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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file biasing/B02/src/B02ImportanceDetecto 26 /// \file biasing/B02/src/B02ImportanceDetectorConstruction.cc 27 /// \brief Implementation of the B02Importance 27 /// \brief Implementation of the B02ImportanceDetectorConstruction class 28 // 28 // 29 // 29 // >> 30 // $Id: B02ImportanceDetectorConstruction.cc 77336 2013-11-22 15:04:18Z ahoward$ 30 // 31 // 31 32 >> 33 #include "globals.hh" >> 34 #include <sstream> >> 35 32 #include "B02ImportanceDetectorConstruction.hh 36 #include "B02ImportanceDetectorConstruction.hh" 33 37 34 #include "G4LogicalVolume.hh" << 35 #include "G4Material.hh" 38 #include "G4Material.hh" >> 39 #include "G4Tubs.hh" >> 40 #include "G4LogicalVolume.hh" >> 41 #include "G4ThreeVector.hh" 36 #include "G4PVPlacement.hh" 42 #include "G4PVPlacement.hh" 37 #include "G4PhysicalConstants.hh" 43 #include "G4PhysicalConstants.hh" 38 #include "G4SystemOfUnits.hh" 44 #include "G4SystemOfUnits.hh" 39 #include "G4ThreeVector.hh" << 40 #include "G4Tubs.hh" << 41 #include "globals.hh" << 42 << 43 #include <sstream> << 44 45 45 // For Primitive Scorers 46 // For Primitive Scorers >> 47 #include "G4SDManager.hh" 46 #include "G4MultiFunctionalDetector.hh" 48 #include "G4MultiFunctionalDetector.hh" >> 49 #include "G4SDParticleFilter.hh" 47 #include "G4PSNofCollision.hh" 50 #include "G4PSNofCollision.hh" 48 #include "G4PSPopulation.hh" 51 #include "G4PSPopulation.hh" 49 #include "G4PSTrackCounter.hh" 52 #include "G4PSTrackCounter.hh" 50 #include "G4PSTrackLength.hh" 53 #include "G4PSTrackLength.hh" 51 #include "G4SDManager.hh" << 52 #include "G4SDParticleFilter.hh" << 53 54 54 // for importance biasing 55 // for importance biasing 55 #include "G4IStore.hh" 56 #include "G4IStore.hh" 56 57 57 // for weight window technique 58 // for weight window technique 58 #include "G4WeightWindowStore.hh" 59 #include "G4WeightWindowStore.hh" 59 60 60 //....oooOO0OOooo........oooOO0OOooo........oo 61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 61 62 62 B02ImportanceDetectorConstruction::B02Importan << 63 B02ImportanceDetectorConstruction:: 63 : G4VUserParallelWorld(worldName), fLogicalV << 64 B02ImportanceDetectorConstruction(G4String worldName) >> 65 :G4VUserParallelWorld(worldName),fLogicalVolumeVector() 64 { 66 { 65 // Construct(); 67 // Construct(); 66 } 68 } 67 69 68 //....oooOO0OOooo........oooOO0OOooo........oo 70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 69 71 70 B02ImportanceDetectorConstruction::~B02Importa 72 B02ImportanceDetectorConstruction::~B02ImportanceDetectorConstruction() 71 { 73 { 72 fLogicalVolumeVector.clear(); 74 fLogicalVolumeVector.clear(); 73 } 75 } 74 76 75 //....oooOO0OOooo........oooOO0OOooo........oo 77 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 76 78 77 void B02ImportanceDetectorConstruction::Constr 79 void B02ImportanceDetectorConstruction::Construct() 78 { << 80 { 79 G4cout << " constructing parallel world " << 81 G4cout << " constructing parallel world " << G4endl; 80 82 81 G4Material* dummyMat = 0; << 83 G4Material* dummyMat = 0; 82 84 83 // GetWorld methods create a clone of the ma << 85 //GetWorld methods create a clone of the mass world to the parallel world (!) 