Geant4 Cross Reference |
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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file B3/B3a/src/RunAction.cc << 27 /// \file RunAction.cc 28 /// \brief Implementation of the B3a::RunActio 28 /// \brief Implementation of the B3a::RunAction class 29 29 30 #include "RunAction.hh" 30 #include "RunAction.hh" 31 << 32 #include "PrimaryGeneratorAction.hh" 31 #include "PrimaryGeneratorAction.hh" 33 32 34 #include "G4AccumulableManager.hh" << 35 #include "G4ParticleGun.hh" << 36 #include "G4Run.hh" << 37 #include "G4RunManager.hh" 33 #include "G4RunManager.hh" 38 #include "G4SystemOfUnits.hh" << 34 #include "G4Run.hh" >> 35 #include "G4AccumulableManager.hh" 39 #include "G4UnitsTable.hh" 36 #include "G4UnitsTable.hh" >> 37 #include "G4SystemOfUnits.hh" 40 38 41 using namespace B3; 39 using namespace B3; 42 40 43 namespace B3a 41 namespace B3a 44 { 42 { 45 43 46 //....oooOO0OOooo........oooOO0OOooo........oo 44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 47 45 48 RunAction::RunAction() 46 RunAction::RunAction() 49 { 47 { 50 // add new units for dose << 48 //add new units for dose 51 // 49 // 52 const G4double milligray = 1.e-3 * gray; << 50 const G4double milligray = 1.e-3*gray; 53 const G4double microgray = 1.e-6 * gray; << 51 const G4double microgray = 1.e-6*gray; 54 const G4double nanogray = 1.e-9 * gray; << 52 const G4double nanogray = 1.e-9*gray; 55 const G4double picogray = 1.e-12 * gray; << 53 const G4double picogray = 1.e-12*gray; 56 << 54 57 new G4UnitDefinition("milligray", "milliGy", << 55 new G4UnitDefinition("milligray", "milliGy" , "Dose", milligray); 58 new G4UnitDefinition("microgray", "microGy", << 56 new G4UnitDefinition("microgray", "microGy" , "Dose", microgray); 59 new G4UnitDefinition("nanogray", "nanoGy", " << 57 new G4UnitDefinition("nanogray" , "nanoGy" , "Dose", nanogray); 60 new G4UnitDefinition("picogray", "picoGy", " << 58 new G4UnitDefinition("picogray" , "picoGy" , "Dose", picogray); 61 59 62 // Register accumulable to the accumulable m 60 // Register accumulable to the accumulable manager 63 G4AccumulableManager* accumulableManager = G 61 G4AccumulableManager* accumulableManager = G4AccumulableManager::Instance(); 64 accumulableManager->Register(fGoodEvents); << 62 accumulableManager->RegisterAccumulable(fGoodEvents); 65 accumulableManager->Register(fSumDose); << 63 accumulableManager->RegisterAccumulable(fSumDose); 66 } 64 } 67 65 68 //....oooOO0OOooo........oooOO0OOooo........oo 66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 69 67 >> 68 RunAction::~RunAction() >> 69 { } >> 70 >> 71 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 72 70 void RunAction::BeginOfRunAction(const G4Run* 73 void RunAction::BeginOfRunAction(const G4Run* run) 71 { 74 { 72 G4cout << "### Run " << run->GetRunID() << " 75 G4cout << "### Run " << run->GetRunID() << " start." << G4endl; 73 76 74 // reset accumulables to their initial value 77 // reset accumulables to their initial values 75 G4AccumulableManager* accumulableManager = G 78 G4AccumulableManager* accumulableManager = G4AccumulableManager::Instance(); 76 accumulableManager->Reset(); 79 accumulableManager->Reset(); 77 80 78 // inform the runManager to save random numb << 81 //inform the runManager to save random number seed 79 G4RunManager::GetRunManager()->SetRandomNumb 82 G4RunManager::GetRunManager()->SetRandomNumberStore(false); 80 } 83 } 81 84 82 //....oooOO0OOooo........oooOO0OOooo........oo 85 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 83 86 84 void RunAction::EndOfRunAction(const G4Run* ru 87 void RunAction::EndOfRunAction(const G4Run* run) 85 { 88 { 86 G4int nofEvents = run->GetNumberOfEvent(); 89 G4int nofEvents = run->GetNumberOfEvent(); 87 if (nofEvents == 0) return; 90 if (nofEvents == 0) return; 88 91 89 // Merge accumulables 92 // Merge accumulables 90 G4AccumulableManager* accumulableManager = G 93 G4AccumulableManager* accumulableManager = G4AccumulableManager::Instance(); 91 accumulableManager->Merge(); 94 accumulableManager->Merge(); 92 95 93 // Run conditions 96 // Run conditions 94 // note: There is no primary generator acti 97 // note: There is no primary generator action object for "master" 95 // run manager for multi-threaded mod 98 // run manager for multi-threaded mode. 96 const auto generatorAction = static_cast<con << 99 const PrimaryGeneratorAction* generatorAction 97 G4RunManager::GetRunManager()->GetUserPrim << 100 = static_cast<const PrimaryGeneratorAction*>( >> 101 G4RunManager::GetRunManager()->GetUserPrimaryGeneratorAction()); 98 G4String partName; 102 G4String partName; 99 if (generatorAction) { << 103 if (generatorAction) 100 G4ParticleDefinition* particle = generator << 104 { >> 105 G4ParticleDefinition* particle >> 106 = generatorAction->GetParticleGun()->GetParticleDefinition(); 101 partName = particle->GetParticleName(); 107 partName = particle->GetParticleName(); 102 } 108 } 103 109 104 // Print results 110 // Print results 105 // 111 // 106 if (IsMaster()) { << 112 if (IsMaster()) 107 G4cout << G4endl << "--------------------E << 113 { 108 << " The run was " << nofEvents << << 114 G4cout >> 115 << G4endl >> 116 << "--------------------End of Global Run-----------------------" >> 117 << G4endl >> 118 << " The run was " << nofEvents << " events "; 109 } 119 } 110 else { << 120 else 111 G4cout << G4endl << "--------------------E << 121 { 112 << " The run was " << nofEvents << << 122 G4cout >> 123 << G4endl >> 124 << "--------------------End of Local Run------------------------" >> 125 << G4endl >> 126 << " The run was " << nofEvents << " "<< partName; 113 } 127 } 114 G4cout << "; Nb of 'good' e+ annihilations: << 128 G4cout 115 << " Total dose in patient : " << G4B << 129 << "; Nb of 'good' e+ annihilations: " << fGoodEvents.GetValue() << G4endl 116 << "--------------------------------- << 130 << " Total dose in patient : " << G4BestUnit(fSumDose.GetValue(),"Dose") >> 131 << G4endl >> 132 << "------------------------------------------------------------" << G4endl >> 133 << G4endl; 117 } 134 } 118 135 119 //....oooOO0OOooo........oooOO0OOooo........oo 136 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 120 137 121 } // namespace B3a << 138 } >> 139 122 140