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Geant4/examples/basic/B1/src/DetectorConstruction.cc

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Differences between /examples/basic/B1/src/DetectorConstruction.cc (Version 11.3.0) and /examples/basic/B1/src/DetectorConstruction.cc (Version 11.0.p4)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
 26 //                                                 26 //
 27 /// \file B1/src/DetectorConstruction.cc       <<  27 /// \file DetectorConstruction.cc
 28 /// \brief Implementation of the B1::DetectorC     28 /// \brief Implementation of the B1::DetectorConstruction class
 29                                                    29 
 30 #include "DetectorConstruction.hh"                 30 #include "DetectorConstruction.hh"
 31                                                    31 
                                                   >>  32 #include "G4RunManager.hh"
                                                   >>  33 #include "G4NistManager.hh"
 32 #include "G4Box.hh"                                34 #include "G4Box.hh"
 33 #include "G4Cons.hh"                               35 #include "G4Cons.hh"
                                                   >>  36 #include "G4Orb.hh"
                                                   >>  37 #include "G4Sphere.hh"
                                                   >>  38 #include "G4Trd.hh"
 34 #include "G4LogicalVolume.hh"                      39 #include "G4LogicalVolume.hh"
 35 #include "G4NistManager.hh"                    << 
 36 #include "G4PVPlacement.hh"                        40 #include "G4PVPlacement.hh"
 37 #include "G4SystemOfUnits.hh"                      41 #include "G4SystemOfUnits.hh"
 38 #include "G4Trd.hh"                            << 
 39                                                    42 
 40 namespace B1                                       43 namespace B1
 41 {                                                  44 {
 42                                                    45 
 43 //....oooOO0OOooo........oooOO0OOooo........oo     46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 44                                                    47 
                                                   >>  48 DetectorConstruction::DetectorConstruction()
                                                   >>  49 {}
                                                   >>  50 
                                                   >>  51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  52 
                                                   >>  53 DetectorConstruction::~DetectorConstruction()
                                                   >>  54 {}
                                                   >>  55 
                                                   >>  56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  57 
 45 G4VPhysicalVolume* DetectorConstruction::Const     58 G4VPhysicalVolume* DetectorConstruction::Construct()
 46 {                                                  59 {
 47   // Get nist material manager                     60   // Get nist material manager
 48   G4NistManager* nist = G4NistManager::Instanc     61   G4NistManager* nist = G4NistManager::Instance();
 49                                                    62 
 50   // Envelope parameters                           63   // Envelope parameters
 51   //                                               64   //
 52   G4double env_sizeXY = 20 * cm, env_sizeZ = 3 <<  65   G4double env_sizeXY = 20*cm, env_sizeZ = 30*cm;
 53   G4Material* env_mat = nist->FindOrBuildMater     66   G4Material* env_mat = nist->FindOrBuildMaterial("G4_WATER");
 54                                                    67 
 55   // Option to switch on/off checking of volum     68   // Option to switch on/off checking of volumes overlaps
 56   //                                               69   //
 57   G4bool checkOverlaps = true;                     70   G4bool checkOverlaps = true;
 58                                                    71 
 59   //                                               72   //
 60   // World                                         73   // World
 61   //                                               74   //
 62   G4double world_sizeXY = 1.2 * env_sizeXY;    <<  75   G4double world_sizeXY = 1.2*env_sizeXY;
 63   G4double world_sizeZ = 1.2 * env_sizeZ;      <<  76   G4double world_sizeZ  = 1.2*env_sizeZ;
 64   G4Material* world_mat = nist->FindOrBuildMat     77   G4Material* world_mat = nist->FindOrBuildMaterial("G4_AIR");
 65                                                    78 
 66   auto solidWorld =                            <<  79   G4Box* solidWorld =
 67     new G4Box("World",  // its name            <<  80     new G4Box("World",                       //its name
 68               0.5 * world_sizeXY, 0.5 * world_ <<  81        0.5*world_sizeXY, 0.5*world_sizeXY, 0.5*world_sizeZ);     //its size
 69                                                <<  82 
 70   auto logicWorld = new G4LogicalVolume(solidW <<  83   G4LogicalVolume* logicWorld =
 71                                         world_ <<  84     new G4LogicalVolume(solidWorld,          //its solid