84 // via the transportation manager << 86 // via the transportation manager 85 fGhostWorld = GetWorld(); 87 fGhostWorld = GetWorld(); 86 G4cout << " B02ImportanceDetectorConstructio << 88 G4cout << " B02ImportanceDetectorConstruction:: ghostWorldName = " 87 << G4endl; << 89 << fGhostWorld->GetName() << G4endl; 88 G4LogicalVolume* worldLogical = fGhostWorld- 90 G4LogicalVolume* worldLogical = fGhostWorld->GetLogicalVolume(); 89 fLogicalVolumeVector.push_back(worldLogical) 91 fLogicalVolumeVector.push_back(worldLogical); 90 92 91 // fPVolumeStore.AddPVolume(G4GeometryCell( 93 // fPVolumeStore.AddPVolume(G4GeometryCell(*pWorldVolume, 0)); 92 fPVolumeStore.AddPVolume(G4GeometryCell(*fGh 94 fPVolumeStore.AddPVolume(G4GeometryCell(*fGhostWorld, 0)); 93 95 94 // creating 18 slobs of 10 cm thicknes 96 // creating 18 slobs of 10 cm thicknes 95 97 96 G4double innerRadiusShield = 0 * cm; << 98 G4double innerRadiusShield = 0*cm; 97 G4double outerRadiusShield = 100 * cm; << 99 G4double outerRadiusShield = 100*cm; 98 G4double heightShield = 5 * cm; << 100 G4double heightShield = 5*cm; 99 G4double startAngleShield = 0 * deg; << 101 G4double startAngleShield = 0*deg; 100 G4double spanningAngleShield = 360 * deg; << 102 G4double spanningAngleShield = 360*deg; 101 << 103 102 G4Tubs* aShield = new G4Tubs("aShield", inne << 104 G4Tubs *aShield = new G4Tubs("aShield", 103 startAngleShiel << 105 innerRadiusShield, 104 << 106 outerRadiusShield, >> 107 heightShield, >> 108 startAngleShield, >> 109 spanningAngleShield); >> 110 105 // logical parallel cells 111 // logical parallel cells 106 112 107 G4LogicalVolume* aShield_log_imp = new G4Log << 113 G4LogicalVolume *aShield_log_imp = >> 114 new G4LogicalVolume(aShield, dummyMat, "aShield_log_imp"); 108 fLogicalVolumeVector.push_back(aShield_log_i 115 fLogicalVolumeVector.push_back(aShield_log_imp); 109 116 110 // physical parallel cells 117 // physical parallel cells 111 G4String name = "none"; 118 G4String name = "none"; 112 G4int i = 1; 119 G4int i = 1; 113 G4double startz = -85 * cm; << 120 G4double startz = -85*cm; 114 // for (i=1; i<=18; ++i) { 121 // for (i=1; i<=18; ++i) { 115 for (i = 1; i <= 18; i++) { << 122 for (i=1; i<=18; i++) { >> 123 116 name = GetCellName(i); 124 name = GetCellName(i); 117 << 125 118 G4double pos_x = 0 * cm; << 126 G4double pos_x = 0*cm; 119 G4double pos_y = 0 * cm; << 127 G4double pos_y = 0*cm; 120 G4double pos_z = startz + (i - 1) * (2 * h << 128 G4double pos_z = startz + (i-1) * (2*heightShield); 121 G4VPhysicalVolume* pvol = new G4PVPlacemen << 129 G4VPhysicalVolume *pvol = 122 << 130 new G4PVPlacement(0, >> 131 G4ThreeVector(pos_x, pos_y, pos_z), >> 132 aShield_log_imp, >> 133 name, >> 134 worldLogical, >> 135 false, >> 136 i); 123 // 0); 137 // 0); 124 G4GeometryCell cell(*pvol, i); 138 G4GeometryCell cell(*pvol, i); 125 // G4GeometryCell cell(*pvol, 0); 139 // G4GeometryCell cell(*pvol, 0); 126 fPVolumeStore.AddPVolume(cell); 140 fPVolumeStore.AddPVolume(cell); 127 } 141 } 128 142 129 // filling the rest of the world volumr behi 143 // filling the rest of the world volumr behind the concrete with 130 // another slob which should get the same im << 144 // another slob which should get the same importance value as the 131 // last slob 145 // last slob 132 innerRadiusShield = 0 * cm; << 146 innerRadiusShield = 0*cm; 133 // outerRadiusShield = 110*cm; exceeds worl 147 // outerRadiusShield = 110*cm; exceeds world volume!!!! 