Geant4 Cross Reference

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Geant4/examples/basic/B5/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/basic/B5/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/basic/B5/src/PrimaryGeneratorAction.cc (Version 11.1.2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
 26 //                                                 26 //
 27 /// \file B5/src/PrimaryGeneratorAction.cc         27 /// \file B5/src/PrimaryGeneratorAction.cc
 28 /// \brief Implementation of the B5::PrimaryGe     28 /// \brief Implementation of the B5::PrimaryGeneratorAction class
 29                                                    29 
 30 #include "PrimaryGeneratorAction.hh"               30 #include "PrimaryGeneratorAction.hh"
 31                                                    31 
 32 #include "G4GenericMessenger.hh"               <<  32 #include "G4Event.hh"
 33 #include "G4ParticleDefinition.hh"             << 
 34 #include "G4ParticleGun.hh"                        33 #include "G4ParticleGun.hh"
 35 #include "G4ParticleTable.hh"                      34 #include "G4ParticleTable.hh"
                                                   >>  35 #include "G4ParticleDefinition.hh"
                                                   >>  36 #include "G4GenericMessenger.hh"
 36 #include "G4SystemOfUnits.hh"                      37 #include "G4SystemOfUnits.hh"
 37 #include "G4ThreeVector.hh"                    << 
 38 #include "Randomize.hh"                            38 #include "Randomize.hh"
 39                                                    39 
 40 namespace B5                                       40 namespace B5
 41 {                                                  41 {
 42                                                    42 
 43 //....oooOO0OOooo........oooOO0OOooo........oo     43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 44                                                    44 
 45 PrimaryGeneratorAction::PrimaryGeneratorAction     45 PrimaryGeneratorAction::PrimaryGeneratorAction()
                                                   >>  46 // : G4VUserPrimaryGeneratorAction(),
                                                   >>  47 //   fParticleGun(nullptr), fMessenger(nullptr),
                                                   >>  48 //   fPositron(nullptr), fMuon(nullptr), fPion(nullptr),
                                                   >>  49 //   fKaon(nullptr), fProton(nullptr),
                                                   >>  50 //   fMomentum(1000.*MeV),
                                                   >>  51 //   fSigmaMomentum(50.*MeV),
                                                   >>  52 //   fSigmaAngle(2.*deg),
                                                   >>  53 //   fRandomizePrimary(true)
 46 {                                                  54 {
 47   G4int nofParticles = 1;                          55   G4int nofParticles = 1;
 48   fParticleGun = new G4ParticleGun(nofParticle <<  56   fParticleGun  = new G4ParticleGun(nofParticles);
 49                                                    57 
 50   auto particleTable = G4ParticleTable::GetPar     58   auto particleTable = G4ParticleTable::GetParticleTable();
 51   fPositron = particleTable->FindParticle("e+"     59   fPositron = particleTable->FindParticle("e+");
 52   fMuon = particleTable->FindParticle("mu+");      60   fMuon = particleTable->FindParticle("mu+");
 53   fPion = particleTable->FindParticle("pi+");      61   fPion = particleTable->FindParticle("pi+");
 54   fKaon = particleTable->FindParticle("kaon+")     62   fKaon = particleTable->FindParticle("kaon+");
 55   fProton = particleTable->FindParticle("proto     63   fProton = particleTable->FindParticle("proton");
 56                                                    64 
 57   // default particle kinematics                   65   // default particle kinematics
 58   fParticleGun->SetParticlePosition(G4ThreeVec <<  66   fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,-8.*m));
 59   fParticleGun->SetParticleDefinition(fPositro     67   fParticleGun->SetParticleDefinition(fPositron);
 60                                                    68 
 61   // define commands for this class                69   // define commands for this class
 62   DefineCommands();                                70   DefineCommands();
 63 }                                                  71 }
 64                                                    72 
 65 //....oooOO0OOooo........oooOO0OOooo........oo     73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 66                                                    74 
 67 PrimaryGeneratorAction::~PrimaryGeneratorActio     75 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 68 {                                                  76 {
 69   delete fParticleGun;                             77   delete fParticleGun;
 70   delete fMessenger;                               78   delete fMessenger;
 71 }                                                  79 }
 72                                                    80 
 73 //....oooOO0OOooo........oooOO0OOooo........oo     81 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 74                                                    82 
 75 void PrimaryGeneratorAction::GeneratePrimaries     83 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* event)
 76 {                                                  84 {
 77   G4ParticleDefinition* particle;                  85   G4ParticleDefinition* particle;
 78   if (fRandomizePrimary) {                         86   if (fRandomizePrimary) {
 79     auto i = (int)(5. * G4UniformRand());          87     auto i = (int)(5. * G4UniformRand());
 80     switch (i) {                               <<  88     switch(i) {
 81       case 0:                                      89       case 0:
 82         particle = fPositron;                  <<  90           particle = fPositron;
 83         break;                                 <<  91           break;
 84       case 1:                                      92       case 1:
 85         particle = fMuon;                      <<  93           particle = fMuon;
 86         break;                                 <<  94           break;
 87       case 2:                                      95       case 2:
 88         particle = fPion;                      <<  96           particle = fPion;
 89         break;                                 <<  97           break;
 90       case 3:                                      98       case 3:
 91         particle = fKaon;                      <<  99           particle = fKaon;
 92         break;                                 << 100           break;
