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Geant4/examples/basic/B2/B2a/exampleB2a.cc

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Diff markup

Differences between /examples/basic/B2/B2a/exampleB2a.cc (Version 11.3.0) and /examples/basic/B2/B2a/exampleB2a.cc (Version 10.6.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 /// \file exampleB2a.cc                            27 /// \file exampleB2a.cc
 28 /// \brief Main program of the B2a example         28 /// \brief Main program of the B2a example
 29                                                    29 
 30 #include "ActionInitialization.hh"             <<  30 #include "B2aDetectorConstruction.hh"
 31 #include "DetectorConstruction.hh"             <<  31 #include "B2ActionInitialization.hh"
 32 #include "FTFP_BERT.hh"                        <<  32 
                                                   >>  33 #ifdef G4MULTITHREADED
                                                   >>  34 #include "G4MTRunManager.hh"
                                                   >>  35 #else
                                                   >>  36 #include "G4RunManager.hh"
                                                   >>  37 #endif
 33                                                    38 
 34 #include "G4RunManagerFactory.hh"              << 
 35 #include "G4StepLimiterPhysics.hh"             << 
 36 #include "G4SteppingVerbose.hh"                << 
 37 #include "G4UIExecutive.hh"                    << 
 38 #include "G4UImanager.hh"                          39 #include "G4UImanager.hh"
                                                   >>  40 #include "FTFP_BERT.hh"
                                                   >>  41 #include "G4StepLimiterPhysics.hh"
                                                   >>  42 
                                                   >>  43 #include "Randomize.hh"
                                                   >>  44 
 39 #include "G4VisExecutive.hh"                       45 #include "G4VisExecutive.hh"
 40 // #include "Randomize.hh"                     <<  46 #include "G4UIExecutive.hh"
 41                                                    47 
 42 //....oooOO0OOooo........oooOO0OOooo........oo     48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 43                                                    49 
 44 int main(int argc, char** argv)                <<  50 int main(int argc,char** argv)
 45 {                                                  51 {
 46   // Detect interactive mode (if no arguments)     52   // Detect interactive mode (if no arguments) and define UI session
 47   //                                               53   //
 48   G4UIExecutive* ui = nullptr;                 <<  54   G4UIExecutive* ui = 0;
 49   if (argc == 1) {                             <<  55   if ( argc == 1 ) {
 50     ui = new G4UIExecutive(argc, argv);            56     ui = new G4UIExecutive(argc, argv);
 51   }                                                57   }
 52                                                    58 
 53   // Optionally: choose a different Random eng     59   // Optionally: choose a different Random engine...
 54   // G4Random::setTheEngine(new CLHEP::MTwistE     60   // G4Random::setTheEngine(new CLHEP::MTwistEngine);
 55                                                    61 
 56   // use G4SteppingVerboseWithUnits            << 
 57   G4int precision = 4;                         << 
 58   G4SteppingVerbose::UseBestUnit(precision);   << 
 59                                                << 
 60   // Construct the default run manager             62   // Construct the default run manager
 61   //                                               63   //
 62   auto runManager = G4RunManagerFactory::Creat <<  64 #ifdef G4MULTITHREADED  
                                                   >>  65   G4MTRunManager* runManager = new G4MTRunManager;
                                                   >>  66 #else
                                                   >>  67   G4RunManager* runManager = new G4RunManager;
                                                   >>  68 #endif
 63                                                    69 
 64   // Set mandatory initialization classes          70   // Set mandatory initialization classes
 65   //                                               71   //
 66   runManager->SetUserInitialization(new B2a::D <<  72   runManager->SetUserInitialization(new B2aDetectorConstruction());
 67                                                    73 
 68   auto physicsList = new FTFP_BERT;            <<  74   G4VModularPhysicsList* physicsList = new FTFP_BERT;
 69   physicsList->RegisterPhysics(new G4StepLimit     75   physicsList->RegisterPhysics(new G4StepLimiterPhysics());
 70   runManager->SetUserInitialization(physicsLis     76   runManager->SetUserInitialization(physicsList);
 71                                                <<  77     
 72   // Set user action classes                       78   // Set user action classes
 73   runManager->SetUserInitialization(new B2::Ac <<  79   runManager->SetUserInitialization(new B2ActionInitialization());
 74                                                <<  80   
 75   // Initialize visualization with the default <<  81   // Initialize visualization
 76   auto visManager = new G4VisExecutive(argc, a <<  82   //
 77   // Constructors can also take optional argum <<  83   G4VisManager* visManager = new G4VisExecutive;
 78   // - a graphics system of choice, eg. "OGL"  <<  84   // G4VisExecutive can take a verbosity argument - see /vis/verbose guidance.
 79   // - and a verbosity argument - see /vis/ver <<  85   // G4VisManager* visManager = new G4VisExecutive("Quiet");
 80   // auto visManager = new G4VisExecutive(argc << 
 81   // auto visManager = new G4VisExecutive("Qui << 
 82   visManager->Initialize();                        86   visManager->Initialize();
 83                                                    87 
 84   // Get the pointer to the User Interface man     88   // Get the pointer to the User Interface manager
 85   auto UImanager = G4UImanager::GetUIpointer() <<  89   G4UImanager* UImanager = G4UImanager::GetUIpointer();
 86                                                    90 
 87   // Process macro or start UI session             91   // Process macro or start UI session
 88   //                                               92   //
 89   if (!ui) {                                   <<  93   if ( ! ui ) { 
 90     // batch mode                                  94     // batch mode
 91     G4String command = "/control/execute ";        95     G4String command = "/control/execute ";
 92     G4String fileName = argv[1];                   96     G4String fileName = argv[1];
 93     UImanager->ApplyCommand(command + fileName <<  97     UImanager->ApplyCommand(command+fileName);
 94   }                                                98   }
 95   else {                                       <<  99   else { 
 96     // interactive mode                           100     // interactive mode
 97     UImanager->ApplyCommand("/control/execute     101     UImanager->ApplyCommand("/control/execute init_vis.mac");
 98     if (ui->IsGUI()) {                            102     if (ui->IsGUI()) {
 99       UImanager->ApplyCommand("/control/execut    103       UImanager->ApplyCommand("/control/execute gui.mac");
100     }                                             104     }
101     ui->SessionStart();                           105     ui->SessionStart();
102     delete ui;                                    106     delete ui;
103   }                                               107   }
104                                                   108 
105   // Job termination                              109   // Job termination
106   // Free the store: user actions, physics_lis    110   // Free the store: user actions, physics_list and detector_description are
107   // owned and deleted by the run manager, so     111   // owned and deleted by the run manager, so they should not be deleted
108   // in the main() program !                      112   // in the main() program !
109   //                                              113   //
110   delete visManager;                              114   delete visManager;
111   delete runManager;                              115   delete runManager;
112 }                                                 116 }
113                                                   117 
114 //....oooOO0OOooo........oooOO0OOooo........oo    118 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
115                                                   119