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Geant4/examples/basic/B2/B2a/exampleB2a.cc

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Diff markup

Differences between /examples/basic/B2/B2a/exampleB2a.cc (Version 11.3.0) and /examples/basic/B2/B2a/exampleB2a.cc (Version 11.0.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 /// \file exampleB2a.cc                            27 /// \file exampleB2a.cc
 28 /// \brief Main program of the B2a example         28 /// \brief Main program of the B2a example
 29                                                    29 
 30 #include "ActionInitialization.hh"             << 
 31 #include "DetectorConstruction.hh"                 30 #include "DetectorConstruction.hh"
 32 #include "FTFP_BERT.hh"                        <<  31 #include "ActionInitialization.hh"
 33                                                    32 
 34 #include "G4RunManagerFactory.hh"                  33 #include "G4RunManagerFactory.hh"
 35 #include "G4StepLimiterPhysics.hh"             << 
 36 #include "G4SteppingVerbose.hh"                    34 #include "G4SteppingVerbose.hh"
 37 #include "G4UIExecutive.hh"                    << 
 38 #include "G4UImanager.hh"                          35 #include "G4UImanager.hh"
                                                   >>  36 #include "FTFP_BERT.hh"
                                                   >>  37 #include "G4StepLimiterPhysics.hh"
                                                   >>  38 
                                                   >>  39 #include "Randomize.hh"
                                                   >>  40 
 39 #include "G4VisExecutive.hh"                       41 #include "G4VisExecutive.hh"
 40 // #include "Randomize.hh"                     <<  42 #include "G4UIExecutive.hh"
 41                                                    43 
 42 //....oooOO0OOooo........oooOO0OOooo........oo     44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 43                                                    45 
 44 int main(int argc, char** argv)                <<  46 int main(int argc,char** argv)
 45 {                                                  47 {
 46   // Detect interactive mode (if no arguments)     48   // Detect interactive mode (if no arguments) and define UI session
 47   //                                               49   //
 48   G4UIExecutive* ui = nullptr;                     50   G4UIExecutive* ui = nullptr;
 49   if (argc == 1) {                             <<  51   if ( argc == 1 ) { ui = new G4UIExecutive(argc, argv); }
 50     ui = new G4UIExecutive(argc, argv);        << 
 51   }                                            << 
 52                                                    52 
 53   // Optionally: choose a different Random eng     53   // Optionally: choose a different Random engine...
 54   // G4Random::setTheEngine(new CLHEP::MTwistE     54   // G4Random::setTheEngine(new CLHEP::MTwistEngine);
 55                                                    55 
 56   // use G4SteppingVerboseWithUnits            <<  56   //use G4SteppingVerboseWithUnits
 57   G4int precision = 4;                             57   G4int precision = 4;
 58   G4SteppingVerbose::UseBestUnit(precision);       58   G4SteppingVerbose::UseBestUnit(precision);
 59                                                    59 
 60   // Construct the default run manager             60   // Construct the default run manager
 61   //                                               61   //
 62   auto runManager = G4RunManagerFactory::Creat <<  62   auto* runManager =
                                                   >>  63     G4RunManagerFactory::CreateRunManager(G4RunManagerType::Default);
 63                                                    64 
 64   // Set mandatory initialization classes          65   // Set mandatory initialization classes
 65   //                                               66   //
 66   runManager->SetUserInitialization(new B2a::D     67   runManager->SetUserInitialization(new B2a::DetectorConstruction());
 67                                                    68 
 68   auto physicsList = new FTFP_BERT;            <<  69   G4VModularPhysicsList* physicsList = new FTFP_BERT;
 69   physicsList->RegisterPhysics(new G4StepLimit     70   physicsList->RegisterPhysics(new G4StepLimiterPhysics());
 70   runManager->SetUserInitialization(physicsLis     71   runManager->SetUserInitialization(physicsList);
 71                                                    72 
 72   // Set user action classes                       73   // Set user action classes
 73   runManager->SetUserInitialization(new B2::Ac     74   runManager->SetUserInitialization(new B2::ActionInitialization());
 74                                                    75 
 75   // Initialize visualization with the default <<  76   // Initialize visualization
 76   auto visManager = new G4VisExecutive(argc, a <<  77   //
 77   // Constructors can also take optional argum <<  78   G4VisManager* visManager = new G4VisExecutive;
 78   // - a graphics system of choice, eg. "OGL"  <<  79   // G4VisExecutive can take a verbosity argument - see /vis/verbose guidance.
 79   // - and a verbosity argument - see /vis/ver <<  80   // G4VisManager* visManager = new G4VisExecutive("Quiet");
 80   // auto visManager = new G4VisExecutive(argc << 
 81   // auto visManager = new G4VisExecutive("Qui << 
 82   visManager->Initialize();                        81   visManager->Initialize();
 83                                                    82 
 84   // Get the pointer to the User Interface man     83   // Get the pointer to the User Interface manager
 85   auto UImanager = G4UImanager::GetUIpointer() <<  84   G4UImanager* UImanager = G4UImanager::GetUIpointer();
 86                                                    85 
 87   // Process macro or start UI session             86   // Process macro or start UI session
 88   //                                               87   //
 89   if (!ui) {                                   <<  88   if ( ! ui ) {
 90     // batch mode                                  89     // batch mode
 91     G4String command = "/control/execute ";        90     G4String command = "/control/execute ";
 92     G4String fileName = argv[1];                   91     G4String fileName = argv[1];
 93     UImanager->ApplyCommand(command + fileName <<  92     UImanager->ApplyCommand(command+fileName);
 94   }                                                93   }
 95   else {                                           94   else {
 96     // interactive mode                            95     // interactive mode
 97     UImanager->ApplyCommand("/control/execute      96     UImanager->ApplyCommand("/control/execute init_vis.mac");
 98     if (ui->IsGUI()) {                             97     if (ui->IsGUI()) {
 99       UImanager->ApplyCommand("/control/execut     98       UImanager->ApplyCommand("/control/execute gui.mac");
100     }                                              99     }
101     ui->SessionStart();                           100     ui->SessionStart();
102     delete ui;                                    101     delete ui;
103   }                                               102   }
104                                                   103 
105   // Job termination                              104   // Job termination
106   // Free the store: user actions, physics_lis    105   // Free the store: user actions, physics_list and detector_description are
107   // owned and deleted by the run manager, so     106   // owned and deleted by the run manager, so they should not be deleted
108   // in the main() program !                      107   // in the main() program !
109   //                                              108   //
110   delete visManager;                              109   delete visManager;
111   delete runManager;                              110   delete runManager;
112 }                                                 111 }
113                                                   112 
114 //....oooOO0OOooo........oooOO0OOooo........oo    113 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
115                                                   114