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Geant4/examples/basic/B4/B4d/exampleB4d.cc

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Diff markup

Differences between /examples/basic/B4/B4d/exampleB4d.cc (Version 11.3.0) and /examples/basic/B4/B4d/exampleB4d.cc (Version 11.2.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 /// \file exampleB4d.cc                            27 /// \file exampleB4d.cc
 28 /// \brief Main program of the B4d example         28 /// \brief Main program of the B4d example
 29                                                    29 
 30 #include "ActionInitialization.hh"             << 
 31 #include "DetectorConstruction.hh"                 30 #include "DetectorConstruction.hh"
 32 #include "FTFP_BERT.hh"                        <<  31 #include "ActionInitialization.hh"
 33                                                    32 
 34 #include "G4AnalysisManager.hh"                    33 #include "G4AnalysisManager.hh"
 35 #include "G4RunManagerFactory.hh"                  34 #include "G4RunManagerFactory.hh"
 36 #include "G4SteppingVerbose.hh"                    35 #include "G4SteppingVerbose.hh"
 37 #include "G4TScoreNtupleWriter.hh"                 36 #include "G4TScoreNtupleWriter.hh"
 38 #include "G4UIExecutive.hh"                    << 
 39 #include "G4UIcommand.hh"                          37 #include "G4UIcommand.hh"
 40 #include "G4UImanager.hh"                          38 #include "G4UImanager.hh"
                                                   >>  39 #include "G4UIExecutive.hh"
 41 #include "G4VisExecutive.hh"                       40 #include "G4VisExecutive.hh"
 42 // #include "Randomize.hh"                     <<  41 #include "FTFP_BERT.hh"
                                                   >>  42 #include "Randomize.hh"
 43                                                    43 
 44 //....oooOO0OOooo........oooOO0OOooo........oo     44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 45                                                    45 
 46 namespace                                      <<  46 namespace {
 47 {                                              <<  47   void PrintUsage() {
 48 void PrintUsage()                              <<  48     G4cerr << " Usage: " << G4endl;
 49 {                                              <<  49     G4cerr << " exampleB4d [-m macro ] [-u UIsession] [-t nThreads] [-vDefault]"
 50   G4cerr << " Usage: " << G4endl;              <<  50            << G4endl;
 51   G4cerr << " exampleB4d [-m macro ] [-u UIses <<  51     G4cerr << "   note: -t option is available only for multi-threaded mode."
 52   G4cerr << "   note: -t option is available o <<  52            << G4endl;
                                                   >>  53   }
 53 }                                                  54 }
 54 }  // namespace                                << 
 55                                                    55 
 56 //....oooOO0OOooo........oooOO0OOooo........oo     56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 57                                                    57 
 58 int main(int argc, char** argv)                <<  58 int main(int argc,char** argv)
 59 {                                                  59 {
 60   // Evaluate arguments                            60   // Evaluate arguments
 61   //                                               61   //
 62   if (argc > 7) {                              <<  62   if ( argc > 7 ) {
 63     PrintUsage();                                  63     PrintUsage();
 64     return 1;                                      64     return 1;
 65   }                                                65   }
 66                                                    66 
 67   G4String macro;                                  67   G4String macro;
 68   G4String session;                                68   G4String session;
 69   G4bool verboseBestUnits = true;                  69   G4bool verboseBestUnits = true;
 70 #ifdef G4MULTITHREADED                             70 #ifdef G4MULTITHREADED
 71   G4int nThreads = 0;                              71   G4int nThreads = 0;
 72 #endif                                             72 #endif
 73   for (G4int i = 1; i < argc; i = i + 2) {     <<  73   for ( G4int i=1; i<argc; i=i+2 ) {
 74     if (G4String(argv[i]) == "-m")             <<  74     if      ( G4String(argv[i]) == "-m" ) macro = argv[i+1];
 75       macro = argv[i + 1];                     <<  75     else if ( G4String(argv[i]) == "-u" ) session = argv[i+1];
 76     else if (G4String(argv[i]) == "-u")        << 
 77       session = argv[i + 1];                   << 
 78 #ifdef G4MULTITHREADED                             76 #ifdef G4MULTITHREADED
 79     else if (G4String(argv[i]) == "-t") {      <<  77     else if ( G4String(argv[i]) == "-t" ) {
 80       nThreads = G4UIcommand::ConvertToInt(arg <<  78       nThreads = G4UIcommand::ConvertToInt(argv[i+1]);
 81     }                                              79     }
 82 #endif                                             80 #endif
 83     else if (G4String(argv[i]) == "-vDefault") <<  81     else if ( G4String(argv[i]) == "-vDefault" ) {
 84       verboseBestUnits = false;                    82       verboseBestUnits = false;
 85       --i;  // this option is not followed wit     83       --i;  // this option is not followed with a parameter
 86     }                                              84     }
 87     else {                                         85     else {
 88       PrintUsage();                                86       PrintUsage();
 89       return 1;                                    87       return 1;
 90     }                                              88     }
 91   }                                                89   }
 92                                                    90 
 93   // Detect interactive mode (if no macro prov     91   // Detect interactive mode (if no macro provided) and define UI session
 94   //                                               92   //
 95   G4UIExecutive* ui = nullptr;                     93   G4UIExecutive* ui = nullptr;
 96   if (!macro.size()) {                         <<  94   if ( ! macro.size() ) {
 97     ui = new G4UIExecutive(argc, argv, session     95     ui = new G4UIExecutive(argc, argv, session);
 98   }                                                96   }
 99                                                    97 
100   // Optionally: choose a different Random eng     98   // Optionally: choose a different Random engine...
