Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 28 29 #include "FlashPrimaryGeneratorAction.hh" 29 #include "FlashPrimaryGeneratorAction.hh" 30 #include "G4SystemOfUnits.hh" 30 #include "G4SystemOfUnits.hh" 31 31 32 #include "G4Event.hh" 32 #include "G4Event.hh" 33 #include "G4GeneralParticleSource.hh" 33 #include "G4GeneralParticleSource.hh" 34 #include "G4ParticleDefinition.hh" 34 #include "G4ParticleDefinition.hh" 35 #include "G4ParticleGun.hh" 35 #include "G4ParticleGun.hh" 36 #include "G4ParticleTable.hh" 36 #include "G4ParticleTable.hh" 37 #include "Randomize.hh" 37 #include "Randomize.hh" 38 #include "globals.hh" 38 #include "globals.hh" 39 39 40 FlashPrimaryGeneratorAction::FlashPrimaryGener 40 FlashPrimaryGeneratorAction::FlashPrimaryGeneratorAction() { 41 41 42 particleGun = new G4GeneralParticleSource(); 42 particleGun = new G4GeneralParticleSource(); 43 43 44 SetDefaultPrimaryParticle(); 44 SetDefaultPrimaryParticle(); 45 } 45 } 46 46 47 FlashPrimaryGeneratorAction::~FlashPrimaryGene 47 FlashPrimaryGeneratorAction::~FlashPrimaryGeneratorAction() { 48 delete particleGun; 48 delete particleGun; 49 } 49 } 50 50 51 void FlashPrimaryGeneratorAction::SetDefaultPr 51 void FlashPrimaryGeneratorAction::SetDefaultPrimaryParticle() { 52 52 53 G4ParticleTable *particleTable = G4ParticleT 53 G4ParticleTable *particleTable = G4ParticleTable::GetParticleTable(); 54 G4ParticleDefinition *particle = particleTab 54 G4ParticleDefinition *particle = particleTable->FindParticle("e-"); 55 particleGun->SetParticleDefinition(particle) 55 particleGun->SetParticleDefinition(particle); 56 56 57 57 58 G4double defaultX0 = -113 * cm; //the beam p << 58 G4double defaultX0 = -100 * cm; //the beam propagates in the x direction from x=-100cm 59 59 60 X0 = defaultX0; 60 X0 = defaultX0; 61 61 62 G4double defaultY0 = 0.0 * mm; 62 G4double defaultY0 = 0.0 * mm; 63 Y0 = defaultY0; 63 Y0 = defaultY0; 64 64 65 G4double defaultZ0 = 0.0 * mm; 65 G4double defaultZ0 = 0.0 * mm; 66 Z0 = defaultZ0; 66 Z0 = defaultZ0; 67 67 68 G4double defaultsigmaY = 2.5*mm; 68 G4double defaultsigmaY = 2.5*mm; 69 69 70 sigmaY = defaultsigmaY; 70 sigmaY = defaultsigmaY; 71 71 72 G4double defaultsigmaZ = 2.5*mm; 72 G4double defaultsigmaZ = 2.5*mm; 73 73 74 sigmaZ = defaultsigmaZ; 74 sigmaZ = defaultsigmaZ; 75 75 76 G4double defaultTheta = 2 * deg; << 76 G4double defaultTheta = 1.5 * deg; 77 77 78 Theta = defaultTheta; 78 Theta = defaultTheta; 79 } 79 } 80 80 81 void FlashPrimaryGeneratorAction::GeneratePrim 81 void FlashPrimaryGeneratorAction::GeneratePrimaries(G4Event *anEvent) { 82 82 83 //Energy is defined in 9MeVEF.mac and 7MeVEF 83 //Energy is defined in 9MeVEF.mac and 7MeVEF.mac for the 9 MeV and 7 MeV spectrum respectively 84 84 85 G4double x = X0;//the beam has a gaussian sh 85 G4double x = X0;//the beam has a gaussian shape 86 G4double y = Y0; 86 G4double y = Y0; 87 G4double z = Z0; 87 G4double z = Z0; 88 88 89 if (sigmaY > 0.0) { 89 if (sigmaY > 0.0) { 90 y += G4RandGauss::shoot(Y0, sigmaY); 90 y += G4RandGauss::shoot(Y0, sigmaY); 91 } 91 } 92 92 93 if (sigmaZ > 0.0) { 93 if (sigmaZ > 0.0) { 94 z += G4RandGauss::shoot(Z0, sigmaZ); 94 z += G4RandGauss::shoot(Z0, sigmaZ); 95 } 95 } 96 96 97 particleGun->GetCurrentSource()->GetPosDist( 97 particleGun->GetCurrentSource()->GetPosDist()->SetCentreCoords(G4ThreeVector(x, y, z)); 98 98 99 particleGun->GetCurrentSource()->GetAngD 99 particleGun->GetCurrentSource()->GetAngDist()->SetAngDistType("beam2d"); //define angular divergence 100 particleGun->GetCurrentSource()->GetAn 100 particleGun->GetCurrentSource()->GetAngDist()->DefineAngRefAxes("angref1", G4ThreeVector( 0, 0,1.));//define reference axis for divergence 101 101 102 particleGun->GetCurrentSource()->GetAn 102 particleGun->GetCurrentSource()->GetAngDist()->SetBeamSigmaInAngX(Theta);//set planar divergence 103 particleGun->GetCurrentSource()->GetAn 103 particleGun->GetCurrentSource()->GetAngDist()->SetBeamSigmaInAngY(Theta);//set planar divergence 104 particleGun->GetCurrentSource()->GetAn 104 particleGun->GetCurrentSource()->GetAngDist()->SetParticleMomentumDirection(G4ThreeVector(1,0,0));//beam propagates in the x direction 105 105 106 particleGun->GeneratePrimaryVertex(anEvent); 106 particleGun->GeneratePrimaryVertex(anEvent); 107 } 107 } 108 108