Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // << 26 // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy 27 // Previous authors: G. Guerrieri, S. Guatelli << 28 // Authors (since 2007): S. Guatelli, Universi << 29 // 27 // >> 28 // Based on code developed by the undergraduate student G. Guerrieri >> 29 // Note: this is a preliminary beta-version of the code; an improved >> 30 // version will be distributed in the next Geant4 public release, compliant >> 31 // with the design in a forthcoming publication, and subject to a >> 32 // design and code review. 30 // 33 // 31 #include "G4MIRDBrain.hh" 34 #include "G4MIRDBrain.hh" 32 #include "globals.hh" 35 #include "globals.hh" 33 #include "G4SystemOfUnits.hh" << 34 #include "G4SDManager.hh" 36 #include "G4SDManager.hh" 35 #include "G4VisAttributes.hh" 37 #include "G4VisAttributes.hh" 36 #include "G4Ellipsoid.hh" 38 #include "G4Ellipsoid.hh" 37 #include "G4ThreeVector.hh" 39 #include "G4ThreeVector.hh" 38 #include "G4VPhysicalVolume.hh" 40 #include "G4VPhysicalVolume.hh" 39 #include "G4RotationMatrix.hh" 41 #include "G4RotationMatrix.hh" 40 #include "G4Material.hh" 42 #include "G4Material.hh" 41 #include "G4LogicalVolume.hh" 43 #include "G4LogicalVolume.hh" 42 #include "G4HumanPhantomMaterial.hh" 44 #include "G4HumanPhantomMaterial.hh" 43 #include "G4VPhysicalVolume.hh" 45 #include "G4VPhysicalVolume.hh" 44 #include "G4PVPlacement.hh" 46 #include "G4PVPlacement.hh" 45 #include "G4HumanPhantomColour.hh" 47 #include "G4HumanPhantomColour.hh" 46 48 >> 49 G4MIRDBrain::G4MIRDBrain() >> 50 { >> 51 } >> 52 >> 53 G4MIRDBrain::~G4MIRDBrain() >> 54 { >> 55 >> 56 } >> 57 47 G4VPhysicalVolume* G4MIRDBrain::Construct(cons 58 G4VPhysicalVolume* G4MIRDBrain::Construct(const G4String& volumeName,G4VPhysicalVolume* mother, 48 const G4String& colourName, G4bool << 59 const G4String& colourName, G4bool wireFrame,G4bool sensitivity) 49 { 60 { 50 G4cout << "Construct " << volumeName <<" wit << 61 G4cout << "Construct " << volumeName << G4endl; 51 auto* material = new G4HumanPhantomMaterial( << 62 G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); 52 auto* soft = material -> GetMaterial("soft_t << 63 G4Material* soft = material -> GetMaterial("soft_tissue"); 53 delete material; << 64 delete material; 54 << 65 55 G4double ax = 6. * cm; << 66 G4double ax = 6. * cm; 56 G4double by= 9. * cm; << 67 G4double by= 9. * cm; 57 G4double cz = 6.5 * cm; << 68 G4double cz = 6.5 * cm; 58 69 59 auto* brain = new G4Ellipsoid("Brain", ax, b << 70 G4Ellipsoid* brain = new G4Ellipsoid("Brain", ax, by, cz); 60 71 61 72 62 auto* logicBrain = new G4LogicalVolume(brai << 73 G4LogicalVolume* logicBrain = new G4LogicalVolume(brain, soft, 63 "logical" + volumeName, 74 "logical" + volumeName, 64 nullptr, nullptr, nullptr); << 75 0, 0, 0); 65 76 66 // Define rotation and position here! 77 // Define rotation and position here! 67 G4VPhysicalVolume* physBrain = new G4PVPlace << 78 G4VPhysicalVolume* physBrain = new G4PVPlacement(0, 68 G4ThreeVector(0.*cm, 0.*cm, 8.7 79 G4ThreeVector(0.*cm, 0.*cm, 8.75 * cm), 69 "physicalBrain", 80 "physicalBrain", 70 logicBrain, 81 logicBrain, 71 mother, 82 mother, 72 false, 83 false, 73 0, true); 84 0, true); 74 << 85 // Sensitive Body Part >> 86 if (sensitivity==true) >> 87 { >> 88 G4SDManager* SDman = G4SDManager::GetSDMpointer(); >> 89 logicBrain->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") ); >> 90 } >> 91 >> 92 75 // Visualization Attributes 93 // Visualization Attributes 76 // G4VisAttributes* BrainVisAtt = new G4VisA 94 // G4VisAttributes* BrainVisAtt = new G4VisAttributes(G4Colour(0.41,0.41,0.41)); 77 auto* colourPointer = new G4HumanPhantomColo << 95 G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); 78 G4Colour colour = colourPointer -> GetColour 96 G4Colour colour = colourPointer -> GetColour(colourName); 79 97 80 auto* brainVisAtt = new G4VisAttributes(colo << 98 G4VisAttributes* BrainVisAtt = new G4VisAttributes(colour); 81 brainVisAtt->SetForceSolid(wireFrame); << 99 BrainVisAtt->SetForceSolid(wireFrame); 82 brainVisAtt->SetLineWidth(0.7* mm); << 100 BrainVisAtt->SetLineWidth(0.7* mm); 83 logicBrain->SetVisAttributes(brainVisAtt); << 101 logicBrain->SetVisAttributes(BrainVisAtt); 84 102 85 // Testing Brain Volume 103 // Testing Brain Volume 86 G4double BrainVol = logicBrain->GetSolid()-> 104 G4double BrainVol = logicBrain->GetSolid()->GetCubicVolume(); 87 G4cout << "Volume of Brain = " << BrainVol/c 105 G4cout << "Volume of Brain = " << BrainVol/cm3 << " cm^3" << G4endl; 88 106 89 // Testing Brain Material 107 // Testing Brain Material 90 G4String BrainMat = logicBrain->GetMaterial( 108 G4String BrainMat = logicBrain->GetMaterial()->GetName(); 91 G4cout << "Material of Brain = " << BrainMat 109 G4cout << "Material of Brain = " << BrainMat << G4endl; 92 110 93 // Testing Density 111 // Testing Density 94 G4double BrainDensity = logicBrain->GetMater 112 G4double BrainDensity = logicBrain->GetMaterial()->GetDensity(); 95 G4cout << "Density of Material = " << BrainD 113 G4cout << "Density of Material = " << BrainDensity*cm3/g << " g/cm^3" << G4endl; 96 114 97 // Testing Mass 115 // Testing Mass 98 G4double BrainMass = (BrainVol)*BrainDensity 116 G4double BrainMass = (BrainVol)*BrainDensity; 99 G4cout << "Mass of Brain = " << BrainMass/gr 117 G4cout << "Mass of Brain = " << BrainMass/gram << " g" << G4endl; >> 118 100 119 101 return physBrain; 120 return physBrain; 102 } 121 } 103 122