Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // Previous authors: G. Guerrieri, S. Guatelli 27 // Previous authors: G. Guerrieri, S. Guatelli and M. G. Pia, INFN Genova, Italy 28 // Authors (since 2007): S. Guatelli, Universi 28 // Authors (since 2007): S. Guatelli, University of Wollongong, Australia 29 // 29 // 30 // 30 // 31 #include "G4MIRDBrain.hh" 31 #include "G4MIRDBrain.hh" 32 #include "globals.hh" 32 #include "globals.hh" 33 #include "G4SystemOfUnits.hh" 33 #include "G4SystemOfUnits.hh" 34 #include "G4SDManager.hh" 34 #include "G4SDManager.hh" 35 #include "G4VisAttributes.hh" 35 #include "G4VisAttributes.hh" 36 #include "G4Ellipsoid.hh" 36 #include "G4Ellipsoid.hh" 37 #include "G4ThreeVector.hh" 37 #include "G4ThreeVector.hh" 38 #include "G4VPhysicalVolume.hh" 38 #include "G4VPhysicalVolume.hh" 39 #include "G4RotationMatrix.hh" 39 #include "G4RotationMatrix.hh" 40 #include "G4Material.hh" 40 #include "G4Material.hh" 41 #include "G4LogicalVolume.hh" 41 #include "G4LogicalVolume.hh" 42 #include "G4HumanPhantomMaterial.hh" 42 #include "G4HumanPhantomMaterial.hh" 43 #include "G4VPhysicalVolume.hh" 43 #include "G4VPhysicalVolume.hh" 44 #include "G4PVPlacement.hh" 44 #include "G4PVPlacement.hh" 45 #include "G4HumanPhantomColour.hh" 45 #include "G4HumanPhantomColour.hh" 46 46 >> 47 G4MIRDBrain::G4MIRDBrain() >> 48 { >> 49 } >> 50 >> 51 G4MIRDBrain::~G4MIRDBrain() >> 52 { >> 53 >> 54 } >> 55 >> 56 47 G4VPhysicalVolume* G4MIRDBrain::Construct(cons 57 G4VPhysicalVolume* G4MIRDBrain::Construct(const G4String& volumeName,G4VPhysicalVolume* mother, 48 const G4String& colourName, G4bool 58 const G4String& colourName, G4bool wireFrame,G4bool) 49 { 59 { 50 G4cout << "Construct " << volumeName <<" wit 60 G4cout << "Construct " << volumeName <<" with mother "<<mother->GetName()<<G4endl; 51 auto* material = new G4HumanPhantomMaterial( << 61 G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); 52 auto* soft = material -> GetMaterial("soft_t << 62 G4Material* soft = material -> GetMaterial("soft_tissue"); 53 delete material; 63 delete material; 54 64 55 G4double ax = 6. * cm; 65 G4double ax = 6. * cm; 56 G4double by= 9. * cm; 66 G4double by= 9. * cm; 57 G4double cz = 6.5 * cm; 67 G4double cz = 6.5 * cm; 58 68 59 auto* brain = new G4Ellipsoid("Brain", ax, b << 69 G4Ellipsoid* brain = new G4Ellipsoid("Brain", ax, by, cz); 60 70 61 71 62 auto* logicBrain = new G4LogicalVolume(brai << 72 G4LogicalVolume* logicBrain = new G4LogicalVolume(brain, soft, 63 "logical" + volumeName, 73 "logical" + volumeName, 64 nullptr, nullptr, nullptr); << 74 0, 0, 0); 65 75 66 // Define rotation and position here! 76 // Define rotation and position here! 67 G4VPhysicalVolume* physBrain = new G4PVPlace << 77 G4VPhysicalVolume* physBrain = new G4PVPlacement(0, 68 G4ThreeVector(0.*cm, 0.*cm, 8.7 78 G4ThreeVector(0.*cm, 0.*cm, 8.75 * cm), 69 "physicalBrain", 79 "physicalBrain", 70 logicBrain, 80 logicBrain, 71 mother, 81 mother, 72 false, 82 false, 73 0, true); 83 0, true); 74 84 75 // Visualization Attributes 85 // Visualization Attributes 76 // G4VisAttributes* BrainVisAtt = new G4VisA 86 // G4VisAttributes* BrainVisAtt = new G4VisAttributes(G4Colour(0.41,0.41,0.41)); 77 auto* colourPointer = new G4HumanPhantomColo << 87 G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); 78 G4Colour colour = colourPointer -> GetColour 88 G4Colour colour = colourPointer -> GetColour(colourName); 79 89 80 auto* brainVisAtt = new G4VisAttributes(colo << 90 G4VisAttributes* BrainVisAtt = new G4VisAttributes(colour); 81 brainVisAtt->SetForceSolid(wireFrame); << 91 BrainVisAtt->SetForceSolid(wireFrame); 82 brainVisAtt->SetLineWidth(0.7* mm); << 92 BrainVisAtt->SetLineWidth(0.7* mm); 83 logicBrain->SetVisAttributes(brainVisAtt); << 93 logicBrain->SetVisAttributes(BrainVisAtt); 84 94 85 // Testing Brain Volume 95 // Testing Brain Volume 86 G4double BrainVol = logicBrain->GetSolid()-> 96 G4double BrainVol = logicBrain->GetSolid()->GetCubicVolume(); 87 G4cout << "Volume of Brain = " << BrainVol/c 97 G4cout << "Volume of Brain = " << BrainVol/cm3 << " cm^3" << G4endl; 88 98 89 // Testing Brain Material 99 // Testing Brain Material 90 G4String BrainMat = logicBrain->GetMaterial( 100 G4String BrainMat = logicBrain->GetMaterial()->GetName(); 91 G4cout << "Material of Brain = " << BrainMat 101 G4cout << "Material of Brain = " << BrainMat << G4endl; 92 102 93 // Testing Density 103 // Testing Density 94 G4double BrainDensity = logicBrain->GetMater 104 G4double BrainDensity = logicBrain->GetMaterial()->GetDensity(); 95 G4cout << "Density of Material = " << BrainD 105 G4cout << "Density of Material = " << BrainDensity*cm3/g << " g/cm^3" << G4endl; 96 106 97 // Testing Mass 107 // Testing Mass 98 G4double BrainMass = (BrainVol)*BrainDensity 108 G4double BrainMass = (BrainVol)*BrainDensity; 99 G4cout << "Mass of Brain = " << BrainMass/gr 109 G4cout << "Mass of Brain = " << BrainMass/gram << " g" << G4endl; >> 110 100 111 101 return physBrain; 112 return physBrain; 102 } 113 } 103 114