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Geant4/examples/advanced/human_phantom/src/G4MIRDSpleen.cc

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Differences between /examples/advanced/human_phantom/src/G4MIRDSpleen.cc (Version 11.3.0) and /examples/advanced/human_phantom/src/G4MIRDSpleen.cc (Version 9.4.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // Previous authors: G. Guerrieri, S. Guatelli <<  26 // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
 27 // Authors (since 2007): S. Guatelli, Universi << 
 28 //                                                 27 // 
 29 //                                             <<  28 // Based on code developed by the undergraduate student G. Guerrieri 
                                                   >>  29 // Note: this is a preliminary beta-version of the code; an improved 
                                                   >>  30 // version will be distributed in the next Geant4 public release, compliant
                                                   >>  31 // with the design in a forthcoming publication, and subject to a 
                                                   >>  32 // design and code review.
 30 //                                                 33 //
 31 #include "G4MIRDSpleen.hh"                         34 #include "G4MIRDSpleen.hh"
 32                                                    35 
 33 #include "globals.hh"                              36 #include "globals.hh"
 34 #include "G4SystemOfUnits.hh"                  << 
 35 #include "G4SDManager.hh"                          37 #include "G4SDManager.hh"
 36 #include "G4VisAttributes.hh"                      38 #include "G4VisAttributes.hh"
 37 #include "G4ThreeVector.hh"                        39 #include "G4ThreeVector.hh"
 38 #include "G4VPhysicalVolume.hh"                    40 #include "G4VPhysicalVolume.hh"
 39 #include "G4RotationMatrix.hh"                     41 #include "G4RotationMatrix.hh"
 40 #include "G4Material.hh"                           42 #include "G4Material.hh"
 41 #include "G4LogicalVolume.hh"                      43 #include "G4LogicalVolume.hh"
 42 #include "G4HumanPhantomMaterial.hh"               44 #include "G4HumanPhantomMaterial.hh"
 43 #include "G4VPhysicalVolume.hh"                    45 #include "G4VPhysicalVolume.hh"
 44 #include "G4PVPlacement.hh"                        46 #include "G4PVPlacement.hh"
 45 #include "G4Ellipsoid.hh"                          47 #include "G4Ellipsoid.hh"
 46 #include "G4HumanPhantomColour.hh"                 48 #include "G4HumanPhantomColour.hh"
                                                   >>  49 G4MIRDSpleen::G4MIRDSpleen()
                                                   >>  50 {
                                                   >>  51 }
                                                   >>  52 
                                                   >>  53 G4MIRDSpleen::~G4MIRDSpleen()
                                                   >>  54 {
                                                   >>  55 
                                                   >>  56 }
 47                                                    57 
 48 G4VPhysicalVolume* G4MIRDSpleen::Construct(con     58 G4VPhysicalVolume* G4MIRDSpleen::Construct(const G4String& volumeName,G4VPhysicalVolume* mother,
 49              const G4String& colourName, G4boo <<  59             const G4String& colourName, G4bool wireFrame, G4bool sensitivity)
 50 {                                                  60 {
 51   G4cout<<"Construct "<<volumeName<<" with mot << 
 52                                                    61 
 53   auto* material = new G4HumanPhantomMaterial( <<  62   G4cout << "Construct "<< volumeName << G4endl;
 54   auto* soft = material -> GetMaterial("soft_t <<  63  G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
 55   delete material;                             <<  64  G4Material* soft = material -> GetMaterial("soft_tissue");
                                                   >>  65  delete material;
 56                                                    66 
 57   G4double ax= 3.5 *cm;                        <<  67  G4double ax= 3.5 *cm;
 58   G4double by= 2. *cm;                         <<  68  G4double by= 2. *cm;
 59   G4double cz= 6. * cm;                        <<  69  G4double cz= 6. * cm; 
 60                                                    70 
 61   auto* spleen = new G4Ellipsoid("spleen", ax, <<  71  G4Ellipsoid* spleen = new G4Ellipsoid("spleen", ax, by, cz);
 62                                                    72 
 63                                                    73 
 64   auto* logicSpleen = new G4LogicalVolume(sple <<  74   G4LogicalVolume* logicSpleen = new G4LogicalVolume(spleen, soft,
 65                  "logical" + volumeName,           75                  "logical" + volumeName,
 66                  nullptr, nullptr, nullptr);   <<  76                   0, 0, 0);
 67                                                    77   
 68   // Define rotation and position here!            78   // Define rotation and position here!
