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Guerrieri, S. Guatelli << 26 // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy 27 // Authors (since 2007): S. Guatelli, Universi << 27 // >> 28 // Based on code developed by the undergraduate student G. Guerrieri >> 29 // Note: this is a preliminary beta-version of the code; an improved >> 30 // version will be distributed in the next Geant4 public release, compliant >> 31 // with the design in a forthcoming publication, and subject to a >> 32 // design and code review. 28 // 33 // 29 #include "G4HumanPhantomPrimaryGeneratorAction 34 #include "G4HumanPhantomPrimaryGeneratorAction.hh" >> 35 #include "G4HumanPhantomConstruction.hh" >> 36 #include "G4HumanPhantomPrimaryGeneratorMessenger.hh" >> 37 30 #include "globals.hh" 38 #include "globals.hh" 31 #include "G4SystemOfUnits.hh" 39 #include "G4SystemOfUnits.hh" 32 #include "G4Event.hh" 40 #include "G4Event.hh" 33 #include "G4GeneralParticleSource.hh" << 41 #include "G4ParticleGun.hh" 34 #include "G4ParticleTable.hh" 42 #include "G4ParticleTable.hh" 35 #include "G4ParticleDefinition.hh" 43 #include "G4ParticleDefinition.hh" 36 44 37 #include "G4RunManager.hh" 45 #include "G4RunManager.hh" 38 #include "G4ios.hh" 46 #include "G4ios.hh" 39 47 40 G4HumanPhantomPrimaryGeneratorAction::G4HumanP 48 G4HumanPhantomPrimaryGeneratorAction::G4HumanPhantomPrimaryGeneratorAction() >> 49 :beamKind("beamAlongZ"),worldLength(200.) 41 { 50 { 42 particleGun = new G4GeneralParticleSource(); << 51 G4int n_particle = 1; >> 52 >> 53 messenger= new G4HumanPhantomPrimaryGeneratorMessenger(this); >> 54 >> 55 particleGun = new G4ParticleGun(n_particle); >> 56 >> 57 probability.push_back(0.1667); >> 58 probability.push_back(0.1667); >> 59 probability.push_back(0.1667); >> 60 probability.push_back(0.1667); >> 61 probability.push_back(0.1666); >> 62 probability.push_back(0.1666); >> 63 >> 64 // Default Particle >> 65 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); >> 66 >> 67 particleGun->SetParticleDefinition(particleTable->FindParticle("geantino")); >> 68 particleGun->SetParticleEnergy(100.*MeV); 43 } 69 } 44 70 45 G4HumanPhantomPrimaryGeneratorAction::~G4Human 71 G4HumanPhantomPrimaryGeneratorAction::~G4HumanPhantomPrimaryGeneratorAction() 46 { 72 { 47 delete particleGun; 73 delete particleGun; >> 74 delete messenger; 48 } 75 } 49 76 50 void G4HumanPhantomPrimaryGeneratorAction::Gen 77 void G4HumanPhantomPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 51 { 78 { 52 particleGun -> GeneratePrimaryVertex(anEvent << 79 if (beamKind == "beamAlongZ") GenerateBeamAlongZ(); >> 80 if (beamKind == "beamAlongY") GenerateBeamAlongY(); >> 81 if (beamKind == "beamAlongX") GenerateBeamAlongX(); >> 82 if (beamKind == "isotropicFlux") GenerateIsotropicFlux(); >> 83 >> 84 particleGun->SetParticlePosition(G4ThreeVector(x0, y0,z0)); >> 85 particleGun->GeneratePrimaryVertex(anEvent); >> 86 } >> 87 >> 88 void G4HumanPhantomPrimaryGeneratorAction::GenerateBeamAlongZ() >> 89 { >> 90 z0 = 0.5*(worldLength)*cm; >> 91 y0 = (worldLength)*(G4UniformRand()-0.5)*cm; >> 92 x0 = (worldLength)*(G4UniformRand()-0.5)*cm; >> 93 >> 94 //z0 = 0.5*(worldLength)*cm; >> 95 //y0 = 50. * cm + 5.