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Geant4/examples/advanced/hadrontherapy/include/HadrontherapyDetectorConstruction.hh

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Differences between /examples/advanced/hadrontherapy/include/HadrontherapyDetectorConstruction.hh (Version 11.3.0) and /examples/advanced/hadrontherapy/include/HadrontherapyDetectorConstruction.hh (Version 10.3.p3)


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 25 //                                                 25 //
 26 // Hadrontherapy advanced example for Geant4       26 // Hadrontherapy advanced example for Geant4
 27 // See more at: https://twiki.cern.ch/twiki/bi     27 // See more at: https://twiki.cern.ch/twiki/bin/view/Geant4/AdvancedExamplesHadrontherapy
 28                                                    28 
 29 #ifndef HadrontherapyDetectorConstruction_H        29 #ifndef HadrontherapyDetectorConstruction_H
 30 #define HadrontherapyDetectorConstruction_H 1      30 #define HadrontherapyDetectorConstruction_H 1
 31                                                    31 
 32 #include "G4Box.hh"                                32 #include "G4Box.hh"
 33 #include "globals.hh"                              33 #include "globals.hh"
 34 #include "G4VisAttributes.hh"                      34 #include "G4VisAttributes.hh"
 35 #include "G4LogicalVolume.hh"                      35 #include "G4LogicalVolume.hh"
 36 #include "G4UnitsTable.hh"                         36 #include "G4UnitsTable.hh"
 37 #include "HadrontherapyDetectorROGeometry.hh"      37 #include "HadrontherapyDetectorROGeometry.hh"
 38                                                    38 
 39 class G4VPhysicalVolume;                           39 class G4VPhysicalVolume;
 40 class G4LogicalVolume;                             40 class G4LogicalVolume;
 41 class G4PVPlacement;                               41 class G4PVPlacement;
 42 class HadrontherapyDetectorROGeometry;             42 class HadrontherapyDetectorROGeometry;
 43 class HadrontherapyDetectorMessenger;              43 class HadrontherapyDetectorMessenger;
 44 class HadrontherapyDetectorSD;                     44 class HadrontherapyDetectorSD;
 45 class HadrontherapyMatrix;                         45 class HadrontherapyMatrix;
 46 class HadrontherapyLet;                            46 class HadrontherapyLet;
 47                                                    47 
 48 class HadrontherapyDetectorConstruction        <<  48 class HadrontherapyDetectorConstruction 
 49 {                                                  49 {
 50 public:                                            50 public:
 51                                                <<  51 
 52     HadrontherapyDetectorConstruction(G4VPhysi <<  52   HadrontherapyDetectorConstruction(G4VPhysicalVolume*);
 53                                                <<  53 
 54     ~HadrontherapyDetectorConstruction();      <<  54   ~HadrontherapyDetectorConstruction();
 55                                                <<  55 
 56 public:                                            56 public:
 57     static HadrontherapyDetectorConstruction*  <<  57 static HadrontherapyDetectorConstruction* GetInstance();
 58     void InitializeDetectorROGeometry(Hadronth <<  58   void InitializeDetectorROGeometry(HadrontherapyDetectorROGeometry*,
 59                                       G4ThreeV <<  59             G4ThreeVector detectorToWorldPosition);
 60     G4VPhysicalVolume* motherPhys;             <<  60   G4VPhysicalVolume* motherPhys;
 61     HadrontherapyDetectorSD*         detectorS <<  61   HadrontherapyDetectorSD*         detectorSD; // Pointer to sensitive detector
 62                                                <<  62 
 63     //////////////////////////                 <<  63 private: 
 64     void VirtualLayer(G4bool Varbool);         <<  64 
 65     G4bool NewSource;                          <<  65   void ConstructPhantom();
 66     void SetVirtualLayerPosition(G4ThreeVector <<  66   void ConstructDetector();
 67     G4ThreeVector VirtualLayerPosition;        <<  67   void ParametersCheck();
 68                                                <<  68   void CheckOverlaps();
 69     //////////////////////////                 <<  69 
 70 private:                                       <<  70 public: 
 71                                                <<  71 // Get detector position relative to WORLD
 72     void ConstructPhantom();                   <<  72 inline G4ThreeVector GetDetectorToWorldPosition()
 73     void ConstructDetector();                  <<  73   { 
 74     void ParametersCheck();                    <<  74     return phantomPosition + detectorPosition;
 75     void CheckOverlaps();                      <<  75   }
 76                                                <<  76 /////////////////////////////////////////////////////////////////////////////
 77 public:                                        <<  77 // Get displacement between phantom and detector by detector position (center of), phantom (center of) and detector sizes
 78     // Get detector position relative to WORLD <<  78 inline G4ThreeVector GetDetectorToPhantomPosition()
 79     inline G4ThreeVector GetDetectorToWorldPos <<  79 {
 80     {                                          <<  80     return G4ThreeVector(phantomSizeX/2 - detectorSizeX/2 + detectorPosition.getX(),
 81         return phantomPosition + detectorPosit <<  81                          phantomSizeY/2 - detectorSizeY/2 + detectorPosition.getY(),
 82     }                                          <<  82                          phantomSizeZ/2 - detectorSizeZ/2 + detectorPosition.getZ()
