Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // Previous authors: G. Guerrieri, S. Guatelli 26 // Previous authors: G. Guerrieri, S. Guatelli and M. G. Pia, INFN Genova, Italy 27 // Authors (since 2007): S. Guatelli, Universi 27 // Authors (since 2007): S. Guatelli, University of Wollongong, Australia 28 // 28 // 29 // 29 // 30 #include "G4MIRDHeart.hh" 30 #include "G4MIRDHeart.hh" 31 #include "globals.hh" 31 #include "globals.hh" 32 #include "G4SDManager.hh" 32 #include "G4SDManager.hh" 33 #include "G4VisAttributes.hh" 33 #include "G4VisAttributes.hh" 34 #include "G4Ellipsoid.hh" 34 #include "G4Ellipsoid.hh" 35 #include "G4ThreeVector.hh" 35 #include "G4ThreeVector.hh" 36 #include "G4VPhysicalVolume.hh" 36 #include "G4VPhysicalVolume.hh" 37 #include "G4RotationMatrix.hh" 37 #include "G4RotationMatrix.hh" 38 #include "G4Material.hh" 38 #include "G4Material.hh" 39 #include "G4LogicalVolume.hh" 39 #include "G4LogicalVolume.hh" 40 #include "G4HumanPhantomMaterial.hh" 40 #include "G4HumanPhantomMaterial.hh" 41 #include "G4VPhysicalVolume.hh" 41 #include "G4VPhysicalVolume.hh" 42 #include "G4PVPlacement.hh" 42 #include "G4PVPlacement.hh" 43 #include "G4Sphere.hh" 43 #include "G4Sphere.hh" 44 #include "G4UnionSolid.hh" 44 #include "G4UnionSolid.hh" 45 #include "G4HumanPhantomColour.hh" 45 #include "G4HumanPhantomColour.hh" 46 #include "G4SystemOfUnits.hh" 46 #include "G4SystemOfUnits.hh" 47 47 >> 48 G4MIRDHeart::G4MIRDHeart() >> 49 { >> 50 >> 51 } >> 52 >> 53 G4MIRDHeart::~G4MIRDHeart() >> 54 { >> 55 >> 56 } >> 57 48 G4VPhysicalVolume* G4MIRDHeart::Construct(cons 58 G4VPhysicalVolume* G4MIRDHeart::Construct(const G4String& volumeName,G4VPhysicalVolume* mother, 49 const G4String& colourName, G4bool 59 const G4String& colourName, G4bool wireFrame, G4bool) 50 { 60 { 51 61 52 G4cout << "Construct " << volumeName <<" wit 62 G4cout << "Construct " << volumeName <<" with mother "<<mother->GetName()<<G4endl; 53 63 54 auto* material = new G4HumanPhantomMaterial( << 64 G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); 55 65 56 auto* soft = material -> GetMaterial("soft_t << 66 G4Material* soft = material -> GetMaterial("soft_tissue"); 57 67 58 G4double ax= 4.00* cm; 68 G4double ax= 4.00* cm; 59 G4double by= 4.00 *cm; 69 G4double by= 4.00 *cm; 60 G4double cz= 7.00 *cm; 70 G4double cz= 7.00 *cm; 61 G4double zcut1= -7.00 *cm; 71 G4double zcut1= -7.00 *cm; 62 G4double zcut2= 0.0 *cm; 72 G4double zcut2= 0.0 *cm; 63 73 64 auto* heart1 = new G4Ellipsoid("Heart1",ax, << 74 G4Ellipsoid* heart1 = new G4Ellipsoid("Heart1",ax, by, cz, zcut1, zcut2); 65 75 66 G4double rmin =0.*cm; 76 G4double rmin =0.