134 outerRadiusShield = 100 * cm; << 148 outerRadiusShield = 100*cm; 135 // heightShield = 10*cm; 149 // heightShield = 10*cm; 136 heightShield = 5 * cm; << 150 heightShield = 5*cm; 137 startAngleShield = 0 * deg; << 151 startAngleShield = 0*deg; 138 spanningAngleShield = 360 * deg; << 152 spanningAngleShield = 360*deg; 139 << 153 140 G4Tubs* aRest = new G4Tubs("Rest", innerRadi << 154 G4Tubs *aRest = new G4Tubs("Rest", 141 startAngleShield, << 155 innerRadiusShield, 142 << 156 outerRadiusShield, 143 G4LogicalVolume* aRest_log = new G4LogicalVo << 157 heightShield, >> 158 startAngleShield, >> 159 spanningAngleShield); >> 160 >> 161 G4LogicalVolume *aRest_log = >> 162 new G4LogicalVolume(aRest, dummyMat, "aRest_log"); 144 163 145 fLogicalVolumeVector.push_back(aRest_log); 164 fLogicalVolumeVector.push_back(aRest_log); 146 165 147 name = GetCellName(19); 166 name = GetCellName(19); 148 << 167 149 G4double pos_x = 0 * cm; << 168 G4double pos_x = 0*cm; 150 G4double pos_y = 0 * cm; << 169 G4double pos_y = 0*cm; 151 // G4double pos_z = 100*cm; 170 // G4double pos_z = 100*cm; 152 G4double pos_z = 95 * cm; << 171 G4double pos_z = 95*cm; 153 G4VPhysicalVolume* pvol = new G4PVPlacement( << 172 G4VPhysicalVolume *pvol = 154 << 173 new G4PVPlacement(0, >> 174 G4ThreeVector(pos_x, pos_y, pos_z), >> 175 aRest_log, >> 176 name, >> 177 worldLogical, >> 178 false, >> 179 19); 155 // 0); 180 // 0); 156 G4GeometryCell cell(*pvol, 19); 181 G4GeometryCell cell(*pvol, 19); 157 // G4GeometryCell cell(*pvol, 0); 182 // G4GeometryCell cell(*pvol, 0); 158 fPVolumeStore.AddPVolume(cell); 183 fPVolumeStore.AddPVolume(cell); 159 184 160 SetSensitive(); 185 SetSensitive(); >> 186 161 } 187 } 162 188 163 //....oooOO0OOooo........oooOO0OOooo........oo 189 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 164 190 165 const G4VPhysicalVolume& << 191 const G4VPhysicalVolume &B02ImportanceDetectorConstruction:: 166 B02ImportanceDetectorConstruction::GetPhysical << 192 GetPhysicalVolumeByName(const G4String& name) const { 167 { << 168 return *fPVolumeStore.GetPVolume(name); 193 return *fPVolumeStore.GetPVolume(name); 169 } 194 } 170 195 171 //....oooOO0OOooo........oooOO0OOooo........oo 196 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 172 197 173 G4String B02ImportanceDetectorConstruction::Li << 198 G4String B02ImportanceDetectorConstruction::ListPhysNamesAsG4String(){ 174 { << 175 G4String names(fPVolumeStore.GetPNames()); 199 G4String names(fPVolumeStore.GetPNames()); 176 return names; 200 return names; 177 } 201 } 178 202 179 //....oooOO0OOooo........oooOO0OOooo........oo 203 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 180 204 181 G4String B02ImportanceDetectorConstruction::Ge << 205 G4String B02ImportanceDetectorConstruction::GetCellName(G4int i) { 182 { << 183 std::ostringstream os; 206 std::ostringstream os; 184 os << "cell_"; 207 os << "cell_"; 185 if (i < 10) { << 208 if (i<10) { 186 os << "0"; 209 os << "0"; 187 } 210 } 188 os << i; 211 os << i; 189 G4String name = os.str(); 212 G4String name = os.str(); 190 return name; 213 return name; 191 } 214 } 192 215 193 //....oooOO0OOooo........oooOO0OOooo........oo 216 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 194 217 195 G4GeometryCell B02ImportanceDetectorConstructi << 218 G4GeometryCell B02ImportanceDetectorConstruction::GetGeometryCell(G4int i){ 196 { << 197 G4String name(GetCellName(i)); 219 G4String name(GetCellName(i)); 198 const G4VPhysicalVolume* p = 0; << 220 const G4VPhysicalVolume *p=0; 199 p = fPVolumeStore.GetPVolume(name); 221 p = fPVolumeStore.GetPVolume(name); 200 if (p) { 222 if (p) { 201 return G4GeometryCell(*p, 0); << 223 return