 72                                         "World <<  85                         world_mat,           //its material
 73                                                <<  86                         "World");            //its name
 74   auto physWorld = new G4PVPlacement(nullptr,  <<  87 
 75                                      G4ThreeVe <<  88   G4VPhysicalVolume* physWorld =
 76                                      logicWorl <<  89     new G4PVPlacement(0,                     //no rotation
 77                                      "World",  <<  90                       G4ThreeVector(),       //at (0,0,0)
 78                                      nullptr,  <<  91                       logicWorld,            //its logical volume
 79                                      false,  / <<  92                       "World",               //its name
 80                                      0,  // co <<  93                       0,                     //its mother  volume
 81                                      checkOver <<  94                       false,                 //no boolean operation
                                                   >>  95                       0,                     //copy number
                                                   >>  96                       checkOverlaps);        //overlaps checking
 82                                                    97 
 83   //                                               98   //
 84   // Envelope                                      99   // Envelope
 85   //                                              100   //
 86   auto solidEnv = new G4Box("Envelope",  // it << 101   G4Box* solidEnv =
 87                             0.5 * env_sizeXY,  << 102     new G4Box("Envelope",                    //its name
 88                                                << 103         0.5*env_sizeXY, 0.5*env_sizeXY, 0.5*env_sizeZ); //its size
 89   auto logicEnv = new G4LogicalVolume(solidEnv << 104 
 90                                       env_mat, << 105   G4LogicalVolume* logicEnv =
 91                                       "Envelop << 106     new G4LogicalVolume(solidEnv,            //its solid
 92                                                << 107                         env_mat,             //its material
 93   new G4PVPlacement(nullptr,  // no rotation   << 108                         "Envelope");         //its name
 94                     G4ThreeVector(),  // at (0 << 109 
 95                     logicEnv,  // its logical  << 110   new G4PVPlacement(0,                       //no rotation
 96                     "Envelope",  // its name   << 111                     G4ThreeVector(),         //at (0,0,0)
 97                     logicWorld,  // its mother << 112                     logicEnv,                //its logical volume
 98                     false,  // no boolean oper << 113                     "Envelope",              //its name
 99                     0,  // copy number         << 114                     logicWorld,              //its mother  volume
100                     checkOverlaps);  // overla << 115                     false,                   //no boolean operation
                                                   >> 116                     0,                       //copy number
                                                   >> 117                     checkOverlaps);          //overlaps checking
101                                                   118 
102   //                                              119   //
103   // Shape 1                                      120   // Shape 1
104   //                                              121   //
105   G4Material* shape1_mat = nist->FindOrBuildMa    122   G4Material* shape1_mat = nist->FindOrBuildMaterial("G4_A-150_TISSUE");
106   G4ThreeVector pos1 = G4ThreeVector(0, 2 * cm << 123   G4ThreeVector pos1 = G4ThreeVector(0, 2*cm, -7*cm);
107                                                   124 
108   // Conical section shape                        125   // Conical section shape
109   G4double shape1_rmina = 0. * cm, shape1_rmax << 126   G4double shape1_rmina =  0.*cm, shape1_rmaxa = 2.*cm;
110   G4double shape1_rminb = 0. * cm, shape1_rmax << 127   G4double shape1_rminb =  0.*cm, shape1_rmaxb = 4.*cm;
111   G4double shape1_hz = 3. * cm;                << 128   G4double shape1_hz = 3.*cm;
112   G4double shape1_phimin = 0. * deg, shape1_ph << 129   G4double shape1_phimin = 0.*deg, shape1_phimax = 360.*deg;
113   auto solidShape1 = new G4Cons("Shape1", shap << 130   G4Cons* solidShape1 =
114                                 shape1_hz, sha << 131     new G4Cons("Shape1",
115                                                << 132     shape1_rmina, shape1_rmaxa, shape1_rminb, shape1_rmaxb, shape1_hz,
116   auto logicShape1 = new G4LogicalVolume(solid << 133     shape1_phimin, shape1_phimax);
117                                          shape << 134 
118                                          "Shap << 135   G4LogicalVolume* logicShape1 =
119                                                << 136     new G4LogicalVolume(solidShape1,         //its solid
