Geant4 Cross Reference

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Geant4/examples/basic/B3/B3a/src/RunAction.cc

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Diff markup

Differences between /examples/basic/B3/B3a/src/RunAction.cc (Version 11.3.0) and /examples/basic/B3/B3a/src/RunAction.cc (Version 11.0.p4)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
 26 //                                                 26 //
 27 /// \file B3/B3a/src/RunAction.cc              <<  27 /// \file RunAction.cc
 28 /// \brief Implementation of the B3a::RunActio     28 /// \brief Implementation of the B3a::RunAction class
 29                                                    29 
 30 #include "RunAction.hh"                            30 #include "RunAction.hh"
 31                                                << 
 32 #include "PrimaryGeneratorAction.hh"               31 #include "PrimaryGeneratorAction.hh"
 33                                                    32 
 34 #include "G4AccumulableManager.hh"             << 
 35 #include "G4ParticleGun.hh"                    << 
 36 #include "G4Run.hh"                            << 
 37 #include "G4RunManager.hh"                         33 #include "G4RunManager.hh"
 38 #include "G4SystemOfUnits.hh"                  <<  34 #include "G4Run.hh"
                                                   >>  35 #include "G4AccumulableManager.hh"
 39 #include "G4UnitsTable.hh"                         36 #include "G4UnitsTable.hh"
                                                   >>  37 #include "G4SystemOfUnits.hh"
 40                                                    38 
 41 using namespace B3;                                39 using namespace B3;
 42                                                    40 
 43 namespace B3a                                      41 namespace B3a
 44 {                                                  42 {
 45                                                    43 
 46 //....oooOO0OOooo........oooOO0OOooo........oo     44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 47                                                    45 
 48 RunAction::RunAction()                             46 RunAction::RunAction()
 49 {                                                  47 {
 50   // add new units for dose                    <<  48   //add new units for dose
 51   //                                               49   //
 52   const G4double milligray = 1.e-3 * gray;     <<  50   const G4double milligray = 1.e-3*gray;
 53   const G4double microgray = 1.e-6 * gray;     <<  51   const G4double microgray = 1.e-6*gray;
 54   const G4double nanogray = 1.e-9 * gray;      <<  52   const G4double nanogray  = 1.e-9*gray;
 55   const G4double picogray = 1.e-12 * gray;     <<  53   const G4double picogray  = 1.e-12*gray;
 56                                                <<  54 
 57   new G4UnitDefinition("milligray", "milliGy", <<  55   new G4UnitDefinition("milligray", "milliGy" , "Dose", milligray);
 58   new G4UnitDefinition("microgray", "microGy", <<  56   new G4UnitDefinition("microgray", "microGy" , "Dose", microgray);
 59   new G4UnitDefinition("nanogray", "nanoGy", " <<  57   new G4UnitDefinition("nanogray" , "nanoGy"  , "Dose", nanogray);
 60   new G4UnitDefinition("picogray", "picoGy", " <<  58   new G4UnitDefinition("picogray" , "picoGy"  , "Dose", picogray);
 61                                                    59 
 62   // Register accumulable to the accumulable m     60   // Register accumulable to the accumulable manager
 63   G4AccumulableManager* accumulableManager = G     61   G4AccumulableManager* accumulableManager = G4AccumulableManager::Instance();
 64   accumulableManager->Register(fGoodEvents);   <<  62   accumulableManager->RegisterAccumulable(fGoodEvents);
 65   accumulableManager->Register(fSumDose);      <<  63   accumulableManager->RegisterAccumulable(fSumDose);
 66 }                                                  64 }
 67                                                    65 
 68 //....oooOO0OOooo........oooOO0OOooo........oo     66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 69                                                    67 
                                                   >>  68 RunAction::~RunAction()
                                                   >>  69 { }
                                                   >>  70 
                                                   >>  71 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  72 
 70 void RunAction::BeginOfRunAction(const G4Run*      73 void RunAction::BeginOfRunAction(const G4Run* run)
 71 {                                                  74 {
 72   G4cout << "### Run " << run->GetRunID() << "     75   G4cout << "### Run " << run->GetRunID() << " start." << G4endl;
 73                                                    76 
 74   // reset accumulables to their initial value     77   // reset accumulables to their initial values
 75   G4AccumulableManager* accumulableManager = G     78   G4AccumulableManager* accumulableManager = G4AccumulableManager::Instance();
 76   accumulableManager->Reset();                     79   accumulableManager->Reset();
