Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id: PrimaryGeneratorAction.cc,v 1.1 2009-04-16 11:05:40 maire Exp $ >> 27 // GEANT4 tag $Name: not supported by cvs2svn $ 26 // 28 // 27 //....oooOO0OOooo........oooOO0OOooo........oo 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 28 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 29 31 30 #include "PrimaryGeneratorAction.hh" 32 #include "PrimaryGeneratorAction.hh" 31 33 32 #include "PrimaryGeneratorMessenger.hh" 34 #include "PrimaryGeneratorMessenger.hh" 33 #include "DetectorConstruction.hh" 35 #include "DetectorConstruction.hh" >> 36 #include "HistoManager.hh" 34 37 35 #include "G4SystemOfUnits.hh" << 36 #include "G4Event.hh" 38 #include "G4Event.hh" 37 #include "G4ParticleGun.hh" 39 #include "G4ParticleGun.hh" 38 #include "G4ParticleTable.hh" 40 #include "G4ParticleTable.hh" 39 #include "G4ParticleDefinition.hh" 41 #include "G4ParticleDefinition.hh" 40 #include "Randomize.hh" 42 #include "Randomize.hh" 41 43 42 //....oooOO0OOooo........oooOO0OOooo........oo 44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 43 45 44 PrimaryGeneratorAction::PrimaryGeneratorAction << 46 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det, 45 :Detector(det) << 47 HistoManager* hist) >> 48 :Detector(det),histoManager(hist) 46 { 49 { 47 G4int n_particle = 1; 50 G4int n_particle = 1; 48 particleGun = new G4ParticleGun(n_particle) 51 particleGun = new G4ParticleGun(n_particle); 49 SetDefaultKinematic(); 52 SetDefaultKinematic(); 50 beam = 0.*mm; 53 beam = 0.*mm; 51 54 52 //create a messenger for this class 55 //create a messenger for this class 53 gunMessenger = new PrimaryGeneratorMessenger 56 gunMessenger = new PrimaryGeneratorMessenger(this); 54 } 57 } 55 58 56 //....oooOO0OOooo........oooOO0OOooo........oo 59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 57 60 58 PrimaryGeneratorAction::~PrimaryGeneratorActio 61 PrimaryGeneratorAction::~PrimaryGeneratorAction() 59 { 62 { 60 delete particleGun; 63 delete particleGun; 61 delete gunMessenger; 64 delete gunMessenger; 62 } 65 } 63 66 64 //....oooOO0OOooo........oooOO0OOooo........oo 67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 65 68 66 void PrimaryGeneratorAction::SetDefaultKinemat 69 void PrimaryGeneratorAction::SetDefaultKinematic() 67 { 70 { 68 G4ParticleTable* particleTable = G4ParticleT 71 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 69 G4String particleName; 72 G4String particleName; 70 G4ParticleDefinition* particle 73 G4ParticleDefinition* particle 71 = particleTable->FindParti 74 = particleTable->FindParticle(particleName="e-"); 72 particleGun->SetParticleDefinition(particle) 75 particleGun->SetParticleDefinition(particle); 73 particleGun->SetParticleMomentumDirection(G4 76 particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); 74 particleGun->SetParticleEnergy(1.*GeV); 77 particleGun->SetParticleEnergy(1.*GeV); 75 G4double position = -0.5*(Detector->GetWorld 78 G4double position = -0.5*(Detector->GetWorldSizeX()); 76 particleGun->SetParticlePosition(G4ThreeVect 79 particleGun->SetParticlePosition(G4ThreeVector(position,0.*mm,0.*mm)); 77 } 80 } 78 81 79 //....oooOO0OOooo........oooOO0OOooo........oo 82 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 80 83 81 void PrimaryGeneratorAction::GeneratePrimaries 84 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 82 { 85 { 83 //this function is called at the begining of 86 //this function is called at the begining of event 84 // 87 // 85 //randomize beam, if requested. 88 //randomize beam, if requested. 86 // 89 // 87 if (beam > 0.) 90 if (beam > 0.) 88 { 91 { 89 G4ThreeVector position = particleGun->Ge 92 G4ThreeVector position = particleGun->GetParticlePosition(); 90 G4double maxYZ = 0.49*(Detector->GetCalo 93 G4double maxYZ = 0.49*(Detector->GetCalorSizeYZ()); 91 G4double x0 = position.x(); 94 G4double x0 = position.x(); 92 G4double y0 = position.y() + (G4UniformR 95 G4double y0 = position.y() + (G4UniformRand()-0.5)*beam; 93 G4double z0 = position.z() + (G4UniformR 96 G4double z0 = position.z() + (G4UniformRand()-0.5)*beam; 94 if (std::abs(y0) > maxYZ) y0 = maxYZ; 97 if (std::abs(y0) > maxYZ) y0 = maxYZ; 95 if (std::abs(z0) > maxYZ) z0 = maxYZ; 98 if (std::abs(z0) > maxYZ) z0 = maxYZ; 96 particleGun->SetParticlePosition(G4Three 99 particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); 97 particleGun->GeneratePrimaryVertex(anEve 100 particleGun->GeneratePrimaryVertex(anEvent); 98 particleGun->SetParticlePosition(positio 101 particleGun->SetParticlePosition(position); 99 } 102 } 100 else particleGun->GeneratePrimaryVertex(anE 103 else particleGun->GeneratePrimaryVertex(anEvent); 101 } 104 } 102 105 103 //....oooOO0OOooo........oooOO0OOooo........oo 106 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 104 107 105 108