Geant4 Cross Reference

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Geant4/examples/basic/B3/B3b/src/RunAction.cc

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Diff markup

Differences between /examples/basic/B3/B3b/src/RunAction.cc (Version 11.3.0) and /examples/basic/B3/B3b/src/RunAction.cc (Version 11.0)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 /// \file B3/B3b/src/RunAction.cc              <<  27 /// \file RunAction.cc
 28 /// \brief Implementation of the B3b::RunActio     28 /// \brief Implementation of the B3b::RunAction class
 29                                                    29 
 30 #include "RunAction.hh"                            30 #include "RunAction.hh"
 31                                                << 
 32 #include "PrimaryGeneratorAction.hh"           << 
 33 #include "Run.hh"                                  31 #include "Run.hh"
                                                   >>  32 #include "PrimaryGeneratorAction.hh"
 34                                                    33 
 35 #include "G4ParticleGun.hh"                    << 
 36 #include "G4Run.hh"                                34 #include "G4Run.hh"
 37 #include "G4RunManager.hh"                         35 #include "G4RunManager.hh"
 38 #include "G4SystemOfUnits.hh"                  << 
 39 #include "G4UnitsTable.hh"                         36 #include "G4UnitsTable.hh"
                                                   >>  37 #include "G4SystemOfUnits.hh"
 40                                                    38 
 41 using namespace B3;                                39 using namespace B3;
 42                                                    40 
 43 namespace B3b                                      41 namespace B3b
 44 {                                                  42 {
 45                                                    43 
 46 //....oooOO0OOooo........oooOO0OOooo........oo     44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 47                                                    45 
 48 RunAction::RunAction()                             46 RunAction::RunAction()
 49 {                                                  47 {
 50   // add new units for dose                    <<  48   //add new units for dose
 51   //                                               49   //
 52   const G4double milligray = 1.e-3 * gray;     <<  50   const G4double milligray = 1.e-3*gray;
 53   const G4double microgray = 1.e-6 * gray;     <<  51   const G4double microgray = 1.e-6*gray;
 54   const G4double nanogray = 1.e-9 * gray;      <<  52   const G4double nanogray  = 1.e-9*gray;
 55   const G4double picogray = 1.e-12 * gray;     <<  53   const G4double picogray  = 1.e-12*gray;
 56                                                <<  54 
 57   new G4UnitDefinition("milligray", "milliGy", <<  55   new G4UnitDefinition("milligray", "milliGy" , "Dose", milligray);
 58   new G4UnitDefinition("microgray", "microGy", <<  56   new G4UnitDefinition("microgray", "microGy" , "Dose", microgray);
 59   new G4UnitDefinition("nanogray", "nanoGy", " <<  57   new G4UnitDefinition("nanogray" , "nanoGy"  , "Dose", nanogray);
 60   new G4UnitDefinition("picogray", "picoGy", " <<  58   new G4UnitDefinition("picogray" , "picoGy"  , "Dose", picogray);
 61 }                                                  59 }
 62                                                    60 
 63 //....oooOO0OOooo........oooOO0OOooo........oo     61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 64                                                    62 
                                                   >>  63 RunAction::~RunAction()
                                                   >>  64 { }
                                                   >>  65 
                                                   >>  66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  67 
 65 G4Run* RunAction::GenerateRun()                    68 G4Run* RunAction::GenerateRun()
 66 {                                              <<  69 { return new Run; }
 67   return new Run;                              << 
 68 }                                              << 
 69                                                    70 
 70 //....oooOO0OOooo........oooOO0OOooo........oo     71 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 71                                                    72 
 72 void RunAction::BeginOfRunAction(const G4Run*      73 void RunAction::BeginOfRunAction(const G4Run* run)
 73 {                                                  74 {
 74   G4cout << "### Run " << run->GetRunID() << "     75   G4cout << "### Run " << run->GetRunID() << " start." << G4endl;
 75                                                    76 
 76   // inform the runManager to save random numb <<  77   //inform the runManager to save random number seed
 77   G4RunManager::GetRunManager()->SetRandomNumb     78   G4RunManager::GetRunManager()->SetRandomNumberStore(false);
 78 }                                                  79 }
 79                                                    80 
