Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // Previous authors: G. Guerrieri, S. Guatelli 27 // Previous authors: G. Guerrieri, S. Guatelli and M. G. Pia, INFN Genova, Italy 28 // Authors (since 2007): S. Guatelli, Universi 28 // Authors (since 2007): S. Guatelli, University of Wollongong, Australia 29 // 29 // 30 // 30 // 31 // 31 // 32 #include "G4MIRDThymus.hh" 32 #include "G4MIRDThymus.hh" 33 33 34 #include "globals.hh" 34 #include "globals.hh" 35 #include "G4SystemOfUnits.hh" 35 #include "G4SystemOfUnits.hh" 36 #include "G4SDManager.hh" 36 #include "G4SDManager.hh" 37 #include "G4VisAttributes.hh" 37 #include "G4VisAttributes.hh" 38 #include "G4Ellipsoid.hh" 38 #include "G4Ellipsoid.hh" 39 #include "G4ThreeVector.hh" 39 #include "G4ThreeVector.hh" 40 #include "G4VPhysicalVolume.hh" 40 #include "G4VPhysicalVolume.hh" 41 #include "G4RotationMatrix.hh" 41 #include "G4RotationMatrix.hh" 42 #include "G4Material.hh" 42 #include "G4Material.hh" 43 #include "G4LogicalVolume.hh" 43 #include "G4LogicalVolume.hh" 44 #include "G4HumanPhantomMaterial.hh" 44 #include "G4HumanPhantomMaterial.hh" 45 #include "G4VPhysicalVolume.hh" 45 #include "G4VPhysicalVolume.hh" 46 #include "G4PVPlacement.hh" 46 #include "G4PVPlacement.hh" 47 #include "G4UnionSolid.hh" 47 #include "G4UnionSolid.hh" 48 #include "G4HumanPhantomColour.hh" 48 #include "G4HumanPhantomColour.hh" 49 49 >> 50 G4MIRDThymus::G4MIRDThymus() >> 51 { >> 52 } >> 53 >> 54 G4MIRDThymus::~G4MIRDThymus() >> 55 { >> 56 >> 57 } >> 58 >> 59 50 G4VPhysicalVolume* G4MIRDThymus::Construct(con 60 G4VPhysicalVolume* G4MIRDThymus::Construct(const G4String& volumeName, G4VPhysicalVolume* mother, 51 const G4String& colourName, G4boo 61 const G4String& colourName, G4bool wireFrame,G4bool) 52 { 62 { 53 G4cout<<"Construct "<<volumeName<<" with mot 63 G4cout<<"Construct "<<volumeName<<" with mother volume "<<mother->GetName()<<G4endl; 54 64 55 65 56 auto* material = new G4HumanPhantomMaterial( << 66 G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); 57 auto* soft = material -> GetMaterial("soft_t << 67 G4Material* soft = material -> GetMaterial("soft_tissue"); 58 delete material; 68 delete material; 59 69 60 G4double ax= 3. *cm; 70 G4double ax= 3. *cm; 61 G4double by= 0.5*cm; 71 G4double by= 0.5*cm; 62 G4double cz= 4.*cm; 72 G4double cz= 4.*cm; 63 73 64 auto* Thymus = new G4Ellipsoid("Thymus", << 74 G4Ellipsoid* Thymus = new G4Ellipsoid("Thymus", 65 ax, by, cz); 75 ax, by, cz); 66 76 67 auto* logicThymus = new G4LogicalVolume(Thym << 77 G4LogicalVolume* logicThymus = new G4LogicalVolume(Thymus, 68 soft, 78 soft, 69 "logical" + volumeName, 79 "logical" + volumeName, 70 nullptr, nullptr, nullptr); << 80 0, 0, 0); 71 81 72 // Define rotation and position here! 82 // Define rotation and position here! 73 G4VPhysicalVolume* physThymus = new G4PVPlac << 83 G4VPhysicalVolume* physThymus = new G4PVPlacement(0, 74 G4ThreeVector(2.*cm,-6.*cm, 25 84 G4ThreeVector(2.*cm,-6.*cm, 25.5*cm), 75 "physicalThymus", 85 "physicalThymus", 76 logicThymus, 86 logicThymus, 77 mother, 87 mother, 78 false, 88 false, 79 0, true); 89 0, true); 80 90 >> 91 >> 92 81 // Visualization Attributes 93 // Visualization Attributes 82 // G4VisAttributes* ThymusVisAtt = new G4Vis 94 // G4VisAttributes* ThymusVisAtt = new G4VisAttributes(G4Colour(0.85,0.44,0.84)); 83 auto* colourPointer = new G4HumanPhantomColo << 95 G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); 84 G4Colour colour = colourPointer -> GetColour 96 G4Colour colour = colourPointer -> GetColour(colourName); 85 auto* ThymusVisAtt = new G4VisAttributes(col << 97 G4VisAttributes* ThymusVisAtt = new G4VisAttributes(colour); 86 ThymusVisAtt->SetForceSolid(wireFrame); 98 ThymusVisAtt->SetForceSolid(wireFrame); 87 logicThymus->SetVisAttributes(ThymusVisAtt); 99 logicThymus->SetVisAttributes(ThymusVisAtt); 88 100 89 G4cout << "Thymus created !!!!!!" << G4endl; 101 G4cout << "Thymus created !!!!!!" << G4endl; 90 102 91 // Testing Thymus Volume 103 // Testing Thymus Volume 92 G4double ThymusVol = logicThymus->GetSolid() 104 G4double ThymusVol = logicThymus->GetSolid()->GetCubicVolume(); 93 G4cout << "Volume of Thymus = " << ThymusVol 105 G4cout << "Volume of Thymus = " << ThymusVol/cm3 << " cm^3" << G4endl; 94 106 95 // Testing Thymus Material 107 // Testing Thymus Material 96 G4String ThymusMat = logicThymus->GetMateria 108 G4String ThymusMat = logicThymus->GetMaterial()->GetName(); 97 G4cout << "Material of Thymus = " << ThymusM 109 G4cout << "Material of Thymus = " << ThymusMat << G4endl; 98 110 99 // Testing Density 111 // Testing Density 100 G4double ThymusDensity = logicThymus->GetMat 112 G4double ThymusDensity = logicThymus->GetMaterial()->GetDensity(); 101 G4cout << "Density of Material = " << Thymus 113 G4cout << "Density of Material = " << ThymusDensity*cm3/g << " g/cm^3" << G4endl; 102 114 103 // Testing Mass 115 // Testing Mass 104 G4double ThymusMass = (ThymusVol)*ThymusDens 116 G4double ThymusMass = (ThymusVol)*ThymusDensity; 105 G4cout << "Mass of Thymus = " << ThymusMass/ 117 G4cout << "Mass of Thymus = " << ThymusMass/gram << " g" << G4endl; 106 118 107 return physThymus; 119 return physThymus; 108 } 120 } 109 121