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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file B5/src/PrimaryGeneratorAction.cc 27 /// \file B5/src/PrimaryGeneratorAction.cc 28 /// \brief Implementation of the B5::PrimaryGe 28 /// \brief Implementation of the B5::PrimaryGeneratorAction class 29 29 30 #include "PrimaryGeneratorAction.hh" 30 #include "PrimaryGeneratorAction.hh" 31 31 32 #include "G4GenericMessenger.hh" << 32 #include "G4Event.hh" 33 #include "G4ParticleDefinition.hh" << 34 #include "G4ParticleGun.hh" 33 #include "G4ParticleGun.hh" 35 #include "G4ParticleTable.hh" 34 #include "G4ParticleTable.hh" >> 35 #include "G4ParticleDefinition.hh" >> 36 #include "G4GenericMessenger.hh" 36 #include "G4SystemOfUnits.hh" 37 #include "G4SystemOfUnits.hh" 37 #include "G4ThreeVector.hh" << 38 #include "Randomize.hh" 38 #include "Randomize.hh" 39 39 40 namespace B5 40 namespace B5 41 { 41 { 42 42 43 //....oooOO0OOooo........oooOO0OOooo........oo 43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 44 44 45 PrimaryGeneratorAction::PrimaryGeneratorAction 45 PrimaryGeneratorAction::PrimaryGeneratorAction() >> 46 // : G4VUserPrimaryGeneratorAction(), >> 47 // fParticleGun(nullptr), fMessenger(nullptr), >> 48 // fPositron(nullptr), fMuon(nullptr), fPion(nullptr), >> 49 // fKaon(nullptr), fProton(nullptr), >> 50 // fMomentum(1000.*MeV), >> 51 // fSigmaMomentum(50.*MeV), >> 52 // fSigmaAngle(2.*deg), >> 53 // fRandomizePrimary(true) 46 { 54 { 47 G4int nofParticles = 1; 55 G4int nofParticles = 1; 48 fParticleGun = new G4ParticleGun(nofParticle << 56 fParticleGun = new G4ParticleGun(nofParticles); 49 57 50 auto particleTable = G4ParticleTable::GetPar 58 auto particleTable = G4ParticleTable::GetParticleTable(); 51 fPositron = particleTable->FindParticle("e+" 59 fPositron = particleTable->FindParticle("e+"); 52 fMuon = particleTable->FindParticle("mu+"); 60 fMuon = particleTable->FindParticle("mu+"); 53 fPion = particleTable->FindParticle("pi+"); 61 fPion = particleTable->FindParticle("pi+"); 54 fKaon = particleTable->FindParticle("kaon+") 62 fKaon = particleTable->FindParticle("kaon+"); 55 fProton = particleTable->FindParticle("proto 63 fProton = particleTable->FindParticle("proton"); 56 64 57 // default particle kinematics 65 // default particle kinematics 58 fParticleGun->SetParticlePosition(G4ThreeVec << 66 fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,-8.*m)); 59 fParticleGun->SetParticleDefinition(fPositro 67 fParticleGun->SetParticleDefinition(fPositron); 60 68 61 // define commands for this class 69 // define commands for this class 62 DefineCommands(); 70 DefineCommands(); 63 } 71 } 64 72 65 //....oooOO0OOooo........oooOO0OOooo........oo 73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 66 74 67 PrimaryGeneratorAction::~PrimaryGeneratorActio 75 PrimaryGeneratorAction::~PrimaryGeneratorAction() 68 { 76 { 69 delete fParticleGun; 77 delete fParticleGun; 70 delete fMessenger; 78 delete fMessenger; 71 } 79 } 72 80 73 //....oooOO0OOooo........oooOO0OOooo........oo 81 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 74 82 75 void PrimaryGeneratorAction::GeneratePrimaries 83 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* event) 76 { 84 { 77 G4ParticleDefinition* particle; 85 G4ParticleDefinition* particle; 78 if (fRandomizePrimary) { 86 if (fRandomizePrimary) { 79 auto i = (int)(5. * G4UniformRand()); 87 auto i = (int)(5. * G4UniformRand()); 80 switch (i) { << 88 switch(i) { 81 case 0: 89 case 0: 82 particle = fPositron; << 90 particle = fPositron; 83 break; << 91 break; 84 case 1: 92 case 1: 85 particle = fMuon; << 93 particle = fMuon; 86 break; << 94 break; 87 case 2: 95 case 2: 88 particle = fPion; << 96 particle = fPion; 89 break; << 97 break; 90 case 3: 98 case 3: 91 particle = fKaon; << 99 particle = fKaon; 92 break; << 100 break; 93 default: 101 default: 94 particle = fProton; << 102 particle = fProton; 95 break; << 103 break; 96 } 104 } 97 fParticleGun->SetParticleDefinition(partic 105 fParticleGun->SetParticleDefinition(particle); 98 } 106 } 99 else { 107 else { 100 particle = fParticleGun->GetParticleDefini 108 particle = fParticleGun->GetParticleDefinition(); 101 } 109 } 102 110 103 auto pp = fMomentum + (G4UniformRand() - 0.5 << 111 auto pp = fMomentum + (G4UniformRand()-0.5)*fSigmaMomentum; 104 auto mass = particle->GetPDGMass(); 112 auto mass = particle->GetPDGMass(); 105 auto ekin = std::sqrt(pp * pp + mass * mass) << 113 auto ekin = std::sqrt(pp*pp+mass*mass)-mass; 106 fParticleGun->SetParticleEnergy(ekin); 114 fParticleGun->SetParticleEnergy(ekin); 107 115 108 auto angle = (G4UniformRand() - 0.5) * fSigm << 116 auto angle = (G4UniformRand()-0.5)*fSigmaAngle; 109 fParticleGun->SetParticleMomentumDirection(G << 117 fParticleGun->SetParticleMomentumDirection( >> 118 G4ThreeVector(std::sin(angle),0.,std::cos(angle))); 110 119 111 fParticleGun->GeneratePrimaryVertex(event); 120 fParticleGun->GeneratePrimaryVertex(event); 112 } 121 } 113 122 114 //....oooOO0OOooo........oooOO0OOooo........oo 123 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 115 124 116 void PrimaryGeneratorAction::DefineCommands() 125 void PrimaryGeneratorAction::DefineCommands() 117 { 126 { 118 // Define /B5/generator command directory us 127 // Define /B5/generator command directory using generic messenger class 119 fMessenger = new G4GenericMessenger(this, "/ << 128 fMessenger >> 129 = new G4GenericMessenger(this, >> 130 "/B5/generator/", >> 131 "Primary generator control"); 120 132 121 // momentum command 133 // momentum command 122 auto& momentumCmd = fMessenger->DeclarePrope << 134 auto& momentumCmd 123 << 135 = fMessenger->DeclarePropertyWithUnit("momentum", "GeV", fMomentum, >> 136 "Mean momentum of primaries."); 124 momentumCmd.SetParameterName("p", true); 137 momentumCmd.SetParameterName("p", true); 125 momentumCmd.SetRange("p>=0."); 138 momentumCmd.SetRange("p>=0."); 126 momentumCmd.SetDefaultValue("1."); 139 momentumCmd.SetDefaultValue("1."); 127 // ok 140 // ok 128 // momentumCmd.SetParameterName("p", true); << 141 //momentumCmd.SetParameterName("p", true); 129 // momentumCmd.SetRange("p>=0."); << 142 //momentumCmd.SetRange("p>=0."); 130 143 131 // sigmaMomentum command 144 // sigmaMomentum command 132 auto& sigmaMomentumCmd = fMessenger->Declare << 145 auto& sigmaMomentumCmd 133 "sigmaMomentum", "MeV", fSigmaMomentum, "S << 146 = fMessenger->DeclarePropertyWithUnit("sigmaMomentum", >> 147 "MeV", fSigmaMomentum, "Sigma momentum of primaries."); 134 sigmaMomentumCmd.SetParameterName("sp", true 148 sigmaMomentumCmd.SetParameterName("sp", true); 135 sigmaMomentumCmd.SetRange("sp>=0."); 149 sigmaMomentumCmd.SetRange("sp>=0."); 136 sigmaMomentumCmd.SetDefaultValue("50."); 150 sigmaMomentumCmd.SetDefaultValue("50."); 137 151 138 // sigmaAngle command 152 // sigmaAngle command 139 auto& sigmaAngleCmd = fMessenger->DeclarePro << 153 auto& sigmaAngleCmd 140 << 154 = fMessenger->DeclarePropertyWithUnit("sigmaAngle", "deg", fSigmaAngle, >> 155 "Sigma angle divergence of primaries."); 141 sigmaAngleCmd.SetParameterName("t", true); 156 sigmaAngleCmd.SetParameterName("t", true); 142 sigmaAngleCmd.SetRange("t>=0."); 157 sigmaAngleCmd.SetRange("t>=0."); 143 sigmaAngleCmd.SetDefaultValue("2."); 158 sigmaAngleCmd.SetDefaultValue("2."); 144 159 145 // randomizePrimary command 160 // randomizePrimary command 146 auto& randomCmd = fMessenger->DeclarePropert << 161 auto& randomCmd 147 G4String guidance = "Boolean flag for random << 162 = fMessenger->DeclareProperty("randomizePrimary", fRandomizePrimary); 148 guidance += "In case this flag is false, you << 163 G4String guidance >> 164 = "Boolean flag for randomizing primary particle types.\n"; >> 165 guidance >> 166 += "In case this flag is false, you can select the primary particle\n"; 149 guidance += " with /gun/particle command."; 167 guidance += " with /gun/particle command."; 150 randomCmd.SetGuidance(guidance); 168 randomCmd.SetGuidance(guidance); 151 randomCmd.SetParameterName("flg", true); 169 randomCmd.SetParameterName("flg", true); 152 randomCmd.SetDefaultValue("true"); 170 randomCmd.SetDefaultValue("true"); 153 } 171 } 154 172 155 //..oooOO0OOooo........oooOO0OOooo........oooO 173 //..oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 156 174 157 } // namespace B5 << 175 } 158 176