 83     ////////////////////////////////////////// <<  83               );
 84     // Get displacement between phantom and de <<  84 }
 85     inline G4ThreeVector GetDetectorToPhantomP <<  85 
 86     {                                          <<  86 /////////////////////////////////////////////////////////////////////////////
 87         return G4ThreeVector(phantomSizeX/2 -  <<  87 // Calculate (and set) detector position by displacement, phantom and detector sizes
 88                              phantomSizeY/2 -  <<  88 inline void SetDetectorPosition()
 89                              phantomSizeZ/2 -  <<  89   { 
 90                              );                <<  90     // Adjust detector position
 91     }                                          <<  91     detectorPosition.setX(detectorToPhantomPosition.getX() - phantomSizeX/2 + detectorSizeX/2);
 92                                                <<  92     detectorPosition.setY(detectorToPhantomPosition.getY() - phantomSizeY/2 + detectorSizeY/2);
 93     ////////////////////////////////////////// <<  93     detectorPosition.setZ(detectorToPhantomPosition.getZ() - phantomSizeZ/2 + detectorSizeZ/2);
 94     // Calculate (and set) detector position b <<  94      
 95     inline void SetDetectorPosition()          <<  95     
 96     {                                          <<  96   }
 97         // Adjust detector position            <<  97 /////////////////////////////////////////////////////////////////////////////
 98         detectorPosition.setX(detectorToPhanto <<  98 // Check whether detector is inside phantom
 99         detectorPosition.setY(detectorToPhanto <<  99 inline bool IsInside(G4double detectorX,
100         detectorPosition.setZ(detectorToPhanto << 100          G4double detectorY,
101                                                << 101          G4double detectorZ,
102                                                << 102          G4double phantomX,
103     }                                          << 103          G4double phantomY,
104     ////////////////////////////////////////// << 104          G4double phantomZ,
105     // Check whether detector is inside phanto << 105          G4ThreeVector pos)
106     inline bool IsInside(G4double detectorX,   << 106 {
107                          G4double detectorY,   << 107 // Dimensions check... X Y and Z
108                          G4double detectorZ,   << 108 // Firstly check what dimension we are modifying
109                          G4double phantomX,    << 109   {
110                          G4double phantomY,    << 110       if (detectorX > phantomX) 
111                          G4double phantomZ,    << 111      {
112                          G4ThreeVector pos)    << 112         G4cout << "Error: Detector X dimension must be smaller or equal to the corrispondent of the phantom" << G4endl;
113     {                                          << 113         return false;
114         // Dimensions check... X Y and Z       << 114      }
115         // Firstly check what dimension we are << 115       if ( (phantomX - detectorX) < pos.getX()) 
116         {                                      << 116            {
117             if (detectorX > phantomX)          << 117         G4cout << "Error: X dimension doesn't fit with detector to phantom relative position" << G4endl;
118             {                                  << 118         return false;
119                 G4cout << "Error: Detector X d << 119            }
120                 return false;                  << 120   }
121             }                                  << 121 
122             if ( (phantomX - detectorX) < pos. << 122   {
123             {                                  << 123       if (detectorY > phantomY) 
124                 G4cout << "Error: X dimension  << 124      {
125                 return false;                  << 125         G4cout << "Error: Detector Y dimension must be smaller or equal to the corrispondent of the phantom" << G4endl;
126             }                                  << 126         return false;
127         }                                      << 127      }
128                                                << 128       if ( (phantomY - detectorY) < pos.getY()) 
129         {                                      << 129        {
130             if (detectorY > phantomY)          << 130        G4cout << "Error: Y dimension doesn't fit with detector to phantom relative position" << G4endl;
131             {                                  << 131        return false;
132                 G4cout << "Error: Detector Y d << 132        }
133                 return false;                  << 133   }      
134             }                                  << 134 
135             if ( (phantomY - detectorY) < pos. << 135   {
136             {                                  << 136       if (detectorZ > phantomZ) 
137                 G4cout << "Error: Y dimension  << 137      {
138                 return false;                  << 138         G4cout << "Error: Detector Z dimension must be smaller or equal to the corrispondent of the phantom" << G4endl;
139             }                                  << 139         return false;
140         }                                      << 140      }
141                                                << 141       if ( (phantomZ - detectorZ) < pos.getZ()) 
142         {                                      << 142        {
143             if (detectorZ > phantomZ)          << 143        G4cout << "Error: Z dimension doesn't fit with detector to phantom relative position" << G4endl;
