteSD/TrackEnter
234   //   4       ConcreteSD/SL                      254   //   4       ConcreteSD/SL
235   //   5       ConcreteSD/SLW                     255   //   5       ConcreteSD/SLW
236   //   6       ConcreteSD/SLWE                    256   //   6       ConcreteSD/SLWE
237   //   7       ConcreteSD/SLW_V                   257   //   7       ConcreteSD/SLW_V
238   //   8       ConcreteSD/SLWE_V                  258   //   8       ConcreteSD/SLWE_V
239   //  ----------------------------------------    259   //  -------------------------------------------------
240                                                   260 
241   // moved to ConstructSD() for MT compliance     261   // moved to ConstructSD() for MT compliance
                                                   >> 262 
242 }                                                 263 }
243                                                   264 
244 //....oooOO0OOooo........oooOO0OOooo........oo    265 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
245 void B02ImportanceDetectorConstruction::Constr    266 void B02ImportanceDetectorConstruction::ConstructSD()
246 {                                                 267 {
                                                   >> 268 
247   G4SDManager* SDman = G4SDManager::GetSDMpoin    269   G4SDManager* SDman = G4SDManager::GetSDMpointer();
248   //                                              270   //
249   // Sensitive Detector Name                      271   // Sensitive Detector Name
250   G4String concreteSDname = "ConcreteSD";         272   G4String concreteSDname = "ConcreteSD";
251                                                   273 
252   //------------------------                      274   //------------------------
253   // MultiFunctionalDetector                      275   // MultiFunctionalDetector
254   //------------------------                      276   //------------------------
255   //                                              277   //
256   // Define MultiFunctionalDetector with name.    278   // Define MultiFunctionalDetector with name.
257   G4MultiFunctionalDetector* MFDet = new G4Mul << 279   G4MultiFunctionalDetector* MFDet = 
258   SDman->AddNewDetector(MFDet);  // Register S << 280                          new G4MultiFunctionalDetector(concreteSDname);
259                                                << 281   SDman->AddNewDetector( MFDet );                 // Register SD to SDManager
260   G4String fltName, particleName;              << 282 
261   G4SDParticleFilter* neutronFilter =          << 283   G4String fltName,particleName;
262     new G4SDParticleFilter(fltName = "neutronF << 284   G4SDParticleFilter* neutronFilter = 
                                                   >> 285       new G4SDParticleFilter(fltName="neutronFilter", particleName="neutron");
263                                                   286 
264   MFDet->SetFilter(neutronFilter);                287   MFDet->SetFilter(neutronFilter);
265                                                   288 
266   for (std::vector<G4LogicalVolume*>::iterator << 289   for (std::vector<G4LogicalVolume *>::iterator it =  
267        it != fLogicalVolumeVector.end(); it++) << 290                                                 fLogicalVolumeVector.begin();
268   {                                            << 291        it != fLogicalVolumeVector.end(); it++){
269     //      (*it)->SetSensitiveDetector(MFDet)    292     //      (*it)->SetSensitiveDetector(MFDet);
270     SetSensitiveDetector((*it)->GetName(), MFD    293     SetSensitiveDetector((*it)->GetName(), MFDet);
271   }                                               294   }
272                                                   295 
273   G4String psName;                                296   G4String psName;
274   G4PSNofCollision* scorer0 = new G4PSNofColli << 297   G4PSNofCollision*   scorer0 = new G4PSNofCollision(psName="Collisions");  
275   MFDet->RegisterPrimitive(scorer0);              298   MFDet->RegisterPrimitive(scorer0);
276                                                   299 
277   G4PSNofCollision* scorer1 = new G4PSNofColli << 300   G4PSNofCollision*   scorer1 = new G4PSNofCollision(psName="CollWeight");  
278   scorer1->Weighted(true);                        301   scorer1->Weighted(true);
279   MFDet->RegisterPrimitive(scorer1);              302   MFDet->RegisterPrimitive(scorer1);
280                                                   303 
