Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // 27 // Previous authors: G. Guerrieri, S. Guatelli 28 // Authors (since 2007): S. Guatelli, Universi 29 // 30 // 31 #include "G4MIRDBrain.hh" 32 #include "globals.hh" 33 #include "G4SystemOfUnits.hh" 34 #include "G4SDManager.hh" 35 #include "G4VisAttributes.hh" 36 #include "G4Ellipsoid.hh" 37 #include "G4ThreeVector.hh" 38 #include "G4VPhysicalVolume.hh" 39 #include "G4RotationMatrix.hh" 40 #include "G4Material.hh" 41 #include "G4LogicalVolume.hh" 42 #include "G4HumanPhantomMaterial.hh" 43 #include "G4VPhysicalVolume.hh" 44 #include "G4PVPlacement.hh" 45 #include "G4HumanPhantomColour.hh" 46 47 G4VPhysicalVolume* G4MIRDBrain::Construct(cons 48 const G4String& colourName, G4bool 49 { 50 G4cout << "Construct " << volumeName <<" wit 51 auto* material = new G4HumanPhantomMaterial( 52 auto* soft = material -> GetMaterial("soft_t 53 delete material; 54 55 G4double ax = 6. * cm; 56 G4double by= 9. * cm; 57 G4double cz = 6.5 * cm; 58 59 auto* brain = new G4Ellipsoid("Brain", ax, b 60 61 62 auto* logicBrain = new G4LogicalVolume(brai 63 "logical" + volumeName, 64 nullptr, nullptr, nullptr); 65 66 // Define rotation and position here! 67 G4VPhysicalVolume* physBrain = new G4PVPlace 68 G4ThreeVector(0.*cm, 0.*cm, 8.7 69 "physicalBrain", 70 logicBrain, 71 mother, 72 false, 73 0, true); 74 75 // Visualization Attributes 76 // G4VisAttributes* BrainVisAtt = new G4VisA 77 auto* colourPointer = new G4HumanPhantomColo 78 G4Colour colour = colourPointer -> GetColour 79 80 auto* brainVisAtt = new G4VisAttributes(colo 81 brainVisAtt->SetForceSolid(wireFrame); 82 brainVisAtt->SetLineWidth(0.7* mm); 83 logicBrain->SetVisAttributes(brainVisAtt); 84 85 // Testing Brain Volume 86 G4double BrainVol = logicBrain->GetSolid()-> 87 G4cout << "Volume of Brain = " << BrainVol/c 88 89 // Testing Brain Material 90 G4String BrainMat = logicBrain->GetMaterial( 91 G4cout << "Material of Brain = " << BrainMat 92 93 // Testing Density 94 G4double BrainDensity = logicBrain->GetMater 95 G4cout << "Density of Material = " << BrainD 96 97 // Testing Mass 98 G4double BrainMass = (BrainVol)*BrainDensity 99 G4cout << "Mass of Brain = " << BrainMass/gr 100 101 return physBrain; 102 } 103