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Geant4/examples/advanced/human_phantom/src/G4HumanPhantomEventAction.cc

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Differences between /examples/advanced/human_phantom/src/G4HumanPhantomEventAction.cc (Version 11.3.0) and /examples/advanced/human_phantom/src/G4HumanPhantomEventAction.cc (Version 8.2.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
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 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
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 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // Previous authors: G. Guerrieri, S. Guatelli <<  26 // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
 27 // Authors (since 2007): S. Guatelli, Universi <<  27 // 
                                                   >>  28 // Based on code developed by the undergraduate student G. Guerrieri 
                                                   >>  29 // Note: this is a preliminary beta-version of the code; an improved 
                                                   >>  30 // version will be distributed in the next Geant4 public release, compliant
                                                   >>  31 // with the design in a forthcoming publication, and subject to a 
                                                   >>  32 // design and code review.
 28 //                                                 33 // 
 29 #include "G4HumanPhantomEventAction.hh"            34 #include "G4HumanPhantomEventAction.hh"
 30 #include "G4HumanPhantomHit.hh"                << 
 31 #include "G4Event.hh"                              35 #include "G4Event.hh"
 32 #include "G4EventManager.hh"                       36 #include "G4EventManager.hh"
                                                   >>  37 #include "G4TrajectoryContainer.hh"
                                                   >>  38 #include "G4Trajectory.hh"
                                                   >>  39 #include "G4VVisManager.hh"
 33 #include "G4ios.hh"                                40 #include "G4ios.hh"
 34 #include "G4SDManager.hh"                      << 
 35 #include "G4UnitsTable.hh"                     << 
 36 #include "G4HumanPhantomRunAction.hh"          << 
 37 #include "G4RunManager.hh"                     << 
 38                                                    41 
 39 G4HumanPhantomEventAction::G4HumanPhantomEvent <<  42 G4HumanPhantomEventAction::G4HumanPhantomEventAction()
 40 fHitCollectionID(-1)                           << 
 41 {                                                  43 { 
 42                                                << 
 43 }                                                  44 }
                                                   >>  45  
                                                   >>  46 G4HumanPhantomEventAction::~G4HumanPhantomEventAction()
                                                   >>  47 { }
 44                                                    48 
 45 void G4HumanPhantomEventAction::BeginOfEventAc     49 void G4HumanPhantomEventAction::BeginOfEventAction(const G4Event*)
 46 {                                                  50 {
 47  fEnergyTotal["logicalHead"]=0.;               << 
 48  fEnergyTotal["logicalTrunk"]=0.;              << 
 49  fEnergyTotal["logicalLeftLeg"]=0.;            << 
 50  fEnergyTotal["logicalRightLeg"]=0.;           << 
 51  fEnergyTotal["logicalSkull"]=0.;              << 
 52  fEnergyTotal["logicalLeftArmBone"]=0.;        << 
 53  fEnergyTotal["logicalRightArmBone"]=0.;       << 
 54  fEnergyTotal["logicalUpperSpine"]=0.;         << 
 55  fEnergyTotal["logicalMiddleLowerSpine"]=0.;   << 
 56  fEnergyTotal["logicalPelvis"]=0.;             << 
 57  fEnergyTotal["logicalRibCage"]=0.;            << 
 58  fEnergyTotal["logicalLeftClavicle"]=0.;       << 
 59  fEnergyTotal["logicalRightClavicle"]=0.;      << 
 60  fEnergyTotal["logicalLeftLegBone"]=0.;        << 
 61  fEnergyTotal["logicalRightLegBone"]=0.;       << 
 62  fEnergyTotal["logicalLeftScapula"]=0.;        << 
 63  fEnergyTotal["logicalRightScapula"]=0.;       << 
 64  fEnergyTotal["logicalHeart"]=0.;              << 
 65  fEnergyTotal["logicalThyroid"]=0.;            << 
 66  fEnergyTotal["logicalThymus"]=0.;             << 
 67  fEnergyTotal["logicalMaleGenitalia"]=0.;      << 
 68  fEnergyTotal["logicalBrain"]=0.;              << 
 69  fEnergyTotal["logicalStomach"]=0.;            << 
 70  fEnergyTotal["logicalUpperLargeIntestine"]=0. << 
 71  fEnergyTotal["logicalLowerLargeIntestine"]=0. << 
 72  fEnergyTotal["logicalSmallIntestine"]=0;      << 
 73  fEnergyTotal["logicalSpleen"]=0.;             << 
 74  fEnergyTotal["logicalPancreas"]=0.;           << 
 75  fEnergyTotal["logicalLeftKidney"]=0.;         << 
 76  fEnergyTotal["logicalRightKidney"]=0.;        << 
