Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file PrimaryGeneratorAction.cc 26 /// \file PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 << 28 // >> 29 // >> 30 // $Id: PrimaryGeneratorAction.cc 98243 2016-07-04 16:58:38Z gcosmo $ >> 31 // >> 32 // 29 //....oooOO0OOooo........oooOO0OOooo........oo 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 30 //....oooOO0OOooo........oooOO0OOooo........oo 34 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 35 32 #include "PrimaryGeneratorAction.hh" 36 #include "PrimaryGeneratorAction.hh" 33 37 34 #include "DetectorConstruction.hh" 38 #include "DetectorConstruction.hh" 35 39 36 #include "G4Event.hh" 40 #include "G4Event.hh" 37 #include "G4ParticleDefinition.hh" << 38 #include "G4ParticleGun.hh" 41 #include "G4ParticleGun.hh" 39 #include "G4ParticleTable.hh" 42 #include "G4ParticleTable.hh" >> 43 #include "G4ParticleDefinition.hh" 40 #include "G4SystemOfUnits.hh" 44 #include "G4SystemOfUnits.hh" 41 45 42 //....oooOO0OOooo........oooOO0OOooo........oo 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 43 47 44 PrimaryGeneratorAction::PrimaryGeneratorAction << 48 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* DC) >> 49 : G4VUserPrimaryGeneratorAction(), >> 50 fParticleGun(0), >> 51 fDetector(DC) 45 { 52 { 46 G4int n_particle = 1; 53 G4int n_particle = 1; 47 fParticleGun = new G4ParticleGun(n_particle) << 54 fParticleGun = new G4ParticleGun(n_particle); 48 55 49 // default particle kinematic 56 // default particle kinematic 50 57 51 G4ParticleTable* particleTable = G4ParticleT 58 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 52 G4String particleName; 59 G4String particleName; 53 G4ParticleDefinition* particle = particleTab << 60 G4ParticleDefinition* particle >> 61 = particleTable->FindParticle(particleName="e-"); 54 fParticleGun->SetParticleDefinition(particle 62 fParticleGun->SetParticleDefinition(particle); 55 fParticleGun->SetParticleMomentumDirection(G << 63 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); 56 fParticleGun->SetParticleEnergy(500. * MeV); << 64 fParticleGun->SetParticleEnergy(500.*MeV); 57 G4double position = -0.5 * (fDetector->GetWo << 65 G4double position = -0.5*(fDetector->GetWorldSizeX()); 58 fParticleGun->SetParticlePosition(G4ThreeVec << 66 fParticleGun->SetParticlePosition(G4ThreeVector(position,0.*cm,0.*cm)); >> 67 59 } 68 } 60 69 61 //....oooOO0OOooo........oooOO0OOooo........oo 70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 62 71 63 PrimaryGeneratorAction::~PrimaryGeneratorActio 72 PrimaryGeneratorAction::~PrimaryGeneratorAction() 64 { 73 { 65 delete fParticleGun; 74 delete fParticleGun; 66 } 75 } 67 76 68 //....oooOO0OOooo........oooOO0OOooo........oo 77 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 69 78 70 void PrimaryGeneratorAction::GeneratePrimaries 79 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 71 { 80 { 72 // this function is called at the begining o << 81 //this function is called at the begining of event 73 // << 82 // 74 fParticleGun->GeneratePrimaryVertex(anEvent) 83 fParticleGun->GeneratePrimaryVertex(anEvent); 75 } 84 } 76 85 77 //....oooOO0OOooo........oooOO0OOooo........oo 86 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 87 78 88