Geant4 Cross Reference

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Geant4/examples/basic/B5/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/basic/B5/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/basic/B5/src/PrimaryGeneratorAction.cc (Version 9.0.p2)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 /// \file B5/src/PrimaryGeneratorAction.cc        
 28 /// \brief Implementation of the B5::PrimaryGe    
 29                                                   
 30 #include "PrimaryGeneratorAction.hh"              
 31                                                   
 32 #include "G4GenericMessenger.hh"                  
 33 #include "G4ParticleDefinition.hh"                
 34 #include "G4ParticleGun.hh"                       
 35 #include "G4ParticleTable.hh"                     
 36 #include "G4SystemOfUnits.hh"                     
 37 #include "G4ThreeVector.hh"                       
 38 #include "Randomize.hh"                           
 39                                                   
 40 namespace B5                                      
 41 {                                                 
 42                                                   
 43 //....oooOO0OOooo........oooOO0OOooo........oo    
 44                                                   
 45 PrimaryGeneratorAction::PrimaryGeneratorAction    
 46 {                                                 
 47   G4int nofParticles = 1;                         
 48   fParticleGun = new G4ParticleGun(nofParticle    
 49                                                   
 50   auto particleTable = G4ParticleTable::GetPar    
 51   fPositron = particleTable->FindParticle("e+"    
 52   fMuon = particleTable->FindParticle("mu+");     
 53   fPion = particleTable->FindParticle("pi+");     
 54   fKaon = particleTable->FindParticle("kaon+")    
 55   fProton = particleTable->FindParticle("proto    
 56                                                   
 57   // default particle kinematics                  
 58   fParticleGun->SetParticlePosition(G4ThreeVec    
 59   fParticleGun->SetParticleDefinition(fPositro    
 60                                                   
 61   // define commands for this class               
 62   DefineCommands();                               
 63 }                                                 
 64                                                   
 65 //....oooOO0OOooo........oooOO0OOooo........oo    
 66                                                   
 67 PrimaryGeneratorAction::~PrimaryGeneratorActio    
 68 {                                                 
 69   delete fParticleGun;                            
 70   delete fMessenger;                              
 71 }                                                 
 72                                                   
 73 //....oooOO0OOooo........oooOO0OOooo........oo    
 74                                                   
 75 void PrimaryGeneratorAction::GeneratePrimaries    
 76 {                                                 
 77   G4ParticleDefinition* particle;                 
 78   if (fRandomizePrimary) {                        
 79     auto i = (int)(5. * G4UniformRand());         
 80     switch (i) {                                  
 81       case 0:                                     
 82         particle = fPositron;                     
 83         break;                                    
 84       case 1:                                     
 85         particle = fMuon;                         
 86         break;                                    
 87       case 2:                                     
 88         particle = fPion;                         
 89         break;                                    
 90       case 3:                                     
 91         particle = fKaon;                         
 92         break;                                    
 93       default:                                    
 94         particle = fProton;                       
 95         break;                                    
 96     }                                             
 97     fParticleGun->SetParticleDefinition(partic    
 98   }                                               
 99   else {                                          
100     particle = fParticleGun->GetParticleDefini    
101   }                                               
102                                                   
103   auto pp = fMomentum + (G4UniformRand() - 0.5    
104   auto mass = particle->GetPDGMass();             
105   auto ekin = std::sqrt(pp * pp + mass * mass)    
106   fParticleGun->SetParticleEnergy(ekin);          
107                                                   
108   auto angle = (G4UniformRand() - 0.5) * fSigm    
109   fParticleGun->SetParticleMomentumDirection(G    
110                                                   
111   fParticleGun->GeneratePrimaryVertex(event);     
112 }                                                 
113                                                   
114 //....oooOO0OOooo........oooOO0OOooo........oo    
115                                                   
116 void PrimaryGeneratorAction::DefineCommands()     
117 {                                                 
118   // Define /B5/generator command directory us    
119   fMessenger = new G4GenericMessenger(this, "/    
120                                                   
121   // momentum command                             
122   auto& momentumCmd = fMessenger->DeclarePrope    
123                                                   
124   momentumCmd.SetParameterName("p", true);        
125   momentumCmd.SetRange("p>=0.");                  
126   momentumCmd.SetDefaultValue("1.");              
127   // ok                                           
128   // momentumCmd.SetParameterName("p", true);     
129   // momentumCmd.SetRange("p>=0.");               
130                                                   
131   // sigmaMomentum command                        
132   auto& sigmaMomentumCmd = fMessenger->Declare    
133     "sigmaMomentum", "MeV", fSigmaMomentum, "S    
134   sigmaMomentumCmd.SetParameterName("sp", true    
135   sigmaMomentumCmd.SetRange("sp>=0.");            
136   sigmaMomentumCmd.SetDefaultValue("50.");        
137                                                   
138   // sigmaAngle command                           
139   auto& sigmaAngleCmd = fMessenger->DeclarePro    
140                                                   
141   sigmaAngleCmd.SetParameterName("t", true);      
142   sigmaAngleCmd.SetRange("t>=0.");                
143   sigmaAngleCmd.SetDefaultValue("2.");            
144                                                   
145   // randomizePrimary command                     
146   auto& randomCmd = fMessenger->DeclarePropert    
147   G4String guidance = "Boolean flag for random    
148   guidance += "In case this flag is false, you    
149   guidance += "  with /gun/particle command.";    
150   randomCmd.SetGuidance(guidance);                
151   randomCmd.SetParameterName("flg", true);        
152   randomCmd.SetDefaultValue("true");              
153 }                                                 
154                                                   
155 //..oooOO0OOooo........oooOO0OOooo........oooO    
156                                                   
157 }  // namespace B5                                
158