 77  fEnergyTotal["logicalUrinaryBladder"]=0.;     << 
 78  fEnergyTotal["logicalUterus"]=0.;             << 
 79  fEnergyTotal["logicalLeftLung"]=0.;           << 
 80  fEnergyTotal["logicalRightLung"]=0.;          << 
 81  fEnergyTotal["logicalLeftOvary"]=0.;          << 
 82  fEnergyTotal["logicalRightOvary"]=0.;         << 
 83  fEnergyTotal["logicalLeftTeste"]=0;           << 
 84  fEnergyTotal["logicalRightTeste"]=0;          << 
 85  fEnergyTotal["logicalLeftBreast"]=0.;         << 
 86  fEnergyTotal["logicalRightBreast"]=0.;        << 
 87  fEnergyTotal["logicalLeftAdrenal"]=0.;        << 
 88  fEnergyTotal["logicalRightAdrenal"]=0.;       << 
 89                                                << 
 90  G4SDManager * SDman = G4SDManager::GetSDMpoin << 
 91                                                << 
 92   if (fHitCollectionID==-1) {                  << 
 93     fHitCollectionID = SDman->GetCollectionID( << 
 94   }                                            << 
 95 }                                                  51 }
 96                                                    52  
 97 void G4HumanPhantomEventAction::EndOfEventActi     53 void G4HumanPhantomEventAction::EndOfEventAction(const G4Event* evt)
 98 {                                                  54 {  
 99                                                <<  55   G4TrajectoryContainer* trajectoryContainer = evt->GetTrajectoryContainer();
100  G4HCofThisEvent* HCE = evt->GetHCofThisEvent( <<  56   G4int n_trajectories = 0;
101                                                <<  57   if (trajectoryContainer) n_trajectories = trajectoryContainer->entries();
102  G4HumanPhantomHitsCollection* HC = nullptr;   <<  58   
103                                                <<  59   if (G4VVisManager::GetConcreteInstance())
104  if (HCE)                                      << 
105      HC = (G4HumanPhantomHitsCollection*)(HCE- << 
106                                                << 
107  if (HC)                                       << 
108   {                                            << 
109     G4int hitNumber = HC->entries();           << 
110           G4double edep =0;                    << 
111           G4String bodyPart;                   << 
112           for (G4int i=0;i<hitNumber;i++)      << 
113       {                                        << 
114         edep = (*HC)[i]->GetEdep();            << 
115         bodyPart = (*HC)[i]->GetBodyPartID();  << 
116               Fill(bodyPart, edep);            << 
117         //        if(edep !=0.) G4cout << body << 
118       }                                        << 
119   }                                            << 
120                                                << 
121  totalEventEnergyDeposit();                    << 
122 }                                              << 
123                                                << 
124 void G4HumanPhantomEventAction:: Fill(G4String << 
125               G4double energyDeposit)          << 
126                                                << 
127 {                                              << 
128  fEnergyTotal[bName] += energyDeposit;         << 
129 }                                              << 
130                                                << 
131 void G4HumanPhantomEventAction::totalEventEner << 
132 {                                              << 
133                                                << 
134  G4RunManager* runManager = G4RunManager::GetR << 
135  auto* pointerRun = (G4HumanPhantomRunAction*) << 
136                                                << 
137  std::map<std::string,G4double>::iterator i =  << 
138   std::map<std::string,G4double>::iterator end << 
139                                                << 
140   while(i!=end)                                << 
141     {                                              60     {
142                                                <<  61      for (G4int i=0; i<n_trajectories; i++) 
143       G4String bodypart = i->first;            <<  62         { G4Trajectory* trj = (G4Trajectory*)
144       G4double energyDep = i->second;          <<  63                               ((*(evt->GetTrajectoryContainer()))[i]);
145                                                <<  64           trj->DrawTrajectory(500);
146       if(energyDep != 0.)                      <<  65         }
147   {                                            << 
148     pointerRun->Fill(bodypart, energyDep);     << 
149   }                                            << 
150       i++;                                     << 
151     }                                              66     }
152                                                << 
153 }                                                  67 }
154                                                    68