 80 //....oooOO0OOooo........oooOO0OOooo........oo     81 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 81                                                    82 
 82 void RunAction::EndOfRunAction(const G4Run* ru     83 void RunAction::EndOfRunAction(const G4Run* run)
 83 {                                                  84 {
 84   G4int nofEvents = run->GetNumberOfEvent();       85   G4int nofEvents = run->GetNumberOfEvent();
 85   if (nofEvents == 0) return;                      86   if (nofEvents == 0) return;
 86                                                    87 
 87   // Run conditions                                88   // Run conditions
 88   //  note: There is no primary generator acti     89   //  note: There is no primary generator action object for "master"
 89   //        run manager for multi-threaded mod     90   //        run manager for multi-threaded mode.
 90   const auto generatorAction = static_cast<con <<  91   const PrimaryGeneratorAction* generatorAction
 91     G4RunManager::GetRunManager()->GetUserPrim <<  92     = static_cast<const PrimaryGeneratorAction*>(
                                                   >>  93         G4RunManager::GetRunManager()->GetUserPrimaryGeneratorAction());
 92   G4String partName;                               94   G4String partName;
 93   if (generatorAction) {                       <<  95   if (generatorAction)
 94     G4ParticleDefinition* particle = generator <<  96   {
                                                   >>  97     G4ParticleDefinition* particle
                                                   >>  98       = generatorAction->GetParticleGun()->GetParticleDefinition();
 95     partName = particle->GetParticleName();        99     partName = particle->GetParticleName();
 96   }                                               100   }
 97                                                   101 
 98   // results                                   << 102   //results
 99   //                                              103   //
100   const Run* b3Run = static_cast<const Run*>(r    104   const Run* b3Run = static_cast<const Run*>(run);
101   G4int nbGoodEvents = b3Run->GetNbGoodEvents(    105   G4int nbGoodEvents = b3Run->GetNbGoodEvents();
102   G4double sumDose = b3Run->GetSumDose();      << 106   G4double sumDose   = b3Run->GetSumDose();
103   G4StatAnalysis statDose = b3Run->GetStatDose    107   G4StatAnalysis statDose = b3Run->GetStatDose();
104                                                   108 
105   // print                                     << 109   //print
106   //                                              110   //
107   if (IsMaster()) {                            << 111   if (IsMaster())
108     G4cout << G4endl << "--------------------E << 112   {
109            << "  The run was " << nofEvents << << 113     G4cout
                                                   >> 114      << G4endl
                                                   >> 115      << "--------------------End of Global Run-----------------------"
                                                   >> 116      << G4endl
                                                   >> 117      << "  The run was " << nofEvents << " events ";
110   }                                               118   }
111   else {                                       << 119   else
112     G4cout << G4endl << "--------------------E << 120   {
113            << "  The run was " << nofEvents << << 121     G4cout
                                                   >> 122      << G4endl
                                                   >> 123      << "--------------------End of Local Run------------------------"
                                                   >> 124      << G4endl
                                                   >> 125      << "  The run was " << nofEvents << " "<< partName;
114   }                                               126   }
115   statDose /= gray;                               127   statDose /= gray;
116   G4cout << "; Nb of 'good' e+ annihilations:  << 128   G4cout
117          << " Total dose in patient : " << G4B << 129      << "; Nb of 'good' e+ annihilations: " << nbGoodEvents  << G4endl
118          << " Total dose in patient : " << sta << 130      << " Total dose in patient : " << G4BestUnit(sumDose, "Dose") << G4endl
119          << "--------------------------------- << 131      << " Total dose in patient : " << statDose << " Gy" << G4endl
                                                   >> 132      << "------------------------------------------------------------" << G4endl
                                                   >> 133      << G4endl;
120 }                                                 134 }
121                                                   135 
122 //....oooOO0OOooo........oooOO0OOooo........oo    136 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
123                                                   137 
124 }  // namespace B3b                            << 138 }
                                                   >> 139 
125                                                   140