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Geant4/examples/advanced/gammaray_telescope/src/GammaRayTelPrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/advanced/gammaray_telescope/src/GammaRayTelPrimaryGeneratorAction.cc (Version 11.3.0) and /examples/advanced/gammaray_telescope/src/GammaRayTelPrimaryGeneratorAction.cc (Version 3.2)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 // -------------------------------------------    
 28 //      GEANT 4 class implementation file         
 29 //      CERN Geneva Switzerland                   
 30 //                                                
 31 //                                                
 32 //      ------------ GammaRayTelPrimaryGenerat    
 33 //           by  G.Santin, F.Longo & R.Giannit    
 34 //                                                
 35 // *******************************************    
 36                                                   
 37 #include "G4RunManager.hh"                        
 38 #include "GammaRayTelPrimaryGeneratorAction.hh    
 39                                                   
 40 #include "GammaRayTelDetectorConstruction.hh"     
 41 #include "GammaRayTelPrimaryGeneratorMessenger    
 42                                                   
 43 #include "G4PhysicalConstants.hh"                 
 44 #include "G4SystemOfUnits.hh"                     
 45 #include "G4Event.hh"                             
 46 #include "G4ParticleGun.hh"                       
 47 #include "G4GeneralParticleSource.hh"             
 48 #include "G4ParticleTable.hh"                     
 49 #include "G4ParticleDefinition.hh"                
 50 #include "Randomize.hh"                           
 51                                                   
 52 //....oooOO0OOooo........oooOO0OOooo........oo    
 53                                                   
 54 GammaRayTelPrimaryGeneratorAction::GammaRayTel    
 55     detector = static_cast<const GammaRayTelDe    
 56                                                   
 57     // create a messenger for this class          
 58                                                   
 59     gunMessenger = new GammaRayTelPrimaryGener    
 60                                                   
 61     constexpr auto NUMBER_OF_PARTICLES{1};        
 62     particleGun = new G4ParticleGun(NUMBER_OF_    
 63                                                   
 64     // default particle kinematic                 
 65                                                   
 66     auto *particleTable = G4ParticleTable::Get    
 67     auto *particle = particleTable->FindPartic    
 68     particleGun->SetParticleDefinition(particl    
 69     particleGun->SetParticleMomentumDirection(    
 70                                                   
 71     constexpr auto PARTICLE_ENERGY{30. * MeV};    
 72     particleGun->SetParticleEnergy(PARTICLE_EN    
 73                                                   
 74     auto position = 0.5 * (detector->GetWorldS    
 75     particleGun->SetParticlePosition(G4ThreeVe    
 76     particleSource = new G4GeneralParticleSour    
 77 }                                                 
 78                                                   
 79 //....oooOO0OOooo........oooOO0OOooo........oo    
 80                                                   
 81 GammaRayTelPrimaryGeneratorAction::~GammaRayTe    
 82     delete particleGun;                           
 83     delete particleSource;                        
 84     delete gunMessenger;                          
 85 }                                                 
 86                                                   
 87 //....oooOO0OOooo........oooOO0OOooo........oo    
 88                                                   
 89 void GammaRayTelPrimaryGeneratorAction::Genera    
 90     if (sourceGun) {                              
 91         G4cout << "Using G4ParticleGun... " <<    
 92                                                   
 93         // this function is called at the begi    
 94         //                                        
 95         G4double x0 = 0. * cm;                    
 96         G4double y0 = 0. * cm;                    
 97         G4double z0 = 0.5 * (detector->GetWorl    
 98                                                   
 99         G4ThreeVector pos0;                       
100         auto vertex0 = G4ThreeVector(x0, y0, z    
101         auto momentumDirection0 = G4ThreeVecto    
102                                                   
103         G4double theta;                           
104         G4double phi;                             
105         G4double y = 0.;                          
106         G4double f = 0.;                          
107         G4double theta0 = 0.;                     
108         G4double phi0 = 0.;                       
109                                                   
110         switch (sourceType) {                     
111         case 0:                                   
112             particleGun->SetParticlePosition(v    
113             particleGun->SetParticleMomentumDi    
114             break;                                
115         case 1:                                   
116             // GS: Generate random position on    
117             // GS: on the sphere                  
118             phi = G4UniformRand() * twopi;        
119             do {                                  
120                 y = G4UniformRand() * 1.0;        
121                 theta = G4UniformRand() * pi;     
122                 f = std::sin(theta);              
123             } while (y > f);                      
124             vertex0 = G4ThreeVector(1., 0., 0.    
