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Geant4/examples/basic/B3/B3b/exampleB3b.cc

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Diff markup

Differences between /examples/basic/B3/B3b/exampleB3b.cc (Version 11.3.0) and /examples/basic/B3/B3b/exampleB3b.cc (Version 10.7.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 /// \file exampleB3b.cc                            27 /// \file exampleB3b.cc
 28 /// \brief Main program of the B3b example         28 /// \brief Main program of the B3b example
 29                                                    29 
 30 #include "ActionInitialization.hh"             <<  30 #include "G4Types.hh"
 31 #include "DetectorConstruction.hh"             << 
 32 #include "PhysicsList.hh"                      << 
 33                                                    31 
 34 #include "G4AnalysisManager.hh"                << 
 35 #include "G4RunManagerFactory.hh"                  32 #include "G4RunManagerFactory.hh"
 36 #include "G4SteppingVerbose.hh"                <<  33 
 37 #include "G4TScoreNtupleWriter.hh"             << 
 38 #include "G4Types.hh"                          << 
 39 #include "G4UIExecutive.hh"                    << 
 40 #include "G4UImanager.hh"                          34 #include "G4UImanager.hh"
 41 #include "G4VisExecutive.hh"                       35 #include "G4VisExecutive.hh"
 42 // #include "Randomize.hh"                     <<  36 #include "G4UIExecutive.hh"
                                                   >>  37 #include "G4TScoreNtupleWriter.hh"
                                                   >>  38 
                                                   >>  39 #include "Randomize.hh"
                                                   >>  40 
                                                   >>  41 #include "B3DetectorConstruction.hh"
                                                   >>  42 #include "B3PhysicsList.hh"
                                                   >>  43 #include "B3bActionInitialization.hh"
                                                   >>  44 #include "B3Analysis.hh"
 43                                                    45 
 44 //....oooOO0OOooo........oooOO0OOooo........oo     46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 45                                                    47 
 46 int main(int argc, char** argv)                <<  48 int main(int argc,char** argv)
 47 {                                                  49 {
 48   // Detect interactive mode (if no arguments)     50   // Detect interactive mode (if no arguments) and define UI session
 49   //                                               51   //
 50   G4UIExecutive* ui = nullptr;                 <<  52   G4UIExecutive* ui = 0;
 51   if (argc == 1) {                             <<  53   if ( argc == 1 ) {
 52     ui = new G4UIExecutive(argc, argv);            54     ui = new G4UIExecutive(argc, argv);
 53   }                                                55   }
 54                                                    56 
 55   // Optionally: choose a different Random eng     57   // Optionally: choose a different Random engine...
                                                   >>  58   //
 56   // G4Random::setTheEngine(new CLHEP::MTwistE     59   // G4Random::setTheEngine(new CLHEP::MTwistEngine);
 57                                                    60 
 58   // use G4SteppingVerboseWithUnits            << 
 59   G4int precision = 4;                         << 
 60   G4SteppingVerbose::UseBestUnit(precision);   << 
 61                                                << 
 62   // Construct the default run manager             61   // Construct the default run manager
 63   //                                               62   //
 64   auto runManager = G4RunManagerFactory::Creat <<  63   auto* runManager =
                                                   >>  64     G4RunManagerFactory::CreateRunManager(G4RunManagerType::Default);
 65                                                    65 
 66   // Set mandatory initialization classes          66   // Set mandatory initialization classes
 67   //                                               67   //
 68   runManager->SetUserInitialization(new B3::De <<  68   runManager->SetUserInitialization(new B3DetectorConstruction);
 69   //                                               69   //
 70   runManager->SetUserInitialization(new B3::Ph <<  70   runManager->SetUserInitialization(new B3PhysicsList);
 71                                                    71 
 72   // Set user action initialization                72   // Set user action initialization
 73   //                                               73   //
 74   runManager->SetUserInitialization(new B3b::A <<  74   runManager->SetUserInitialization(new B3bActionInitialization());
 75                                                    75 
 76   // Initialize visualization                      76   // Initialize visualization
 77   //                                               77   //
 78   auto visManager = new G4VisExecutive;        <<  78   G4VisManager* visManager = new G4VisExecutive;
 79   // G4VisExecutive can take a verbosity argum     79   // G4VisExecutive can take a verbosity argument - see /vis/verbose guidance.
 80   // auto visManager = new G4VisExecutive("Qui <<  80   // G4VisManager* visManager = new G4VisExecutive("Quiet");
 81   visManager->Initialize();                        81   visManager->Initialize();
 82                                                    82 
 83   // Get the pointer to the User Interface man     83   // Get the pointer to the User Interface manager
 84   auto UImanager = G4UImanager::GetUIpointer() <<  84   G4UImanager* UImanager = G4UImanager::GetUIpointer();
 85                                                    85 
 86   // Activate score ntuple writer                  86   // Activate score ntuple writer
                                                   >>  87   // The Root output type (Root) is selected in B3Analysis.hh.
 87   // The verbose level can be also set via UI      88   // The verbose level can be also set via UI commands
 88   // /score/ntuple/writerVerbose level             89   // /score/ntuple/writerVerbose level
 89   // The default file type ("root") can be cha << 
 90   // scoreNtupleWriter.SetDefaultFileType("xml << 
 91   G4TScoreNtupleWriter<G4AnalysisManager> scor     90   G4TScoreNtupleWriter<G4AnalysisManager> scoreNtupleWriter;
 92   scoreNtupleWriter.SetVerboseLevel(1);            91   scoreNtupleWriter.SetVerboseLevel(1);
 93   scoreNtupleWriter.SetNtupleMerging(true);    << 
 94   // Note: merging ntuples is available only w << 
 95   // (the default in G4TScoreNtupleWriter)     << 
 96                                                    92 
 97   // Process macro or start UI session             93   // Process macro or start UI session
 98   //                                               94   //
 99   if (!ui) {                                   <<  95   if ( ! ui ) {
100     // batch mode                                  96     // batch mode
101     G4String command = "/control/execute ";        97     G4String command = "/control/execute ";
102     G4String fileName = argv[1];                   98     G4String fileName = argv[1];
103     UImanager->ApplyCommand(command + fileName <<  99     UImanager->ApplyCommand(command+fileName);
104   }                                               100   }
105   else {                                          101   else {
106     // interactive mode                           102     // interactive mode
107     UImanager->ApplyCommand("/control/execute     103     UImanager->ApplyCommand("/control/execute init_vis.mac");
108     ui->SessionStart();                           104     ui->SessionStart();
109     delete ui;                                    105     delete ui;
110   }                                               106   }
111                                                   107 
112   // Job termination                              108   // Job termination
113   // Free the store: user actions, physics_lis    109   // Free the store: user actions, physics_list and detector_description are
114   // owned and deleted by the run manager, so     110   // owned and deleted by the run manager, so they should not be deleted
115   // in the main() program !                      111   // in the main() program !
116                                                   112 
117   delete visManager;                              113   delete visManager;
118   delete runManager;                              114   delete runManager;
119 }                                                 115 }
120                                                   116 
121 //....oooOO0OOooo........oooOO0OOooo........oo    117 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
122                                                   118