G4GeometryCell(*p,0); 202 } 224 } 203 else { 225 else { 204 G4cout << "B02ImportanceDetectorConstructi 226 G4cout << "B02ImportanceDetectorConstruction::GetGeometryCell: " << G4endl 205 << " couldn't get G4GeometryCell" < 227 << " couldn't get G4GeometryCell" << G4endl; 206 return G4GeometryCell(*fGhostWorld, -2); << 228 return G4GeometryCell(*fGhostWorld,-2); 207 } 229 } 208 } 230 } 209 231 210 //....oooOO0OOooo........oooOO0OOooo........oo 232 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 211 233 212 G4VPhysicalVolume& B02ImportanceDetectorConstr << 234 G4VPhysicalVolume &B02ImportanceDetectorConstruction:: 213 { << 235 GetWorldVolumeAddress() const{ 214 return *fGhostWorld; << 236 return *fGhostWorld; 215 } 237 } 216 238 217 //....oooOO0OOooo........oooOO0OOooo........oo 239 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 218 240 219 G4VPhysicalVolume* B02ImportanceDetectorConstr << 241 G4VPhysicalVolume *B02ImportanceDetectorConstruction::GetWorldVolume() { 220 { << 221 return fGhostWorld; 242 return fGhostWorld; 222 } 243 } 223 244 224 //....oooOO0OOooo........oooOO0OOooo........oo 245 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 225 246 226 void B02ImportanceDetectorConstruction::SetSen << 247 void B02ImportanceDetectorConstruction::SetSensitive(){ 227 { << 248 228 // ---------------------------------------- 249 // ------------------------------------------------- 229 // The collection names of defined Primiti 250 // The collection names of defined Primitives are 230 // 0 ConcreteSD/Collisions 251 // 0 ConcreteSD/Collisions 231 // 1 ConcreteSD/CollWeight 252 // 1 ConcreteSD/CollWeight 232 // 2 ConcreteSD/Population 253 // 2 ConcreteSD/Population 233 // 3 ConcreteSD/TrackEnter 254 // 3 ConcreteSD/TrackEnter 234 // 4 ConcreteSD/SL 255 // 4 ConcreteSD/SL 235 // 5 ConcreteSD/SLW 256 // 5 ConcreteSD/SLW 236 // 6 ConcreteSD/SLWE 257 // 6 ConcreteSD/SLWE 237 // 7 ConcreteSD/SLW_V 258 // 7 ConcreteSD/SLW_V 238 // 8 ConcreteSD/SLWE_V 259 // 8 ConcreteSD/SLWE_V 239 // ---------------------------------------- 260 // ------------------------------------------------- 240 261 241 // moved to ConstructSD() for MT compliance 262 // moved to ConstructSD() for MT compliance >> 263 242 } 264 } 243 265 244 //....oooOO0OOooo........oooOO0OOooo........oo 266 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 245 void B02ImportanceDetectorConstruction::Constr 267 void B02ImportanceDetectorConstruction::ConstructSD() 246 { 268 { >> 269 247 G4SDManager* SDman = G4SDManager::GetSDMpoin 270 G4SDManager* SDman = G4SDManager::GetSDMpointer(); 248 // 271 // 249 // Sensitive Detector Name 272 // Sensitive Detector Name 250 G4String concreteSDname = "ConcreteSD"; 273 G4String concreteSDname = "ConcreteSD"; 251 274 252 //------------------------ 275 //------------------------ 253 // MultiFunctionalDetector 276 // MultiFunctionalDetector 254 //------------------------ 277 //------------------------ 255 // 278 // 256 // Define MultiFunctionalDetector with name. 279 // Define MultiFunctionalDetector with name. 257 G4MultiFunctionalDetector* MFDet = new G4Mul << 280 G4MultiFunctionalDetector* MFDet = 258 SDman->AddNewDetector(MFDet); // Register S << 281 new G4MultiFunctionalDetector(concreteSDname); 259 << 282 SDman->AddNewDetector( MFDet ); // Register SD to SDManager 260 G4String fltName, particleName; << 283 261 G4SDParticleFilter* neutronFilter = << 284 G4String fltName,particleName; 262 new