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Geant4/examples/advanced/human_phantom/src/G4MIRDBrain.cc

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Diff markup

Differences between /examples/advanced/human_phantom/src/G4MIRDBrain.cc (Version 11.3.0) and /examples/advanced/human_phantom/src/G4MIRDBrain.cc (Version 11.2.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 // Previous authors: G. Guerrieri, S. Guatelli     27 // Previous authors: G. Guerrieri, S. Guatelli and M. G. Pia, INFN Genova, Italy
 28 // Authors (since 2007): S. Guatelli, Universi     28 // Authors (since 2007): S. Guatelli, University of Wollongong, Australia
 29 //                                                 29 // 
 30 //                                                 30 //
 31 #include "G4MIRDBrain.hh"                          31 #include "G4MIRDBrain.hh"
 32 #include "globals.hh"                              32 #include "globals.hh"
 33 #include "G4SystemOfUnits.hh"                      33 #include "G4SystemOfUnits.hh"
 34 #include "G4SDManager.hh"                          34 #include "G4SDManager.hh"
 35 #include "G4VisAttributes.hh"                      35 #include "G4VisAttributes.hh"
 36 #include "G4Ellipsoid.hh"                          36 #include "G4Ellipsoid.hh"
 37 #include "G4ThreeVector.hh"                        37 #include "G4ThreeVector.hh"
 38 #include "G4VPhysicalVolume.hh"                    38 #include "G4VPhysicalVolume.hh"
 39 #include "G4RotationMatrix.hh"                     39 #include "G4RotationMatrix.hh"
 40 #include "G4Material.hh"                           40 #include "G4Material.hh"
 41 #include "G4LogicalVolume.hh"                      41 #include "G4LogicalVolume.hh"
 42 #include "G4HumanPhantomMaterial.hh"               42 #include "G4HumanPhantomMaterial.hh"
 43 #include "G4VPhysicalVolume.hh"                    43 #include "G4VPhysicalVolume.hh"
 44 #include "G4PVPlacement.hh"                        44 #include "G4PVPlacement.hh"
 45 #include "G4HumanPhantomColour.hh"                 45 #include "G4HumanPhantomColour.hh"
 46                                                    46 
 47 G4VPhysicalVolume* G4MIRDBrain::Construct(cons     47 G4VPhysicalVolume* G4MIRDBrain::Construct(const G4String& volumeName,G4VPhysicalVolume* mother,  
 48             const G4String& colourName, G4bool     48             const G4String& colourName, G4bool wireFrame,G4bool)
 49 {                                                  49 {
 50   G4cout << "Construct " << volumeName <<" wit     50   G4cout << "Construct " << volumeName <<" with mother "<<mother->GetName()<<G4endl;
 51   auto* material = new G4HumanPhantomMaterial(     51   auto* material = new G4HumanPhantomMaterial();
 52   auto* soft = material -> GetMaterial("soft_t     52   auto* soft = material -> GetMaterial("soft_tissue");
 53   delete material;                                 53   delete material;
 54                                                    54 
 55   G4double ax = 6. * cm;                           55   G4double ax = 6. * cm;
 56   G4double by= 9. * cm;                            56   G4double by= 9. * cm;
 57   G4double cz = 6.5 * cm;                          57   G4double cz = 6.5 * cm;
 58                                                    58 
 59   auto* brain = new G4Ellipsoid("Brain", ax, b     59   auto* brain = new G4Ellipsoid("Brain", ax, by, cz);
 60                                                    60  
 61                                                    61 
 62   auto* logicBrain =  new G4LogicalVolume(brai     62   auto* logicBrain =  new G4LogicalVolume(brain, soft, 
 63                  "logical" + volumeName,           63                  "logical" + volumeName,
 64                  nullptr, nullptr, nullptr);       64                  nullptr, nullptr, nullptr);
 65                                                    65   
 66   // Define rotation and position here!            66   // Define rotation and position here!
 67   G4VPhysicalVolume* physBrain = new G4PVPlace     67   G4VPhysicalVolume* physBrain = new G4PVPlacement(nullptr,
 68                G4ThreeVector(0.*cm, 0.*cm, 8.7     68                G4ThreeVector(0.*cm, 0.*cm, 8.75 * cm),
 69                "physicalBrain",                    69                "physicalBrain",
 70                logicBrain,                         70                logicBrain,
 71                mother,                             71                mother,
 72                false,                              72                false,
 73                0, true);                           73                0, true);
 74                                                    74   
 75   // Visualization Attributes                      75   // Visualization Attributes
 76   // G4VisAttributes* BrainVisAtt = new G4VisA     76   // G4VisAttributes* BrainVisAtt = new G4VisAttributes(G4Colour(0.41,0.41,0.41));
 77   auto* colourPointer = new G4HumanPhantomColo     77   auto* colourPointer = new G4HumanPhantomColour();
 78   G4Colour colour = colourPointer -> GetColour     78   G4Colour colour = colourPointer -> GetColour(colourName);
 79                                                    79   
 80   auto* brainVisAtt = new G4VisAttributes(colo     80   auto* brainVisAtt = new G4VisAttributes(colour);
 81   brainVisAtt->SetForceSolid(wireFrame);           81   brainVisAtt->SetForceSolid(wireFrame);
 82   brainVisAtt->SetLineWidth(0.7* mm);              82   brainVisAtt->SetLineWidth(0.7* mm);
 83   logicBrain->SetVisAttributes(brainVisAtt);       83   logicBrain->SetVisAttributes(brainVisAtt);
 84                                                    84 
 85   // Testing Brain Volume                          85   // Testing Brain Volume
 86   G4double BrainVol = logicBrain->GetSolid()->     86   G4double BrainVol = logicBrain->GetSolid()->GetCubicVolume();
 87   G4cout << "Volume of Brain = " << BrainVol/c     87   G4cout << "Volume of Brain = " << BrainVol/cm3 << " cm^3" << G4endl;
 88                                                    88   
 89   // Testing Brain Material                        89   // Testing Brain Material
 90   G4String BrainMat = logicBrain->GetMaterial(     90   G4String BrainMat = logicBrain->GetMaterial()->GetName();
 91   G4cout << "Material of Brain = " << BrainMat     91   G4cout << "Material of Brain = " << BrainMat << G4endl;
 92                                                    92   
 93   // Testing Density                               93   // Testing Density
 94   G4double BrainDensity = logicBrain->GetMater     94   G4double BrainDensity = logicBrain->GetMaterial()->GetDensity();
 95   G4cout << "Density of Material = " << BrainD     95   G4cout << "Density of Material = " << BrainDensity*cm3/g << " g/cm^3" << G4endl;
 96                                                    96 
 97   // Testing Mass                                  97   // Testing Mass
 98   G4double BrainMass = (BrainVol)*BrainDensity     98   G4double BrainMass = (BrainVol)*BrainDensity;
 99   G4cout << "Mass of Brain = " << BrainMass/gr     99   G4cout << "Mass of Brain = " << BrainMass/gram << " g" << G4endl;
100                                                   100   
101   return physBrain;                               101   return physBrain;
102 }                                                 102 }
103                                                   103