*cm; 67 G4double rmax = 3.99*cm; 77 G4double rmax = 3.99*cm; 68 G4double startphi = 0. * degree; 78 G4double startphi = 0. * degree; 69 G4double deltaphi = 360. * degree; 79 G4double deltaphi = 360. * degree; 70 G4double starttheta = 0. * degree; 80 G4double starttheta = 0. * degree; 71 G4double deltatheta = 90. * degree; 81 G4double deltatheta = 90. * degree; 72 82 73 auto* heart2 = new G4Sphere("Heart2", rmin,r << 83 G4Sphere* heart2 = new G4Sphere("Heart2", rmin,rmax, 74 startphi, deltaphi, 84 startphi, deltaphi, 75 starttheta, deltatheta); 85 starttheta, deltatheta); 76 86 77 auto* heart = new G4UnionSolid("Heart", hear << 87 G4UnionSolid* heart = new G4UnionSolid("Heart", heart1, heart2); 78 88 79 auto* logicHeart = new G4LogicalVolume(heart << 89 G4LogicalVolume* logicHeart = new G4LogicalVolume(heart, soft, 80 "HeartVolume", << 90 "HeartVolume", 81 nullptr, nullptr, nullptr); << 91 0, 0, 0); 82 92 83 // Define rotation and position here! 93 // Define rotation and position here! 84 auto* rm = new G4RotationMatrix(); << 94 G4RotationMatrix* rm = new G4RotationMatrix(); 85 rm->rotateY(25.*degree); 95 rm->rotateY(25.*degree); 86 G4VPhysicalVolume* physHeart = new G4PVPlace 96 G4VPhysicalVolume* physHeart = new G4PVPlacement(rm,G4ThreeVector(0.0,-3.0*cm, 15.32 *cm), 87 "physicalHeart", 97 "physicalHeart", 88 logicHeart, 98 logicHeart, 89 mother, 99 mother, 90 false, 100 false, 91 0,true); 101 0,true); 92 102 93 // Visualization Attributes 103 // Visualization Attributes 94 auto* colourPointer = new G4HumanPhantomColo << 104 G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); 95 G4Colour colour = colourPointer -> GetColour 105 G4Colour colour = colourPointer -> GetColour(colourName); 96 auto* HeartVisAtt = new G4VisAttributes(colo << 106 G4VisAttributes* HeartVisAtt = new G4VisAttributes(colour); 97 HeartVisAtt->SetForceSolid(wireFrame); 107 HeartVisAtt->SetForceSolid(wireFrame); 98 logicHeart->SetVisAttributes(HeartVisAtt); 108 logicHeart->SetVisAttributes(HeartVisAtt); 99 109 100 G4cout << "Heart created !!!!!!" << G4endl; 110 G4cout << "Heart created !!!!!!" << G4endl; 101 111 102 // Testing Heart Volume 112 // Testing Heart Volume 103 G4double HeartVol = logicHeart->GetSolid()-> 113 G4double HeartVol = logicHeart->GetSolid()->GetCubicVolume(); 104 G4cout << "Volume of Heart = " << HeartVol/c 114 G4cout << "Volume of Heart = " << HeartVol/cm3 << " cm^3" << G4endl; 105 115 106 // Testing Heart Material 116 // Testing Heart Material 107 G4String HeartMat = logicHeart->GetMaterial( 117 G4String HeartMat = logicHeart->GetMaterial()->GetName(); 108 G4cout << "Material of Heart = " << HeartMat 118 G4cout << "Material of Heart = " << HeartMat << G4endl; 109 119 110 // Testing Density 120 // Testing Density 111 G4double HeartDensity = logicHeart->GetMater 121 G4double HeartDensity = logicHeart->GetMaterial()->GetDensity(); 112 G4cout << "Density of Material = " << HeartD 122 G4cout << "Density of Material = " << HeartDensity*cm3/g << " g/cm^3" << G4endl; 113 123 114 // Testing Mass 124 // Testing Mass 115 G4double HeartMass = (HeartVol)*HeartDensity 125 G4double HeartMass = (HeartVol)*HeartDensity; 116 G4cout << "Mass of Heart = " << HeartMass/gr 126 G4cout << "Mass of Heart = " << HeartMass/gram << " g" << G4endl; 117 127 118 return physHeart; 128 return physHeart; 119 129 120 } 130 } 121 131