G4SDParticleFilter(fltName = "neutronF << 285 G4SDParticleFilter* neutronFilter = >> 286 new G4SDParticleFilter(fltName="neutronFilter", particleName="neutron"); 263 287 264 MFDet->SetFilter(neutronFilter); 288 MFDet->SetFilter(neutronFilter); 265 289 266 for (std::vector<G4LogicalVolume*>::iterator << 290 for (std::vector<G4LogicalVolume *>::iterator it = 267 it != fLogicalVolumeVector.end(); it++) << 291 fLogicalVolumeVector.begin(); 268 { << 292 it != fLogicalVolumeVector.end(); it++){ 269 // (*it)->SetSensitiveDetector(MFDet) 293 // (*it)->SetSensitiveDetector(MFDet); 270 SetSensitiveDetector((*it)->GetName(), MFD 294 SetSensitiveDetector((*it)->GetName(), MFDet); 271 } 295 } 272 296 273 G4String psName; 297 G4String psName; 274 G4PSNofCollision* scorer0 = new G4PSNofColli << 298 G4PSNofCollision* scorer0 = new G4PSNofCollision(psName="Collisions"); 275 MFDet->RegisterPrimitive(scorer0); 299 MFDet->RegisterPrimitive(scorer0); 276 300 277 G4PSNofCollision* scorer1 = new G4PSNofColli << 301 G4PSNofCollision* scorer1 = new G4PSNofCollision(psName="CollWeight"); 278 scorer1->Weighted(true); 302 scorer1->Weighted(true); 279 MFDet->RegisterPrimitive(scorer1); 303 MFDet->RegisterPrimitive(scorer1); 280 304 281 G4PSPopulation* scorer2 = new G4PSPopulation << 305 G4PSPopulation* scorer2 = new G4PSPopulation(psName="Population"); 282 MFDet->RegisterPrimitive(scorer2); 306 MFDet->RegisterPrimitive(scorer2); 283 307 284 G4PSTrackCounter* scorer3 = new G4PSTrackCou << 308 G4PSTrackCounter* scorer3 = >> 309 new G4PSTrackCounter(psName="TrackEnter",fCurrent_In); 285 MFDet->RegisterPrimitive(scorer3); 310 MFDet->RegisterPrimitive(scorer3); 286 311 287 G4PSTrackLength* scorer4 = new G4PSTrackLeng << 312 G4PSTrackLength* scorer4 = new G4PSTrackLength(psName="SL"); 288 MFDet->RegisterPrimitive(scorer4); 313 MFDet->RegisterPrimitive(scorer4); 289 314 290 G4PSTrackLength* scorer5 = new G4PSTrackLeng << 315 G4PSTrackLength* scorer5 = new G4PSTrackLength(psName="SLW"); 291 scorer5->Weighted(true); 316 scorer5->Weighted(true); 292 MFDet->RegisterPrimitive(scorer5); 317 MFDet->RegisterPrimitive(scorer5); 293 318 294 G4PSTrackLength* scorer6 = new G4PSTrackLeng << 319 G4PSTrackLength* scorer6 = new G4PSTrackLength(psName="SLWE"); 295 scorer6->Weighted(true); 320 scorer6->Weighted(true); 296 scorer6->MultiplyKineticEnergy(true); 321 scorer6->MultiplyKineticEnergy(true); 297 MFDet->RegisterPrimitive(scorer6); 322 MFDet->RegisterPrimitive(scorer6); 298 323 299 G4PSTrackLength* scorer7 = new G4PSTrackLeng << 324 G4PSTrackLength* scorer7 = new G4PSTrackLength(psName="SLW_V"); 300 scorer7->Weighted(true); 325 scorer7->Weighted(true); 301 scorer7->DivideByVelocity(true); 326 scorer7->DivideByVelocity(true); 302 MFDet->RegisterPrimitive(scorer7); 327 MFDet->RegisterPrimitive(scorer7); 303 328 304 G4PSTrackLength* scorer8 = new G4PSTrackLeng << 329 G4PSTrackLength* scorer8 = new G4PSTrackLength(psName="SLWE_V"); 305 scorer8->Weighted(true); 330 scorer8->Weighted(true); 306 scorer8->MultiplyKineticEnergy(true); 331 scorer8->MultiplyKineticEnergy(true); 307 scorer8->DivideByVelocity(true); 332 scorer8->DivideByVelocity(true); 308 MFDet->RegisterPrimitive(scorer8); 333 MFDet->RegisterPrimitive(scorer8); 309 } 334 } 310 335 311 //....oooOO0OOooo........oooOO0OOooo........oo 336 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 312 G4VIStore* B02ImportanceDetectorConstruction:: 337 G4VIStore* B02ImportanceDetectorConstruction::CreateImportanceStore() 