Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file B3/B3b/src/RunAction.cc 27 /// \file B3/B3b/src/RunAction.cc 28 /// \brief Implementation of the B3b::RunActio 28 /// \brief Implementation of the B3b::RunAction class 29 29 30 #include "RunAction.hh" 30 #include "RunAction.hh" 31 << 32 #include "PrimaryGeneratorAction.hh" << 33 #include "Run.hh" 31 #include "Run.hh" >> 32 #include "PrimaryGeneratorAction.hh" 34 33 35 #include "G4ParticleGun.hh" << 36 #include "G4Run.hh" 34 #include "G4Run.hh" 37 #include "G4RunManager.hh" 35 #include "G4RunManager.hh" 38 #include "G4SystemOfUnits.hh" << 39 #include "G4UnitsTable.hh" 36 #include "G4UnitsTable.hh" >> 37 #include "G4SystemOfUnits.hh" 40 38 41 using namespace B3; 39 using namespace B3; 42 40 43 namespace B3b 41 namespace B3b 44 { 42 { 45 43 46 //....oooOO0OOooo........oooOO0OOooo........oo 44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 47 45 48 RunAction::RunAction() 46 RunAction::RunAction() 49 { 47 { 50 // add new units for dose << 48 //add new units for dose 51 // 49 // 52 const G4double milligray = 1.e-3 * gray; << 50 const G4double milligray = 1.e-3*gray; 53 const G4double microgray = 1.e-6 * gray; << 51 const G4double microgray = 1.e-6*gray; 54 const G4double nanogray = 1.e-9 * gray; << 52 const G4double nanogray = 1.e-9*gray; 55 const G4double picogray = 1.e-12 * gray; << 53 const G4double picogray = 1.e-12*gray; 56 << 54 57 new G4UnitDefinition("milligray", "milliGy", << 55 new G4UnitDefinition("milligray", "milliGy" , "Dose", milligray); 58 new G4UnitDefinition("microgray", "microGy", << 56 new G4UnitDefinition("microgray", "microGy" , "Dose", microgray); 59 new G4UnitDefinition("nanogray", "nanoGy", " << 57 new G4UnitDefinition("nanogray" , "nanoGy" , "Dose", nanogray); 60 new G4UnitDefinition("picogray", "picoGy", " << 58 new G4UnitDefinition("picogray" , "picoGy" , "Dose", picogray); 61 } 59 } 62 60 63 //....oooOO0OOooo........oooOO0OOooo........oo 61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 64 62 65 G4Run* RunAction::GenerateRun() 63 G4Run* RunAction::GenerateRun() 66 { << 64 { return new Run; } 67 return new Run; << 68 } << 69 65 70 //....oooOO0OOooo........oooOO0OOooo........oo 66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 71 67 72 void RunAction::BeginOfRunAction(const G4Run* 68 void RunAction::BeginOfRunAction(const G4Run* run) 73 { 69 { 74 G4cout << "### Run " << run->GetRunID() << " 70 G4cout << "### Run " << run->GetRunID() << " start." << G4endl; 75 71 76 // inform the runManager to save random numb << 72 //inform the runManager to save random number seed 77 G4RunManager::GetRunManager()->SetRandomNumb 73 G4RunManager::GetRunManager()->SetRandomNumberStore(false); 78 } 74 } 79 75 80 //....oooOO0OOooo........oooOO0OOooo........oo 76 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 81 77 82 void RunAction::EndOfRunAction(const G4Run* ru 78 void RunAction::EndOfRunAction(const G4Run* run) 83 { 79 { 84 G4int nofEvents = run->GetNumberOfEvent(); 80 G4int nofEvents = run->GetNumberOfEvent(); 85 if (nofEvents == 0) return; 81 if (nofEvents == 0) return; 86 82 87 // Run conditions 83 // Run conditions 88 // note: There is no primary generator acti 84 // note: There is no primary generator action object for "master" 89 // run manager for multi-threaded mod 85 // run manager for multi-threaded mode. 90 const auto generatorAction = static_cast<con 86 const auto generatorAction = static_cast<const PrimaryGeneratorAction*>( 91 G4RunManager::GetRunManager()->GetUserPrim 87 G4RunManager::GetRunManager()->GetUserPrimaryGeneratorAction()); 92 G4String partName; 88 G4String partName; 93 if (generatorAction) { << 89 if (generatorAction) 94 G4ParticleDefinition* particle = generator << 90 { >> 91 G4ParticleDefinition* particle >> 92 = generatorAction->GetParticleGun()->GetParticleDefinition(); 95 partName = particle->GetParticleName(); 93 partName = particle->GetParticleName(); 96 } 94 } 97 95 98 // results << 96 //results 99 // 97 // 100 const Run* b3Run = static_cast<const Run*>(r 98 const Run* b3Run = static_cast<const Run*>(run); 101 G4int nbGoodEvents = b3Run->GetNbGoodEvents( 99 G4int nbGoodEvents = b3Run->GetNbGoodEvents(); 102 G4double sumDose = b3Run->GetSumDose(); << 100 G4double sumDose = b3Run->GetSumDose(); 103 G4StatAnalysis statDose = b3Run->GetStatDose 101 G4StatAnalysis statDose = b3Run->GetStatDose(); 104 102 105 // print << 103 //print 106 // 104 // 107 if (IsMaster()) { << 105 if (IsMaster()) 108 G4cout << G4endl << "--------------------E << 106 { 109 << " The run was " << nofEvents << << 107 G4cout >> 108 << G4endl >> 109 << "--------------------End of Global Run-----------------------" >> 110 << G4endl >> 111 << " The run was " << nofEvents << " events "; 110 } 112 } 111 else { << 113 else 112 G4cout << G4endl << "--------------------E << 114 { 113 << " The run was " << nofEvents << << 115 G4cout >> 116 << G4endl >> 117 << "--------------------End of Local Run------------------------" >> 118 << G4endl >> 119 << " The run was " << nofEvents << " "<< partName; 114 } 120 } 115 statDose /= gray; 121 statDose /= gray; 116 G4cout << "; Nb of 'good' e+ annihilations: << 122 G4cout 117 << " Total dose in patient : " << G4B << 123 << "; Nb of 'good' e+ annihilations: " << nbGoodEvents << G4endl 118 << " Total dose in patient : " << sta << 124 << " Total dose in patient : " << G4BestUnit(sumDose, "Dose") << G4endl 119 << "--------------------------------- << 125 << " Total dose in patient : " << statDose << " Gy" << G4endl >> 126 << "------------------------------------------------------------" << G4endl >> 127 << G4endl; 120 } 128 } 121 129 122 //....oooOO0OOooo........oooOO0OOooo........oo 130 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 123 131 124 } // namespace B3b << 132 } >> 133 125 134