281   G4PSPopulation* scorer2 = new G4PSPopulation << 304   G4PSPopulation*   scorer2 = new G4PSPopulation(psName="Population");  
282   MFDet->RegisterPrimitive(scorer2);              305   MFDet->RegisterPrimitive(scorer2);
283                                                   306 
284   G4PSTrackCounter* scorer3 = new G4PSTrackCou << 307   G4PSTrackCounter* scorer3 = 
                                                   >> 308                 new G4PSTrackCounter(psName="TrackEnter",fCurrent_In);  
285   MFDet->RegisterPrimitive(scorer3);              309   MFDet->RegisterPrimitive(scorer3);
286                                                   310 
287   G4PSTrackLength* scorer4 = new G4PSTrackLeng << 311   G4PSTrackLength* scorer4 = new G4PSTrackLength(psName="SL");  
288   MFDet->RegisterPrimitive(scorer4);              312   MFDet->RegisterPrimitive(scorer4);
289                                                   313 
290   G4PSTrackLength* scorer5 = new G4PSTrackLeng << 314   G4PSTrackLength* scorer5 = new G4PSTrackLength(psName="SLW");  
291   scorer5->Weighted(true);                        315   scorer5->Weighted(true);
292   MFDet->RegisterPrimitive(scorer5);              316   MFDet->RegisterPrimitive(scorer5);
293                                                   317 
294   G4PSTrackLength* scorer6 = new G4PSTrackLeng << 318   G4PSTrackLength* scorer6 = new G4PSTrackLength(psName="SLWE");  
295   scorer6->Weighted(true);                        319   scorer6->Weighted(true);
296   scorer6->MultiplyKineticEnergy(true);           320   scorer6->MultiplyKineticEnergy(true);
297   MFDet->RegisterPrimitive(scorer6);              321   MFDet->RegisterPrimitive(scorer6);
298                                                   322 
299   G4PSTrackLength* scorer7 = new G4PSTrackLeng << 323   G4PSTrackLength* scorer7 = new G4PSTrackLength(psName="SLW_V");  
300   scorer7->Weighted(true);                        324   scorer7->Weighted(true);
301   scorer7->DivideByVelocity(true);                325   scorer7->DivideByVelocity(true);
302   MFDet->RegisterPrimitive(scorer7);              326   MFDet->RegisterPrimitive(scorer7);
303                                                   327 
304   G4PSTrackLength* scorer8 = new G4PSTrackLeng << 328   G4PSTrackLength* scorer8 = new G4PSTrackLength(psName="SLWE_V");  
305   scorer8->Weighted(true);                        329   scorer8->Weighted(true);
306   scorer8->MultiplyKineticEnergy(true);           330   scorer8->MultiplyKineticEnergy(true);
307   scorer8->DivideByVelocity(true);                331   scorer8->DivideByVelocity(true);
308   MFDet->RegisterPrimitive(scorer8);              332   MFDet->RegisterPrimitive(scorer8);
309 }                                                 333 }
310                                                   334 
311 //....oooOO0OOooo........oooOO0OOooo........oo    335 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
312 G4VIStore* B02ImportanceDetectorConstruction::    336 G4VIStore* B02ImportanceDetectorConstruction::CreateImportanceStore()
313 {                                                 337 {
314   G4cout << " B02ImportanceDetectorConstructio << 338 
315   if (!fPVolumeStore.Size()) {                 << 339   G4cout << " B02ImportanceDetectorConstruction:: Creating Importance Store " 
316     G4Exception("B02ImportanceDetectorConstruc << 340          << G4endl;
317                 RunMustBeAborted, "no physical << 341   if (!fPVolumeStore.Size())
                                                   >> 342   {
                                                   >> 343     G4Exception("B02ImportanceDetectorConstruction::CreateImportanceStore"
                                                   >> 344                ,"exampleB02_0001",RunMustBeAborted
                                                   >> 345                ,"no physical volumes created yet!");
318   }                                               346   }
319                                                   347 
320   // creating and filling the importance store    348   // creating and filling the importance store
321                                                << 349   
322   //  G4IStore *istore = new G4IStore(*fWorldV    350   //  G4IStore *istore = new G4IStore(*fWorldVolume);
323                                                << 351   
324   G4IStore* istore = G4IStore::GetInstance(Get << 352   G4IStore *istore = G4IStore::GetInstance(GetName());
