Geant4 Cross Reference

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Geant4/examples/advanced/human_phantom/src/G4MIRDBrain.cc

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Diff markup

Differences between /examples/advanced/human_phantom/src/G4MIRDBrain.cc (Version 11.3.0) and /examples/advanced/human_phantom/src/G4MIRDBrain.cc (Version 8.1)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 // Previous authors: G. Guerrieri, S. Guatelli    
 28 // Authors (since 2007): S. Guatelli, Universi    
 29 //                                                
 30 //                                                
 31 #include "G4MIRDBrain.hh"                         
 32 #include "globals.hh"                             
 33 #include "G4SystemOfUnits.hh"                     
 34 #include "G4SDManager.hh"                         
 35 #include "G4VisAttributes.hh"                     
 36 #include "G4Ellipsoid.hh"                         
 37 #include "G4ThreeVector.hh"                       
 38 #include "G4VPhysicalVolume.hh"                   
 39 #include "G4RotationMatrix.hh"                    
 40 #include "G4Material.hh"                          
 41 #include "G4LogicalVolume.hh"                     
 42 #include "G4HumanPhantomMaterial.hh"              
 43 #include "G4VPhysicalVolume.hh"                   
 44 #include "G4PVPlacement.hh"                       
 45 #include "G4HumanPhantomColour.hh"                
 46                                                   
 47 G4VPhysicalVolume* G4MIRDBrain::Construct(cons    
 48             const G4String& colourName, G4bool    
 49 {                                                 
 50   G4cout << "Construct " << volumeName <<" wit    
 51   auto* material = new G4HumanPhantomMaterial(    
 52   auto* soft = material -> GetMaterial("soft_t    
 53   delete material;                                
 54                                                   
 55   G4double ax = 6. * cm;                          
 56   G4double by= 9. * cm;                           
 57   G4double cz = 6.5 * cm;                         
 58                                                   
 59   auto* brain = new G4Ellipsoid("Brain", ax, b    
 60                                                   
 61                                                   
 62   auto* logicBrain =  new G4LogicalVolume(brai    
 63                  "logical" + volumeName,          
 64                  nullptr, nullptr, nullptr);      
 65                                                   
 66   // Define rotation and position here!           
 67   G4VPhysicalVolume* physBrain = new G4PVPlace    
 68                G4ThreeVector(0.*cm, 0.*cm, 8.7    
 69                "physicalBrain",                   
 70                logicBrain,                        
 71                mother,                            
 72                false,                             
 73                0, true);                          
 74                                                   
 75   // Visualization Attributes                     
 76   // G4VisAttributes* BrainVisAtt = new G4VisA    
 77   auto* colourPointer = new G4HumanPhantomColo    
 78   G4Colour colour = colourPointer -> GetColour    
 79                                                   
 80   auto* brainVisAtt = new G4VisAttributes(colo    
 81   brainVisAtt->SetForceSolid(wireFrame);          
 82   brainVisAtt->SetLineWidth(0.7* mm);             
 83   logicBrain->SetVisAttributes(brainVisAtt);      
 84                                                   
 85   // Testing Brain Volume                         
 86   G4double BrainVol = logicBrain->GetSolid()->    
 87   G4cout << "Volume of Brain = " << BrainVol/c    
 88                                                   
 89   // Testing Brain Material                       
 90   G4String BrainMat = logicBrain->GetMaterial(    
 91   G4cout << "Material of Brain = " << BrainMat    
 92                                                   
 93   // Testing Density                              
 94   G4double BrainDensity = logicBrain->GetMater    
 95   G4cout << "Density of Material = " << BrainD    
 96                                                   
 97   // Testing Mass                                 
 98   G4double BrainMass = (BrainVol)*BrainDensity    
 99   G4cout << "Mass of Brain = " << BrainMass/gr    
100                                                   
101   return physBrain;                               
102 }                                                 
103