Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // Previous authors: G. Guerrieri, S. Guatelli 26 // Previous authors: G. Guerrieri, S. Guatelli and M. G. Pia, INFN Genova, Italy 27 // Authors (since 2007): S. Guatelli, Universi 27 // Authors (since 2007): S. Guatelli, University of Wollongong, Australia 28 // 28 // 29 // 29 // 30 // 30 // 31 #include "G4MIRDSpleen.hh" 31 #include "G4MIRDSpleen.hh" 32 32 33 #include "globals.hh" 33 #include "globals.hh" 34 #include "G4SystemOfUnits.hh" 34 #include "G4SystemOfUnits.hh" 35 #include "G4SDManager.hh" 35 #include "G4SDManager.hh" 36 #include "G4VisAttributes.hh" 36 #include "G4VisAttributes.hh" 37 #include "G4ThreeVector.hh" 37 #include "G4ThreeVector.hh" 38 #include "G4VPhysicalVolume.hh" 38 #include "G4VPhysicalVolume.hh" 39 #include "G4RotationMatrix.hh" 39 #include "G4RotationMatrix.hh" 40 #include "G4Material.hh" 40 #include "G4Material.hh" 41 #include "G4LogicalVolume.hh" 41 #include "G4LogicalVolume.hh" 42 #include "G4HumanPhantomMaterial.hh" 42 #include "G4HumanPhantomMaterial.hh" 43 #include "G4VPhysicalVolume.hh" 43 #include "G4VPhysicalVolume.hh" 44 #include "G4PVPlacement.hh" 44 #include "G4PVPlacement.hh" 45 #include "G4Ellipsoid.hh" 45 #include "G4Ellipsoid.hh" 46 #include "G4HumanPhantomColour.hh" 46 #include "G4HumanPhantomColour.hh" 47 47 >> 48 G4MIRDSpleen::G4MIRDSpleen() >> 49 { >> 50 } >> 51 >> 52 G4MIRDSpleen::~G4MIRDSpleen() >> 53 { >> 54 >> 55 } >> 56 >> 57 48 G4VPhysicalVolume* G4MIRDSpleen::Construct(con 58 G4VPhysicalVolume* G4MIRDSpleen::Construct(const G4String& volumeName,G4VPhysicalVolume* mother, 49 const G4String& colourName, G4boo 59 const G4String& colourName, G4bool wireFrame, G4bool) 50 { 60 { >> 61 51 G4cout<<"Construct "<<volumeName<<" with mot 62 G4cout<<"Construct "<<volumeName<<" with mother volume "<<mother->GetName()<<G4endl; 52 63 53 auto* material = new G4HumanPhantomMaterial( << 64 G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); 54 auto* soft = material -> GetMaterial("soft_t << 65 G4Material* soft = material -> GetMaterial("soft_tissue"); 55 delete material; 66 delete material; 56 67 57 G4double ax= 3.5 *cm; 68 G4double ax= 3.5 *cm; 58 G4double by= 2. *cm; 69 G4double by= 2. *cm; 59 G4double cz= 6. * cm; 70 G4double cz= 6. * cm; 60 71 61 auto* spleen = new G4Ellipsoid("spleen", ax, << 72 G4Ellipsoid* spleen = new G4Ellipsoid("spleen", ax, by, cz); 62 73 63 74 64 auto* logicSpleen = new G4LogicalVolume(sple << 75 G4LogicalVolume* logicSpleen = new G4LogicalVolume(spleen, soft, 65 "logical" + volumeName, 76 "logical" + volumeName, 66 nullptr, nullptr, nullptr); << 77 0, 0, 0); 67 78 68 // Define rotation and position here! 79 // Define rotation and position here! 69 G4VPhysicalVolume* physSpleen = new G4PVPlac << 80 G4VPhysicalVolume* physSpleen = new G4PVPlacement(0, 70 G4ThreeVector(11. *cm, 3. *cm, 81 G4ThreeVector(11. *cm, 3. *cm, 2.*cm), // ztrans = half trunk lenght - z0 71 "physicalSpleen", 82 "physicalSpleen", 72 logicSpleen, 83 logicSpleen, 73 mother, 84 mother, 74 false, 85 false, 75 0, true); 86 0, true); 76 87 >> 88 >> 89 77 // Visualization Attributes 90 // Visualization Attributes 78 // G4VisAttributes* SpleenVisAtt = new G4Vis 91 // G4VisAttributes* SpleenVisAtt = new G4VisAttributes(G4Colour(0.41,0.41,0.41)); 79 auto* colourPointer = new G4HumanPhantomColo << 92 G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); 80 G4Colour colour = colourPointer -> GetColour 93 G4Colour colour = colourPointer -> GetColour(colourName); 81 auto* SpleenVisAtt = new G4VisAttributes(col << 94 G4VisAttributes* SpleenVisAtt = new G4VisAttributes(colour); 82 SpleenVisAtt->SetForceSolid(wireFrame); 95 SpleenVisAtt->SetForceSolid(wireFrame); 83 logicSpleen->SetVisAttributes(SpleenVisAtt); 96 logicSpleen->SetVisAttributes(SpleenVisAtt); 84 97 85 G4cout << "Spleen created !!!!!!" << G4endl; 98 G4cout << "Spleen created !!!!!!" << G4endl; 86 99 87 // Testing Spleen Volume 100 // Testing Spleen Volume 88 G4double SpleenVol = logicSpleen->GetSolid() 101 G4double SpleenVol = logicSpleen->GetSolid()->GetCubicVolume(); 89 G4cout << "Volume of Spleen = " << SpleenVol 102 G4cout << "Volume of Spleen = " << SpleenVol/cm3 << " cm^3" << G4endl; 90 103 91 // Testing Spleen Material 104 // Testing Spleen Material 92 G4String SpleenMat = logicSpleen->GetMateria 105 G4String SpleenMat = logicSpleen->GetMaterial()->GetName(); 93 G4cout << "Material of Spleen = " << SpleenM 106 G4cout << "Material of Spleen = " << SpleenMat << G4endl; 94 107 95 // Testing Density 108 // Testing Density 96 G4double SpleenDensity = logicSpleen->GetMat 109 G4double SpleenDensity = logicSpleen->GetMaterial()->GetDensity(); 97 G4cout << "Density of Material = " << Spleen 110 G4cout << "Density of Material = " << SpleenDensity*cm3/g << " g/cm^3" << G4endl; 98 111 99 // Testing Mass 112 // Testing Mass 100 G4double SpleenMass = (SpleenVol)*SpleenDens 113 G4double SpleenMass = (SpleenVol)*SpleenDensity; 101 G4cout << "Mass of Spleen = " << SpleenMass/ 114 G4cout << "Mass of Spleen = " << SpleenMass/gram << " g" << G4endl; 102 << 115 >> 116 >> 117 103 return physSpleen; 118 return physSpleen; 104 } 119 } 105 120