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27 // See more at: https://twiki.cern.ch/twiki/bi << 27 // See more at: http://g4advancedexamples.lngs.infn.it/Examples/hadrontherapy// 28 28 29 #ifndef HadrontherapyDetectorConstruction_H 29 #ifndef HadrontherapyDetectorConstruction_H 30 #define HadrontherapyDetectorConstruction_H 1 30 #define HadrontherapyDetectorConstruction_H 1 31 31 32 #include "G4Box.hh" 32 #include "G4Box.hh" 33 #include "globals.hh" 33 #include "globals.hh" 34 #include "G4VisAttributes.hh" 34 #include "G4VisAttributes.hh" 35 #include "G4LogicalVolume.hh" 35 #include "G4LogicalVolume.hh" 36 #include "G4UnitsTable.hh" 36 #include "G4UnitsTable.hh" 37 #include "HadrontherapyDetectorROGeometry.hh" << 38 37 39 class G4VPhysicalVolume; 38 class G4VPhysicalVolume; 40 class G4LogicalVolume; 39 class G4LogicalVolume; 41 class G4PVPlacement; << 42 class HadrontherapyDetectorROGeometry; 40 class HadrontherapyDetectorROGeometry; 43 class HadrontherapyDetectorMessenger; 41 class HadrontherapyDetectorMessenger; 44 class HadrontherapyDetectorSD; 42 class HadrontherapyDetectorSD; 45 class HadrontherapyMatrix; 43 class HadrontherapyMatrix; 46 class HadrontherapyLet; << 47 44 48 class HadrontherapyDetectorConstruction << 45 class HadrontherapyDetectorConstruction 49 { 46 { 50 public: 47 public: 51 << 48 52 HadrontherapyDetectorConstruction(G4VPhysi << 49 HadrontherapyDetectorConstruction(G4VPhysicalVolume*); 53 << 50 54 ~HadrontherapyDetectorConstruction(); << 51 ~HadrontherapyDetectorConstruction(); 55 << 52 56 public: << 53 57 static HadrontherapyDetectorConstruction* << 54 private: 58 void InitializeDetectorROGeometry(Hadronth << 55 59 G4ThreeV << 56 void ConstructPhantom(); 60 G4VPhysicalVolume* motherPhys; << 57 void ConstructDetector(); 61 HadrontherapyDetectorSD* detectorS << 58 void ConstructSensitiveDetector(G4ThreeVector position_respect_to_WORLD); 62 << 59 63 ////////////////////////// << 60 public: 64 void VirtualLayer(G4bool Varbool); << 61 // Get detector position relative to WORLD 65 G4bool NewSource; << 62 inline G4ThreeVector GetDetectorToWorldPosition() 66 void SetVirtualLayerPosition(G4ThreeVector << 63 { 67 G4ThreeVector VirtualLayerPosition; << 64 return phantomPosition + detectorPosition; 68 << 65 } 69 ////////////////////////// << 66 ///////////////////////////////////////////////////////////////////////////// 70 private: << 67 // Get displacement between phantom and detector by detector position, phantom and detector sizes 71 << 68 inline G4ThreeVector GetDetectorToPhantomPosition() 72 void ConstructPhantom(); << 69 { 73 void ConstructDetector(); << 70 return G4ThreeVector(phantomSizeX - detectorSizeX + detectorPosition.getX(), 74 void ParametersCheck(); << 71 phantomSizeY - detectorSizeY + detectorPosition.getY(), 75 void CheckOverlaps(); << 72 phantomSizeZ - detectorSizeZ + detectorPosition.getZ() 76 << 73 ); 77 public: << 74 } 78 // Get detector position relative to WORLD << 75 79 inline G4ThreeVector GetDetectorToWorldPos << 76 ///////////////////////////////////////////////////////////////////////////// 80 { << 77 // Calculate (and set) detector position by displacement, phantom and detector sizes 81 return phantomPosition + detectorPosit << 78 inline void SetDetectorPosition() 82 } << 79 { 83 ////////////////////////////////////////// << 80 // Adjust detector position 84 // Get displacement between phantom and de << 81 detectorPosition.setX(detectorToPhantomPosition.getX() - phantomSizeX + detectorSizeX); 85 inline G4ThreeVector GetDetectorToPhantomP << 82 detectorPosition.setY(detectorToPhantomPosition.getY() - phantomSizeY + detectorSizeY); 86 { << 83 detectorPosition.setZ(detectorToPhantomPosition.getZ() - phantomSizeZ + detectorSizeZ); 87 return G4ThreeVector(phantomSizeX/2 - << 84 88 phantomSizeY/2 - << 85 if (detectorPhysicalVolume) detectorPhysicalVolume -> SetTranslation(detectorPosition); 89 phantomSizeZ/2 - << 86 } 90 ); << 87 ///////////////////////////////////////////////////////////////////////////// 91 } << 88 // Check whether detector is inside phantom 92 << 89 inline bool IsInside(G4double detectorHalfX, 93 ////////////////////////////////////////// << 90 G4double detectorHalfY, 94 // Calculate (and set) detector position b << 91 G4double detectorHalfZ, 95 inline void SetDetectorPosition() << 92 G4double phantomHalfX, 96 { << 93 G4double phantomHalfY, 97 // Adjust detector position << 94 G4double phantomHalfZ, 98 detectorPosition.setX(detectorToPhanto << 95 G4ThreeVector detectorToPhantomPosition) 99 detectorPosition.setY(detectorToPhanto << 96 { 100 detectorPosition.setZ(detectorToPhanto << 97 // Dimensions check... X Y and Z 101 << 98 // Firstly check what dimension we are modifying 102 << 99 if (detectorHalfX > 0. && phantomHalfX > 0. && detectorToPhantomPosition.getX() >=0.) 103 } << 100 { 104 ////////////////////////////////////////// << 101 if (detectorHalfX > phantomHalfX) 105 // Check whether detector is inside phanto << 102 { 106 inline bool IsInside(G4double detectorX, << 103 G4cout << "Error: Detector X dimension must be smaller or equal to the corrispondent of the phantom" << G4endl; 107 G4double detectorY, << 104 return false; 108 G4double detectorZ, << 105 } 109 G4double phantomX, << 106 if ( 2*(phantomHalfX - detectorHalfX) < detectorToPhantomPosition.getX()) 110 G4double phantomY, << 107 { 111 G4double phantomZ, << 108 G4cout << "Error: X dimension doesn't fit with detector to phantom relative position" << G4endl; 112 G4ThreeVector pos) << 109 return false; 113 { << 110 } 114 // Dimensions check... X Y and Z << 111 } 115 // Firstly check what dimension we are << 112 116 { << 113 if (detectorHalfY > 0. && phantomHalfY > 0.&& detectorToPhantomPosition.getY() >=0.) 117 if (detectorX > phantomX) << 114 { 118 { << 115 if (detectorHalfY > phantomHalfY) 119 G4cout << "Error: Detector X d << 116 { 120 return false; << 117 G4cout << "Error: Detector Y dimension must be smaller or equal to the corrispondent of the phantom" << G4endl; 121 } << 118 return false; 122 if ( (phantomX - detectorX) < pos. << 119 } 123 { << 120 if ( 2*(phantomHalfY - detectorHalfY) < detectorToPhantomPosition.getY()) 124 G4cout << "Error: X dimension << 121 { 125 return false; << 122 G4cout << "Error: Y dimension doesn't fit with detector to phantom relative position" << G4endl; 126 } << 123 return false; 127 } << 124 } 128 << 125 } 129 { << 126 130 if (detectorY > phantomY) << 127 if (detectorHalfZ > 0. && phantomHalfZ > 0.&& detectorToPhantomPosition.getZ() >=0.) 131 { << 128 { 132 G4cout << "Error: Detector Y d << 129 if (detectorHalfZ > phantomHalfZ) 133 return false; << 130 { 134 } << 131 G4cout << "Error: Detector Z dimension must be smaller or equal to the corrispondent of the phantom" << G4endl; 135 if ( (phantomY - detectorY) < pos. << 132 return false; 136 { << 133 } 137 G4cout << "Error: Y dimension << 134 if ( 2*(phantomHalfZ - detectorHalfZ) < detectorToPhantomPosition.getZ()) 138 return false; << 135 { 139 } << 136 G4cout << "Error: Z dimension doesn't fit with detector to phantom relative position" << G4endl; 140 } << 137 return false; 141 << 138 } 142 { << 139 } 143 if (detectorZ > phantomZ) << 140 /* 144 { << 141 G4cout << "Displacement between Phantom and Detector is: "; 145 G4cout << "Error: Detector Z d << 142 G4cout << "DX= "<< G4BestUnit(detectorToPhantomPosition.getX(),"Length") << 146 return false; << 143 "DY= "<< G4BestUnit(detectorToPhantomPosition.getY(),"Length") << 147 } << 144 "DZ= "<< G4BestUnit(detectorToPhantomPosition.getZ(),"Length") << G4endl; 148 if ( (phantomZ - detectorZ) < pos. << 145 */ 149 { << 146 return true; 150 G4cout << "Error: Z dimension << 147 } 151 return false; << 148 ///////////////////////////////////////////////////////////////////////////// 152 } << 149 153 } << 150 G4bool SetNumberOfVoxelBySize(G4double sizeX, G4double sizeY, G4double sizeZ); 154 << 151 G4bool SetDetectorSize(G4double sizeX, G4double sizeY, G4double sizeZ); 155 return true; << 152 G4bool SetPhantomSize(G4double sizeX, G4double sizeY, G4double sizeZ); 156 } << 153 G4bool SetPhantomPosition(G4ThreeVector); 157 ////////////////////////////////////////// << 154 G4bool SetDetectorToPhantomPosition(G4ThreeVector DetectorToPhantomPosition); 158 << 155 G4LogicalVolume* GetDetectorLogicalVolume(){ return detectorLogicalVolume;} 159 G4bool SetPhantomMaterial(G4String materi << 156 160 void SetVoxelSize(G4double sizeX, G4double << 157 161 void SetDetectorSize(G4double sizeX, G4dou << 162 void SetPhantomSize(G4double sizeX, G4doub << 163 void SetPhantomPosition(G4ThreeVector); << 164 void SetDetectorToPhantomPosition(G4ThreeV << 165 void UpdateGeometry(); << 166 void PrintParameters(); << 167 G4LogicalVolume* GetDetectorLogicalVolume( << 168 << 169 private: 158 private: 170 static HadrontherapyDetectorConstruction* << 159 171 HadrontherapyDetectorMessenger* detectorMe << 160 HadrontherapyDetectorMessenger* detectorMessenger; 172 << 161 173 G4VisAttributes* skyBlue; << 162 G4VisAttributes* skyBlue; 174 G4VisAttributes* red; << 163 G4VisAttributes* red; 175 << 164 176 HadrontherapyDetectorROGeometry* detectorR << 165 G4VPhysicalVolume* motherPhys; 177 HadrontherapyMatrix* matrix; << 166 178 HadrontherapyLet* let; << 167 HadrontherapyDetectorSD* detectorSD; // Pointer to sensitive detector 179 << 168 HadrontherapyDetectorROGeometry* detectorROGeometry; // Pointer to ROGeometry 180 G4Box *phantom , *detector; << 169 HadrontherapyMatrix* matrix; 181 G4LogicalVolume *phantomLogicalVolume, *de << 170 182 G4VPhysicalVolume *phantomPhysicalVolume, << 171 G4VPhysicalVolume* phantomPhysicalVolume; 183 << 172 G4LogicalVolume* phantomLogicalVolume; 184 G4Box* solidVirtualLayer; << 173 G4LogicalVolume* detectorLogicalVolume; 185 G4LogicalVolume* logicVirtualLayer; << 174 G4VPhysicalVolume* detectorPhysicalVolume; 186 G4VPhysicalVolume* physVirtualLayer; << 175 187 << 176 G4double phantomSizeX; 188 G4double phantomSizeX; << 177 G4double phantomSizeY; 189 G4double phantomSizeY; << 178 G4double phantomSizeZ; 190 G4double phantomSizeZ; << 179 191 << 180 G4double detectorSizeX; 192 G4double detectorSizeX; << 181 G4double detectorSizeY; 193 G4double detectorSizeY; << 182 G4double detectorSizeZ; 194 G4double detectorSizeZ; << 183 195 << 184 G4ThreeVector phantomPosition, detectorPosition, detectorToPhantomPosition; // phantom center, detector center, detector to phantom relative position 196 G4ThreeVector phantomPosition, detectorPos << 185 197 << 186 G4double sizeOfVoxelAlongX; 198 G4double sizeOfVoxelAlongX; << 187 G4double sizeOfVoxelAlongY; 199 G4double sizeOfVoxelAlongY; << 188 G4double sizeOfVoxelAlongZ; 200 G4double sizeOfVoxelAlongZ; << 189 201 << 190 G4int numberOfVoxelsAlongX; 202 G4int numberOfVoxelsAlongX; << 191 G4int numberOfVoxelsAlongY; 203 G4int numberOfVoxelsAlongY; << 192 G4int numberOfVoxelsAlongZ; 204 G4int numberOfVoxelsAlongZ; << 193 205 << 194 G4Box* phantom; 206 G4double volumeOfVoxel, massOfVoxel; << 195 G4Box* detector; 207 << 196 208 G4Material *phantomMaterial, *detectorMate << 209 G4Region* aRegion; << 210 }; 197 }; 211 #endif 198 #endif 212 199