144             {                                  << 144        return false;
145                 G4cout << "Error: Detector Z d << 145        }
146                 return false;                  << 146   }
147             }                                  << 147 
148             if ( (phantomZ - detectorZ) < pos. << 148   return true;
149             {                                  << 149 }
150                 G4cout << "Error: Z dimension  << 150 /////////////////////////////////////////////////////////////////////////////
151                 return false;                  << 151 
152             }                                  << 152   G4bool  SetPhantomMaterial(G4String material);
153         }                                      << 153   void SetVoxelSize(G4double sizeX, G4double sizeY, G4double sizeZ);
154                                                << 154   void SetDetectorSize(G4double sizeX, G4double sizeY, G4double sizeZ);
155         return true;                           << 155   void SetPhantomSize(G4double sizeX, G4double sizeY, G4double sizeZ);
156     }                                          << 156   void SetPhantomPosition(G4ThreeVector);
157     ////////////////////////////////////////// << 157   void SetDetectorToPhantomPosition(G4ThreeVector DetectorToPhantomPosition);
158                                                << 158   void UpdateGeometry();
159     G4bool  SetPhantomMaterial(G4String materi << 159   void PrintParameters();
160     void SetVoxelSize(G4double sizeX, G4double << 160   G4LogicalVolume* GetDetectorLogicalVolume(){ return detectorLogicalVolume;}
161     void SetDetectorSize(G4double sizeX, G4dou << 161 
162     void SetPhantomSize(G4double sizeX, G4doub << 
163     void SetPhantomPosition(G4ThreeVector);    << 
164     void SetDetectorToPhantomPosition(G4ThreeV << 
165     void UpdateGeometry();                     << 
166     void PrintParameters();                    << 
167     G4LogicalVolume* GetDetectorLogicalVolume( << 
168                                                << 
169 private:                                          162 private:
170     static HadrontherapyDetectorConstruction*  << 163   static HadrontherapyDetectorConstruction* instance;
171     HadrontherapyDetectorMessenger* detectorMe << 164   HadrontherapyDetectorMessenger* detectorMessenger; 
172                                                << 165 
173     G4VisAttributes* skyBlue;                  << 166   G4VisAttributes* skyBlue;
174     G4VisAttributes* red;                      << 167   G4VisAttributes* red;
175                                                << 168 
176     HadrontherapyDetectorROGeometry* detectorR << 169   HadrontherapyDetectorROGeometry* detectorROGeometry; // Pointer to ROGeometry 
177     HadrontherapyMatrix*             matrix;   << 170   HadrontherapyMatrix*             matrix;
178     HadrontherapyLet*                let;      << 171   HadrontherapyLet*                let;
179                                                << 172   
180     G4Box *phantom , *detector;                << 173   G4Box *phantom , *detector;
181     G4LogicalVolume *phantomLogicalVolume, *de << 174   G4LogicalVolume *phantomLogicalVolume, *detectorLogicalVolume; 
182     G4VPhysicalVolume *phantomPhysicalVolume,  << 175   G4VPhysicalVolume *phantomPhysicalVolume, *detectorPhysicalVolume;
183                                                << 176   
184     G4Box* solidVirtualLayer;                  << 177   G4double phantomSizeX; 
185     G4LogicalVolume* logicVirtualLayer;        << 178   G4double phantomSizeY; 
186     G4VPhysicalVolume*  physVirtualLayer;      << 179   G4double phantomSizeZ;
187                                                << 180 
188     G4double phantomSizeX;                     << 181   G4double detectorSizeX; 
189     G4double phantomSizeY;                     << 182   G4double detectorSizeY; 
190     G4double phantomSizeZ;                     << 183   G4double detectorSizeZ;
191                                                << 184 
192     G4double detectorSizeX;                    << 185   G4ThreeVector phantomPosition, detectorPosition, detectorToPhantomPosition; //  phantom center, detector center, detector to phantom relative position
193     G4double detectorSizeY;                    << 186 
194     G4double detectorSizeZ;                    << 187   G4double sizeOfVoxelAlongX; 
195                                                << 188   G4double sizeOfVoxelAlongY; 
196     G4ThreeVector phantomPosition, detectorPos << 189   G4double sizeOfVoxelAlongZ; 
197                                                << 190 
198     G4double sizeOfVoxelAlongX;                << 191   G4int numberOfVoxelsAlongX; 
199     G4double sizeOfVoxelAlongY;                << 192   G4int numberOfVoxelsAlongY;
200     G4double sizeOfVoxelAlongZ;                << 193   G4int numberOfVoxelsAlongZ;  
201                                                << 194 
202     G4int numberOfVoxelsAlongX;                << 195   G4double volumeOfVoxel, massOfVoxel;
203     G4int numberOfVoxelsAlongY;                << 196 
204     G4int numberOfVoxelsAlongZ;                << 197   G4Material *phantomMaterial, *detectorMaterial;
205                                                << 198   G4Region* aRegion;
206     G4double volumeOfVoxel, massOfVoxel;       << 
207                                                << 
208     G4Material *phantomMaterial, *detectorMate << 
209     G4Region* aRegion;                         << 
210 };                                                199 };
211 #endif                                            200 #endif
212                                                   201