Geant4 Cross Reference |
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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // Previous authors: G. Guerrieri, S. Guatelli << 26 // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy 27 // Authors (since 2007): S. Guatelli, Universi << 28 // 27 // 29 // << 28 // Based on code developed by the undergraduate student G. Guerrieri >> 29 // Note: this is a preliminary beta-version of the code; an improved >> 30 // version will be distributed in the next Geant4 public release, compliant >> 31 // with the design in a forthcoming publication, and subject to a >> 32 // design and code review. 30 // 33 // 31 #include "G4MIRDSpleen.hh" 34 #include "G4MIRDSpleen.hh" 32 35 >> 36 #include "G4Processor/GDMLProcessor.h" 33 #include "globals.hh" 37 #include "globals.hh" 34 #include "G4SystemOfUnits.hh" << 35 #include "G4SDManager.hh" 38 #include "G4SDManager.hh" 36 #include "G4VisAttributes.hh" 39 #include "G4VisAttributes.hh" 37 #include "G4ThreeVector.hh" 40 #include "G4ThreeVector.hh" 38 #include "G4VPhysicalVolume.hh" 41 #include "G4VPhysicalVolume.hh" 39 #include "G4RotationMatrix.hh" 42 #include "G4RotationMatrix.hh" 40 #include "G4Material.hh" 43 #include "G4Material.hh" 41 #include "G4LogicalVolume.hh" 44 #include "G4LogicalVolume.hh" 42 #include "G4HumanPhantomMaterial.hh" 45 #include "G4HumanPhantomMaterial.hh" 43 #include "G4VPhysicalVolume.hh" 46 #include "G4VPhysicalVolume.hh" 44 #include "G4PVPlacement.hh" 47 #include "G4PVPlacement.hh" 45 #include "G4Ellipsoid.hh" 48 #include "G4Ellipsoid.hh" 46 #include "G4HumanPhantomColour.hh" 49 #include "G4HumanPhantomColour.hh" >> 50 G4MIRDSpleen::G4MIRDSpleen() >> 51 { >> 52 } >> 53 >> 54 G4MIRDSpleen::~G4MIRDSpleen() >> 55 { >> 56 >> 57 } 47 58 48 G4VPhysicalVolume* G4MIRDSpleen::Construct(con 59 G4VPhysicalVolume* G4MIRDSpleen::Construct(const G4String& volumeName,G4VPhysicalVolume* mother, 49 const G4String& colourName, G4boo << 60 const G4String& colourName, G4bool wireFrame, G4bool sensitivity) 50 { 61 { 51 G4cout<<"Construct "<<volumeName<<" with mot << 52 62 53 auto* material = new G4HumanPhantomMaterial( << 63 G4cout << "Construct "<< volumeName << G4endl; 54 auto* soft = material -> GetMaterial("soft_t << 64 G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); 55 delete material; << 65 G4Material* soft = material -> GetMaterial("soft_tissue"); >> 66 delete material; 56 67 57 G4double ax= 3.5 *cm; << 68 G4double ax= 3.5 *cm; 58 G4double by= 2. *cm; << 69 G4double by= 2. *cm; 59 G4double cz= 6. * cm; << 70 G4double cz= 6. * cm; 60 71 61 auto* spleen = new G4Ellipsoid("spleen", ax, << 72 G4Ellipsoid* spleen = new G4Ellipsoid("spleen", ax, by, cz); 62 73 63 74 64 auto* logicSpleen = new G4LogicalVolume(sple << 75 G4LogicalVolume* logicSpleen = new G4LogicalVolume(spleen, soft, 65 "logical" + volumeName, 76 "logical" + volumeName, 66 nullptr, nullptr, nullptr); << 77 0, 0, 0); 67 78 68 // Define rotation and position here! 79 // Define rotation and position here! 69 G4VPhysicalVolume* physSpleen = new G4PVPlac << 80 G4VPhysicalVolume* physSpleen = new G4PVPlacement(0, 70 G4ThreeVector(11. *cm, 3. *cm, 81 G4ThreeVector(11. *cm, 3. *cm, 2.*cm), // ztrans = half trunk lenght - z0 71 "physicalSpleen", << 82 "physicalSpleen", 72 logicSpleen, << 83 logicSpleen, 73 mother, << 84 mother, 74 false, << 85 false, 75 0, true); << 86 0, true); >> 87 >> 88 // Sensitive Body Part >> 89 if (sensitivity==true) >> 90 { >> 91 G4SDManager* SDman = G4SDManager::GetSDMpointer(); >> 92 logicSpleen->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") ); >> 93 } 76 94 77 // Visualization Attributes 95 // Visualization Attributes 78 // G4VisAttributes* SpleenVisAtt = new G4Vis 96 // G4VisAttributes* SpleenVisAtt = new G4VisAttributes(G4Colour(0.41,0.41,0.41)); 79 auto* colourPointer = new G4HumanPhantomColo << 97 G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); 80 G4Colour colour = colourPointer -> GetColour 98 G4Colour colour = colourPointer -> GetColour(colourName); 81 auto* SpleenVisAtt = new G4VisAttributes(col << 99 G4VisAttributes* SpleenVisAtt = new G4VisAttributes(colour); 82 SpleenVisAtt->SetForceSolid(wireFrame); 100 SpleenVisAtt->SetForceSolid(wireFrame); 83 logicSpleen->SetVisAttributes(SpleenVisAtt); 101 logicSpleen->SetVisAttributes(SpleenVisAtt); 84 102 85 G4cout << "Spleen created !!!!!!" << G4endl; 103 G4cout << "Spleen created !!!!!!" << G4endl; 86 104 87 // Testing Spleen Volume 105 // Testing Spleen Volume 88 G4double SpleenVol = logicSpleen->GetSolid() 106 G4double SpleenVol = logicSpleen->GetSolid()->GetCubicVolume(); 89 G4cout << "Volume of Spleen = " << SpleenVol 107 G4cout << "Volume of Spleen = " << SpleenVol/cm3 << " cm^3" << G4endl; 90 108 91 // Testing Spleen Material 109 // Testing Spleen Material 92 G4String SpleenMat = logicSpleen->GetMateria 110 G4String SpleenMat = logicSpleen->GetMaterial()->GetName(); 93 G4cout << "Material of Spleen = " << SpleenM 111 G4cout << "Material of Spleen = " << SpleenMat << G4endl; 94 112 95 // Testing Density 113 // Testing Density 96 G4double SpleenDensity = logicSpleen->GetMat 114 G4double SpleenDensity = logicSpleen->GetMaterial()->GetDensity(); 97 G4cout << "Density of Material = " << Spleen 115 G4cout << "Density of Material = " << SpleenDensity*cm3/g << " g/cm^3" << G4endl; 98 116 99 // Testing Mass 117 // Testing Mass 100 G4double SpleenMass = (SpleenVol)*SpleenDens 118 G4double SpleenMass = (SpleenVol)*SpleenDensity; 101 G4cout << "Mass of Spleen = " << SpleenMass/ 119 G4cout << "Mass of Spleen = " << SpleenMass/gram << " g" << G4endl; 102 << 120 >> 121 >> 122 103 return physSpleen; 123 return physSpleen; 104 } 124 } 105 125