 93       default:                                    101       default:
 94         particle = fProton;                    << 102           particle = fProton;
 95         break;                                 << 103           break;
 96     }                                             104     }
 97     fParticleGun->SetParticleDefinition(partic    105     fParticleGun->SetParticleDefinition(particle);
 98   }                                               106   }
 99   else {                                          107   else {
100     particle = fParticleGun->GetParticleDefini    108     particle = fParticleGun->GetParticleDefinition();
101   }                                               109   }
102                                                   110 
103   auto pp = fMomentum + (G4UniformRand() - 0.5 << 111   auto pp = fMomentum + (G4UniformRand()-0.5)*fSigmaMomentum;
104   auto mass = particle->GetPDGMass();             112   auto mass = particle->GetPDGMass();
105   auto ekin = std::sqrt(pp * pp + mass * mass) << 113   auto ekin = std::sqrt(pp*pp+mass*mass)-mass;
106   fParticleGun->SetParticleEnergy(ekin);          114   fParticleGun->SetParticleEnergy(ekin);
107                                                   115 
108   auto angle = (G4UniformRand() - 0.5) * fSigm << 116   auto angle = (G4UniformRand()-0.5)*fSigmaAngle;
109   fParticleGun->SetParticleMomentumDirection(G << 117   fParticleGun->SetParticleMomentumDirection(
                                                   >> 118                   G4ThreeVector(std::sin(angle),0.,std::cos(angle)));
110                                                   119 
111   fParticleGun->GeneratePrimaryVertex(event);     120   fParticleGun->GeneratePrimaryVertex(event);
112 }                                                 121 }
113                                                   122 
114 //....oooOO0OOooo........oooOO0OOooo........oo    123 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
115                                                   124 
116 void PrimaryGeneratorAction::DefineCommands()     125 void PrimaryGeneratorAction::DefineCommands()
117 {                                                 126 {
118   // Define /B5/generator command directory us    127   // Define /B5/generator command directory using generic messenger class
119   fMessenger = new G4GenericMessenger(this, "/ << 128   fMessenger
                                                   >> 129     = new G4GenericMessenger(this,
                                                   >> 130                              "/B5/generator/",
                                                   >> 131                              "Primary generator control");
120                                                   132 
121   // momentum command                             133   // momentum command
122   auto& momentumCmd = fMessenger->DeclarePrope << 134   auto& momentumCmd
123                                                << 135     = fMessenger->DeclarePropertyWithUnit("momentum", "GeV", fMomentum,
                                                   >> 136         "Mean momentum of primaries.");
124   momentumCmd.SetParameterName("p", true);        137   momentumCmd.SetParameterName("p", true);
125   momentumCmd.SetRange("p>=0.");                  138   momentumCmd.SetRange("p>=0.");
126   momentumCmd.SetDefaultValue("1.");              139   momentumCmd.SetDefaultValue("1.");
127   // ok                                           140   // ok
128   // momentumCmd.SetParameterName("p", true);  << 141   //momentumCmd.SetParameterName("p", true);
129   // momentumCmd.SetRange("p>=0.");            << 142   //momentumCmd.SetRange("p>=0.");
130                                                   143 
131   // sigmaMomentum command                        144   // sigmaMomentum command
132   auto& sigmaMomentumCmd = fMessenger->Declare << 145   auto& sigmaMomentumCmd
133     "sigmaMomentum", "MeV", fSigmaMomentum, "S << 146     = fMessenger->DeclarePropertyWithUnit("sigmaMomentum",
                                                   >> 147         "MeV", fSigmaMomentum, "Sigma momentum of primaries.");
134   sigmaMomentumCmd.SetParameterName("sp", true    148   sigmaMomentumCmd.SetParameterName("sp", true);
135   sigmaMomentumCmd.SetRange("sp>=0.");            149   sigmaMomentumCmd.SetRange("sp>=0.");
136   sigmaMomentumCmd.SetDefaultValue("50.");        150   sigmaMomentumCmd.SetDefaultValue("50.");
137                                                   151 
138   // sigmaAngle command                           152   // sigmaAngle command
139   auto& sigmaAngleCmd = fMessenger->DeclarePro << 153   auto& sigmaAngleCmd
140                                                << 154     = fMessenger->DeclarePropertyWithUnit("sigmaAngle", "deg", fSigmaAngle,
                                                   >> 155         "Sigma angle divergence of primaries.");
141   sigmaAngleCmd.SetParameterName("t", true);      156   sigmaAngleCmd.SetParameterName("t", true);
142   sigmaAngleCmd.SetRange("t>=0.");                157   sigmaAngleCmd.SetRange("t>=0.");
143   sigmaAngleCmd.SetDefaultValue("2.");            158   sigmaAngleCmd.SetDefaultValue("2.");
144                                                   159 
145   // randomizePrimary command                     160   // randomizePrimary command
146   auto& randomCmd = fMessenger->DeclarePropert << 161   auto& randomCmd
147   G4String guidance = "Boolean flag for random << 162     = fMessenger->DeclareProperty("randomizePrimary", fRandomizePrimary);
148   guidance += "In case this flag is false, you << 163   G4String guidance
                                                   >> 164     = "Boolean flag for randomizing primary particle types.\n";
                                                   >> 165   guidance
                                                   >> 166     += "In case this flag is false, you can select the primary particle\n";
149   guidance += "  with /gun/particle command.";    167   guidance += "  with /gun/particle command.";
150   randomCmd.SetGuidance(guidance);                168   randomCmd.SetGuidance(guidance);
151   randomCmd.SetParameterName("flg", true);        169   randomCmd.SetParameterName("flg", true);
152   randomCmd.SetDefaultValue("true");              170   randomCmd.SetDefaultValue("true");
153 }                                                 171 }
154                                                   172 
155 //..oooOO0OOooo........oooOO0OOooo........oooO    173 //..oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
156                                                   174 
157 }  // namespace B5                             << 175 }
158                                                   176