 69   G4VPhysicalVolume* physSpleen = new G4PVPlac <<  79   G4VPhysicalVolume* physSpleen = new G4PVPlacement(0,
 70                 G4ThreeVector(11. *cm, 3. *cm,     80                 G4ThreeVector(11. *cm, 3. *cm, 2.*cm), // ztrans = half trunk lenght - z0
 71                 "physicalSpleen",              <<  81                    "physicalSpleen",
 72                 logicSpleen,                   <<  82                logicSpleen,
 73                 mother,                        <<  83              mother,
 74                 false,                         <<  84              false,
 75                 0, true);                      <<  85              0, true);
                                                   >>  86 
                                                   >>  87   // Sensitive Body Part
                                                   >>  88   if (sensitivity==true)
                                                   >>  89   { 
                                                   >>  90     G4SDManager* SDman = G4SDManager::GetSDMpointer();
                                                   >>  91     logicSpleen->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") );
                                                   >>  92   }
 76                                                    93 
 77   // Visualization Attributes                      94   // Visualization Attributes
 78   // G4VisAttributes* SpleenVisAtt = new G4Vis     95   // G4VisAttributes* SpleenVisAtt = new G4VisAttributes(G4Colour(0.41,0.41,0.41));
 79   auto* colourPointer = new G4HumanPhantomColo <<  96   G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
 80   G4Colour colour = colourPointer -> GetColour     97   G4Colour colour = colourPointer -> GetColour(colourName);
 81   auto* SpleenVisAtt = new G4VisAttributes(col <<  98   G4VisAttributes* SpleenVisAtt = new G4VisAttributes(colour);
 82   SpleenVisAtt->SetForceSolid(wireFrame);          99   SpleenVisAtt->SetForceSolid(wireFrame);
 83   logicSpleen->SetVisAttributes(SpleenVisAtt);    100   logicSpleen->SetVisAttributes(SpleenVisAtt);
 84                                                   101 
 85   G4cout << "Spleen created !!!!!!" << G4endl;    102   G4cout << "Spleen created !!!!!!" << G4endl;
 86                                                   103 
 87   // Testing Spleen Volume                        104   // Testing Spleen Volume
 88   G4double SpleenVol = logicSpleen->GetSolid()    105   G4double SpleenVol = logicSpleen->GetSolid()->GetCubicVolume();
 89   G4cout << "Volume of Spleen = " << SpleenVol    106   G4cout << "Volume of Spleen = " << SpleenVol/cm3 << " cm^3" << G4endl;
 90                                                   107   
 91   // Testing Spleen Material                      108   // Testing Spleen Material
 92   G4String SpleenMat = logicSpleen->GetMateria    109   G4String SpleenMat = logicSpleen->GetMaterial()->GetName();
 93   G4cout << "Material of Spleen = " << SpleenM    110   G4cout << "Material of Spleen = " << SpleenMat << G4endl;
 94                                                   111   
 95   // Testing Density                              112   // Testing Density
 96   G4double SpleenDensity = logicSpleen->GetMat    113   G4double SpleenDensity = logicSpleen->GetMaterial()->GetDensity();
 97   G4cout << "Density of Material = " << Spleen    114   G4cout << "Density of Material = " << SpleenDensity*cm3/g << " g/cm^3" << G4endl;
 98                                                   115 
 99   // Testing Mass                                 116   // Testing Mass
100   G4double SpleenMass = (SpleenVol)*SpleenDens    117   G4double SpleenMass = (SpleenVol)*SpleenDensity;
101   G4cout << "Mass of Spleen = " << SpleenMass/    118   G4cout << "Mass of Spleen = " << SpleenMass/gram << " g" << G4endl;
102                                                << 119 
                                                   >> 120 
                                                   >> 121   
103   return physSpleen;                              122   return physSpleen;
104 }                                                 123 }
105                                                   124