325                                                   353 
326   G4GeometryCell gWorldVolumeCell(GetWorldVolu    354   G4GeometryCell gWorldVolumeCell(GetWorldVolumeAddress(), 0);
327                                                   355 
328   G4double imp = 1;                            << 356   G4double imp =1;
329                                                   357 
330   istore->AddImportanceGeometryCell(1, gWorldV    358   istore->AddImportanceGeometryCell(1, gWorldVolumeCell);
331                                                   359 
332   // set importance values and create scorers  << 360   // set importance values and create scorers 
333   G4int cell(1);                                  361   G4int cell(1);
334   for (cell = 1; cell <= 18; cell++) {         << 362   for (cell=1; cell<=18; cell++) {
335     G4GeometryCell gCell = GetGeometryCell(cel    363     G4GeometryCell gCell = GetGeometryCell(cell);
336     G4cout << " adding cell: " << cell << " re << 364     G4cout << " adding cell: " << cell 
                                                   >> 365            << " replica: " << gCell.GetReplicaNumber() 
337            << " name: " << gCell.GetPhysicalVo    366            << " name: " << gCell.GetPhysicalVolume().GetName() << G4endl;
338     imp = std::pow(2.0, cell - 1);             << 367     imp = std::pow(2.0,cell-1);
339                                                   368 
340     G4cout << "Going to assign importance: " < << 369     G4cout << "Going to assign importance: " << imp << ", to volume: " 
341            << ", to volume: " << gCell.GetPhys << 370            << gCell.GetPhysicalVolume().GetName() << G4endl;
342     // x    aIstore.AddImportanceGeometryCell( << 371     //x    aIstore.AddImportanceGeometryCell(imp, gCell);
343     istore->AddImportanceGeometryCell(imp, gCe    372     istore->AddImportanceGeometryCell(imp, gCell.GetPhysicalVolume(), cell);
344   }                                               373   }
345                                                   374 
346   // creating the geometry cell and add both t    375   // creating the geometry cell and add both to the store
347   //  G4GeometryCell gCell = GetGeometryCell(1    376   //  G4GeometryCell gCell = GetGeometryCell(18);
348                                                   377 
349   // create importance geometry cell pair for     378   // create importance geometry cell pair for the "rest"cell
350   // with the same importance as the last conc << 379   // with the same importance as the last concrete cell 
351   G4GeometryCell gCell = GetGeometryCell(19);     380   G4GeometryCell gCell = GetGeometryCell(19);
352   //  G4double imp = std::pow(2.0,18);         << 381   //  G4double imp = std::pow(2.0,18); 
353   imp = std::pow(2.0, 17);                     << 382   imp = std::pow(2.0,17); 
354   istore->AddImportanceGeometryCell(imp, gCell    383   istore->AddImportanceGeometryCell(imp, gCell.GetPhysicalVolume(), 19);
355                                                   384 
356   return istore;                                  385   return istore;
                                                   >> 386 
357 }                                                 387 }
358                                                   388 
359 //....oooOO0OOooo........oooOO0OOooo........oo    389 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
360                                                   390 
361 G4VWeightWindowStore* B02ImportanceDetectorCon << 391 G4VWeightWindowStore *B02ImportanceDetectorConstruction::
                                                   >> 392 CreateWeightWindowStore()
362 {                                                 393 {
363   G4cout << " B02ImportanceDetectorConstructio << 394   G4cout << " B02ImportanceDetectorConstruction:: Creating Importance Store " 
364   if (!fPVolumeStore.Size()) {                 << 395          << G4endl;
365     G4Exception("B02ImportanceDetectorConstruc << 396   if (!fPVolumeStore.Size())
366                 RunMustBeAborted, "no physical << 397   {
                                                   >> 398     G4Exception("B02ImportanceDetectorConstruction::CreateWeightWindowStore"
                                                   >> 399                ,"exampleB02_0002",RunMustBeAborted
                                                   >> 400                ,"no physical volumes created yet!");
367   }                                               401   }