101   // G4Random::setTheEngine(new CLHEP::MTwistE     99   // G4Random::setTheEngine(new CLHEP::MTwistEngine);
102                                                   100 
103   // Use G4SteppingVerboseWithUnits               101   // Use G4SteppingVerboseWithUnits
104   if (verboseBestUnits) {                      << 102   if ( verboseBestUnits ) {
105     G4int precision = 4;                          103     G4int precision = 4;
106     G4SteppingVerbose::UseBestUnit(precision);    104     G4SteppingVerbose::UseBestUnit(precision);
107   }                                               105   }
108                                                   106 
109   // Construct the default run manager            107   // Construct the default run manager
110   //                                              108   //
111   auto runManager = G4RunManagerFactory::Creat << 109   auto runManager =
                                                   >> 110     G4RunManagerFactory::CreateRunManager(G4RunManagerType::Default);
112 #ifdef G4MULTITHREADED                            111 #ifdef G4MULTITHREADED
113   if (nThreads > 0) {                          << 112   if ( nThreads > 0 ) {
114     runManager->SetNumberOfThreads(nThreads);     113     runManager->SetNumberOfThreads(nThreads);
115   }                                               114   }
116 #endif                                            115 #endif
117                                                   116 
118   // Set mandatory initialization classes         117   // Set mandatory initialization classes
119   //                                              118   //
120   auto detConstruction = new B4d::DetectorCons    119   auto detConstruction = new B4d::DetectorConstruction();
121   runManager->SetUserInitialization(detConstru    120   runManager->SetUserInitialization(detConstruction);
122                                                   121 
123   auto physicsList = new FTFP_BERT;               122   auto physicsList = new FTFP_BERT;
124   runManager->SetUserInitialization(physicsLis    123   runManager->SetUserInitialization(physicsList);
125                                                   124 
126   auto actionInitialization = new B4d::ActionI    125   auto actionInitialization = new B4d::ActionInitialization();
127   runManager->SetUserInitialization(actionInit    126   runManager->SetUserInitialization(actionInitialization);
128                                                   127 
129   // Initialize visualization                     128   // Initialize visualization
130   auto visManager = new G4VisExecutive;           129   auto visManager = new G4VisExecutive;
131   // G4VisExecutive can take a verbosity argum    130   // G4VisExecutive can take a verbosity argument - see /vis/verbose guidance.
132   // auto visManager = new G4VisExecutive("Qui    131   // auto visManager = new G4VisExecutive("Quiet");
133   visManager->Initialize();                       132   visManager->Initialize();
134                                                   133 
135   // Get the pointer to the User Interface man    134   // Get the pointer to the User Interface manager
136   auto UImanager = G4UImanager::GetUIpointer()    135   auto UImanager = G4UImanager::GetUIpointer();
137                                                   136 
138   // Activate score ntuple writer                 137   // Activate score ntuple writer
139   // The verbose level can be also set via UI     138   // The verbose level can be also set via UI commands
140   // /score/ntuple/writerVerbose level            139   // /score/ntuple/writerVerbose level
141   // The default file type ("root") can be cha    140   // The default file type ("root") can be changed in xml, csv, hdf5
142   // scoreNtupleWriter.SetDefaultFileType("xml    141   // scoreNtupleWriter.SetDefaultFileType("xml");
143   G4TScoreNtupleWriter<G4AnalysisManager> scor    142   G4TScoreNtupleWriter<G4AnalysisManager> scoreNtupleWriter;
144   scoreNtupleWriter.SetVerboseLevel(1);           143   scoreNtupleWriter.SetVerboseLevel(1);
145   scoreNtupleWriter.SetNtupleMerging(true);       144   scoreNtupleWriter.SetNtupleMerging(true);
146   // Note: merging ntuples is available only w << 145     // Note: merging ntuples is available only with Root output
147   // (the default in G4TScoreNtupleWriter)     << 146     // (the default in G4TScoreNtupleWriter)
148                                                   147 
149   // Process macro or start UI session            148   // Process macro or start UI session
150   //                                              149   //
151   if (macro.size()) {                          << 150   if ( macro.size() ) {
152     // batch mode                                 151     // batch mode
153     G4String command = "/control/execute ";       152     G4String command = "/control/execute ";
154     UImanager->ApplyCommand(command + macro);  << 153     UImanager->ApplyCommand(command+macro);
155   }                                               154   }
156   else {                                       << 155   else  {
157     // interactive mode : define UI session       156     // interactive mode : define UI session
158     UImanager->ApplyCommand("/control/execute     157     UImanager->ApplyCommand("/control/execute init_vis.mac");
159     if (ui->IsGUI()) {                            158     if (ui->IsGUI()) {
160       UImanager->ApplyCommand("/control/execut    159       UImanager->ApplyCommand("/control/execute gui.mac");
161     }                                             160     }
162     ui->SessionStart();                           161     ui->SessionStart();
163     delete ui;                                    162     delete ui;
164   }                                               163   }
165                                                   164 
166   // Job termination                              165   // Job termination
167   // Free the store: user actions, physics_lis    166   // Free the store: user actions, physics_list and detector_description are
168   // owned and deleted by the run manager, so     167   // owned and deleted by the run manager, so they should not be deleted
169   // in the main() program !                      168   // in the main() program !
170                                                   169 
171   delete visManager;                              170   delete visManager;
172   delete runManager;                              171   delete runManager;
173 }                                                 172 }
174                                                   173 
175 //....oooOO0OOooo........oooOO0OOooo........oo    174 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
176                                                   175