120   new G4PVPlacement(nullptr,  // no rotation   << 137                         shape1_mat,          //its material
121                     pos1,  // at position      << 138                         "Shape1");           //its name
122                     logicShape1,  // its logic << 139 
123                     "Shape1",  // its name     << 140   new G4PVPlacement(0,                       //no rotation
124                     logicEnv,  // its mother   << 141                     pos1,                    //at position
125                     false,  // no boolean oper << 142                     logicShape1,             //its logical volume
126                     0,  // copy number         << 143                     "Shape1",                //its name
127                     checkOverlaps);  // overla << 144                     logicEnv,                //its mother  volume
                                                   >> 145                     false,                   //no boolean operation
                                                   >> 146                     0,                       //copy number
                                                   >> 147                     checkOverlaps);          //overlaps checking
128                                                   148 
129   //                                              149   //
130   // Shape 2                                      150   // Shape 2
131   //                                              151   //
132   G4Material* shape2_mat = nist->FindOrBuildMa    152   G4Material* shape2_mat = nist->FindOrBuildMaterial("G4_BONE_COMPACT_ICRU");
133   G4ThreeVector pos2 = G4ThreeVector(0, -1 * c << 153   G4ThreeVector pos2 = G4ThreeVector(0, -1*cm, 7*cm);
134                                                   154 
135   // Trapezoid shape                              155   // Trapezoid shape
136   G4double shape2_dxa = 12 * cm, shape2_dxb =  << 156   G4double shape2_dxa = 12*cm, shape2_dxb = 12*cm;
137   G4double shape2_dya = 10 * cm, shape2_dyb =  << 157   G4double shape2_dya = 10*cm, shape2_dyb = 16*cm;
138   G4double shape2_dz = 6 * cm;                 << 158   G4double shape2_dz  = 6*cm;
139   auto solidShape2 =                           << 159   G4Trd* solidShape2 =
140     new G4Trd("Shape2",  // its name           << 160     new G4Trd("Shape2",                      //its name
141               0.5 * shape2_dxa, 0.5 * shape2_d << 161               0.5*shape2_dxa, 0.5*shape2_dxb,
142               0.5 * shape2_dz);  // its size   << 162               0.5*shape2_dya, 0.5*shape2_dyb, 0.5*shape2_dz); //its size
143                                                << 163 
144   auto logicShape2 = new G4LogicalVolume(solid << 164   G4LogicalVolume* logicShape2 =
145                                          shape << 165     new G4LogicalVolume(solidShape2,         //its solid
146                                          "Shap << 166                         shape2_mat,          //its material
147                                                << 167                         "Shape2");           //its name
148   new G4PVPlacement(nullptr,  // no rotation   << 168 
149                     pos2,  // at position      << 169   new G4PVPlacement(0,                       //no rotation
150                     logicShape2,  // its logic << 170                     pos2,                    //at position
151                     "Shape2",  // its name     << 171                     logicShape2,             //its logical volume
152                     logicEnv,  // its mother   << 172                     "Shape2",                //its name
153                     false,  // no boolean oper << 173                     logicEnv,                //its mother  volume
154                     0,  // copy number         << 174                     false,                   //no boolean operation
155                     checkOverlaps);  // overla << 175                     0,                       //copy number
                                                   >> 176                     checkOverlaps);          //overlaps checking
156                                                   177 
157   // Set Shape2 as scoring volume                 178   // Set Shape2 as scoring volume
158   //                                              179   //
159   fScoringVolume = logicShape2;                   180   fScoringVolume = logicShape2;
160                                                   181 
161   //                                              182   //
162   // always return the physical World          << 183   //always return the physical World
163   //                                              184   //
164   return physWorld;                               185   return physWorld;
165 }                                                 186 }
166                                                   187 
167 //....oooOO0OOooo........oooOO0OOooo........oo    188 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
168                                                   189 
169 }  // namespace B1                             << 190 }
170                                                   191