*(G4UniformRand()-0.5)*cm; >> 96 //x0 = 10.*(G4UniformRand()-0.5)*cm; >> 97 >> 98 G4ThreeVector direction(0.,0.,-1.); >> 99 >> 100 >> 101 particleGun->SetParticleMomentumDirection(direction); >> 102 } >> 103 >> 104 void G4HumanPhantomPrimaryGeneratorAction::GenerateBeamAlongX() >> 105 { >> 106 x0 = -0.5*(worldLength)*cm; >> 107 y0 = (worldLength)*(G4UniformRand()-0.5)*cm; >> 108 z0 = (worldLength)*(G4UniformRand()-0.5)*cm; >> 109 >> 110 G4ThreeVector direction(1.,0.,0.); >> 111 particleGun->SetParticleMomentumDirection(direction); >> 112 } >> 113 void G4HumanPhantomPrimaryGeneratorAction::GenerateBeamAlongY() >> 114 { >> 115 y0 = 0.5*(worldLength)*cm; >> 116 x0 = (worldLength)*(G4UniformRand()-0.5)*cm; >> 117 z0 = (worldLength)*(G4UniformRand()-0.5)*cm; >> 118 >> 119 G4ThreeVector direction(0.,-1.,0.); >> 120 particleGun->SetParticleMomentumDirection(direction); >> 121 } >> 122 >> 123 void G4HumanPhantomPrimaryGeneratorAction::GenerateIsotropicFlux() >> 124 { >> 125 G4double random = G4UniformRand(); >> 126 G4double sum = 0.; >> 127 G4int i = 0; >> 128 >> 129 while(sum<random){sum += probability[i]; i++;} >> 130 >> 131 if(i==1) >> 132 { >> 133 z0 = -0.5*(worldLength-2.)*cm; >> 134 y0 = (worldLength)*(G4UniformRand()-0.5)*cm; >> 135 x0 = (worldLength)*(G4UniformRand()-0.5)*cm; >> 136 } >> 137 >> 138 if(i==2) >> 139 { >> 140 y0 = -0.5*(worldLength-2.)*cm; >> 141 z0 = (worldLength)*(G4UniformRand()-0.5)*cm; >> 142 x0 = (worldLength)*(G4UniformRand()-0.5)*cm; >> 143 } >> 144 >> 145 if(i==3) >> 146 { >> 147 x0 = -0.5*(worldLength-2.)*cm; >> 148 z0 = (worldLength)*(G4UniformRand()-0.5)*cm; >> 149 y0 = (worldLength)*(G4UniformRand()-0.5)*cm; >> 150 } >> 151 >> 152 if (i==4) >> 153 { >> 154 z0 = 0.5*(worldLength-2.)*cm; >> 155 y0 = (worldLength)*(G4UniformRand()-0.5)*cm; >> 156 x0 = (worldLength)*(G4UniformRand()-0.5)*cm; >> 157 } >> 158 >> 159 if(i==5) >> 160 { >> 161 y0 = 0.5*(worldLength-2.)*cm; >> 162 z0 = (worldLength)*(G4UniformRand()-0.5)*cm; >> 163 x0 = (worldLength)*(G4UniformRand()-0.5)*cm; >> 164 } >> 165 >> 166 if(i==6) >> 167 { >> 168 x0 = 0.5*(worldLength-2.)*cm; >> 169 z0 = (worldLength)*(G4UniformRand()-0.5)*cm; >> 170 y0 = (worldLength)*(G4UniformRand()-0.5)*cm; >> 171 } >> 172 >> 173 G4double a,b,c; >> 174 G4double n; >> 175 do{ >> 176 a = (G4UniformRand()-0.5)/0.5; >> 177 b = (G4UniformRand()-0.5)/0.5; >> 178 c = (G4UniformRand()-0.5)/0.5; >> 179 n = a*a+b*b+c*c; >> 180 }while(n > 1 || n == 0.0); >> 181 n = std::sqrt(n); >> 182 a /= n; >> 183 b /= n; >> 184 c /= n; >> 185 >> 186 G4ThreeVector direction(a,b,c); >> 187 particleGun->SetParticleMomentumDirection(direction); >> 188 } >> 189 >> 190 void G4HumanPhantomPrimaryGeneratorAction::SetBeam(G4String beam) >> 191 { >> 192 if((beam == "beamAlongZ")||(beam == "beamAlongX")|| >> 193 (beam == "beamAlongY")||(beam == "isotropicFlux")) beamKind = beam; >> 194 >> 195 else G4cout<<"This option is not valid "<< >> 196 "---> beamAlongZ/beamAlongY/beamAlongX/isotropicFlux" >> 197 <<G4endl; 53 } 198 } 54 199 55 200