Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id: exampleB2a.cc 86065 2014-11-07 08:51:15Z gcosmo $ 26 // 27 // 27 /// \file exampleB2a.cc 28 /// \file exampleB2a.cc 28 /// \brief Main program of the B2a example 29 /// \brief Main program of the B2a example 29 30 30 #include "ActionInitialization.hh" << 31 #include "B2aDetectorConstruction.hh" 31 #include "DetectorConstruction.hh" << 32 #include "B2ActionInitialization.hh" 32 #include "FTFP_BERT.hh" << 33 >> 34 #ifdef G4MULTITHREADED >> 35 #include "G4MTRunManager.hh" >> 36 #else >> 37 #include "G4RunManager.hh" >> 38 #endif 33 39 34 #include "G4RunManagerFactory.hh" << 35 #include "G4StepLimiterPhysics.hh" << 36 #include "G4SteppingVerbose.hh" << 37 #include "G4UIExecutive.hh" << 38 #include "G4UImanager.hh" 40 #include "G4UImanager.hh" >> 41 #include "FTFP_BERT.hh" >> 42 #include "G4StepLimiterPhysics.hh" >> 43 >> 44 #include "Randomize.hh" >> 45 39 #include "G4VisExecutive.hh" 46 #include "G4VisExecutive.hh" 40 // #include "Randomize.hh" << 47 #include "G4UIExecutive.hh" 41 48 42 //....oooOO0OOooo........oooOO0OOooo........oo 49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 43 50 44 int main(int argc, char** argv) << 51 int main(int argc,char** argv) 45 { 52 { 46 // Detect interactive mode (if no arguments) 53 // Detect interactive mode (if no arguments) and define UI session 47 // 54 // 48 G4UIExecutive* ui = nullptr; << 55 G4UIExecutive* ui = 0; 49 if (argc == 1) { << 56 if ( argc == 1 ) { 50 ui = new G4UIExecutive(argc, argv); 57 ui = new G4UIExecutive(argc, argv); 51 } 58 } 52 59 53 // Optionally: choose a different Random eng << 60 // Choose the Random engine 54 // G4Random::setTheEngine(new CLHEP::MTwistE << 61 G4Random::setTheEngine(new CLHEP::RanecuEngine); 55 << 56 // use G4SteppingVerboseWithUnits << 57 G4int precision = 4; << 58 G4SteppingVerbose::UseBestUnit(precision); << 59 62 60 // Construct the default run manager 63 // Construct the default run manager 61 // 64 // 62 auto runManager = G4RunManagerFactory::Creat << 65 #ifdef G4MULTITHREADED >> 66 G4MTRunManager* runManager = new G4MTRunManager; >> 67 #else >> 68 G4RunManager* runManager = new G4RunManager; >> 69 #endif 63 70 64 // Set mandatory initialization classes 71 // Set mandatory initialization classes 65 // 72 // 66 runManager->SetUserInitialization(new B2a::D << 73 runManager->SetUserInitialization(new B2aDetectorConstruction()); 67 74 68 auto physicsList = new FTFP_BERT; << 75 G4VModularPhysicsList* physicsList = new FTFP_BERT; 69 physicsList->RegisterPhysics(new G4StepLimit 76 physicsList->RegisterPhysics(new G4StepLimiterPhysics()); 70 runManager->SetUserInitialization(physicsLis 77 runManager->SetUserInitialization(physicsList); 71 << 78 72 // Set user action classes 79 // Set user action classes 73 runManager->SetUserInitialization(new B2::Ac << 80 runManager->SetUserInitialization(new B2ActionInitialization()); 74 << 81 75 // Initialize visualization with the default << 82 // Initialize visualization 76 auto visManager = new G4VisExecutive(argc, a << 83 // 77 // Constructors can also take optional argum << 84 G4VisManager* visManager = new G4VisExecutive; 78 // - a graphics system of choice, eg. "OGL" << 85 // G4VisExecutive can take a verbosity argument - see /vis/verbose guidance. 79 // - and a verbosity argument - see /vis/ver << 86 // G4VisManager* visManager = new G4VisExecutive("Quiet"); 80 // auto visManager = new G4VisExecutive(argc << 81 // auto visManager = new G4VisExecutive("Qui << 82 visManager->Initialize(); 87 visManager->Initialize(); 83 88 84 // Get the pointer to the User Interface man 89 // Get the pointer to the User Interface manager 85 auto UImanager = G4UImanager::GetUIpointer() << 90 G4UImanager* UImanager = G4UImanager::GetUIpointer(); 86 91 87 // Process macro or start UI session 92 // Process macro or start UI session 88 // 93 // 89 if (!ui) { << 94 if ( ! ui ) { 90 // batch mode 95 // batch mode 91 G4String command = "/control/execute "; 96 G4String command = "/control/execute "; 92 G4String fileName = argv[1]; 97 G4String fileName = argv[1]; 93 UImanager->ApplyCommand(command + fileName << 98 UImanager->ApplyCommand(command+fileName); 94 } 99 } 95 else { << 100 else { 96 // interactive mode 101 // interactive mode 97 UImanager->ApplyCommand("/control/execute 102 UImanager->ApplyCommand("/control/execute init_vis.mac"); 98 if (ui->IsGUI()) { 103 if (ui->IsGUI()) { 99 UImanager->ApplyCommand("/control/execut 104 UImanager->ApplyCommand("/control/execute gui.mac"); 100 } 105 } 101 ui->SessionStart(); 106 ui->SessionStart(); 102 delete ui; 107 delete ui; 103 } 108 } 104 109 105 // Job termination 110 // Job termination 106 // Free the store: user actions, physics_lis 111 // Free the store: user actions, physics_list and detector_description are 107 // owned and deleted by the run manager, so 112 // owned and deleted by the run manager, so they should not be deleted 108 // in the main() program ! 113 // in the main() program ! 109 // 114 // 110 delete visManager; 115 delete visManager; 111 delete runManager; 116 delete runManager; 112 } 117 } 113 118 114 //....oooOO0OOooo........oooOO0OOooo........oo 119 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... 115 120