 77                                                    80 
 78   // inform the runManager to save random numb <<  81   //inform the runManager to save random number seed
 79   G4RunManager::GetRunManager()->SetRandomNumb     82   G4RunManager::GetRunManager()->SetRandomNumberStore(false);
 80 }                                                  83 }
 81                                                    84 
 82 //....oooOO0OOooo........oooOO0OOooo........oo     85 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 83                                                    86 
 84 void RunAction::EndOfRunAction(const G4Run* ru     87 void RunAction::EndOfRunAction(const G4Run* run)
 85 {                                                  88 {
 86   G4int nofEvents = run->GetNumberOfEvent();       89   G4int nofEvents = run->GetNumberOfEvent();
 87   if (nofEvents == 0) return;                      90   if (nofEvents == 0) return;
 88                                                    91 
 89   // Merge accumulables                            92   // Merge accumulables
 90   G4AccumulableManager* accumulableManager = G     93   G4AccumulableManager* accumulableManager = G4AccumulableManager::Instance();
 91   accumulableManager->Merge();                     94   accumulableManager->Merge();
 92                                                    95 
 93   // Run conditions                                96   // Run conditions
 94   //  note: There is no primary generator acti     97   //  note: There is no primary generator action object for "master"
 95   //        run manager for multi-threaded mod     98   //        run manager for multi-threaded mode.
 96   const auto generatorAction = static_cast<con <<  99   const PrimaryGeneratorAction* generatorAction
 97     G4RunManager::GetRunManager()->GetUserPrim << 100     = static_cast<const PrimaryGeneratorAction*>(
                                                   >> 101         G4RunManager::GetRunManager()->GetUserPrimaryGeneratorAction());
 98   G4String partName;                              102   G4String partName;
 99   if (generatorAction) {                       << 103   if (generatorAction)
100     G4ParticleDefinition* particle = generator << 104   {
                                                   >> 105     G4ParticleDefinition* particle
                                                   >> 106       = generatorAction->GetParticleGun()->GetParticleDefinition();
101     partName = particle->GetParticleName();       107     partName = particle->GetParticleName();
102   }                                               108   }
103                                                   109 
104   // Print results                                110   // Print results
105   //                                              111   //
106   if (IsMaster()) {                            << 112   if (IsMaster())
107     G4cout << G4endl << "--------------------E << 113   {
108            << "  The run was " << nofEvents << << 114     G4cout
                                                   >> 115      << G4endl
                                                   >> 116      << "--------------------End of Global Run-----------------------"
                                                   >> 117      << G4endl
                                                   >> 118      << "  The run was " << nofEvents << " events ";
109   }                                               119   }
110   else {                                       << 120   else
111     G4cout << G4endl << "--------------------E << 121   {
112            << "  The run was " << nofEvents << << 122     G4cout
                                                   >> 123      << G4endl
                                                   >> 124      << "--------------------End of Local Run------------------------"
                                                   >> 125      << G4endl
                                                   >> 126      << "  The run was " << nofEvents << " "<< partName;
113   }                                               127   }
114   G4cout << "; Nb of 'good' e+ annihilations:  << 128   G4cout
115          << " Total dose in patient : " << G4B << 129      << "; Nb of 'good' e+ annihilations: " << fGoodEvents.GetValue()  << G4endl
116          << "--------------------------------- << 130      << " Total dose in patient : " << G4BestUnit(fSumDose.GetValue(),"Dose")
                                                   >> 131      << G4endl
                                                   >> 132      << "------------------------------------------------------------" << G4endl
                                                   >> 133      << G4endl;
117 }                                                 134 }
118                                                   135 
119 //....oooOO0OOooo........oooOO0OOooo........oo    136 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
120                                                   137 
121 }  // namespace B3a                            << 138 }
                                                   >> 139 
122                                                   140