125             vertex0.setMag(vertexRadius);         
126             vertex0.setTheta(theta);              
127             vertex0.setPhi(phi);                  
128             particleGun->SetParticlePosition(v    
129                                                   
130             momentumDirection0 = G4ThreeVector    
131                                                   
132             do {                                  
133                 phi = G4UniformRand() * twopi;    
134                 do {                              
135                     y = G4UniformRand() * 1.0;    
136                     theta = G4UniformRand() *     
137                     f = std::sin(theta);          
138                 } while (y > f);                  
139                 momentumDirection0.setPhi(phi)    
140                 momentumDirection0.setTheta(th    
141             } while (vertex0.dot(momentumDirec    
142                                                   
143             particleGun->SetParticleMomentumDi    
144                                                   
145             break;                                
146         case 2:                                   
147             // GS: Generate random position on    
148             // GS: on a plane                     
149             phi = G4UniformRand() * twopi;        
150                                                   
151             do {                                  
152                 y = G4UniformRand() * 1.0;        
153                 theta = G4UniformRand() * half    
154                 f = std::sin(theta) * std::cos    
155             } while (y > f);                      
156                                                   
157             vertex0 = G4ThreeVector(1., 0., 0.    
158                                                   
159             auto xy = detector->GetWorldSizeXY    
160             auto z = detector->GetWorldSizeZ()    
161                                                   
162             if (vertexRadius > xy * 0.5) {        
163                 G4cout << "vertexRadius too bi    
164                 G4cout << "vertexRadius set to    
165                 vertexRadius = xy * 0.45;         
166             }                                     
167                                                   
168             if (vertexRadius > z * 0.5) {         
169                 G4cout << "vertexRadius too hi    
170                 G4cout << "vertexRadius set to    
171                 vertexRadius = z * 0.45;          
172             }                                     
173                                                   
174             vertex0.setMag(vertexRadius);         
175             vertex0.setTheta(theta);              
176             vertex0.setPhi(phi);                  
177                                                   
178             // GS: Get the user defined direct    
179             // GS: Rotate the random position     
180                                                   
181             momentumDirection0 = particleGun->    
182             if (momentumDirection0.mag() > 0.0    
183                 theta0 = momentumDirection0.th    
184                 phi0 = momentumDirection0.phi(    
185             }                                     
186                                                   
187             if (theta0 != 0.) {                   
188                 G4ThreeVector rotationAxis(1.,    
189                 rotationAxis.setPhi(phi0 + hal    
190                 vertex0.rotate(theta0 + pi, ro    
191             }                                     
192             particleGun->SetParticlePosition(v    
193             break;                                
194         }                                         
195                                                   
196         constexpr auto INITIAL_PARTICLE_ENERGY    
197         G4double particleEnergy = INITIAL_PART    
198                                                   
199         switch (spectrumType) {                   
200         case 0: // Uniform energy (1 GeV - 10     
201             y = G4UniformRand();                  
202             particleEnergy = y * 9.0 * GeV + 1    
203             G4cout << "Particle energy: " << p    
204             break;                                
205         case 1: // Logarithmic energy             
206             y = G4UniformRand();                  
207             particleEnergy = std::pow(10, y) *    
208             G4cout << "Particle energy: " << p    
209             break;                                
210         case 2: // Power law (-4)                 
211             do {                                  
212                 y = G4UniformRand() * 100000.0    
213                 particleEnergy = G4UniformRand    
214                 f = std::pow(particleEnergy *     
215             } while (y > f);                      
216             // particleGun->SetParticleEnergy(    
217             break;                                
218         case 3: // Monochromatic                  
219             particleEnergy = particleGun->GetP    
220             // 100 MeV;                           
221             G4cout << "Particle energy: " << p    
222             break;                                
223         }                                         
224         particleGun->SetParticleEnergy(particl    
225         G4cout << "Particle: " << particleGun-    
226         particleGun->GeneratePrimaryVertex(eve    
227     } else {                                      
228         particleSource->GeneratePrimaryVertex(    
229     }                                             
230 }                                                 
231