313 { 338 { 314 G4cout << " B02ImportanceDetectorConstructio << 339 315 if (!fPVolumeStore.Size()) { << 340 G4cout << " B02ImportanceDetectorConstruction:: Creating Importance Store " 316 G4Exception("B02ImportanceDetectorConstruc << 341 << G4endl; 317 RunMustBeAborted, "no physical << 342 if (!fPVolumeStore.Size()) >> 343 { >> 344 G4Exception("B02ImportanceDetectorConstruction::CreateImportanceStore" >> 345 ,"exampleB02_0001",RunMustBeAborted >> 346 ,"no physical volumes created yet!"); 318 } 347 } 319 348 320 // creating and filling the importance store 349 // creating and filling the importance store 321 << 350 322 // G4IStore *istore = new G4IStore(*fWorldV 351 // G4IStore *istore = new G4IStore(*fWorldVolume); 323 << 352 324 G4IStore* istore = G4IStore::GetInstance(Get << 353 G4IStore *istore = G4IStore::GetInstance(GetName()); 325 354 326 G4GeometryCell gWorldVolumeCell(GetWorldVolu 355 G4GeometryCell gWorldVolumeCell(GetWorldVolumeAddress(), 0); 327 356 328 G4double imp = 1; << 357 G4double imp =1; 329 358 330 istore->AddImportanceGeometryCell(1, gWorldV 359 istore->AddImportanceGeometryCell(1, gWorldVolumeCell); 331 360 332 // set importance values and create scorers << 361 // set importance values and create scorers 333 G4int cell(1); 362 G4int cell(1); 334 for (cell = 1; cell <= 18; cell++) { << 363 for (cell=1; cell<=18; cell++) { 335 G4GeometryCell gCell = GetGeometryCell(cel 364 G4GeometryCell gCell = GetGeometryCell(cell); 336 G4cout << " adding cell: " << cell << " re << 365 G4cout << " adding cell: " << cell >> 366 << " replica: " << gCell.GetReplicaNumber() 337 << " name: " << gCell.GetPhysicalVo 367 << " name: " << gCell.GetPhysicalVolume().GetName() << G4endl; 338 imp = std::pow(2.0, cell - 1); << 368 imp = std::pow(2.0,cell-1); 339 369 340 G4cout << "Going to assign importance: " < << 370 G4cout << "Going to assign importance: " << imp << ", to volume: " 341 << ", to volume: " << gCell.GetPhys << 371 << gCell.GetPhysicalVolume().GetName() << G4endl; 342 // x aIstore.AddImportanceGeometryCell( << 372 //x aIstore.AddImportanceGeometryCell(imp, gCell); 343 istore->AddImportanceGeometryCell(imp, gCe 373 istore->AddImportanceGeometryCell(imp, gCell.GetPhysicalVolume(), cell); 344 } 374 } 345 375 346 // creating the geometry cell and add both t 376 // creating the geometry cell and add both to the store 347 // G4GeometryCell gCell = GetGeometryCell(1 377 // G4GeometryCell gCell = GetGeometryCell(18); 348 378 349 // create importance geometry cell pair for 379 // create importance geometry cell pair for the "rest"cell 350 // with the same importance as the last conc << 380 // with the same importance as the last concrete cell 351 G4GeometryCell gCell = GetGeometryCell(19); 381 G4GeometryCell gCell = GetGeometryCell(19); 352 // G4double imp = std::pow(2.0,18); << 382 // G4double imp = std::pow(2.0,18); 353 imp = std::pow(2.0, 17); << 383 imp = std::pow(2.0,17); 354 istore->AddImportanceGeometryCell(imp, gCell 384 istore->AddImportanceGeometryCell(imp, gCell.GetPhysicalVolume(), 19); 355 385 356 return istore; 386 return istore; >> 387 357 } 388 } 358 389 359 //....oooOO0OOooo........oooOO0OOooo........oo 390 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 360 391 361 G4VWeightWindowStore* B02ImportanceDetectorCon << 392 G4VWeightWindowStore *B02ImportanceDetectorConstruction:: >> 393 CreateWeightWindowStore() 362 { 394 { 363 G4cout << " B02ImportanceDetectorConstructio << 