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Geant4/examples/basic/B1/src/DetectorConstruction.cc

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Diff markup

Differences between /examples/basic/B1/src/DetectorConstruction.cc (Version 11.3.0) and /examples/basic/B1/src/DetectorConstruction.cc (Version 4.0.p2)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 /// \file B1/src/DetectorConstruction.cc          
 28 /// \brief Implementation of the B1::DetectorC    
 29                                                   
 30 #include "DetectorConstruction.hh"                
 31                                                   
 32 #include "G4Box.hh"                               
 33 #include "G4Cons.hh"                              
 34 #include "G4LogicalVolume.hh"                     
 35 #include "G4NistManager.hh"                       
 36 #include "G4PVPlacement.hh"                       
 37 #include "G4SystemOfUnits.hh"                     
 38 #include "G4Trd.hh"                               
 39                                                   
 40 namespace B1                                      
 41 {                                                 
 42                                                   
 43 //....oooOO0OOooo........oooOO0OOooo........oo    
 44                                                   
 45 G4VPhysicalVolume* DetectorConstruction::Const    
 46 {                                                 
 47   // Get nist material manager                    
 48   G4NistManager* nist = G4NistManager::Instanc    
 49                                                   
 50   // Envelope parameters                          
 51   //                                              
 52   G4double env_sizeXY = 20 * cm, env_sizeZ = 3    
 53   G4Material* env_mat = nist->FindOrBuildMater    
 54                                                   
 55   // Option to switch on/off checking of volum    
 56   //                                              
 57   G4bool checkOverlaps = true;                    
 58                                                   
 59   //                                              
 60   // World                                        
 61   //                                              
 62   G4double world_sizeXY = 1.2 * env_sizeXY;       
 63   G4double world_sizeZ = 1.2 * env_sizeZ;         
 64   G4Material* world_mat = nist->FindOrBuildMat    
 65                                                   
 66   auto solidWorld =                               
 67     new G4Box("World",  // its name               
 68               0.5 * world_sizeXY, 0.5 * world_    
 69                                                   
 70   auto logicWorld = new G4LogicalVolume(solidW    
 71                                         world_    
 72                                         "World    
 73                                                   
 74   auto physWorld = new G4PVPlacement(nullptr,     
 75                                      G4ThreeVe    
 76                                      logicWorl    
 77                                      "World",     
 78                                      nullptr,     
 79                                      false,  /    
 80                                      0,  // co    
 81                                      checkOver    
 82                                                   
 83   //                                              
 84   // Envelope                                     
 85   //                                              
 86   auto solidEnv = new G4Box("Envelope",  // it    
 87                             0.5 * env_sizeXY,     
 88                                                   
 89   auto logicEnv = new G4LogicalVolume(solidEnv    
 90                                       env_mat,    
 91                                       "Envelop    
 92                                                   
 93   new G4PVPlacement(nullptr,  // no rotation      
 94                     G4ThreeVector(),  // at (0    
 95                     logicEnv,  // its logical     
 96                     "Envelope",  // its name      
 97                     logicWorld,  // its mother    
 98                     false,  // no boolean oper    
 99                     0,  // copy number            
100                     checkOverlaps);  // overla    
101                                                   
102   //                                              
103   // Shape 1                                      
104   //                                              
105   G4Material* shape1_mat = nist->FindOrBuildMa    
106   G4ThreeVector pos1 = G4ThreeVector(0, 2 * cm    
107                                                   
108   // Conical section shape                        
109   G4double shape1_rmina = 0. * cm, shape1_rmax    
110   G4double shape1_rminb = 0. * cm, shape1_rmax    
111   G4double shape1_hz = 3. * cm;                   
112   G4double shape1_phimin = 0. * deg, shape1_ph    
113   auto solidShape1 = new G4Cons("Shape1", shap    
114                                 shape1_hz, sha    
115                                                   
116   auto logicShape1 = new G4LogicalVolume(solid    
117                                          shape    
118                                          "Shap    
119                                                   
120   new G4PVPlacement(nullptr,  // no rotation      
121                     pos1,  // at position         
122                     logicShape1,  // its logic    
123                     "Shape1",  // its name        
124                     logicEnv,  // its mother      
125                     false,  // no boolean oper    
126                     0,  // copy number            
127                     checkOverlaps);  // overla    
128                                                   
129   //                                              
130   // Shape 2                                      
131   //                                              
132   G4Material* shape2_mat = nist->FindOrBuildMa    
133   G4ThreeVector pos2 = G4ThreeVector(0, -1 * c    
134                                                   
135   // Trapezoid shape                              
136   G4double shape2_dxa = 12 * cm, shape2_dxb =     
137   G4double shape2_dya = 10 * cm, shape2_dyb =     
138   G4double shape2_dz = 6 * cm;                    
139   auto solidShape2 =                              
140     new G4Trd("Shape2",  // its name              
141               0.5 * shape2_dxa, 0.5 * shape2_d    
142               0.5 * shape2_dz);  // its size      
143                                                   
144   auto logicShape2 = new G4LogicalVolume(solid    
145                                          shape    
146                                          "Shap    
147                                                   
148   new G4PVPlacement(nullptr,  // no rotation      
149                     pos2,  // at position         
150                     logicShape2,  // its logic    
151                     "Shape2",  // its name        
152                     logicEnv,  // its mother      
153                     false,  // no boolean oper    
154                     0,  // copy number            
155                     checkOverlaps);  // overla    
156                                                   
157   // Set Shape2 as scoring volume                 
158   //                                              
159   fScoringVolume = logicShape2;                   
160                                                   
161   //                                              
162   // always return the physical World             
163   //                                              
164   return physWorld;                               
165 }                                                 
166                                                   
167 //....oooOO0OOooo........oooOO0OOooo........oo    
168                                                   
169 }  // namespace B1                                
170