368                                                   402 
369   // creating and filling the importance store    403   // creating and filling the importance store
370                                                << 404   
371   //  G4IStore *istore = new G4IStore(*fWorldV    405   //  G4IStore *istore = new G4IStore(*fWorldVolume);
372                                                << 406   
373   G4WeightWindowStore* wwstore = G4WeightWindo << 407   G4WeightWindowStore *wwstore = G4WeightWindowStore::GetInstance(GetName());
374                                                   408 
375   // create one energy region covering the ene    409   // create one energy region covering the energies of the problem
376   //                                              410   //
377   std::set<G4double, std::less<G4double>> enBo << 411   std::set<G4double, std::less<G4double> > enBounds;
378   enBounds.insert(1 * GeV);                       412   enBounds.insert(1 * GeV);
379   wwstore->SetGeneralUpperEnergyBounds(enBound    413   wwstore->SetGeneralUpperEnergyBounds(enBounds);
380                                                << 414   
381   G4int n = 0;                                    415   G4int n = 0;
382   G4double lowerWeight = 1;                    << 416   G4double lowerWeight =1;
383   std::vector<G4double> lowerWeights;             417   std::vector<G4double> lowerWeights;
384                                                   418 
385   lowerWeights.push_back(1);                      419   lowerWeights.push_back(1);
386   G4GeometryCell gWorldCell(GetWorldVolumeAddr << 420   G4GeometryCell gWorldCell(GetWorldVolumeAddress(),0);
387   wwstore->AddLowerWeights(gWorldCell, lowerWe    421   wwstore->AddLowerWeights(gWorldCell, lowerWeights);
388                                                   422 
389   G4int cell(1);                                  423   G4int cell(1);
390   for (cell = 1; cell <= 18; cell++) {         << 424   for (cell=1; cell<=18; cell++) {
391     G4GeometryCell gCell = GetGeometryCell(cel    425     G4GeometryCell gCell = GetGeometryCell(cell);
392     G4cout << " adding cell: " << cell << " re << 426     G4cout << " adding cell: " << cell 
                                                   >> 427            << " replica: " << gCell.GetReplicaNumber() 
393            << " name: " << gCell.GetPhysicalVo    428            << " name: " << gCell.GetPhysicalVolume().GetName() << G4endl;
394                                                   429 
395     lowerWeight = 1. / std::pow(2., n++);      << 430       lowerWeight = 1./std::pow(2., n++);
396     G4cout << "Going to assign lower weight: " << 431       G4cout << "Going to assign lower weight: " << lowerWeight 
397            << ", to volume: " << gCell.GetPhys << 432              << ", to volume: " 
398     lowerWeights.clear();                      << 433              << gCell.GetPhysicalVolume().GetName() << G4endl;
399     lowerWeights.push_back(lowerWeight);       << 434       lowerWeights.clear();
400     wwstore->AddLowerWeights(gCell, lowerWeigh << 435       lowerWeights.push_back(lowerWeight);
                                                   >> 436       wwstore->AddLowerWeights(gCell, lowerWeights);
401   }                                               437   }
402                                                   438 
403   // the remaining part pf the geometry (rest)    439   // the remaining part pf the geometry (rest) gets the same
404   // lower weight bound  as the last conrete c    440   // lower weight bound  as the last conrete cell
405   //                                              441   //
406                                                   442 
407   // create importance geometry cell pair for     443   // create importance geometry cell pair for the "rest"cell
408   // with the same importance as the last conc << 444   // with the same importance as the last concrete cell 
409   G4GeometryCell gCell = GetGeometryCell(19);     445   G4GeometryCell gCell = GetGeometryCell(19);
410   wwstore->AddLowerWeights(gCell, lowerWeights << 446   wwstore->AddLowerWeights(gCell,  lowerWeights);
411                                                   447 
412   return wwstore;                                 448   return wwstore;
                                                   >> 449 
413 }                                                 450 }
414                                                   451