395 G4cout << " B02ImportanceDetectorConstruction:: Creating Importance Store " 364 if (!fPVolumeStore.Size()) { << 396 << G4endl; 365 G4Exception("B02ImportanceDetectorConstruc << 397 if (!fPVolumeStore.Size()) 366 RunMustBeAborted, "no physical << 398 { >> 399 G4Exception("B02ImportanceDetectorConstruction::CreateWeightWindowStore" >> 400 ,"exampleB02_0002",RunMustBeAborted >> 401 ,"no physical volumes created yet!"); 367 } 402 } 368 403 369 // creating and filling the importance store 404 // creating and filling the importance store 370 << 405 371 // G4IStore *istore = new G4IStore(*fWorldV 406 // G4IStore *istore = new G4IStore(*fWorldVolume); 372 << 407 373 G4WeightWindowStore* wwstore = G4WeightWindo << 408 G4WeightWindowStore *wwstore = G4WeightWindowStore::GetInstance(GetName()); 374 409 375 // create one energy region covering the ene 410 // create one energy region covering the energies of the problem 376 // 411 // 377 std::set<G4double, std::less<G4double>> enBo << 412 std::set<G4double, std::less<G4double> > enBounds; 378 enBounds.insert(1 * GeV); 413 enBounds.insert(1 * GeV); 379 wwstore->SetGeneralUpperEnergyBounds(enBound 414 wwstore->SetGeneralUpperEnergyBounds(enBounds); 380 << 415 381 G4int n = 0; 416 G4int n = 0; 382 G4double lowerWeight = 1; << 417 G4double lowerWeight =1; 383 std::vector<G4double> lowerWeights; 418 std::vector<G4double> lowerWeights; 384 419 385 lowerWeights.push_back(1); 420 lowerWeights.push_back(1); 386 G4GeometryCell gWorldCell(GetWorldVolumeAddr << 421 G4GeometryCell gWorldCell(GetWorldVolumeAddress(),0); 387 wwstore->AddLowerWeights(gWorldCell, lowerWe 422 wwstore->AddLowerWeights(gWorldCell, lowerWeights); 388 423 389 G4int cell(1); 424 G4int cell(1); 390 for (cell = 1; cell <= 18; cell++) { << 425 for (cell=1; cell<=18; cell++) { 391 G4GeometryCell gCell = GetGeometryCell(cel 426 G4GeometryCell gCell = GetGeometryCell(cell); 392 G4cout << " adding cell: " << cell << " re << 427 G4cout << " adding cell: " << cell >> 428 << " replica: " << gCell.GetReplicaNumber() 393 << " name: " << gCell.GetPhysicalVo 429 << " name: " << gCell.GetPhysicalVolume().GetName() << G4endl; 394 430 395 lowerWeight = 1. / std::pow(2., n++); << 431 lowerWeight = 1./std::pow(2., n++); 396 G4cout << "Going to assign lower weight: " << 432 G4cout << "Going to assign lower weight: " << lowerWeight 397 << ", to volume: " << gCell.GetPhys << 433 << ", to volume: " 398 lowerWeights.clear(); << 434 << gCell.GetPhysicalVolume().GetName() << G4endl; 399 lowerWeights.push_back(lowerWeight); << 435 lowerWeights.clear(); 400 wwstore->AddLowerWeights(gCell, lowerWeigh << 436 lowerWeights.push_back(lowerWeight); >> 437 wwstore->AddLowerWeights(gCell, lowerWeights); 401 } 438 } 402 439 403 // the remaining part pf the geometry (rest) 440 // the remaining part pf the geometry (rest) gets the same 404 // lower weight bound as the last conrete c 441 // lower weight bound as the last conrete cell 405 // 442 // 406 443 407 // create importance geometry cell pair for 444 // create importance geometry cell pair for the "rest"cell 408 // with the same importance as the last conc << 445 // with the same importance as the last concrete cell 409 G4GeometryCell gCell = GetGeometryCell(19); 446 G4GeometryCell gCell = GetGeometryCell(19); 410 wwstore->AddLowerWeights(gCell, lowerWeights << 447 wwstore->AddLowerWeights(gCell, lowerWeights); 411 448 412 return wwstore; 449 return wwstore; >> 450 413 } 451 } 414 452